[Server] Process ID_GAME_PREINIT packet

0.6.1
Koncord 8 years ago
parent 435d9780a7
commit 2c26ed8aee

@ -17,6 +17,7 @@
#include "MasterClient.hpp" #include "MasterClient.hpp"
#include "Cell.hpp" #include "Cell.hpp"
#include <components/openmw-mp/Version.hpp> #include <components/openmw-mp/Version.hpp>
#include <components/openmw-mp/Packets/PacketPreInit.hpp>
using namespace mwmp; using namespace mwmp;
using namespace std; using namespace std;
@ -740,6 +741,24 @@ void Networking::update(RakNet::Packet *packet)
if (player == 0) if (player == 0)
{ {
if(packet->data[0] == ID_GAME_PREINIT)
{
DEBUG_PRINTF("ID_GAME_PREINIT");
PacketPreInit::PluginContainer plugins;
PacketPreInit packetPreInit(peer);
packetPreInit.SetReadStream(&bsIn);
packetPreInit.setChecksums(&plugins);
packetPreInit.Read();
for(auto plugin : plugins)
{
LOG_APPEND(Log::LOG_VERBOSE, "- %X\t%s", plugin.second, plugin.first.c_str());
}
return;
}
playerController->SetStream(&bsIn, 0); playerController->SetStream(&bsIn, 0);
playerController->GetPacket(ID_HANDSHAKE)->RequestData(packet->guid); playerController->GetPacket(ID_HANDSHAKE)->RequestData(packet->guid);

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