compile fix

This commit is contained in:
Marc Zinnschlag 2012-07-23 21:47:53 +02:00
parent 483a6d8605
commit 2d080ce4ef

View file

@ -428,7 +428,7 @@ namespace MWGui
{
Settings::Manager::setBool("shaders", "Objects", true);
Settings::Manager::setString("shader mode", "General", val);
/
// re-enable
if (MWRender::RenderingManager::waterShaderSupported())
{