forked from teamnwah/openmw-tes3coop
finished loadnpc.hpp, fixed npdt 52byte structure
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1 changed files with 4 additions and 4 deletions
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@ -80,14 +80,14 @@ struct NPC
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mPersonality,
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mLuck;
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// mSkill vals are used only in MWMechanics::AttributeValue.setBase(), if less than 0 they are not considered
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// mSkill cang grow up to 200, it must be unsigned
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unsigned char mSkills[Skill::Length];
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// at opencs/model/tools/referenceablecheck.cpp:679 is assumed that negative reputation values are invalid, can we assume we won't find any negative value?
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unsigned char mReputation;
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char mUnknown1;
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unsigned short mHealth, mMana, mFatigue;
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signed char mDisposition, mFactionID, mRank;
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char mUnknown;
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signed char mDisposition, mReputation, mRank;
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char mUnknown2;
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int mGold;
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}; // 52 bytes
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