Merge branch 'death'

This commit is contained in:
Marc Zinnschlag 2012-10-27 11:33:26 +02:00
commit 2e63ca5e0a
11 changed files with 219 additions and 86 deletions

View file

@ -39,6 +39,8 @@ namespace MWBase
virtual void addActor (const MWWorld::Ptr& ptr) = 0;
///< Register an actor for stats management
///
/// \note Dead actors are ignored.
virtual void removeActor (const MWWorld::Ptr& ptr) = 0;
///< Deregister an actor for stats management
@ -74,6 +76,9 @@ namespace MWBase
virtual void restoreDynamicStats() = 0;
///< If the player is sleeping, this should be called every hour.
virtual int countDeaths (const std::string& id) const = 0;
///< Return the number of deaths for actors with the given ID.
};
}

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@ -55,9 +55,9 @@ namespace MWClass
data->mCreatureStats.getAttribute(5).set (ref->base->mData.mEndurance);
data->mCreatureStats.getAttribute(6).set (ref->base->mData.mPersonality);
data->mCreatureStats.getAttribute(7).set (ref->base->mData.mLuck);
data->mCreatureStats.getHealth().set (ref->base->mData.mHealth);
data->mCreatureStats.getMagicka().set (ref->base->mData.mMana);
data->mCreatureStats.getFatigue().set (ref->base->mData.mFatigue);
data->mCreatureStats.setHealth (ref->base->mData.mHealth);
data->mCreatureStats.setMagicka (ref->base->mData.mMana);
data->mCreatureStats.setFatigue (ref->base->mData.mFatigue);
data->mCreatureStats.setLevel(ref->base->mData.mLevel);

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@ -89,15 +89,22 @@ namespace MWClass
data->mCreatureStats.getAttribute(5).set (ref->base->mNpdt52.mEndurance);
data->mCreatureStats.getAttribute(6).set (ref->base->mNpdt52.mPersonality);
data->mCreatureStats.getAttribute(7).set (ref->base->mNpdt52.mLuck);
data->mCreatureStats.getHealth().set (ref->base->mNpdt52.mHealth);
data->mCreatureStats.getMagicka().set (ref->base->mNpdt52.mMana);
data->mCreatureStats.getFatigue().set (ref->base->mNpdt52.mFatigue);
data->mCreatureStats.setHealth (ref->base->mNpdt52.mHealth);
data->mCreatureStats.setMagicka (ref->base->mNpdt52.mMana);
data->mCreatureStats.setFatigue (ref->base->mNpdt52.mFatigue);
data->mCreatureStats.setLevel(ref->base->mNpdt52.mLevel);
}
else
{
/// \todo do something with mNpdt12 maybe:p
for (int i=0; i<8; ++i)
data->mCreatureStats.getAttribute (i).set (10);
for (int i=0; i<3; ++i)
data->mCreatureStats.setDynamic (i, 10);
data->mCreatureStats.setLevel (1);
}
data->mCreatureStats.setHello(ref->base->mAiData.mHello);

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@ -24,8 +24,8 @@ namespace MWMechanics
{
// magic effects
adjustMagicEffects (ptr);
calculateCreatureStatModifiers (ptr);
calculateDynamicStats (ptr);
calculateCreatureStatModifiers (ptr);
// AI
CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
@ -73,13 +73,17 @@ namespace MWMechanics
double magickaFactor =
creatureStats.getMagicEffects().get (EffectKey (84)).mMagnitude * 0.1 + 0.5;
creatureStats.getHealth().setBase(
static_cast<int> (0.5 * (strength + endurance)) + creatureStats.getLevelHealthBonus ());
DynamicStat<float> health = creatureStats.getHealth();
health.setBase (static_cast<int> (0.5 * (strength + endurance)) + creatureStats.getLevelHealthBonus ());
creatureStats.setHealth (health);
creatureStats.getMagicka().setBase(
static_cast<int> (intelligence + magickaFactor * intelligence));
creatureStats.getFatigue().setBase(strength+willpower+agility+endurance);
DynamicStat<float> magicka = creatureStats.getMagicka();
magicka.setBase (static_cast<int> (intelligence + magickaFactor * intelligence));
creatureStats.setMagicka (magicka);
DynamicStat<float> fatigue = creatureStats.getFatigue();
fatigue.setBase (strength+willpower+agility+endurance);
creatureStats.setFatigue (fatigue);
}
void Actors::calculateRestoration (const MWWorld::Ptr& ptr, float duration)
@ -92,8 +96,10 @@ namespace MWMechanics
bool stunted = stats.getMagicEffects ().get(MWMechanics::EffectKey(136)).mMagnitude > 0;
int endurance = stats.getAttribute (ESM::Attribute::Endurance).getModified ();
stats.getHealth().setCurrent(stats.getHealth ().getCurrent ()
+ 0.1 * endurance);
DynamicStat<float> health = stats.getHealth();
health.setCurrent (health.getCurrent() + 0.1 * endurance);
stats.setHealth (health);
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
@ -109,13 +115,19 @@ namespace MWMechanics
float x = fFatigueReturnBase + fFatigueReturnMult * (1 - normalizedEncumbrance);
x *= fEndFatigueMult * endurance;
stats.getFatigue ().setCurrent (stats.getFatigue ().getCurrent () + 3600 * x);
DynamicStat<float> fatigue = stats.getFatigue();
fatigue.setCurrent (fatigue.getCurrent() + 3600 * x);
stats.setFatigue (fatigue);
if (!stunted)
{
float fRestMagicMult = store.gameSettings.find("fRestMagicMult")->getFloat ();
stats.getMagicka().setCurrent (stats.getMagicka ().getCurrent ()
+ fRestMagicMult * stats.getAttribute(ESM::Attribute::Intelligence).getModified ());
DynamicStat<float> magicka = stats.getMagicka();
magicka.setCurrent (magicka.getCurrent()
+ fRestMagicMult * stats.getAttribute(ESM::Attribute::Intelligence).getModified());
stats.setMagicka (magicka);
}
}
}
@ -137,21 +149,26 @@ namespace MWMechanics
// dynamic stats
MagicEffects effects = creatureStats.getMagicEffects();
creatureStats.getHealth().setModifier(
effects.get(EffectKey(80)).mMagnitude - effects.get(EffectKey(18)).mMagnitude);
creatureStats.getMagicka().setModifier(
effects.get(EffectKey(81)).mMagnitude - effects.get(EffectKey(19)).mMagnitude);
creatureStats.getFatigue().setModifier(
effects.get(EffectKey(82)).mMagnitude - effects.get(EffectKey(20)).mMagnitude);
for (int i=0; i<3; ++i)
{
DynamicStat<float> stat = creatureStats.getDynamic (i);
stat.setModifier (
effects.get (EffectKey(80+i)).mMagnitude - effects.get (EffectKey(18+i)).mMagnitude);
creatureStats.setDynamic (i, stat);
}
}
Actors::Actors() : mDuration (0) {}
void Actors::addActor (const MWWorld::Ptr& ptr)
{
mActors.insert (ptr);
if (!MWWorld::Class::get (ptr).getCreatureStats (ptr).isDead())
mActors.insert (ptr);
else
MWBase::Environment::get().getWorld()->playAnimationGroup (ptr, "death1", 2);
}
void Actors::removeActor (const MWWorld::Ptr& ptr)
@ -184,13 +201,47 @@ namespace MWMechanics
{
float totalDuration = mDuration;
mDuration = 0;
std::set<MWWorld::Ptr>::iterator iter (mActors.begin());
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter)
while (iter!=mActors.end())
{
updateActor (*iter, totalDuration);
if (!MWWorld::Class::get (*iter).getCreatureStats (*iter).isDead())
{
updateActor (*iter, totalDuration);
if (iter->getTypeName()==typeid (ESM::NPC).name())
updateNpc (*iter, totalDuration, paused);
if (iter->getTypeName()==typeid (ESM::NPC).name())
updateNpc (*iter, totalDuration, paused);
}
if (MWWorld::Class::get (*iter).getCreatureStats (*iter).isDead())
{
// workaround: always keep player alive for now
// \todo remove workaround, once player death can be handled
if (iter->getRefData().getHandle()=="player")
{
MWMechanics::DynamicStat<float> stat (
MWWorld::Class::get (*iter).getCreatureStats (*iter).getHealth());
if (stat.getModified()<1)
{
stat.setModified (1, 0);
MWWorld::Class::get (*iter).getCreatureStats (*iter).setHealth (stat);
}
MWWorld::Class::get (*iter).getCreatureStats (*iter).resurrect();
++iter;
continue;
}
++mDeathCount[MWWorld::Class::get (*iter).getId (*iter)];
MWBase::Environment::get().getWorld()->playAnimationGroup (*iter, "death1", 0);
mActors.erase (iter++);
}
else
++iter;
}
}
@ -211,4 +262,14 @@ namespace MWMechanics
calculateRestoration (*iter, 3600);
}
}
int Actors::countDeaths (const std::string& id) const
{
std::map<std::string, int>::const_iterator iter = mDeathCount.find (id);
if (iter!=mDeathCount.end())
return iter->second;
return 0;
}
}

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@ -4,6 +4,7 @@
#include <set>
#include <vector>
#include <string>
#include <map>
namespace Ogre
{
@ -22,6 +23,7 @@ namespace MWMechanics
{
std::set<MWWorld::Ptr> mActors;
float mDuration;
std::map<std::string, int> mDeathCount;
void updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused);
@ -40,6 +42,8 @@ namespace MWMechanics
void addActor (const MWWorld::Ptr& ptr);
///< Register an actor for stats management
///
/// \note Dead actors are ignored.
void removeActor (const MWWorld::Ptr& ptr);
///< Deregister an actor for stats management
@ -59,6 +63,9 @@ namespace MWMechanics
void restoreDynamicStats();
///< If the player is sleeping, this should be called every hour.
int countDeaths (const std::string& id) const;
///< Return the number of deaths for actors with the given ID.
};
}

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@ -10,7 +10,7 @@
namespace MWMechanics
{
CreatureStats::CreatureStats()
: mLevelHealthBonus(0.f)
: mLevel (0), mHello (0), mFight (0), mFlee (0), mAlarm (0), mLevelHealthBonus(0.f), mDead (false)
{
}
@ -118,22 +118,7 @@ namespace MWMechanics
return mAttributes[index];
}
DynamicStat<float> &CreatureStats::getHealth()
{
return mDynamic[0];
}
DynamicStat<float> &CreatureStats::getMagicka()
{
return mDynamic[1];
}
DynamicStat<float> &CreatureStats::getFatigue()
{
return mDynamic[2];
}
DynamicStat<float> &CreatureStats::getDynamic(int index)
const DynamicStat<float> &CreatureStats::getDynamic(int index) const
{
if (index < 0 || index > 2) {
throw std::runtime_error("dynamic stat index is out of range");
@ -171,19 +156,30 @@ namespace MWMechanics
void CreatureStats::setHealth(const DynamicStat<float> &value)
{
mDynamic[0] = value;
setDynamic (0, value);
}
void CreatureStats::setMagicka(const DynamicStat<float> &value)
{
mDynamic[1] = value;
setDynamic (1, value);
}
void CreatureStats::setFatigue(const DynamicStat<float> &value)
{
mDynamic[2] = value;
setDynamic (2, value);
}
void CreatureStats::setDynamic (int index, const DynamicStat<float> &value)
{
if (index < 0 || index > 2)
throw std::runtime_error("dynamic stat index is out of range");
mDynamic[index] = value;
if (index==0 && mDynamic[index].getCurrent()<1)
mDead = true;
}
void CreatureStats::setLevel(int level)
{
mLevel = level;
@ -218,4 +214,21 @@ namespace MWMechanics
{
mAlarm = value;
}
bool CreatureStats::isDead() const
{
return mDead;
}
void CreatureStats::resurrect()
{
if (mDead)
{
if (mDynamic[0].getCurrent()<1)
mDynamic[0].setCurrent (1);
if (mDynamic[0].getCurrent()>=1)
mDead = false;
}
}
}

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@ -29,8 +29,8 @@ namespace MWMechanics
int mFlee;
int mAlarm;
AiSequence mAiSequence;
float mLevelHealthBonus;
bool mDead;
public:
CreatureStats();
@ -43,6 +43,8 @@ namespace MWMechanics
const DynamicStat<float> & getFatigue() const;
const DynamicStat<float> & getDynamic (int index) const;
const Spells & getSpells() const;
const ActiveSpells & getActiveSpells() const;
@ -59,24 +61,14 @@ namespace MWMechanics
int getAlarm() const;
Stat<int> & getAttribute(int index);
DynamicStat<float> & getHealth();
DynamicStat<float> & getMagicka();
DynamicStat<float> & getFatigue();
DynamicStat<float> & getDynamic(int index);
Spells & getSpells();
ActiveSpells & getActiveSpells();
MagicEffects & getMagicEffects();
void setAttribute(int index, const Stat<int> &value);
void setHealth(const DynamicStat<float> &value);
@ -85,6 +77,8 @@ namespace MWMechanics
void setFatigue(const DynamicStat<float> &value);
void setDynamic (int index, const DynamicStat<float> &value);
void setSpells(const Spells &spells);
void setActiveSpells(const ActiveSpells &active);
@ -111,6 +105,10 @@ namespace MWMechanics
// small hack to allow the fact that Health permanently increases by 10% of endurance on each level up
void increaseLevelHealthBonus(float value);
float getLevelHealthBonus() const;
bool isDead() const;
void resurrect();
};
}

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@ -153,12 +153,14 @@ namespace MWMechanics
// forced update and current value adjustments
mActors.updateActor (ptr, 0);
creatureStats.getHealth().setCurrent(creatureStats.getHealth().getModified());
creatureStats.getMagicka().setCurrent(creatureStats.getMagicka().getModified());
creatureStats.getFatigue().setCurrent(creatureStats.getFatigue().getModified());
for (int i=0; i<2; ++i)
{
DynamicStat<float> stat = creatureStats.getDynamic (i);
stat.setCurrent (stat.getModified());
creatureStats.setDynamic (i, stat);
}
}
MechanicsManager::MechanicsManager()
: mUpdatePlayer (true), mClassSelected (false),
mRaceSelected (false)
@ -324,4 +326,9 @@ namespace MWMechanics
buildPlayer();
mUpdatePlayer = true;
}
int MechanicsManager::countDeaths (const std::string& id) const
{
return mActors.countDeaths (id);
}
}

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@ -41,6 +41,8 @@ namespace MWMechanics
virtual void addActor (const MWWorld::Ptr& ptr);
///< Register an actor for stats management
///
/// \note Dead actors are ignored.
virtual void removeActor (const MWWorld::Ptr& ptr);
///< Deregister an actor for stats management
@ -76,6 +78,10 @@ namespace MWMechanics
virtual void restoreDynamicStats();
///< If the player is sleeping, this should be called every hour.
virtual int countDeaths (const std::string& id) const;
///< Return the number of deaths for actors with the given ID.
};
}

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@ -206,5 +206,6 @@ op 0x200019f: GetPcSleep
op 0x20001a0: ShowMap
op 0x20001a1: FillMap
op 0x20001a2: WakeUpPc
opcodes 0x20001a3-0x3ffffff unused
op 0x20001a3: GetDeadCount
opcodes 0x20001a4-0x3ffffff unused

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@ -17,6 +17,7 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
@ -155,7 +156,7 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value;
Interpreter::Type_Float value;
if (mIndex==0 && MWWorld::Class::get (ptr).hasItemHealth (ptr))
{
@ -185,13 +186,15 @@ namespace MWScript
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value = runtime[0].mInteger;
Interpreter::Type_Float value = runtime[0].mFloat;
runtime.pop();
MWWorld::Class::get(ptr)
.getCreatureStats(ptr)
.getDynamic(mIndex)
.setModified(value, 0);
MWMechanics::DynamicStat<float> stat (MWWorld::Class::get (ptr).getCreatureStats (ptr)
.getDynamic (mIndex));
stat.setModified (value, 0);
MWWorld::Class::get (ptr).getCreatureStats (ptr).setDynamic (mIndex, stat);
}
};
@ -208,17 +211,21 @@ namespace MWScript
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer diff = runtime[0].mInteger;
Interpreter::Type_Float diff = runtime[0].mFloat;
runtime.pop();
MWMechanics::CreatureStats& stats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
Interpreter::Type_Integer current = stats.getDynamic(mIndex).getCurrent();
Interpreter::Type_Float current = stats.getDynamic(mIndex).getCurrent();
stats.getDynamic(mIndex).setModified(
diff + stats.getDynamic(mIndex).getModified(), 0);
MWMechanics::DynamicStat<float> stat (MWWorld::Class::get (ptr).getCreatureStats (ptr)
.getDynamic (mIndex));
stats.getDynamic(mIndex).setCurrent(diff + current);
stat.setModified (diff + stat.getModified(), 0);
stat.setCurrent (diff + current);
MWWorld::Class::get (ptr).getCreatureStats (ptr).setDynamic (mIndex, stat);
}
};
@ -235,14 +242,19 @@ namespace MWScript
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer diff = runtime[0].mInteger;
Interpreter::Type_Float diff = runtime[0].mFloat;
runtime.pop();
MWMechanics::CreatureStats& stats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
Interpreter::Type_Integer current = stats.getDynamic(mIndex).getCurrent();
Interpreter::Type_Float current = stats.getDynamic(mIndex).getCurrent();
stats.getDynamic(mIndex).setCurrent (diff + current);
MWMechanics::DynamicStat<float> stat (MWWorld::Class::get (ptr).getCreatureStats (ptr)
.getDynamic (mIndex));
stat.setCurrent (diff + current);
MWWorld::Class::get (ptr).getCreatureStats (ptr).setDynamic (mIndex, stat);
}
};
@ -580,6 +592,17 @@ namespace MWScript
/// \todo modify disposition towards the player
}
};
class OpGetDeadCount : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
runtime[0].mInteger = MWBase::Environment::get().getMechanicsManager()->countDeaths (id);
}
};
const int numberOfAttributes = 8;
@ -632,6 +655,8 @@ namespace MWScript
const int opcodeGetLevelExplicit = 0x200018d;
const int opcodeSetLevel = 0x200018e;
const int opcodeSetLevelExplicit = 0x200018f;
const int opcodeGetDeadCount = 0x20001a3;
void registerExtensions (Compiler::Extensions& extensions)
{
@ -676,16 +701,16 @@ namespace MWScript
for (int i=0; i<numberOfDynamics; ++i)
{
extensions.registerFunction (get + dynamics[i], 'l', "",
extensions.registerFunction (get + dynamics[i], 'f', "",
opcodeGetDynamic+i, opcodeGetDynamicExplicit+i);
extensions.registerInstruction (set + dynamics[i], "l",
extensions.registerInstruction (set + dynamics[i], "f",
opcodeSetDynamic+i, opcodeSetDynamicExplicit+i);
extensions.registerInstruction (mod + dynamics[i], "l",
extensions.registerInstruction (mod + dynamics[i], "f",
opcodeModDynamic+i, opcodeModDynamicExplicit+i);
extensions.registerInstruction (modCurrent + dynamics[i], "l",
extensions.registerInstruction (modCurrent + dynamics[i], "f",
opcodeModCurrentDynamic+i, opcodeModCurrentDynamicExplicit+i);
extensions.registerFunction (get + dynamics[i] + getRatio, 'f', "",
@ -718,6 +743,8 @@ namespace MWScript
extensions.registerInstruction("setlevel", "l", opcodeSetLevel, opcodeSetLevelExplicit);
extensions.registerFunction("getlevel", 'l', "", opcodeGetLevel, opcodeGetLevelExplicit);
extensions.registerFunction("getdeadcount", 'l', "c", opcodeGetDeadCount);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -795,6 +822,7 @@ namespace MWScript
interpreter.installSegment5 (opcodeSetLevel, new OpSetLevel<ImplicitRef>);
interpreter.installSegment5 (opcodeSetLevelExplicit, new OpSetLevel<ExplicitRef>);
interpreter.installSegment5 (opcodeGetDeadCount, new OpGetDeadCount);
}
}
}