Make ReviewDialog use the new WindowBase

actorid
Jan-Peter Nilsson 14 years ago
parent 5db021e99b
commit 2e7e79f596

@ -14,16 +14,11 @@ using namespace Widgets;
const int ReviewDialog::lineHeight = 18;
ReviewDialog::ReviewDialog(MWWorld::Environment& environment)
: Layout("openmw_chargen_review_layout.xml")
, environment(environment)
: WindowBase("openmw_chargen_review_layout.xml", environment)
, lastPos(0)
{
// Centre dialog
MyGUI::IntSize gameWindowSize = environment.mWindowManager->getGui()->getViewSize();
MyGUI::IntCoord coord = mMainWidget->getCoord();
coord.left = (gameWindowSize.width - coord.width)/2;
coord.top = (gameWindowSize.height - coord.height)/2;
mMainWidget->setCoord(coord);
center();
WindowManager *wm = environment.mWindowManager;

@ -1,8 +1,7 @@
#ifndef MWGUI_REVIEW_H
#define MWGUI_REVIEW_H
#include <components/esm_store/store.hpp>
#include <openengine/gui/layout.hpp>
#include "window_base.hpp"
#include "../mwmechanics/stat.hpp"
#include "widgets.hpp"
@ -20,7 +19,7 @@ namespace MWGui
{
using namespace MyGUI;
class ReviewDialog : public OEngine::GUI::Layout
class ReviewDialog : public WindowBase
{
public:
typedef std::vector<int> SkillList;
@ -106,7 +105,6 @@ namespace MWGui
static const int lineHeight;
MWWorld::Environment& environment;
MyGUI::StaticTextPtr nameWidget, raceWidget, classWidget, birthSignWidget;
MyGUI::WidgetPtr skillAreaWidget, skillClientWidget;
MyGUI::VScrollPtr skillScrollerWidget;

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