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@ -77,27 +77,55 @@ bool CSVRender::Cell::addObjects (int start, int end)
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void CSVRender::Cell::createLand()
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void CSVRender::Cell::createLand()
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{
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{
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// Cell is deleted
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if (mDeleted)
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if (mDeleted)
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{
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{
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mTerrain.reset();
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unloadLand();
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return;
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return;
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}
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}
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// Setup land if available
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const CSMWorld::IdCollection<CSMWorld::Land>& land = mData.getLand();
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const CSMWorld::IdCollection<CSMWorld::Land>& land = mData.getLand();
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int landIndex = land.searchId(mId);
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int landIndex = land.searchId(mId);
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if (landIndex != -1)
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if (landIndex != -1 && !land.getRecord(mId).isDeleted())
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{
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{
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const ESM::Land& esmLand = land.getRecord(mId).get();
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const ESM::Land& esmLand = land.getRecord(mId).get();
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if (esmLand.getLandData (ESM::Land::DATA_VHGT))
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if (esmLand.getLandData (ESM::Land::DATA_VHGT))
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{
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{
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mTerrain.reset(new Terrain::TerrainGrid(mCellNode, mCellNode, mData.getResourceSystem().get(), new TerrainStorage(mData), Mask_Terrain));
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if (mTerrain)
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{
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mTerrain->unloadCell(mCoordinates.getX(), mCoordinates.getY());
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mTerrain->clearAssociatedCaches();
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}
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else
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{
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mTerrain.reset(new Terrain::TerrainGrid(mCellNode, mCellNode,
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mData.getResourceSystem().get(), new TerrainStorage(mData), Mask_Terrain));
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}
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mTerrain->loadCell(esmLand.mX, esmLand.mY);
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mTerrain->loadCell(esmLand.mX, esmLand.mY);
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mCellBorder.reset(new CellBorder(mCellNode, mCoordinates));
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if (!mCellBorder)
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mCellBorder.reset(new CellBorder(mCellNode, mCoordinates));
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mCellBorder->buildShape(esmLand);
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mCellBorder->buildShape(esmLand);
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return;
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}
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}
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}
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}
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// No land data
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unloadLand();
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}
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void CSVRender::Cell::unloadLand()
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{
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if (mTerrain)
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mTerrain->unloadCell(mCoordinates.getX(), mCoordinates.getY());
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if (mCellBorder)
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mCellBorder.reset();
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}
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}
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CSVRender::Cell::Cell (CSMWorld::Data& data, osg::Group* rootNode, const std::string& id,
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CSVRender::Cell::Cell (CSMWorld::Data& data, osg::Group* rootNode, const std::string& id,
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