Always print the failing dialogue script

These aren't usually very long, so printing them shouldn't spam the console by too much.
moveref
scrawl 10 years ago
parent ed6face4aa
commit 2ebf328dec

@ -227,7 +227,7 @@ namespace MWDialogue
success = false;
}
if (!success && mScriptVerbose)
if (!success)
{
std::cerr
<< "compiling failed (dialogue script)" << std::endl

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