Update to upstream/master. Resolve merge conflicts in MWWorld::Store

openmw-38
Stanislav Bas 10 years ago
commit 2ed182b144

@ -18,8 +18,8 @@ addons:
name: "OpenMW/openmw"
description: "<Your project description here>"
notification_email: scrawl@baseoftrash.de
build_command_prepend: "cmake ."
build_command: "make -j3"
build_command_prepend: "cmake . -DBUILD_UNITTESTS=FALSE -DBUILD_OPENCS=FALSE"
build_command: "make"
branch_pattern: coverity_scan
matrix:
include:

@ -10,9 +10,10 @@ fi
echo "yes" | sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu `lsb_release -sc` main universe restricted multiverse"
echo "yes" | sudo apt-add-repository ppa:openmw/openmw
echo "yes" | sudo apt-add-repository ppa:boost-latest/ppa
sudo apt-get update -qq
sudo apt-get install -qq libgtest-dev google-mock
sudo apt-get install -qq libboost-filesystem-dev libboost-program-options-dev libboost-system-dev libboost-thread-dev
sudo apt-get install -qq libboost-filesystem1.55-dev libboost-program-options1.55-dev libboost-system1.55-dev libboost-thread1.55-dev
sudo apt-get install -qq libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libavresample-dev
sudo apt-get install -qq libbullet-dev libopenscenegraph-dev libmygui-dev libsdl2-dev libunshield-dev libtinyxml-dev libopenal-dev libqt4-dev
sudo apt-get install -qq cmake-data #workaround for broken osgqt cmake script in ubuntu 12.04

@ -1,5 +1,7 @@
#include "convertplayer.hpp"
#include <components/misc/stringops.hpp>
namespace ESSImport
{

@ -166,7 +166,9 @@ namespace ESSImport
if (i >= file2.mRecords.size())
{
std::ios::fmtflags f(std::cout.flags());
std::cout << "Record in file1 not present in file2: (1) 0x" << std::hex << rec.mFileOffset << std::endl;
std::cout.flags(f);
return;
}
@ -174,7 +176,9 @@ namespace ESSImport
if (rec.mName != rec2.mName)
{
std::ios::fmtflags f(std::cout.flags());
std::cout << "Different record name at (2) 0x" << std::hex << rec2.mFileOffset << std::endl;
std::cout.flags(f);
return; // TODO: try to recover
}
@ -185,7 +189,9 @@ namespace ESSImport
if (j >= rec2.mSubrecords.size())
{
std::ios::fmtflags f(std::cout.flags());
std::cout << "Subrecord in file1 not present in file2: (1) 0x" << std::hex << sub.mFileOffset << std::endl;
std::cout.flags(f);
return;
}
@ -193,8 +199,10 @@ namespace ESSImport
if (sub.mName != sub2.mName)
{
std::ios::fmtflags f(std::cout.flags());
std::cout << "Different subrecord name (" << rec.mName << "." << sub.mName << " vs. " << sub2.mName << ") at (1) 0x" << std::hex << sub.mFileOffset
<< " (2) 0x" << sub2.mFileOffset << std::endl;
std::cout.flags(f);
break; // TODO: try to recover
}
@ -203,6 +211,8 @@ namespace ESSImport
if (blacklist.find(std::make_pair(rec.mName, sub.mName)) != blacklist.end())
continue;
std::ios::fmtflags f(std::cout.flags());
std::cout << "Different subrecord data for " << rec.mName << "." << sub.mName << " at (1) 0x" << std::hex << sub.mFileOffset
<< " (2) 0x" << sub2.mFileOffset << std::endl;
@ -235,6 +245,7 @@ namespace ESSImport
std::cout << "\033[0m";
}
std::cout << std::endl;
std::cout.flags(f);
}
}
}
@ -319,7 +330,11 @@ namespace ESSImport
else
{
if (unknownRecords.insert(n.val).second)
{
std::ios::fmtflags f(std::cerr.flags());
std::cerr << "unknown record " << n.toString() << " (0x" << std::hex << esm.getFileOffset() << ")" << std::endl;
std::cerr.flags(f);
}
esm.skipRecord();
}

@ -49,6 +49,10 @@ namespace ESSImport
std::map<std::string, ESM::NPC> mNpcs;
Context()
: mDay(0)
, mMonth(0)
, mYear(0)
, mHour(0.f)
{
mPlayer.mAutoMove = 0;
ESM::CellId playerCellId;

@ -64,7 +64,7 @@ opencs_units (view/world
table tablesubview scriptsubview util regionmapsubview tablebottombox creator genericcreator
cellcreator referenceablecreator referencecreator scenesubview
infocreator scriptedit dialoguesubview previewsubview regionmap dragrecordtable nestedtable
dialoguespinbox recordbuttonbar
dialoguespinbox recordbuttonbar tableeditidaction
)
opencs_units_noqt (view/world

@ -92,7 +92,7 @@ namespace CSMWorld
{ ColumnId_Trainer, "Trainer" },
{ ColumnId_Spellmaking, "Spellmaking" },
{ ColumnId_EnchantingService, "Enchanting Service" },
{ ColumnId_RepairService, "Repair Serivce" },
{ ColumnId_RepairService, "Repair Service" },
{ ColumnId_ApparatusType, "Apparatus Type" },
{ ColumnId_ArmorType, "Armor Type" },
{ ColumnId_Health, "Health" },

@ -161,8 +161,19 @@ namespace CSMWorld
template<typename ESXRecordT, typename IdAccessorT>
int NestedIdCollection<ESXRecordT, IdAccessorT>::getNestedColumnsCount(int row, int column) const
{
return getAdapter(Collection<ESXRecordT, IdAccessorT>::getColumn(column)).getColumnsCount(
Collection<ESXRecordT, IdAccessorT>::getRecord(row));
const ColumnBase &nestedColumn = Collection<ESXRecordT, IdAccessorT>::getColumn(column);
int numRecords = Collection<ESXRecordT, IdAccessorT>::getSize();
if (row >= 0 && row < numRecords)
{
const Record<ESXRecordT>& record = Collection<ESXRecordT, IdAccessorT>::getRecord(row);
return getAdapter(nestedColumn).getColumnsCount(record);
}
else
{
// If the row is invalid (or there no records), retrieve the column count using a blank record
const Record<ESXRecordT> record;
return getAdapter(nestedColumn).getColumnsCount(record);
}
}
template<typename ESXRecordT, typename IdAccessorT>

@ -11,6 +11,7 @@
#include <QPainter>
#include <QContextMenuEvent>
#include <QMouseEvent>
#include <QSortFilterProxyModel>
#include "../../model/tools/reportmodel.hpp"
@ -23,7 +24,7 @@ namespace CSVTools
public:
RichTextDelegate (QObject *parent = 0);
virtual void paint(QPainter *painter, const QStyleOptionViewItem& option,
const QModelIndex& index) const;
};
@ -63,7 +64,7 @@ void CSVTools::ReportTable::contextMenuEvent (QContextMenuEvent *event)
for (QModelIndexList::const_iterator iter (selectedRows.begin());
iter!=selectedRows.end(); ++iter)
{
QString hint = mModel->data (mModel->index (iter->row(), 2)).toString();
QString hint = mProxyModel->data (mProxyModel->index (iter->row(), 2)).toString();
if (!hint.isEmpty() && hint[0]=='R')
{
@ -78,7 +79,7 @@ void CSVTools::ReportTable::contextMenuEvent (QContextMenuEvent *event)
if (mRefreshAction)
menu.addAction (mRefreshAction);
menu.exec (event->globalPos());
}
@ -106,14 +107,14 @@ void CSVTools::ReportTable::mouseDoubleClickEvent (QMouseEvent *event)
event->accept();
return;
}
switch (iter->second)
{
case Action_None:
event->accept();
break;
case Action_Edit:
event->accept();
@ -152,7 +153,10 @@ CSVTools::ReportTable::ReportTable (CSMDoc::Document& document,
setSelectionBehavior (QAbstractItemView::SelectRows);
setSelectionMode (QAbstractItemView::ExtendedSelection);
setModel (mModel);
mProxyModel = new QSortFilterProxyModel (this);
mProxyModel->setSourceModel (mModel);
setModel (mProxyModel);
setColumnHidden (2, true);
mIdTypeDelegate = CSVWorld::IdTypeDelegateFactory().makeDelegate (0,
@ -162,7 +166,7 @@ CSVTools::ReportTable::ReportTable (CSMDoc::Document& document,
if (richTextDescription)
setItemDelegateForColumn (mModel->columnCount()-1, new RichTextDelegate (this));
mShowAction = new QAction (tr ("Show"), this);
connect (mShowAction, SIGNAL (triggered()), this, SLOT (showSelection()));
addAction (mShowAction);
@ -182,10 +186,10 @@ CSVTools::ReportTable::ReportTable (CSMDoc::Document& document,
connect (mRefreshAction, SIGNAL (triggered()), this, SIGNAL (refreshRequest()));
addAction (mRefreshAction);
}
mDoubleClickActions.insert (std::make_pair (Qt::NoModifier, Action_Edit));
mDoubleClickActions.insert (std::make_pair (Qt::ShiftModifier, Action_Remove));
mDoubleClickActions.insert (std::make_pair (Qt::ControlModifier, Action_EditAndRemove));
mDoubleClickActions.insert (std::make_pair (Qt::ControlModifier, Action_EditAndRemove));
}
std::vector<CSMWorld::UniversalId> CSVTools::ReportTable::getDraggedRecords() const
@ -197,7 +201,7 @@ std::vector<CSMWorld::UniversalId> CSVTools::ReportTable::getDraggedRecords() co
for (QModelIndexList::const_iterator iter (selectedRows.begin()); iter!=selectedRows.end();
++iter)
{
ids.push_back (mModel->getUniversalId (iter->row()));
ids.push_back (mModel->getUniversalId (mProxyModel->mapToSource (*iter).row()));
}
return ids;
@ -234,7 +238,7 @@ void CSVTools::ReportTable::updateUserSetting (const QString& name, const QStrin
mDoubleClickActions[modifiers] = action;
return;
}
}
}
std::vector<int> CSVTools::ReportTable::getReplaceIndices (bool selection) const
@ -245,13 +249,22 @@ std::vector<int> CSVTools::ReportTable::getReplaceIndices (bool selection) const
{
QModelIndexList selectedRows = selectionModel()->selectedRows();
std::vector<int> rows;
for (QModelIndexList::const_iterator iter (selectedRows.begin()); iter!=selectedRows.end();
++iter)
{
QString hint = mModel->data (mModel->index (iter->row(), 2)).toString();
rows.push_back (mProxyModel->mapToSource (*iter).row());
}
std::sort (rows.begin(), rows.end());
for (std::vector<int>::const_iterator iter (rows.begin()); iter!=rows.end(); ++iter)
{
QString hint = mModel->data (mModel->index (*iter, 2)).toString();
if (!hint.isEmpty() && hint[0]=='R')
indices.push_back (iter->row());
indices.push_back (*iter);
}
}
else
@ -272,25 +285,35 @@ void CSVTools::ReportTable::flagAsReplaced (int index)
{
mModel->flagAsReplaced (index);
}
void CSVTools::ReportTable::showSelection()
{
QModelIndexList selectedRows = selectionModel()->selectedRows();
for (QModelIndexList::const_iterator iter (selectedRows.begin()); iter!=selectedRows.end();
++iter)
emit editRequest (mModel->getUniversalId (iter->row()), mModel->getHint (iter->row()));
{
int row = mProxyModel->mapToSource (*iter).row();
emit editRequest (mModel->getUniversalId (row), mModel->getHint (row));
}
}
void CSVTools::ReportTable::removeSelection()
{
QModelIndexList selectedRows = selectionModel()->selectedRows();
std::reverse (selectedRows.begin(), selectedRows.end());
std::vector<int> rows;
for (QModelIndexList::const_iterator iter (selectedRows.begin()); iter!=selectedRows.end();
for (QModelIndexList::iterator iter (selectedRows.begin()); iter!=selectedRows.end();
++iter)
mModel->removeRows (iter->row(), 1);
{
rows.push_back (mProxyModel->mapToSource (*iter).row());
}
std::sort (rows.begin(), rows.end());
for (std::vector<int>::const_reverse_iterator iter (rows.rbegin()); iter!=rows.rend(); ++iter)
mProxyModel->removeRows (*iter, 1);
selectionModel()->clear();
}

@ -6,6 +6,7 @@
#include "../world/dragrecordtable.hpp"
class QAction;
class QSortFilterProxyModel;
namespace CSMTools
{
@ -30,7 +31,8 @@ namespace CSVTools
Action_Remove,
Action_EditAndRemove
};
QSortFilterProxyModel *mProxyModel;
CSMTools::ReportModel *mModel;
CSVWorld::CommandDelegate *mIdTypeDelegate;
QAction *mShowAction;
@ -63,11 +65,14 @@ namespace CSVTools
void clear();
// Return indices of rows that are suitable for replacement.
//
// \param selection Only list selected rows.
/// Return indices of rows that are suitable for replacement.
///
/// \param selection Only list selected rows.
///
/// \return rows in the original model
std::vector<int> getReplaceIndices (bool selection) const;
/// \param index row in the original model
void flagAsReplaced (int index);
private slots:
@ -78,8 +83,8 @@ namespace CSVTools
public slots:
void stateChanged (int state, CSMDoc::Document *document);
void stateChanged (int state, CSMDoc::Document *document);
signals:
void editRequest (const CSMWorld::UniversalId& id, const std::string& hint);

@ -19,6 +19,7 @@
#include <QComboBox>
#include <QHeaderView>
#include <QScrollBar>
#include <QMenu>
#include "../../model/world/nestedtableproxymodel.hpp"
#include "../../model/world/columnbase.hpp"
@ -314,10 +315,141 @@ CSVWorld::DialogueDelegateDispatcher::~DialogueDelegateDispatcher()
}
}
CSVWorld::IdContextMenu::IdContextMenu(QWidget *widget, CSMWorld::ColumnBase::Display display)
: QObject(widget),
mWidget(widget),
mIdType(CSMWorld::TableMimeData::convertEnums(display))
{
Q_ASSERT(mWidget != NULL);
Q_ASSERT(CSMWorld::ColumnBase::isId(display));
Q_ASSERT(mIdType != CSMWorld::UniversalId::Type_None);
mWidget->setContextMenuPolicy(Qt::CustomContextMenu);
connect(mWidget,
SIGNAL(customContextMenuRequested(const QPoint &)),
this,
SLOT(showContextMenu(const QPoint &)));
mEditIdAction = new QAction(this);
connect(mEditIdAction, SIGNAL(triggered()), this, SLOT(editIdRequest()));
QLineEdit *lineEdit = qobject_cast<QLineEdit *>(mWidget);
if (lineEdit != NULL)
{
mContextMenu = lineEdit->createStandardContextMenu();
}
else
{
mContextMenu = new QMenu(mWidget);
}
}
void CSVWorld::IdContextMenu::excludeId(const std::string &id)
{
mExcludedIds.insert(id);
}
QString CSVWorld::IdContextMenu::getWidgetValue() const
{
QLineEdit *lineEdit = qobject_cast<QLineEdit *>(mWidget);
QLabel *label = qobject_cast<QLabel *>(mWidget);
QString value = "";
if (lineEdit != NULL)
{
value = lineEdit->text();
}
else if (label != NULL)
{
value = label->text();
}
return value;
}
void CSVWorld::IdContextMenu::addEditIdActionToMenu(const QString &text)
{
mEditIdAction->setText(text);
if (mContextMenu->actions().isEmpty())
{
mContextMenu->addAction(mEditIdAction);
}
else if (mContextMenu->actions().first() != mEditIdAction)
{
QAction *action = mContextMenu->actions().first();
mContextMenu->insertAction(action, mEditIdAction);
mContextMenu->insertSeparator(action);
}
}
void CSVWorld::IdContextMenu::removeEditIdActionFromMenu()
{
if (mContextMenu->actions().isEmpty())
{
return;
}
if (mContextMenu->actions().first() == mEditIdAction)
{
mContextMenu->removeAction(mEditIdAction);
if (!mContextMenu->actions().isEmpty() && mContextMenu->actions().first()->isSeparator())
{
mContextMenu->removeAction(mContextMenu->actions().first());
}
}
}
void CSVWorld::IdContextMenu::showContextMenu(const QPoint &pos)
{
QString value = getWidgetValue();
bool isExcludedId = mExcludedIds.find(value.toUtf8().constData()) != mExcludedIds.end();
if (!value.isEmpty() && !isExcludedId)
{
addEditIdActionToMenu("Edit '" + value + "'");
}
else
{
removeEditIdActionFromMenu();
}
if (!mContextMenu->actions().isEmpty())
{
mContextMenu->exec(mWidget->mapToGlobal(pos));
}
}
void CSVWorld::IdContextMenu::editIdRequest()
{
CSMWorld::UniversalId editId(mIdType, getWidgetValue().toUtf8().constData());
emit editIdRequest(editId, "");
}
/*
=============================================================EditWidget=====================================================
*/
void CSVWorld::EditWidget::createEditorContextMenu(QWidget *editor,
CSMWorld::ColumnBase::Display display,
int currentRow) const
{
Q_ASSERT(editor != NULL);
if (CSMWorld::ColumnBase::isId(display) &&
CSMWorld::TableMimeData::convertEnums(display) != CSMWorld::UniversalId::Type_None)
{
int idColumn = mTable->findColumnIndex(CSMWorld::Columns::ColumnId_Id);
QString id = mTable->data(mTable->index(currentRow, idColumn)).toString();
IdContextMenu *menu = new IdContextMenu(editor, display);
// Current ID is already opened, so no need to create Edit 'ID' action for it
menu->excludeId(id.toUtf8().constData());
connect(menu,
SIGNAL(editIdRequest(const CSMWorld::UniversalId &, const std::string &)),
this,
SIGNAL(editIdRequest(const CSMWorld::UniversalId &, const std::string &)));
}
}
CSVWorld::EditWidget::~EditWidget()
{
for (unsigned i = 0; i < mNestedModels.size(); ++i)
@ -455,6 +587,11 @@ void CSVWorld::EditWidget::remake(int row)
tablesLayout->addWidget(label);
tablesLayout->addWidget(table);
connect(table,
SIGNAL(editRequest(const CSMWorld::UniversalId &, const std::string &)),
this,
SIGNAL(editIdRequest(const CSMWorld::UniversalId &, const std::string &)));
}
else if (!(flags & CSMWorld::ColumnBase::Flag_Dialogue_List))
{
@ -488,6 +625,8 @@ void CSVWorld::EditWidget::remake(int row)
editor->setEnabled(false);
label->setEnabled(false);
}
createEditorContextMenu(editor, display, row);
}
}
else
@ -539,6 +678,8 @@ void CSVWorld::EditWidget::remake(int row)
editor->setEnabled(false);
label->setEnabled(false);
}
createEditorContextMenu(editor, display, row);
}
}
mNestedTableMapper->setCurrentModelIndex(tree->index(0, 0, tree->index(row, i)));
@ -607,6 +748,11 @@ CSVWorld::SimpleDialogueSubView::SimpleDialogueSubView (const CSMWorld::Universa
mEditWidget->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
dataChanged(mTable->getModelIndex (getUniversalId().getId(), 0));
connect(mEditWidget,
SIGNAL(editIdRequest(const CSMWorld::UniversalId &, const std::string &)),
this,
SIGNAL(focusId(const CSMWorld::UniversalId &, const std::string &)));
}
void CSVWorld::SimpleDialogueSubView::setEditLock (bool locked)

@ -1,6 +1,7 @@
#ifndef CSV_WORLD_DIALOGUESUBVIEW_H
#define CSV_WORLD_DIALOGUESUBVIEW_H
#include <set>
#include <map>
#include <memory>
@ -11,12 +12,14 @@
#include "../../model/world/columnbase.hpp"
#include "../../model/world/commanddispatcher.hpp"
#include "../../model/world/universalid.hpp"
class QDataWidgetMapper;
class QSize;
class QEvent;
class QLabel;
class QVBoxLayout;
class QMenu;
namespace CSMWorld
{
@ -149,6 +152,36 @@ namespace CSVWorld
CSMWorld::ColumnBase::Display display);
};
/// A context menu with "Edit 'ID'" action for editors in the dialogue subview
class IdContextMenu : public QObject
{
Q_OBJECT
QWidget *mWidget;
CSMWorld::UniversalId::Type mIdType;
std::set<std::string> mExcludedIds;
///< A list of IDs that should not have the Edit 'ID' action.
QMenu *mContextMenu;
QAction *mEditIdAction;
QString getWidgetValue() const;
void addEditIdActionToMenu(const QString &text);
void removeEditIdActionFromMenu();
public:
IdContextMenu(QWidget *widget, CSMWorld::ColumnBase::Display display);
void excludeId(const std::string &id);
private slots:
void showContextMenu(const QPoint &pos);
void editIdRequest();
signals:
void editIdRequest(const CSMWorld::UniversalId &id, const std::string &hint);
};
class EditWidget : public QScrollArea
{
Q_OBJECT
@ -162,6 +195,9 @@ namespace CSVWorld
CSMDoc::Document& mDocument;
std::vector<CSMWorld::NestedTableProxyModel*> mNestedModels; //Plain, raw C pointers, deleted in the dtor
void createEditorContextMenu(QWidget *editor,
CSMWorld::ColumnBase::Display display,
int currentRow) const;
public:
EditWidget (QWidget *parent, int row, CSMWorld::IdTable* table,
@ -171,6 +207,9 @@ namespace CSVWorld
virtual ~EditWidget();
void remake(int row);
signals:
void editIdRequest(const CSMWorld::UniversalId &id, const std::string &hint);
};
class SimpleDialogueSubView : public CSVDoc::SubView

@ -1,15 +1,18 @@
#include "nestedtable.hpp"
#include "../../model/world/nestedtableproxymodel.hpp"
#include "../../model/world/universalid.hpp"
#include "../../model/world/commands.hpp"
#include "../../model/world/commanddispatcher.hpp"
#include "util.hpp"
#include <QHeaderView>
#include <QContextMenuEvent>
#include <QMenu>
#include <QDebug>
#include "../../model/world/nestedtableproxymodel.hpp"
#include "../../model/world/universalid.hpp"
#include "../../model/world/commands.hpp"
#include "../../model/world/commanddispatcher.hpp"
#include "tableeditidaction.hpp"
#include "util.hpp"
CSVWorld::NestedTable::NestedTable(CSMDoc::Document& document,
CSMWorld::UniversalId id,
CSMWorld::NestedTableProxyModel* model,
@ -55,6 +58,9 @@ CSVWorld::NestedTable::NestedTable(CSMDoc::Document& document,
connect(mRemoveRowAction, SIGNAL(triggered()),
this, SLOT(removeRowActionTriggered()));
mEditIdAction = new TableEditIdAction(*this, this);
connect(mEditIdAction, SIGNAL(triggered()), this, SLOT(editCell()));
}
std::vector<CSMWorld::UniversalId> CSVWorld::NestedTable::getDraggedRecords() const
@ -69,6 +75,15 @@ void CSVWorld::NestedTable::contextMenuEvent (QContextMenuEvent *event)
QMenu menu(this);
int currentRow = rowAt(event->y());
int currentColumn = columnAt(event->x());
if (mEditIdAction->isValidIdCell(currentRow, currentColumn))
{
mEditIdAction->setCell(currentRow, currentColumn);
menu.addAction(mEditIdAction);
menu.addSeparator();
}
if (selectionModel()->selectedRows().size() == 1)
menu.addAction(mRemoveRowAction);
@ -92,3 +107,8 @@ void CSVWorld::NestedTable::addNewRowActionTriggered()
selectionModel()->selectedRows().size(),
mModel->getParentColumn()));
}
void CSVWorld::NestedTable::editCell()
{
emit editRequest(mEditIdAction->getCurrentId(), "");
}

@ -22,12 +22,15 @@ namespace CSMDoc
namespace CSVWorld
{
class TableEditIdAction;
class NestedTable : public DragRecordTable
{
Q_OBJECT
QAction *mAddNewRowAction;
QAction *mRemoveRowAction;
TableEditIdAction *mEditIdAction;
CSMWorld::NestedTableProxyModel* mModel;
CSMWorld::CommandDispatcher *mDispatcher;
@ -46,6 +49,11 @@ namespace CSVWorld
void removeRowActionTriggered();
void addNewRowActionTriggered();
void editCell();
signals:
void editRequest(const CSMWorld::UniversalId &id, const std::string &hint);
};
}

@ -276,11 +276,11 @@ void CSVWorld::ScriptEdit::lineNumberAreaPaintEvent(QPaintEvent *event)
if(textCursor().hasSelection())
{
QString str = textCursor().selection().toPlainText();
int selectedLines = str.count("\n")+1;
int offset = str.count("\n");
if(textCursor().position() < textCursor().anchor())
endBlock += selectedLines;
endBlock += offset;
else
startBlock -= selectedLines;
startBlock -= offset;
}
painter.setBackgroundMode(Qt::OpaqueMode);
QFont font = painter.font();

@ -27,6 +27,7 @@
#include "../../model/settings/usersettings.hpp"
#include "recordstatusdelegate.hpp"
#include "tableeditidaction.hpp"
#include "util.hpp"
void CSVWorld::Table::contextMenuEvent (QContextMenuEvent *event)
@ -58,33 +59,13 @@ void CSVWorld::Table::contextMenuEvent (QContextMenuEvent *event)
/// \todo add menu items for select all and clear selection
int currentRow = rowAt(event->y());
int currentColumn = columnAt(event->x());
if (mEditIdAction->isValidIdCell(currentRow, currentColumn))
{
// Request UniversalId editing from table columns.
int currRow = rowAt( event->y() ),
currCol = columnAt( event->x() );
currRow = mProxyModel->mapToSource(mProxyModel->index( currRow, 0 )).row();
CSMWorld::ColumnBase::Display colDisplay =
static_cast<CSMWorld::ColumnBase::Display>(
mModel->headerData(
currCol,
Qt::Horizontal,
CSMWorld::ColumnBase::Role_Display ).toInt());
QString cellData = mModel->data(mModel->index( currRow, currCol )).toString();
CSMWorld::UniversalId::Type colType = CSMWorld::TableMimeData::convertEnums( colDisplay );
if ( !cellData.isEmpty()
&& colType != CSMWorld::UniversalId::Type_None )
{
mEditCellAction->setText(tr("Edit '").append(cellData).append("'"));
menu.addAction( mEditCellAction );
mEditCellId = CSMWorld::UniversalId( colType, cellData.toUtf8().constData() );
}
mEditIdAction->setCell(currentRow, currentColumn);
menu.addAction(mEditIdAction);
menu.addSeparator();
}
if (!mEditLock && !(mModel->getFeatures() & CSMWorld::IdTableBase::Feature_Constant))
@ -363,10 +344,6 @@ CSVWorld::Table::Table (const CSMWorld::UniversalId& id,
connect (mMoveDownAction, SIGNAL (triggered()), this, SLOT (moveDownRecord()));
addAction (mMoveDownAction);
mEditCellAction = new QAction( tr("Edit Cell"), this );
connect( mEditCellAction, SIGNAL(triggered()), this, SLOT(editCell()) );
addAction( mEditCellAction );
mViewAction = new QAction (tr ("View"), this);
connect (mViewAction, SIGNAL (triggered()), this, SLOT (viewRecord()));
addAction (mViewAction);
@ -387,6 +364,10 @@ CSVWorld::Table::Table (const CSMWorld::UniversalId& id,
connect (mExtendedRevertAction, SIGNAL (triggered()), mDispatcher, SLOT (executeExtendedRevert()));
addAction (mExtendedRevertAction);
mEditIdAction = new TableEditIdAction (*this, this);
connect (mEditIdAction, SIGNAL (triggered()), this, SLOT (editCell()));
addAction (mEditIdAction);
connect (mProxyModel, SIGNAL (rowsRemoved (const QModelIndex&, int, int)),
this, SLOT (tableSizeUpdate()));
@ -522,7 +503,7 @@ void CSVWorld::Table::moveDownRecord()
void CSVWorld::Table::editCell()
{
emit editRequest( mEditCellId, std::string() );
emit editRequest(mEditIdAction->getCurrentId(), "");
}
void CSVWorld::Table::viewRecord()

@ -30,6 +30,7 @@ namespace CSMWorld
namespace CSVWorld
{
class CommandDelegate;
class TableEditIdAction;
///< Table widget
class Table : public DragRecordTable
@ -57,15 +58,14 @@ namespace CSVWorld
QAction *mMoveUpAction;
QAction *mMoveDownAction;
QAction *mViewAction;
QAction *mEditCellAction;
QAction *mPreviewAction;
QAction *mExtendedDeleteAction;
QAction *mExtendedRevertAction;
TableEditIdAction *mEditIdAction;
CSMWorld::IdTableProxyModel *mProxyModel;
CSMWorld::IdTableBase *mModel;
int mRecordStatusDisplay;
CSMWorld::CommandDispatcher *mDispatcher;
CSMWorld::UniversalId mEditCellId;
std::map<Qt::KeyboardModifiers, DoubleClickAction> mDoubleClickActions;
bool mJumpToAddedRecord;
bool mUnselectAfterJump;

@ -0,0 +1,49 @@
#include "tableeditidaction.hpp"
#include <QTableView>
#include "../../model/world/tablemimedata.hpp"
CSVWorld::TableEditIdAction::CellData CSVWorld::TableEditIdAction::getCellData(int row, int column) const
{
QModelIndex index = mTable.model()->index(row, column);
if (index.isValid())
{
QVariant display = mTable.model()->data(index, CSMWorld::ColumnBase::Role_Display);
QString value = mTable.model()->data(index).toString();
return std::make_pair(static_cast<CSMWorld::ColumnBase::Display>(display.toInt()), value);
}
return std::make_pair(CSMWorld::ColumnBase::Display_None, "");
}
CSVWorld::TableEditIdAction::TableEditIdAction(const QTableView &table, QWidget *parent)
: QAction(parent),
mTable(table),
mCurrentId(CSMWorld::UniversalId::Type_None)
{}
void CSVWorld::TableEditIdAction::setCell(int row, int column)
{
CellData data = getCellData(row, column);
CSMWorld::UniversalId::Type idType = CSMWorld::TableMimeData::convertEnums(data.first);
if (idType != CSMWorld::UniversalId::Type_None)
{
mCurrentId = CSMWorld::UniversalId(idType, data.second.toUtf8().constData());
setText("Edit '" + data.second + "'");
}
}
CSMWorld::UniversalId CSVWorld::TableEditIdAction::getCurrentId() const
{
return mCurrentId;
}
bool CSVWorld::TableEditIdAction::isValidIdCell(int row, int column) const
{
CellData data = getCellData(row, column);
CSMWorld::UniversalId::Type idType = CSMWorld::TableMimeData::convertEnums(data.first);
return CSMWorld::ColumnBase::isId(data.first) &&
idType != CSMWorld::UniversalId::Type_None &&
!data.second.isEmpty();
}

@ -0,0 +1,31 @@
#ifndef CSVWORLD_TABLEEDITIDACTION_HPP
#define CSVWORLD_TABLEEDITIDACTION_HPP
#include <QAction>
#include "../../model/world/columnbase.hpp"
#include "../../model/world/universalid.hpp"
class QTableView;
namespace CSVWorld
{
class TableEditIdAction : public QAction
{
const QTableView &mTable;
CSMWorld::UniversalId mCurrentId;
typedef std::pair<CSMWorld::ColumnBase::Display, QString> CellData;
CellData getCellData(int row, int column) const;
public:
TableEditIdAction(const QTableView &table, QWidget *parent = 0);
void setCell(int row, int column);
CSMWorld::UniversalId getCurrentId() const;
bool isValidIdCell(int row, int column) const;
};
}
#endif

@ -14,7 +14,9 @@
#if defined(_WIN32)
// For OutputDebugString
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
// makes __argc and __argv available on windows
#include <cstdlib>

@ -10,6 +10,7 @@
#include <components/esm/loaddial.hpp>
#include <components/esm/loadinfo.hpp>
#include <components/esm/dialoguestate.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/compiler/exception.hpp>
#include <components/compiler/errorhandler.hpp>

@ -203,6 +203,8 @@ bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) c
return false; // script does not have a variable of this name.
int index = localDefs.getIndex (name);
if (index < 0)
return false; // shouldn't happen, we checked that variable has a type above, so must exist
const MWScript::Locals& locals = mActor.getRefData().getLocals();

@ -10,10 +10,14 @@
#include <osg/Texture2D>
#include <components/misc/stringops.hpp>
#include <components/myguiplatform/myguitexture.hpp>
#include <components/settings/settings.hpp>
#include <components/misc/stringops.hpp>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"

@ -12,6 +12,7 @@
#include <MyGUI_FactoryManager.h>
#include <components/esm/globalmap.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/settings/settings.hpp>
#include <components/myguiplatform/myguitexture.hpp>

@ -72,6 +72,11 @@ namespace MWGui
{
MarkerUserData(MWRender::LocalMap* map)
: mLocalMapRender(map)
, interior(false)
, cellX(0)
, cellY(0)
, nX(0.f)
, nY(0.f)
{
}

@ -5,6 +5,7 @@
#include <MyGUI_Gui.h>
#include <MyGUI_ImageBox.h>
#include <components/esm/esmwriter.hpp>
#include <components/esm/quickkeys.hpp>
#include "../mwworld/inventorystore.hpp"

@ -22,6 +22,9 @@
#include <components/sdlutil/sdlcursormanager.hpp>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/fontloader/fontloader.hpp>
#include <components/resource/resourcesystem.hpp>
@ -893,6 +896,9 @@ namespace MWGui
void WindowManager::updateMap()
{
if (!mLocalMapRender)
return;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
osg::Vec3f playerPosition = player.getRefData().getPosition().asVec3();

@ -4,7 +4,10 @@
#include <osg/PositionAttitudeTransform>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/loadnpc.hpp>
#include <components/esm/esmreader.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwworld/class.hpp"

@ -31,8 +31,6 @@ namespace
//chooses an attack depending on probability to avoid uniformity
ESM::Weapon::AttackType chooseBestAttack(const ESM::Weapon* weapon, MWMechanics::Movement &movement);
void getMinMaxAttackDuration(const MWWorld::Ptr& actor, float (*fMinMaxDurations)[2]);
osg::Vec3f AimDirToMovingTarget(const MWWorld::Ptr& actor, const MWWorld::Ptr& target, const osg::Vec3f& vLastTargetPos,
float duration, int weapType, float strength);
@ -83,7 +81,7 @@ namespace MWMechanics
/// \brief This class holds the variables AiCombat needs which are deleted if the package becomes inactive.
struct AiCombatStorage : AiTemporaryBase
{
float mTimerAttack;
float mAttackCooldown;
float mTimerReact;
float mTimerCombatMove;
bool mReadyToAttack;
@ -95,15 +93,13 @@ namespace MWMechanics
boost::shared_ptr<Action> mCurrentAction;
float mActionCooldown;
float mStrength;
float mMinMaxAttackDuration[3][2];
bool mMinMaxAttackDurationInitialised;
bool mForceNoShortcut;
ESM::Position mShortcutFailPos;
osg::Vec3f mLastActorPos;
MWMechanics::Movement mMovement;
AiCombatStorage():
mTimerAttack(0),
mAttackCooldown(0),
mTimerReact(0),
mTimerCombatMove(0),
mReadyToAttack(false),
@ -115,7 +111,6 @@ namespace MWMechanics
mCurrentAction(),
mActionCooldown(0),
mStrength(),
mMinMaxAttackDurationInitialised(false),
mForceNoShortcut(false),
mLastActorPos(0,0,0),
mMovement(){}
@ -233,41 +228,12 @@ namespace MWMechanics
{
if(smoothTurn(actor, osg::DegreesToRadians(movement.mRotation[0]), 0)) movement.mRotation[0] = 0;
}
float attacksPeriod = 1.0f;
ESM::Weapon::AttackType attackType;
bool& attack = storage.mAttack;
bool& readyToAttack = storage.mReadyToAttack;
float& timerAttack = storage.mTimerAttack;
bool& minMaxAttackDurationInitialised = storage.mMinMaxAttackDurationInitialised;
float (&minMaxAttackDuration)[3][2] = storage.mMinMaxAttackDuration;
if(readyToAttack)
{
if (!minMaxAttackDurationInitialised)
{
// TODO: this must be updated when a different weapon is equipped
// TODO: it would be much easier to ask the CharacterController about the current % completion of the weapon wind-up animation
getMinMaxAttackDuration(actor, minMaxAttackDuration);
minMaxAttackDurationInitialised = true;
}
if (timerAttack < 0) attack = false;
timerAttack -= duration;
}
else
{
timerAttack = -attacksPeriod;
if (attack && (characterController.getAttackStrength() >= storage.mStrength || characterController.readyToPrepareAttack()))
attack = false;
}
characterController.setAttackingOrSpell(attack);
@ -300,10 +266,6 @@ namespace MWMechanics
currentCell = actor.getCell();
}
MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(actor);
if (!anim) // shouldn't happen
return false;
actorClass.getCreatureStats(actor).setMovementFlag(CreatureStats::Flag_Run, true);
if (actionCooldown > 0)
@ -312,11 +274,7 @@ namespace MWMechanics
float rangeAttack = 0;
float rangeFollow = 0;
boost::shared_ptr<Action>& currentAction = storage.mCurrentAction;
// TODO: upperBodyReady() works fine for checking if we can start an attack,
// but doesn't work properly for checking if the attack is finished (as things like hit recovery or knockdown also play on the upper body)
// Only a minor problem, but can mess with the actionCooldown timer.
// To fix this the AI needs to be brought closer to the CharacterController, so we can simply check if a weapon animation is playing.
if (anim->upperBodyReady())
if (characterController.readyToPrepareAttack())
{
currentAction = prepareNextAction(actor, target);
actionCooldown = currentAction->getActionCooldown();
@ -333,9 +291,6 @@ namespace MWMechanics
// Get weapon characteristics
if (actorClass.hasInventoryStore(actor))
{
// TODO: Check equipped weapon and equip a different one if we can't attack with it
// (e.g. no ammunition, or wrong type of ammunition equipped, etc. autoEquip is not very smart in this regard))
//Get weapon speed and range
MWWorld::ContainerStoreIterator weaponSlot =
MWMechanics::getActiveWeapon(actorClass.getCreatureStats(actor), actorClass.getInventoryStore(actor), &weaptype);
@ -383,34 +338,38 @@ namespace MWMechanics
}
float& strength = storage.mStrength;
float& strength = storage.mStrength;
// start new attack
if(readyToAttack)
if(readyToAttack && characterController.readyToStartAttack())
{
if(timerAttack <= -attacksPeriod)
if (storage.mAttackCooldown <= 0)
{
attack = true; // attack starts just now
characterController.setAttackingOrSpell(attack);
if (!distantCombat) attackType = chooseBestAttack(weapon, movement);
else attackType = ESM::Weapon::AT_Chop; // cause it's =0
if (!distantCombat)
chooseBestAttack(weapon, movement);
strength = Misc::Rng::rollClosedProbability();
// Note: may be 0 for some animations
timerAttack = minMaxAttackDuration[attackType][0] +
(minMaxAttackDuration[attackType][1] - minMaxAttackDuration[attackType][0]) * strength;
const MWWorld::ESMStore &store = world->getStore();
//say a provoking combat phrase
if (actor.getClass().isNpc())
{
const MWWorld::ESMStore &store = world->getStore();
int chance = store.get<ESM::GameSetting>().find("iVoiceAttackOdds")->getInt();
if (Misc::Rng::roll0to99() < chance)
{
MWBase::Environment::get().getDialogueManager()->say(actor, "attack");
}
}
float baseDelay = store.get<ESM::GameSetting>().find("fCombatDelayCreature")->getFloat();
if (actor.getClass().isNpc())
baseDelay = store.get<ESM::GameSetting>().find("fCombatDelayNPC")->getFloat();
storage.mAttackCooldown = std::min(baseDelay + 0.01 * Misc::Rng::roll0to99(), baseDelay + 0.9);
}
else
storage.mAttackCooldown -= tReaction;
}
@ -618,57 +577,6 @@ namespace MWMechanics
readyToAttack = false;
}
if(!isStuck && distToTarget > rangeAttack && !distantCombat)
{
//special run attack; it shouldn't affect melee combat tactics
if(actorClass.getMovementSettings(actor).mPosition[1] == 1)
{
/* check if actor can overcome the distance = distToTarget - attackerWeapRange
less than in time of swinging with weapon (t_swing), then start attacking
*/
float speed1 = actorClass.getSpeed(actor);
float speed2 = target.getClass().getSpeed(target);
if(target.getClass().getMovementSettings(target).mPosition[0] == 0
&& target.getClass().getMovementSettings(target).mPosition[1] == 0)
speed2 = 0;
float s1 = distToTarget - weapRange;
float t = s1/speed1;
float s2 = speed2 * t;
float t_swing =
minMaxAttackDuration[ESM::Weapon::AT_Thrust][0] +
(minMaxAttackDuration[ESM::Weapon::AT_Thrust][1] - minMaxAttackDuration[ESM::Weapon::AT_Thrust][0]) * Misc::Rng::rollClosedProbability();
if (t + s2/speed1 <= t_swing)
{
readyToAttack = true;
if(timerAttack <= -attacksPeriod)
{
timerAttack = t_swing;
attack = true;
}
}
}
}
// TODO: Add a parameter to vary DURATION_SAME_SPOT?
if((distToTarget > rangeAttack || followTarget) &&
mObstacleCheck.check(actor, tReaction)) // check if evasive action needed
{
// probably walking into another NPC TODO: untested in combat situation
// TODO: diagonal should have same animation as walk forward
// but doesn't seem to do that?
actor.getClass().getMovementSettings(actor).mPosition[0] = 1;
actor.getClass().getMovementSettings(actor).mPosition[1] = 0.1f;
// change the angle a bit, too
if(mPathFinder.isPathConstructed())
zTurn(actor, osg::DegreesToRadians(mPathFinder.getZAngleToNext(pos.pos[0] + 1, pos.pos[1])));
if(followTarget)
followTarget = false;
// FIXME: can fool actors to stay behind doors, etc.
// Related to Bug#1102 and to some degree #1155 as well
}
return false;
}
@ -794,70 +702,6 @@ ESM::Weapon::AttackType chooseBestAttack(const ESM::Weapon* weapon, MWMechanics:
return attackType;
}
void getMinMaxAttackDuration(const MWWorld::Ptr& actor, float (*fMinMaxDurations)[2])
{
if (!actor.getClass().hasInventoryStore(actor)) // creatures
{
fMinMaxDurations[0][0] = fMinMaxDurations[0][1] = 0.1f;
fMinMaxDurations[1][0] = fMinMaxDurations[1][1] = 0.1f;
fMinMaxDurations[2][0] = fMinMaxDurations[2][1] = 0.1f;
return;
}
// get weapon information: type and speed
const ESM::Weapon *weapon = NULL;
MWMechanics::WeaponType weaptype = MWMechanics::WeapType_None;
MWWorld::ContainerStoreIterator weaponSlot =
MWMechanics::getActiveWeapon(actor.getClass().getCreatureStats(actor), actor.getClass().getInventoryStore(actor), &weaptype);
float weapSpeed;
if (weaptype != MWMechanics::WeapType_HandToHand
&& weaptype != MWMechanics::WeapType_Spell
&& weaptype != MWMechanics::WeapType_None)
{
weapon = weaponSlot->get<ESM::Weapon>()->mBase;
weapSpeed = weapon->mData.mSpeed;
}
else weapSpeed = 1.0f;
MWRender::Animation *anim = MWBase::Environment::get().getWorld()->getAnimation(actor);
std::string weapGroup;
MWMechanics::getWeaponGroup(weaptype, weapGroup);
weapGroup = weapGroup + ": ";
bool bRangedWeap = (weaptype >= MWMechanics::WeapType_BowAndArrow && weaptype <= MWMechanics::WeapType_Thrown);
const char *attackType[] = {"chop ", "slash ", "thrust ", "shoot "};
std::string textKey = "start";
std::string textKey2;
// get durations for each attack type
for (int i = 0; i < (bRangedWeap ? 1 : 3); i++)
{
float start1 = anim->getTextKeyTime(weapGroup + (bRangedWeap ? attackType[3] : attackType[i]) + textKey);
if (start1 < 0)
{
fMinMaxDurations[i][0] = fMinMaxDurations[i][1] = 0.1f;
continue;
}
textKey2 = "min attack";
float start2 = anim->getTextKeyTime(weapGroup + (bRangedWeap ? attackType[3] : attackType[i]) + textKey2);
fMinMaxDurations[i][0] = (start2 - start1) / weapSpeed;
textKey2 = "max attack";
start1 = anim->getTextKeyTime(weapGroup + (bRangedWeap ? attackType[3] : attackType[i]) + textKey2);
fMinMaxDurations[i][1] = fMinMaxDurations[i][0] + (start1 - start2) / weapSpeed;
}
}
osg::Vec3f AimDirToMovingTarget(const MWWorld::Ptr& actor, const MWWorld::Ptr& target, const osg::Vec3f& vLastTargetPos,
float duration, int weapType, float strength)
{

@ -184,6 +184,11 @@ void AiSequence::execute (const MWWorld::Ptr& actor, CharacterController& charac
const ESM::Position &targetPos = target.getRefData().getPosition();
float distTo = (targetPos.asVec3() - vActorPos).length();
// Small threshold for changing target
if (it == mPackages.begin())
distTo = std::max(0.f, distTo - 50.f);
if (distTo < nearestDist)
{
nearestDist = distTo;

@ -1,5 +1,7 @@
#include "aiwander.hpp"
#include <cfloat>
#include <components/misc/rng.hpp>
#include <components/esm/aisequence.hpp>
@ -28,6 +30,12 @@ namespace MWMechanics
static const int GREETING_SHOULD_START = 4; //how many reaction intervals should pass before NPC can greet player
static const int GREETING_SHOULD_END = 10;
// to prevent overcrowding
static const int DESTINATION_TOLERANCE = 64;
// distance must be long enough that NPC will need to move to get there.
static const int MINIMUM_WANDER_DISTANCE = DESTINATION_TOLERANCE * 2;
const std::string AiWander::sIdleSelectToGroupName[GroupIndex_MaxIdle - GroupIndex_MinIdle + 1] =
{
std::string("idle2"),
@ -214,7 +222,7 @@ namespace MWMechanics
// Are we there yet?
bool& chooseAction = storage.mChooseAction;
if(walking &&
storage.mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], 64.f))
storage.mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], DESTINATION_TOLERANCE))
{
stopWalking(actor, storage);
moveNow = false;
@ -267,6 +275,7 @@ namespace MWMechanics
moveNow = false;
walking = false;
chooseAction = true;
mStuckCount = 0;
}
//#endif
}
@ -410,7 +419,7 @@ namespace MWMechanics
ESM::Pathgrid::Point start(PathFinder::MakePathgridPoint(pos));
// don't take shortcuts for wandering
storage.mPathFinder.buildPath(start, dest, actor.getCell(), false);
storage.mPathFinder.buildSyncedPath(start, dest, actor.getCell(), false);
if(storage.mPathFinder.isPathConstructed())
{
@ -497,30 +506,17 @@ namespace MWMechanics
{
assert(mAllowedNodes.size());
unsigned int randNode = Misc::Rng::rollDice(mAllowedNodes.size());
// NOTE: initially constructed with local (i.e. cell) co-ordinates
// convert dest to use world co-ordinates
ESM::Pathgrid::Point dest(mAllowedNodes[randNode]);
if (currentCell->getCell()->isExterior())
{
dest.mX += currentCell->getCell()->mData.mX * ESM::Land::REAL_SIZE;
dest.mY += currentCell->getCell()->mData.mY * ESM::Land::REAL_SIZE;
}
ToWorldCoordinates(dest, currentCell->getCell());
// actor position is already in world co-ordinates
ESM::Pathgrid::Point start(PathFinder::MakePathgridPoint(pos));
// don't take shortcuts for wandering
storage.mPathFinder.buildPath(start, dest, actor.getCell(), false);
storage.mPathFinder.buildSyncedPath(start, dest, actor.getCell(), false);
if(storage.mPathFinder.isPathConstructed())
{
// buildPath inserts dest in case it is not a pathgraph point
// index which is a duplicate for AiWander. However below code
// does not work since getPath() returns a copy of path not a
// reference
//if(storage.mPathFinder.getPathSize() > 1)
//storage.mPathFinder.getPath().pop_back();
// Remove this node as an option and add back the previously used node (stops NPC from picking the same node):
ESM::Pathgrid::Point temp = mAllowedNodes[randNode];
mAllowedNodes.erase(mAllowedNodes.begin() + randNode);
@ -543,6 +539,15 @@ namespace MWMechanics
return false; // AiWander package not yet completed
}
void AiWander::ToWorldCoordinates(ESM::Pathgrid::Point& point, const ESM::Cell * cell)
{
if (cell->isExterior())
{
point.mX += cell->mData.mX * ESM::Land::REAL_SIZE;
point.mY += cell->mData.mY * ESM::Land::REAL_SIZE;
}
}
void AiWander::trimAllowedNodes(std::vector<ESM::Pathgrid::Point>& nodes,
const PathFinder& pathfinder)
{
@ -646,15 +651,9 @@ namespace MWMechanics
int index = Misc::Rng::rollDice(mAllowedNodes.size());
ESM::Pathgrid::Point dest = mAllowedNodes[index];
// apply a slight offset to prevent overcrowding
dest.mX += static_cast<int>(Misc::Rng::rollProbability() * 128 - 64);
dest.mY += static_cast<int>(Misc::Rng::rollProbability() * 128 - 64);
if (actor.getCell()->isExterior())
{
dest.mX += actor.getCell()->getCell()->mData.mX * ESM::Land::REAL_SIZE;
dest.mY += actor.getCell()->getCell()->mData.mY * ESM::Land::REAL_SIZE;
}
dest.mX += OffsetToPreventOvercrowding();
dest.mY += OffsetToPreventOvercrowding();
ToWorldCoordinates(dest, actor.getCell()->getCell());
MWBase::Environment::get().getWorld()->moveObject(actor, static_cast<float>(dest.mX),
static_cast<float>(dest.mY), static_cast<float>(dest.mZ));
@ -664,6 +663,11 @@ namespace MWMechanics
mStoredAvailableNodes = false;
}
int AiWander::OffsetToPreventOvercrowding()
{
return static_cast<int>(DESTINATION_TOLERANCE * (Misc::Rng::rollProbability() * 2.0f - 1.0f));
}
void AiWander::getAllowedNodes(const MWWorld::Ptr& actor, const ESM::Cell* cell)
{
if (!mStoredInitialActorPosition)
@ -690,70 +694,85 @@ namespace MWMechanics
// ... pathgrids don't usually include water, so swimmers ignore them
if (mDistance && !actor.getClass().isPureWaterCreature(actor))
{
float cellXOffset = 0;
float cellYOffset = 0;
// get NPC's position in local (i.e. cell) co-ordinates
osg::Vec3f npcPos(mInitialActorPosition);
if(cell->isExterior())
{
cellXOffset = static_cast<float>(cell->mData.mX * ESM::Land::REAL_SIZE);
cellYOffset = static_cast<float>(cell->mData.mY * ESM::Land::REAL_SIZE);
npcPos[0] = npcPos[0] - static_cast<float>(cell->mData.mX * ESM::Land::REAL_SIZE);
npcPos[1] = npcPos[1] - static_cast<float>(cell->mData.mY * ESM::Land::REAL_SIZE);
}
// convert npcPos to local (i.e. cell) co-ordinates
osg::Vec3f npcPos(mInitialActorPosition);
npcPos[0] = npcPos[0] - cellXOffset;
npcPos[1] = npcPos[1] - cellYOffset;
// mAllowedNodes for this actor with pathgrid point indexes based on mDistance
// NOTE: mPoints and mAllowedNodes are in local co-ordinates
int pointIndex = 0;
for(unsigned int counter = 0; counter < pathgrid->mPoints.size(); counter++)
{
osg::Vec3f nodePos(PathFinder::MakeOsgVec3(pathgrid->mPoints[counter]));
if((npcPos - nodePos).length2() <= mDistance * mDistance)
{
mAllowedNodes.push_back(pathgrid->mPoints[counter]);
pointIndex = counter;
}
}
if(!mAllowedNodes.empty())
if (mAllowedNodes.size() == 1)
{
osg::Vec3f firstNodePos(PathFinder::MakeOsgVec3(mAllowedNodes[0]));
float closestNode = (npcPos - firstNodePos).length2();
unsigned int index = 0;
for(unsigned int counterThree = 1; counterThree < mAllowedNodes.size(); counterThree++)
{
osg::Vec3f nodePos(PathFinder::MakeOsgVec3(mAllowedNodes[counterThree]));
float tempDist = (npcPos - nodePos).length2();
if(tempDist < closestNode)
index = counterThree;
}
mCurrentNode = mAllowedNodes[index];
mAllowedNodes.erase(mAllowedNodes.begin() + index);
AddNonPathGridAllowedPoints(npcPos, pathgrid, pointIndex);
}
// In vanilla Morrowind, sometimes distance is too small to include at least two points,
// in which case, we will take the two closest points regardless of the wander distance
// This is a backup option, as std::sort is potentially O(n^2) in time.
if (mAllowedNodes.empty())
if(!mAllowedNodes.empty())
{
// Start with list of PathGrid nodes, sorted by distance from actor
std::vector<PathDistance> nodeDistances;
for (unsigned int counter = 0; counter < pathgrid->mPoints.size(); counter++)
{
float distance = (npcPos - PathFinder::MakeOsgVec3(pathgrid->mPoints[counter])).length2();
nodeDistances.push_back(std::make_pair(distance, &pathgrid->mPoints.at(counter)));
}
std::sort(nodeDistances.begin(), nodeDistances.end(), sortByDistance);
// make closest node the current node
mCurrentNode = *nodeDistances[0].second;
// give Actor a 2nd node to walk to
mAllowedNodes.push_back(*nodeDistances[1].second);
SetCurrentNodeToClosestAllowedNode(npcPos);
}
mStoredAvailableNodes = true; // set only if successful in finding allowed nodes
}
}
bool AiWander::sortByDistance(const PathDistance& left, const PathDistance& right)
// When only one path grid point in wander distance,
// additional points for NPC to wander to are:
// 1. NPC's initial location
// 2. Partway along the path between the point and its connected points.
void AiWander::AddNonPathGridAllowedPoints(osg::Vec3f npcPos, const ESM::Pathgrid * pathGrid, int pointIndex)
{
return left.first < right.first;
mAllowedNodes.push_back(PathFinder::MakePathgridPoint(npcPos));
for (std::vector<ESM::Pathgrid::Edge>::const_iterator it = pathGrid->mEdges.begin(); it != pathGrid->mEdges.end(); ++it)
{
if (it->mV0 == pointIndex)
{
AddPointBetweenPathGridPoints(pathGrid->mPoints[it->mV0], pathGrid->mPoints[it->mV1]);
}
}
}
void AiWander::AddPointBetweenPathGridPoints(const ESM::Pathgrid::Point& start, const ESM::Pathgrid::Point& end)
{
osg::Vec3f vectorStart = PathFinder::MakeOsgVec3(start);
osg::Vec3f delta = PathFinder::MakeOsgVec3(end) - vectorStart;
float length = delta.length();
delta.normalize();
int distance = std::max(mDistance / 2, MINIMUM_WANDER_DISTANCE);
// must not travel longer than distance between waypoints or NPC goes past waypoint
distance = std::min(distance, static_cast<int>(length));
delta *= distance;
mAllowedNodes.push_back(PathFinder::MakePathgridPoint(vectorStart + delta));
}
void AiWander::SetCurrentNodeToClosestAllowedNode(osg::Vec3f npcPos)
{
float distanceToClosestNode = FLT_MAX;
unsigned int index = 0;
for (unsigned int counterThree = 0; counterThree < mAllowedNodes.size(); counterThree++)
{
osg::Vec3f nodePos(PathFinder::MakeOsgVec3(mAllowedNodes[counterThree]));
float tempDist = (npcPos - nodePos).length2();
if (tempDist < distanceToClosestNode)
{
index = counterThree;
distanceToClosestNode = tempDist;
}
}
mCurrentNode = mAllowedNodes[index];
mAllowedNodes.erase(mAllowedNodes.begin() + index);
}
void AiWander::writeState(ESM::AiSequence::AiSequence &sequence) const

@ -118,15 +118,19 @@ namespace MWMechanics
GroupIndex_MaxIdle = 9
};
/// convert point from local (i.e. cell) to world co-ordinates
void ToWorldCoordinates(ESM::Pathgrid::Point& point, const ESM::Cell * cell);
void SetCurrentNodeToClosestAllowedNode(osg::Vec3f npcPos);
void AddNonPathGridAllowedPoints(osg::Vec3f npcPos, const ESM::Pathgrid * pathGrid, int pointIndex);
void AddPointBetweenPathGridPoints(const ESM::Pathgrid::Point& start, const ESM::Pathgrid::Point& end);
/// lookup table for converting idleSelect value to groupName
static const std::string sIdleSelectToGroupName[GroupIndex_MaxIdle - GroupIndex_MinIdle + 1];
/// record distances of pathgrid point nodes to actor
/// first value is distance between actor and node, second value is PathGrid node
typedef std::pair<float, const ESM::Pathgrid::Point*> PathDistance;
/// used to sort array of PathDistance objects into ascending order
static bool sortByDistance(const PathDistance& left, const PathDistance& right);
static int OffsetToPreventOvercrowding();
};

@ -1259,6 +1259,8 @@ bool CharacterController::updateWeaponState()
}
animPlaying = mAnimation->getInfo(mCurrentWeapon, &complete);
if(mUpperBodyState == UpperCharState_MinAttackToMaxAttack && mHitState != CharState_KnockDown)
mAttackStrength = complete;
}
else
{
@ -1789,7 +1791,8 @@ void CharacterController::update(float duration)
}
}
if(cls.isBipedal(mPtr))
// bipedal means hand-to-hand could be used (which is handled in updateWeaponState). an existing InventoryStore means an actual weapon could be used.
if(cls.isBipedal(mPtr) || cls.hasInventoryStore(mPtr))
forcestateupdate = updateWeaponState() || forcestateupdate;
else
forcestateupdate = updateCreatureState() || forcestateupdate;
@ -2047,6 +2050,27 @@ void CharacterController::setAttackingOrSpell(bool attackingOrSpell)
mAttackingOrSpell = attackingOrSpell;
}
bool CharacterController::readyToPrepareAttack() const
{
return mHitState == CharState_None && mUpperBodyState <= UpperCharState_WeapEquiped;
}
bool CharacterController::readyToStartAttack() const
{
if (mHitState != CharState_None)
return false;
if (mPtr.getClass().hasInventoryStore(mPtr) || mPtr.getClass().isBipedal(mPtr))
return mUpperBodyState == UpperCharState_WeapEquiped;
else
return mUpperBodyState == UpperCharState_Nothing;
}
float CharacterController::getAttackStrength() const
{
return mAttackStrength;
}
void CharacterController::setActive(bool active)
{
mAnimation->setActive(active);

@ -240,6 +240,11 @@ public:
void setAttackingOrSpell(bool attackingOrSpell);
bool readyToPrepareAttack() const;
bool readyToStartAttack() const;
float getAttackStrength() const;
/// @see Animation::setActive
void setActive(bool active);
@ -247,7 +252,6 @@ public:
void setHeadTrackTarget(const MWWorld::Ptr& target);
};
void getWeaponGroup(WeaponType weaptype, std::string &group);
MWWorld::ContainerStoreIterator getActiveWeapon(CreatureStats &stats, MWWorld::InventoryStore &inv, WeaponType *weaptype);
}

@ -3,6 +3,8 @@
#include <algorithm>
#include <components/esm/creaturestats.hpp>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include "../mwworld/esmstore.hpp"

@ -6,6 +6,7 @@
#include <components/misc/rng.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/stolenitems.hpp>
#include "../mwworld/esmstore.hpp"

@ -19,6 +19,8 @@ namespace MWMechanics
public:
PathFinder();
static const int PathTolerance = 32;
static float sgn(float val)
{
if(val > 0)
@ -35,10 +37,7 @@ namespace MWMechanics
void clearPath();
void buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
const MWWorld::CellStore* cell, bool allowShortcuts = true);
bool checkPathCompleted(float x, float y, float tolerance=32.f);
bool checkPathCompleted(float x, float y, float tolerance = PathTolerance);
///< \Returns true if we are within \a tolerance units of the last path point.
/// In degrees
@ -92,6 +91,8 @@ namespace MWMechanics
}
private:
void buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
const MWWorld::CellStore* cell, bool allowShortcuts = true);
std::list<ESM::Pathgrid::Point> mPath;

@ -313,27 +313,27 @@ namespace MWMechanics
return path; // for some reason couldn't build a path
// reconstruct path to return, using world co-ordinates
float xCell = 0;
float yCell = 0;
int xCell = 0;
int yCell = 0;
if (mIsExterior)
{
xCell = static_cast<float>(mPathgrid->mData.mX * ESM::Land::REAL_SIZE);
yCell = static_cast<float>(mPathgrid->mData.mY * ESM::Land::REAL_SIZE);
xCell = mPathgrid->mData.mX * ESM::Land::REAL_SIZE;
yCell = mPathgrid->mData.mY * ESM::Land::REAL_SIZE;
}
while(graphParent[current] != -1)
{
ESM::Pathgrid::Point pt = mPathgrid->mPoints[current];
pt.mX += static_cast<int>(xCell);
pt.mY += static_cast<int>(yCell);
pt.mX += xCell;
pt.mY += yCell;
path.push_front(pt);
current = graphParent[current];
}
// add first node to path explicitly
ESM::Pathgrid::Point pt = mPathgrid->mPoints[start];
pt.mX += static_cast<int>(xCell);
pt.mY += static_cast<int>(yCell);
pt.mX += xCell;
pt.mY += yCell;
path.push_front(pt);
return path;
}

@ -5,6 +5,7 @@
#include <components/esm/loadspel.hpp>
#include <components/esm/spellstate.hpp>
#include <components/misc/rng.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"

@ -1,28 +1,276 @@
#include "stat.hpp"
void MWMechanics::AttributeValue::writeState (ESM::StatState<int>& state) const
{
state.mBase = mBase;
state.mMod = mModifier;
state.mDamage = mDamage;
}
#include <components/esm/statstate.hpp>
void MWMechanics::AttributeValue::readState (const ESM::StatState<int>& state)
namespace MWMechanics
{
mBase = state.mBase;
mModifier = state.mMod;
mDamage = state.mDamage;
}
template<typename T>
Stat<T>::Stat() : mBase (0), mModified (0) {}
template<typename T>
Stat<T>::Stat(T base) : mBase (base), mModified (base) {}
template<typename T>
Stat<T>::Stat(T base, T modified) : mBase (base), mModified (modified) {}
void MWMechanics::SkillValue::writeState (ESM::StatState<int>& state) const
{
AttributeValue::writeState (state);
state.mProgress = mProgress;
}
template<typename T>
const T& Stat<T>::getBase() const
{
return mBase;
}
void MWMechanics::SkillValue::readState (const ESM::StatState<int>& state)
{
AttributeValue::readState (state);
mProgress = state.mProgress;
template<typename T>
T Stat<T>::getModified() const
{
return std::max(static_cast<T>(0), mModified);
}
template<typename T>
T Stat<T>::getModifier() const
{
return mModified-mBase;
}
template<typename T>
void Stat<T>::set (const T& value)
{
mBase = mModified = value;
}
template<typename T>
void Stat<T>::modify(const T& diff)
{
mBase += diff;
if(mBase >= static_cast<T>(0))
mModified += diff;
else
{
mModified += diff - mBase;
mBase = static_cast<T>(0);
}
}
template<typename T>
void Stat<T>::setBase (const T& value)
{
T diff = value - mBase;
mBase = value;
mModified += diff;
}
template<typename T>
void Stat<T>::setModified (T value, const T& min, const T& max)
{
T diff = value - mModified;
if (mBase+diff<min)
{
value = min + (mModified - mBase);
diff = value - mModified;
}
else if (mBase+diff>max)
{
value = max + (mModified - mBase);
diff = value - mModified;
}
mModified = value;
mBase += diff;
}
template<typename T>
void Stat<T>::setModifier (const T& modifier)
{
mModified = mBase + modifier;
}
template<typename T>
void Stat<T>::writeState (ESM::StatState<T>& state) const
{
state.mBase = mBase;
state.mMod = mModified;
}
template<typename T>
void Stat<T>::readState (const ESM::StatState<T>& state)
{
mBase = state.mBase;
mModified = state.mMod;
}
template<typename T>
DynamicStat<T>::DynamicStat() : mStatic (0), mCurrent (0) {}
template<typename T>
DynamicStat<T>::DynamicStat(T base) : mStatic (base), mCurrent (base) {}
template<typename T>
DynamicStat<T>::DynamicStat(T base, T modified, T current) : mStatic(base, modified), mCurrent (current) {}
template<typename T>
DynamicStat<T>::DynamicStat(const Stat<T> &stat, T current) : mStatic(stat), mCurrent (current) {}
template<typename T>
const T& DynamicStat<T>::getBase() const
{
return mStatic.getBase();
}
template<typename T>
T DynamicStat<T>::getModified() const
{
return mStatic.getModified();
}
template<typename T>
const T& DynamicStat<T>::getCurrent() const
{
return mCurrent;
}
template<typename T>
void DynamicStat<T>::set (const T& value)
{
mStatic.set (value);
mCurrent = value;
}
template<typename T>
void DynamicStat<T>::setBase (const T& value)
{
mStatic.setBase (value);
if (mCurrent>getModified())
mCurrent = getModified();
}
template<typename T>
void DynamicStat<T>::setModified (T value, const T& min, const T& max)
{
mStatic.setModified (value, min, max);
if (mCurrent>getModified())
mCurrent = getModified();
}
template<typename T>
void DynamicStat<T>::modify (const T& diff, bool allowCurrentDecreaseBelowZero)
{
mStatic.modify (diff);
setCurrent (getCurrent()+diff, allowCurrentDecreaseBelowZero);
}
template<typename T>
void DynamicStat<T>::setCurrent (const T& value, bool allowDecreaseBelowZero)
{
if (value > mCurrent)
{
// increase
mCurrent = value;
if (mCurrent > getModified())
mCurrent = getModified();
}
else if (value > 0 || allowDecreaseBelowZero)
{
// allowed decrease
mCurrent = value;
}
else if (mCurrent > 0)
{
// capped decrease
mCurrent = 0;
}
}
template<typename T>
void DynamicStat<T>::setModifier (const T& modifier, bool allowCurrentDecreaseBelowZero)
{
T diff = modifier - mStatic.getModifier();
mStatic.setModifier (modifier);
setCurrent (getCurrent()+diff, allowCurrentDecreaseBelowZero);
}
template<typename T>
void DynamicStat<T>::writeState (ESM::StatState<T>& state) const
{
mStatic.writeState (state);
state.mCurrent = mCurrent;
}
template<typename T>
void DynamicStat<T>::readState (const ESM::StatState<T>& state)
{
mStatic.readState (state);
mCurrent = state.mCurrent;
}
AttributeValue::AttributeValue() :
mBase(0), mModifier(0), mDamage(0)
{
}
int AttributeValue::getModified() const
{
return std::max(0, mBase - (int) mDamage + mModifier);
}
int AttributeValue::getBase() const
{
return mBase;
}
int AttributeValue::getModifier() const
{
return mModifier;
}
void AttributeValue::setBase(int base)
{
mBase = std::max(0, base);
}
void AttributeValue::setModifier(int mod)
{
mModifier = mod;
}
void AttributeValue::damage(float damage)
{
mDamage += std::min(damage, (float)getModified());
}
void AttributeValue::restore(float amount)
{
mDamage -= std::min(mDamage, amount);
}
float AttributeValue::getDamage() const
{
return mDamage;
}
void AttributeValue::writeState (ESM::StatState<int>& state) const
{
state.mBase = mBase;
state.mMod = mModifier;
state.mDamage = mDamage;
}
void AttributeValue::readState (const ESM::StatState<int>& state)
{
mBase = state.mBase;
mModifier = state.mMod;
mDamage = state.mDamage;
}
SkillValue::SkillValue() :
mProgress(0)
{
}
float SkillValue::getProgress() const
{
return mProgress;
}
void SkillValue::setProgress(float progress)
{
mProgress = progress;
}
void SkillValue::writeState (ESM::StatState<int>& state) const
{
AttributeValue::writeState (state);
state.mProgress = mProgress;
}
void SkillValue::readState (const ESM::StatState<int>& state)
{
AttributeValue::readState (state);
mProgress = state.mProgress;
}
}
template class MWMechanics::Stat<int>;
template class MWMechanics::Stat<float>;
template class MWMechanics::DynamicStat<int>;
template class MWMechanics::DynamicStat<float>;

@ -1,9 +1,14 @@
#ifndef GAME_MWMECHANICS_STAT_H
#define GAME_MWMECHANICS_STAT_H
#include <algorithm>
#include <limits>
#include <components/esm/statstate.hpp>
namespace ESM
{
template<typename T>
struct StatState;
}
namespace MWMechanics
{
@ -16,87 +21,28 @@ namespace MWMechanics
public:
typedef T Type;
Stat() : mBase (0), mModified (0) {}
Stat(T base) : mBase (base), mModified (base) {}
Stat(T base, T modified) : mBase (base), mModified (modified) {}
const T& getBase() const
{
return mBase;
}
Stat();
Stat(T base);
Stat(T base, T modified);
T getModified() const
{
return std::max(static_cast<T>(0), mModified);
}
const T& getBase() const;
T getModifier() const
{
return mModified-mBase;
}
T getModified() const;
T getModifier() const;
/// Set base and modified to \a value.
void set (const T& value)
{
mBase = mModified = value;
}
void modify(const T& diff)
{
mBase += diff;
if(mBase >= static_cast<T>(0))
mModified += diff;
else
{
mModified += diff - mBase;
mBase = static_cast<T>(0);
}
}
void set (const T& value);
void modify(const T& diff);
/// Set base and adjust modified accordingly.
void setBase (const T& value)
{
T diff = value - mBase;
mBase = value;
mModified += diff;
}
void setBase (const T& value);
/// Set modified value an adjust base accordingly.
void setModified (T value, const T& min, const T& max = std::numeric_limits<T>::max())
{
T diff = value - mModified;
if (mBase+diff<min)
{
value = min + (mModified - mBase);
diff = value - mModified;
}
else if (mBase+diff>max)
{
value = max + (mModified - mBase);
diff = value - mModified;
}
mModified = value;
mBase += diff;
}
void setModifier (const T& modifier)
{
mModified = mBase + modifier;
}
void writeState (ESM::StatState<T>& state) const
{
state.mBase = mBase;
state.mMod = mModified;
}
void readState (const ESM::StatState<T>& state)
{
mBase = state.mBase;
mModified = state.mMod;
}
void setModified (T value, const T& min, const T& max = std::numeric_limits<T>::max());
void setModifier (const T& modifier);
void writeState (ESM::StatState<T>& state) const;
void readState (const ESM::StatState<T>& state);
};
template<typename T>
@ -121,98 +67,32 @@ namespace MWMechanics
public:
typedef T Type;
DynamicStat() : mStatic (0), mCurrent (0) {}
DynamicStat(T base) : mStatic (base), mCurrent (base) {}
DynamicStat(T base, T modified, T current) : mStatic(base, modified), mCurrent (current) {}
DynamicStat(const Stat<T> &stat, T current) : mStatic(stat), mCurrent (current) {}
const T& getBase() const
{
return mStatic.getBase();
}
T getModified() const
{
return mStatic.getModified();
}
DynamicStat();
DynamicStat(T base);
DynamicStat(T base, T modified, T current);
DynamicStat(const Stat<T> &stat, T current);
const T& getCurrent() const
{
return mCurrent;
}
const T& getBase() const;
T getModified() const;
const T& getCurrent() const;
/// Set base, modified and current to \a value.
void set (const T& value)
{
mStatic.set (value);
mCurrent = value;
}
void set (const T& value);
/// Set base and adjust modified accordingly.
void setBase (const T& value)
{
mStatic.setBase (value);
if (mCurrent>getModified())
mCurrent = getModified();
}
void setBase (const T& value);
/// Set modified value an adjust base accordingly.
void setModified (T value, const T& min, const T& max = std::numeric_limits<T>::max())
{
mStatic.setModified (value, min, max);
if (mCurrent>getModified())
mCurrent = getModified();
}
void setModified (T value, const T& min, const T& max = std::numeric_limits<T>::max());
/// Change modified relatively.
void modify (const T& diff, bool allowCurrentDecreaseBelowZero=false)
{
mStatic.modify (diff);
setCurrent (getCurrent()+diff, allowCurrentDecreaseBelowZero);
}
void setCurrent (const T& value, bool allowDecreaseBelowZero = false)
{
if (value > mCurrent)
{
// increase
mCurrent = value;
if (mCurrent > getModified())
mCurrent = getModified();
}
else if (value > 0 || allowDecreaseBelowZero)
{
// allowed decrease
mCurrent = value;
}
else if (mCurrent > 0)
{
// capped decrease
mCurrent = 0;
}
}
void setModifier (const T& modifier, bool allowCurrentDecreaseBelowZero=false)
{
T diff = modifier - mStatic.getModifier();
mStatic.setModifier (modifier);
setCurrent (getCurrent()+diff, allowCurrentDecreaseBelowZero);
}
void writeState (ESM::StatState<T>& state) const
{
mStatic.writeState (state);
state.mCurrent = mCurrent;
}
void readState (const ESM::StatState<T>& state)
{
mStatic.readState (state);
mCurrent = state.mCurrent;
}
void modify (const T& diff, bool allowCurrentDecreaseBelowZero=false);
void setCurrent (const T& value, bool allowDecreaseBelowZero = false);
void setModifier (const T& modifier, bool allowCurrentDecreaseBelowZero=false);
void writeState (ESM::StatState<T>& state) const;
void readState (const ESM::StatState<T>& state);
};
template<typename T>
@ -236,26 +116,25 @@ namespace MWMechanics
float mDamage; // needs to be float to allow continuous damage
public:
AttributeValue() : mBase(0), mModifier(0), mDamage(0) {}
AttributeValue();
int getModified() const { return std::max(0, mBase - (int) mDamage + mModifier); }
int getBase() const { return mBase; }
int getModifier() const { return mModifier; }
int getModified() const;
int getBase() const;
int getModifier() const;
void setBase(int base) { mBase = std::max(0, base); }
void setBase(int base);
void setModifier(int mod) { mModifier = mod; }
void setModifier(int mod);
// Maximum attribute damage is limited to the modified value.
// Note: I think MW applies damage directly to mModified, since you can also
// "restore" drained attributes. We need to rewrite the magic effect system to support this.
void damage(float damage) { mDamage += std::min(damage, (float)getModified()); }
void restore(float amount) { mDamage -= std::min(mDamage, amount); }
void damage(float damage);
void restore(float amount);
float getDamage() const { return mDamage; }
float getDamage() const;
void writeState (ESM::StatState<int>& state) const;
void readState (const ESM::StatState<int>& state);
};
@ -263,12 +142,11 @@ namespace MWMechanics
{
float mProgress;
public:
SkillValue() : mProgress(0) {}
float getProgress() const { return mProgress; }
void setProgress(float progress) { mProgress = progress; }
SkillValue();
float getProgress() const;
void setProgress(float progress);
void writeState (ESM::StatState<int>& state) const;
void readState (const ESM::StatState<int>& state);
};

@ -267,6 +267,8 @@ namespace MWRender
Animation::~Animation()
{
setLightEffect(0.f);
if (mObjectRoot)
mInsert->removeChild(mObjectRoot);
}
@ -1224,6 +1226,36 @@ namespace MWRender
return found->second;
}
void Animation::setLightEffect(float effect)
{
if (effect == 0)
{
if (mGlowLight)
{
mInsert->removeChild(mGlowLight);
mGlowLight = NULL;
}
}
else
{
if (!mGlowLight)
{
mGlowLight = new SceneUtil::LightSource;
mGlowLight->setLight(new osg::Light);
osg::Light* light = mGlowLight->getLight();
light->setDiffuse(osg::Vec4f(0,0,0,0));
light->setSpecular(osg::Vec4f(0,0,0,0));
light->setAmbient(osg::Vec4f(1.5f,1.5f,1.5f,1.f));
mInsert->addChild(mGlowLight);
}
effect += 3;
osg::Light* light = mGlowLight->getLight();
mGlowLight->setRadius(effect * 66.f);
light->setLinearAttenuation(0.5f/effect);
}
}
void Animation::addControllers()
{
mHeadController = NULL;

@ -21,6 +21,11 @@ namespace NifOsg
class KeyframeController;
}
namespace SceneUtil
{
class LightSource;
}
namespace MWRender
{
@ -202,6 +207,8 @@ protected:
float mHeadYawRadians;
float mHeadPitchRadians;
osg::ref_ptr<SceneUtil::LightSource> mGlowLight;
/* Sets the appropriate animations on the bone groups based on priority.
*/
void resetActiveGroups();
@ -377,7 +384,7 @@ public:
// TODO: move outside of this class
/// Makes this object glow, by placing a Light in its center.
/// @param effect Controls the radius and intensity of the light.
virtual void setLightEffect(float effect) {}
virtual void setLightEffect(float effect);
virtual void setHeadPitch(float pitchRadians);
virtual void setHeadYaw(float yawRadians);

@ -88,7 +88,8 @@ namespace MWRender
struct ImageDest
{
ImageDest()
: mFramesUntilDone(3) // wait an extra frame to ensure the draw thread has completed its frame.
: mX(0), mY(0)
, mFramesUntilDone(3) // wait an extra frame to ensure the draw thread has completed its frame.
{
}

@ -459,7 +459,7 @@ void NpcAnimation::updateParts()
};
static const size_t slotlistsize = sizeof(slotlist)/sizeof(slotlist[0]);
bool wasArrowAttached = 0;//(mAmmunition.get() != NULL);
bool wasArrowAttached = (mAmmunition.get() != NULL);
MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr);
for(size_t i = 0;i < slotlistsize && mViewMode != VM_HeadOnly;i++)
@ -622,7 +622,7 @@ void NpcAnimation::updateParts()
continue;
}
if (!mNpc->isMale() != (bodypart.mData.mFlags & ESM::BodyPart::BPF_Female))
if ((!mNpc->isMale()) != (bodypart.mData.mFlags & ESM::BodyPart::BPF_Female))
{
// Allow opposite gender's parts as fallback if parts for our gender are missing
BodyPartMapType::const_iterator bIt = sBodyPartMap.lower_bound(BodyPartMapType::key_type(bodypart.mData.mPart));
@ -850,7 +850,6 @@ void NpcAnimation::addControllers()
Animation::addControllers();
mFirstPersonNeckController = NULL;
mHeadController = NULL;
WeaponAnimation::deleteControllers();
if (mViewMode == VM_FirstPerson)

@ -46,7 +46,8 @@ namespace MWRender
{
public:
StateUpdater()
: mFogEnd(0.f)
: mFogStart(0.f)
, mFogEnd(0.f)
, mWireframe(false)
{
}
@ -56,7 +57,6 @@ namespace MWRender
osg::LightModel* lightModel = new osg::LightModel;
stateset->setAttribute(lightModel, osg::StateAttribute::ON);
osg::Fog* fog = new osg::Fog;
fog->setStart(1);
fog->setMode(osg::Fog::LINEAR);
stateset->setAttributeAndModes(fog, osg::StateAttribute::ON);
if (mWireframe)
@ -75,6 +75,7 @@ namespace MWRender
lightModel->setAmbientIntensity(mAmbientColor);
osg::Fog* fog = static_cast<osg::Fog*>(stateset->getAttribute(osg::StateAttribute::FOG));
fog->setColor(mFogColor);
fog->setStart(mFogStart);
fog->setEnd(mFogEnd);
}
@ -88,6 +89,11 @@ namespace MWRender
mFogColor = col;
}
void setFogStart(float start)
{
mFogStart = start;
}
void setFogEnd(float end)
{
mFogEnd = end;
@ -110,6 +116,7 @@ namespace MWRender
private:
osg::Vec4f mAmbientColor;
osg::Vec4f mFogColor;
float mFogStart;
float mFogEnd;
bool mWireframe;
};
@ -118,6 +125,7 @@ namespace MWRender
: mViewer(viewer)
, mRootNode(rootNode)
, mResourceSystem(resourceSystem)
, mFogDepth(0.f)
, mNightEyeFactor(0.f)
{
osg::ref_ptr<SceneUtil::LightManager> lightRoot = new SceneUtil::LightManager;
@ -338,8 +346,9 @@ namespace MWRender
configureFog (cell->mAmbi.mFogDensity, color);
}
void RenderingManager::configureFog(float /* fogDepth */, const osg::Vec4f &color)
void RenderingManager::configureFog(float fogDepth, const osg::Vec4f &color)
{
mFogDepth = fogDepth;
mFogColor = color;
}
@ -364,11 +373,13 @@ namespace MWRender
if (mWater->isUnderwater(cameraPos))
{
setFogColor(osg::Vec4f(0.090195f, 0.115685f, 0.12745f, 1.f));
mStateUpdater->setFogStart(0.f);
mStateUpdater->setFogEnd(1000);
}
else
{
setFogColor(mFogColor);
mStateUpdater->setFogStart(mViewDistance * (1 - mFogDepth));
mStateUpdater->setFogEnd(mViewDistance);
}
}

@ -190,6 +190,7 @@ namespace MWRender
osg::ref_ptr<StateUpdater> mStateUpdater;
float mFogDepth;
osg::Vec4f mFogColor;
osg::Vec4f mAmbientColor;

@ -59,16 +59,11 @@ namespace MWRender
private:
osg::ref_ptr<osg::Group> mParent;
Resource::ResourceSystem* mResourceSystem;
osg::ref_ptr<osgParticle::ParticleSystem> mParticleSystem;
osg::ref_ptr<osg::PositionAttitudeTransform> mParticleNode;
std::vector<Emitter> mEmitters;
float mRippleLifeTime;
float mRippleRotSpeed;
};
}

@ -8,6 +8,7 @@
#include <osg/PositionAttitudeTransform>
#include <osg/TexEnvCombine>
#include <osg/TexMat>
#include <osg/Version>
#include <osgParticle/ParticleSystem>
#include <osgParticle/ParticleSystemUpdater>
@ -162,6 +163,12 @@ protected:
class CloudUpdater : public SceneUtil::StateSetUpdater
{
public:
CloudUpdater()
: mAnimationTimer(0.f)
, mOpacity(0.f)
{
}
void setAnimationTimer(float timer)
{
mAnimationTimer = timer;
@ -721,7 +728,11 @@ public:
if (stateset->getAttribute(osg::StateAttribute::MATERIAL))
{
SceneUtil::CompositeStateSetUpdater* composite = NULL;
#if OSG_MIN_VERSION_REQUIRED(3,3,3)
osg::Callback* callback = node.getUpdateCallback();
#else
osg::NodeCallback* callback = node.getUpdateCallback();
#endif
while (callback)
{
if ((composite = dynamic_cast<SceneUtil::CompositeStateSetUpdater*>(callback)))
@ -762,9 +773,6 @@ public:
mat->setColorMode(osg::Material::OFF);
stateset->setAttributeAndModes(mat, osg::StateAttribute::ON);
}
private:
float mAlpha;
};
void SkyManager::createRain()

@ -5,6 +5,7 @@
#include <iostream>
#include <components/misc/stringops.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/globalscript.hpp>
#include "../mwworld/esmstore.hpp"

@ -6,6 +6,8 @@
#include <components/esm/cellid.hpp>
#include <components/esm/loadcell.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/misc/stringops.hpp>
#include <components/settings/settings.hpp>

@ -4,6 +4,7 @@
#include <components/esm/esmwriter.hpp>
#include <components/esm/defs.hpp>
#include <components/esm/cellstate.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"

@ -5,6 +5,7 @@
#include <components/esm/cellstate.hpp>
#include <components/esm/cellid.hpp>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/objectstate.hpp>
#include <components/esm/containerstate.hpp>

@ -8,6 +8,7 @@
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
namespace MWWorld
{

@ -1,6 +1,7 @@
#ifndef OPENMW_MWWORLD_ESMSTORE_H
#define OPENMW_MWWORLD_ESMSTORE_H
#include <sstream>
#include <stdexcept>
#include <components/esm/records.hpp>

@ -6,6 +6,7 @@
#include <components/esm/loadench.hpp>
#include <components/esm/inventorystate.hpp>
#include <components/misc/rng.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"

@ -2,6 +2,7 @@
#include <osg/PositionAttitudeTransform>
#include <components/esm/esmwriter.hpp>
#include <components/esm/projectilestate.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>

@ -3,6 +3,7 @@
#include <limits>
#include <components/nif/niffile.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/settings/settings.hpp>
#include <components/resource/resourcesystem.hpp>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -5,6 +5,7 @@
#include <components/misc/rng.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/weatherstate.hpp>
#include "../mwbase/environment.hpp"
@ -66,6 +67,10 @@ void WeatherManager::setFallbackWeather(Weather& weather,const std::string& name
weather.mGlareView = mFallback->getFallbackFloat("Weather_"+upper+"_Glare_View");
weather.mCloudTexture = mFallback->getFallbackString("Weather_"+upper+"_Cloud_Texture");
static const float fStromWindSpeed = mStore->get<ESM::GameSetting>().find("fStromWindSpeed")->getFloat();
weather.mIsStorm = weather.mWindSpeed > fStromWindSpeed;
bool usesPrecip = mFallback->getFallbackBool("Weather_"+upper+"_Using_Precip");
if (usesPrecip)
weather.mRainEffect = "meshes\\raindrop.nif";
@ -79,7 +84,6 @@ Rain Height Max=700 ?
Rain Threshold=0.6 ?
Max Raindrops=650 ?
*/
weather.mIsStorm = (name == "ashstorm" || name == "blight");
mWeatherSettings[name] = weather;
}
@ -112,8 +116,8 @@ float WeatherManager::calculateAngleFade (const std::string& moonName, float ang
return 1.f;
}
WeatherManager::WeatherManager(MWRender::RenderingManager* rendering,MWWorld::Fallback* fallback) :
mHour(14), mWindSpeed(0.f), mIsStorm(false), mStormDirection(0,1,0), mFallback(fallback),
WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, MWWorld::Fallback* fallback, MWWorld::ESMStore* store) :
mHour(14), mWindSpeed(0.f), mIsStorm(false), mStormDirection(0,1,0), mFallback(fallback), mStore(store),
mRendering(rendering), mCurrentWeather("clear"), mNextWeather(""), mFirstUpdate(true),
mRemainingTransitionTime(0), mThunderFlash(0), mThunderChance(0), mThunderChanceNeeded(50),
mTimePassed(0), mWeatherUpdateTime(0), mThunderSoundDelay(0)

@ -156,7 +156,8 @@ namespace MWWorld
class WeatherManager
{
public:
WeatherManager(MWRender::RenderingManager*,MWWorld::Fallback* fallback);
// Have to pass fallback and Store, can't use singleton since World isn't fully constructed yet at the time
WeatherManager(MWRender::RenderingManager*, MWWorld::Fallback* fallback, MWWorld::ESMStore* store);
~WeatherManager();
/**
@ -210,6 +211,7 @@ namespace MWWorld
std::string mPlayingSoundID;
MWWorld::Fallback* mFallback;
MWWorld::ESMStore* mStore;
void setFallbackWeather(Weather& weather,const std::string& name);
MWRender::RenderingManager* mRendering;

@ -12,11 +12,15 @@
#include <osg/ComputeBoundsVisitor>
#include <osg/PositionAttitudeTransform>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/misc/rng.hpp>
#include <components/files/collections.hpp>
#include <components/compiler/locals.hpp>
#include <components/esm/cellid.hpp>
#include <components/esm/esmreader.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
@ -163,8 +167,6 @@ namespace MWWorld
mProjectileManager.reset(new ProjectileManager(rootNode, resourceSystem, mPhysics));
mRendering = new MWRender::RenderingManager(viewer, rootNode, resourceSystem, &mFallback);
mWeatherManager = new MWWorld::WeatherManager(mRendering,&mFallback);
mEsm.resize(contentFiles.size());
Loading::Listener* listener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
listener->loadingOn();
@ -193,6 +195,8 @@ namespace MWWorld
mGlobalVariables.fill (mStore);
mWeatherManager = new MWWorld::WeatherManager(mRendering,&mFallback,&mStore);
mWorldScene = new Scene(*mRendering, mPhysics);
}
@ -265,7 +269,7 @@ namespace MWWorld
// we don't want old weather to persist on a new game
delete mWeatherManager;
mWeatherManager = 0;
mWeatherManager = new MWWorld::WeatherManager(mRendering,&mFallback);
mWeatherManager = new MWWorld::WeatherManager(mRendering,&mFallback,&mStore);
if (!mStartupScript.empty())
MWBase::Environment::get().getWindowManager()->executeInConsole(mStartupScript);

@ -52,6 +52,11 @@ namespace MWRender
class Camera;
}
namespace ToUTF8
{
class Utf8Encoder;
}
struct ContentLoader;
namespace MWWorld

@ -1,4 +1,6 @@
#include "creaturestats.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
void ESM::CreatureStats::load (ESMReader &esm)
{

@ -0,0 +1,52 @@
#include "statstate.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
namespace ESM
{
template<typename T>
StatState<T>::StatState() : mBase(0), mMod(0), mCurrent(0), mDamage(0), mProgress(0) {}
template<typename T>
void StatState<T>::load(ESMReader &esm)
{
esm.getHNT(mBase, "STBA");
mMod = 0;
esm.getHNOT(mMod, "STMO");
mCurrent = 0;
esm.getHNOT(mCurrent, "STCU");
// mDamage was changed to a float; ensure backwards compatibility
T oldDamage = 0;
esm.getHNOT(oldDamage, "STDA");
mDamage = static_cast<float>(oldDamage);
esm.getHNOT(mDamage, "STDF");
mProgress = 0;
esm.getHNOT(mProgress, "STPR");
}
template<typename T>
void StatState<T>::save(ESMWriter &esm) const
{
esm.writeHNT("STBA", mBase);
if (mMod != 0)
esm.writeHNT("STMO", mMod);
if (mCurrent)
esm.writeHNT("STCU", mCurrent);
if (mDamage)
esm.writeHNT("STDF", mDamage);
if (mProgress)
esm.writeHNT("STPR", mProgress);
}
}
template struct ESM::StatState<int>;
template struct ESM::StatState<float>;

@ -1,11 +1,11 @@
#ifndef OPENMW_ESM_STATSTATE_H
#define OPENMW_ESM_STATSTATE_H
#include "esmreader.hpp"
#include "esmwriter.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
template<typename T>
@ -23,48 +23,6 @@ namespace ESM
void load (ESMReader &esm);
void save (ESMWriter &esm) const;
};
template<typename T>
StatState<T>::StatState() : mBase (0), mMod (0), mCurrent (0), mDamage (0), mProgress (0) {}
template<typename T>
void StatState<T>::load (ESMReader &esm)
{
esm.getHNT (mBase, "STBA");
mMod = 0;
esm.getHNOT (mMod, "STMO");
mCurrent = 0;
esm.getHNOT (mCurrent, "STCU");
// mDamage was changed to a float; ensure backwards compatibility
T oldDamage = 0;
esm.getHNOT(oldDamage, "STDA");
mDamage = static_cast<float>(oldDamage);
esm.getHNOT (mDamage, "STDF");
mProgress = 0;
esm.getHNOT (mProgress, "STPR");
}
template<typename T>
void StatState<T>::save (ESMWriter &esm) const
{
esm.writeHNT ("STBA", mBase);
if (mMod != 0)
esm.writeHNT ("STMO", mMod);
if (mCurrent)
esm.writeHNT ("STCU", mCurrent);
if (mDamage)
esm.writeHNT ("STDF", mDamage);
if (mProgress)
esm.writeHNT ("STPR", mProgress);
}
}
#endif

@ -119,7 +119,7 @@ class Drawable : public osg::Drawable {
// VBOs disabled due to crash in OSG: http://forum.openscenegraph.org/viewtopic.php?t=14909
osg::GLBufferObject* bufferobject = 0;//state->isVertexBufferObjectSupported() ? vbo->getOrCreateGLBufferObject(state->getContextID()) : 0;
if (bufferobject)
if (0)//bufferobject)
{
state->bindVertexBufferObject(bufferobject);
@ -165,6 +165,8 @@ public:
Drawable(const Drawable &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
: osg::Drawable(copy, copyop)
, mParent(copy.mParent)
, mWriteTo(0)
, mReadFrom(0)
{
}
@ -521,12 +523,8 @@ void RenderManager::destroyAllResources()
bool RenderManager::checkTexture(MyGUI::ITexture* _texture)
{
for (MapTexture::const_iterator item = mTextures.begin(); item != mTextures.end(); ++item)
{
if (item->second == _texture)
return true;
}
return false;
// We support external textures that aren't registered via this manager, so can't implement this method sensibly.
return true;
}
}

@ -407,6 +407,8 @@ FlipController::FlipController(int texSlot, float delta, std::vector<osg::ref_pt
}
FlipController::FlipController()
: mTexSlot(0)
, mDelta(0.f)
{
}
@ -434,6 +436,7 @@ ParticleSystemController::ParticleSystemController(const Nif::NiParticleSystemCo
}
ParticleSystemController::ParticleSystemController()
: mEmitStart(0.f), mEmitStop(0.f)
{
}

@ -45,7 +45,7 @@ void InverseWorldMatrix::operator()(osg::Node *node, osg::NodeVisitor *nv)
osg::NodePath path = nv->getNodePath();
path.pop_back();
osg::MatrixTransform* trans = dynamic_cast<osg::MatrixTransform*>(node);
osg::MatrixTransform* trans = static_cast<osg::MatrixTransform*>(node);
osg::Matrix mat = osg::computeLocalToWorld( path );
mat.orthoNormalize(mat); // don't undo the scale

@ -11,6 +11,7 @@ namespace SceneUtil
class ControllerSource
{
public:
virtual ~ControllerSource() { }
virtual float getValue(osg::NodeVisitor* nv) = 0;
};

@ -244,7 +244,7 @@ namespace SceneUtil
bool sortLights (const LightManager::LightSourceTransform* left, const LightManager::LightSourceTransform* right)
{
return left->mViewBound.center().length2() < right->mViewBound.center().length2();
return left->mViewBound.center().length2() - left->mViewBound.radius2()/4.f < right->mViewBound.center().length2() - right->mViewBound.radius2()/4.f;
}
void LightListCallback::operator()(osg::Node *node, osg::NodeVisitor *nv)

Loading…
Cancel
Save