forked from teamnwah/openmw-tes3coop
Merge pull request #149 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017
This commit is contained in:
commit
2ed9ae5739
56 changed files with 363 additions and 282 deletions
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@ -129,7 +129,7 @@ void CSMTools::ListLandTexturesMergeStage::perform (int stage, CSMDoc::Messages&
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// make sure record is loaded
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land.loadData (ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML |
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ESM::Land::DATA_VCLR | ESM::Land::DATA_VTEX | ESM::Land::DATA_WNAM);
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ESM::Land::DATA_VCLR | ESM::Land::DATA_VTEX);
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if (const ESM::Land::LandData *data = land.getLandData (ESM::Land::DATA_VTEX))
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{
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@ -221,7 +221,7 @@ void CSMTools::MergeLandStage::perform (int stage, CSMDoc::Messages& messages)
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const CSMWorld::Land& land = record.get();
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land.loadData (ESM::Land::DATA_VCLR | ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML |
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ESM::Land::DATA_VTEX | ESM::Land::DATA_WNAM);
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ESM::Land::DATA_VTEX);
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CSMWorld::Land newLand (land);
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@ -993,7 +993,7 @@ bool CSMWorld::Data::continueLoading (CSMDoc::Messages& messages)
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if (index!=-1/* && !mBase*/)
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mLand.getRecord (index).get().loadData (
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ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML | ESM::Land::DATA_VCLR |
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ESM::Land::DATA_VTEX | ESM::Land::DATA_WNAM);
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ESM::Land::DATA_VTEX);
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break;
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}
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@ -24,6 +24,8 @@
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#include <components/compiler/extensions0.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/translation/translation.hpp>
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@ -249,6 +251,8 @@ OMW::Engine::~Engine()
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delete mScriptContext;
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mScriptContext = NULL;
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mWorkQueue = NULL;
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mResourceSystem.reset();
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mViewer = NULL;
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@ -475,6 +479,11 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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Settings::Manager::getInt("anisotropy", "General")
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);
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int numThreads = Settings::Manager::getInt("preload num threads", "Cells");
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if (numThreads <= 0)
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throw std::runtime_error("Invalid setting: 'preload num threads' must be >0");
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mWorkQueue = new SceneUtil::WorkQueue(numThreads);
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// Create input and UI first to set up a bootstrapping environment for
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// showing a loading screen and keeping the window responsive while doing so
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@ -508,7 +517,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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guiRoot->setName("GUI Root");
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guiRoot->setNodeMask(MWRender::Mask_GUI);
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rootNode->addChild(guiRoot);
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MWGui::WindowManager* window = new MWGui::WindowManager(mViewer, guiRoot, mResourceSystem.get(),
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MWGui::WindowManager* window = new MWGui::WindowManager(mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
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mCfgMgr.getLogPath().string() + std::string("/"), myguiResources,
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mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts, mFallbackMap,
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Version::getOpenmwVersionDescription(mResDir.string()));
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@ -525,7 +534,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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}
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// Create the world
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mEnvironment.setWorld( new MWWorld::World (mViewer, rootNode, mResourceSystem.get(),
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mEnvironment.setWorld( new MWWorld::World (mViewer, rootNode, mResourceSystem.get(), mWorkQueue.get(),
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mFileCollections, mContentFiles, mEncoder, mFallbackMap,
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mActivationDistanceOverride, mCellName, mStartupScript, mResDir.string(), mCfgMgr.getUserDataPath().string()));
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mEnvironment.getWorld()->setupPlayer();
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@ -18,6 +18,11 @@ namespace Resource
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class ResourceSystem;
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}
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namespace SceneUtil
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{
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class WorkQueue;
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}
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namespace VFS
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{
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class Manager;
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@ -68,6 +73,7 @@ namespace OMW
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SDL_Window* mWindow;
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std::auto_ptr<VFS::Manager> mVFS;
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std::auto_ptr<Resource::ResourceSystem> mResourceSystem;
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osg::ref_ptr<SceneUtil::WorkQueue> mWorkQueue;
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MWBase::Environment mEnvironment;
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ToUTF8::FromType mEncoding;
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ToUTF8::Utf8Encoder* mEncoder;
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@ -639,7 +639,7 @@ namespace MWGui
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// ------------------------------------------------------------------------------------------
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MapWindow::MapWindow(CustomMarkerCollection &customMarkers, DragAndDrop* drag, MWRender::LocalMap* localMapRender)
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MapWindow::MapWindow(CustomMarkerCollection &customMarkers, DragAndDrop* drag, MWRender::LocalMap* localMapRender, SceneUtil::WorkQueue* workQueue)
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: WindowPinnableBase("openmw_map_window.layout")
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, LocalMapBase(customMarkers, localMapRender)
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, NoDrop(drag, mMainWidget)
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@ -649,7 +649,7 @@ namespace MWGui
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, mGlobal(false)
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, mEventBoxGlobal(NULL)
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, mEventBoxLocal(NULL)
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, mGlobalMapRender(new MWRender::GlobalMap(localMapRender->getRoot()))
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, mGlobalMapRender(new MWRender::GlobalMap(localMapRender->getRoot(), workQueue))
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, mEditNoteDialog()
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{
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static bool registered = false;
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@ -791,19 +791,11 @@ namespace MWGui
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mLastScrollWindowCoordinates = currentCoordinates;
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}
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void MapWindow::renderGlobalMap(Loading::Listener* loadingListener)
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void MapWindow::renderGlobalMap()
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{
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mGlobalMapRender->render(loadingListener);
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mGlobalMapRender->render();
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mGlobalMap->setCanvasSize (mGlobalMapRender->getWidth(), mGlobalMapRender->getHeight());
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mGlobalMapImage->setSize(mGlobalMapRender->getWidth(), mGlobalMapRender->getHeight());
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mGlobalMapTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getBaseTexture()));
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mGlobalMapImage->setRenderItemTexture(mGlobalMapTexture.get());
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mGlobalMapImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
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mGlobalMapOverlayTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getOverlayTexture()));
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mGlobalMapOverlay->setRenderItemTexture(mGlobalMapOverlayTexture.get());
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mGlobalMapOverlay->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
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}
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MapWindow::~MapWindow()
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@ -957,6 +949,8 @@ namespace MWGui
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void MapWindow::open()
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{
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ensureGlobalMapLoaded();
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globalMapUpdatePlayer();
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}
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@ -1001,6 +995,20 @@ namespace MWGui
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rotatingSubskin->setAngle(angle);
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}
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void MapWindow::ensureGlobalMapLoaded()
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{
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if (!mGlobalMapTexture.get())
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{
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mGlobalMapTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getBaseTexture()));
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mGlobalMapImage->setRenderItemTexture(mGlobalMapTexture.get());
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mGlobalMapImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
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mGlobalMapOverlayTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getOverlayTexture()));
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mGlobalMapOverlay->setRenderItemTexture(mGlobalMapOverlayTexture.get());
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mGlobalMapOverlay->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
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}
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}
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void MapWindow::clear()
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{
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mMarkers.clear();
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@ -38,6 +38,11 @@ namespace Loading
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class Listener;
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}
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namespace SceneUtil
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{
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class WorkQueue;
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}
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namespace MWGui
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{
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@ -202,14 +207,14 @@ namespace MWGui
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{
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friend class mwmp::GUIController;
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public:
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MapWindow(CustomMarkerCollection& customMarkers, DragAndDrop* drag, MWRender::LocalMap* localMapRender);
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MapWindow(CustomMarkerCollection& customMarkers, DragAndDrop* drag, MWRender::LocalMap* localMapRender, SceneUtil::WorkQueue* workQueue);
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virtual ~MapWindow();
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void setCellName(const std::string& cellName);
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virtual void setAlpha(float alpha);
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void renderGlobalMap(Loading::Listener* loadingListener);
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void renderGlobalMap();
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/// adds the marker to the global map
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/// @param name The ESM::Cell::mName
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@ -221,6 +226,8 @@ namespace MWGui
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void setGlobalMapPlayerPosition (float worldX, float worldY);
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void setGlobalMapPlayerDir(const float x, const float y);
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void ensureGlobalMapLoaded();
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virtual void open();
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void onFrame(float dt);
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@ -30,6 +30,8 @@
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/imagemanager.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <components/translation/translation.hpp>
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#include <components/myguiplatform/myguiplatform.hpp>
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@ -118,11 +120,12 @@ namespace MWGui
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{
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WindowManager::WindowManager(
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osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem
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, const std::string& logpath, const std::string& resourcePath, bool consoleOnlyScripts,
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osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
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const std::string& logpath, const std::string& resourcePath, bool consoleOnlyScripts,
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Translation::Storage& translationDataStorage, ToUTF8::FromType encoding, bool exportFonts, const std::map<std::string, std::string>& fallbackMap, const std::string& versionDescription)
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: mStore(NULL)
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, mResourceSystem(resourceSystem)
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, mWorkQueue(workQueue)
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, mViewer(viewer)
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, mConsoleOnlyScripts(consoleOnlyScripts)
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, mCurrentModals()
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@ -288,7 +291,7 @@ namespace MWGui
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mRecharge = new Recharge();
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mMenu = new MainMenu(w, h, mResourceSystem->getVFS(), mVersionDescription);
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mLocalMapRender = new MWRender::LocalMap(mViewer->getSceneData()->asGroup());
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mMap = new MapWindow(mCustomMarkers, mDragAndDrop, mLocalMapRender);
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mMap = new MapWindow(mCustomMarkers, mDragAndDrop, mLocalMapRender, mWorkQueue);
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trackWindow(mMap, "map");
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mStatsWindow = new StatsWindow(mDragAndDrop);
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trackWindow(mStatsWindow, "stats");
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@ -376,7 +379,7 @@ namespace MWGui
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void WindowManager::renderWorldMap()
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{
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mMap->renderGlobalMap(mLoadingScreen);
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mMap->renderGlobalMap();
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}
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void WindowManager::setNewGame(bool newgame)
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@ -9,6 +9,8 @@
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#include <stack>
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#include <osg/ref_ptr>
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#include "../mwbase/windowmanager.hpp"
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#include <components/settings/settings.hpp>
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@ -57,6 +59,11 @@ namespace Resource
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class ResourceSystem;
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}
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namespace SceneUtil
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{
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class WorkQueue;
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}
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namespace SDLUtil
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{
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class SDLCursorManager;
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@ -119,7 +126,7 @@ namespace MWGui
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typedef std::pair<std::string, int> Faction;
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typedef std::vector<Faction> FactionList;
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WindowManager(osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem,
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WindowManager(osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
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const std::string& logpath, const std::string& cacheDir, bool consoleOnlyScripts,
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Translation::Storage& translationDataStorage, ToUTF8::FromType encoding, bool exportFonts, const std::map<std::string,std::string>& fallbackMap, const std::string& versionDescription);
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virtual ~WindowManager();
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@ -382,6 +389,7 @@ namespace MWGui
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private:
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const MWWorld::ESMStore* mStore;
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Resource::ResourceSystem* mResourceSystem;
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osg::ref_ptr<SceneUtil::WorkQueue> mWorkQueue;
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osgMyGUI::Platform* mGuiPlatform;
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osgViewer::Viewer* mViewer;
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@ -767,7 +767,7 @@ namespace MWMechanics
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bool hasSummonEffect = false;
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for (MagicEffects::Collection::const_iterator it = effects.begin(); it != effects.end(); ++it)
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if (it->first.mId >= ESM::MagicEffect::SummonScamp && it->first.mId <= ESM::MagicEffect::SummonStormAtronach)
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if (isSummoningEffect(it->first.mId))
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hasSummonEffect = true;
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if (!creatureStats.getSummonedCreatureMap().empty() || !creatureStats.getSummonedCreatureGraveyard().empty() || hasSummonEffect)
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@ -15,6 +15,8 @@
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#include <components/settings/settings.hpp>
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#include <components/files/memorystream.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <components/esm/globalmap.hpp>
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#include "../mwbase/environment.hpp"
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@ -95,8 +97,132 @@ namespace
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namespace MWRender
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{
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GlobalMap::GlobalMap(osg::Group* root)
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class CreateMapWorkItem : public SceneUtil::WorkItem
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{
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public:
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CreateMapWorkItem(int width, int height, int minX, int minY, int maxX, int maxY, int cellSize, const MWWorld::Store<ESM::Land>& landStore)
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: mWidth(width), mHeight(height), mMinX(minX), mMinY(minY), mMaxX(maxX), mMaxY(maxY), mCellSize(cellSize), mLandStore(landStore)
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{
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}
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virtual void doWork()
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{
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osg::ref_ptr<osg::Image> image = new osg::Image;
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image->allocateImage(mWidth, mHeight, 1, GL_RGB, GL_UNSIGNED_BYTE);
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unsigned char* data = image->data();
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osg::ref_ptr<osg::Image> alphaImage = new osg::Image;
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alphaImage->allocateImage(mWidth, mHeight, 1, GL_ALPHA, GL_UNSIGNED_BYTE);
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unsigned char* alphaData = alphaImage->data();
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for (int x = mMinX; x <= mMaxX; ++x)
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{
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for (int y = mMinY; y <= mMaxY; ++y)
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{
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const ESM::Land* land = mLandStore.search (x,y);
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for (int cellY=0; cellY<mCellSize; ++cellY)
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{
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for (int cellX=0; cellX<mCellSize; ++cellX)
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{
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int vertexX = static_cast<int>(float(cellX)/float(mCellSize) * 9);
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int vertexY = static_cast<int>(float(cellY) / float(mCellSize) * 9);
|
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int texelX = (x-mMinX) * mCellSize + cellX;
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int texelY = (y-mMinY) * mCellSize + cellY;
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|
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unsigned char r,g,b;
|
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|
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float y2 = 0;
|
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if (land && (land->mDataTypes & ESM::Land::DATA_WNAM))
|
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y2 = (land->mWnam[vertexY * 9 + vertexX] << 4) / 2048.f;
|
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else
|
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y2 = (SCHAR_MIN << 4) / 2048.f;
|
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if (y2 < 0)
|
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{
|
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r = static_cast<unsigned char>(14 * y2 + 38);
|
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g = static_cast<unsigned char>(20 * y2 + 56);
|
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b = static_cast<unsigned char>(18 * y2 + 51);
|
||||
}
|
||||
else if (y2 < 0.3f)
|
||||
{
|
||||
if (y2 < 0.1f)
|
||||
y2 *= 8.f;
|
||||
else
|
||||
{
|
||||
y2 -= 0.1f;
|
||||
y2 += 0.8f;
|
||||
}
|
||||
r = static_cast<unsigned char>(66 - 32 * y2);
|
||||
g = static_cast<unsigned char>(48 - 23 * y2);
|
||||
b = static_cast<unsigned char>(33 - 16 * y2);
|
||||
}
|
||||
else
|
||||
{
|
||||
y2 -= 0.3f;
|
||||
y2 *= 1.428f;
|
||||
r = static_cast<unsigned char>(34 - 29 * y2);
|
||||
g = static_cast<unsigned char>(25 - 20 * y2);
|
||||
b = static_cast<unsigned char>(17 - 12 * y2);
|
||||
}
|
||||
|
||||
data[texelY * mWidth * 3 + texelX * 3] = r;
|
||||
data[texelY * mWidth * 3 + texelX * 3+1] = g;
|
||||
data[texelY * mWidth * 3 + texelX * 3+2] = b;
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||||
|
||||
alphaData[texelY * mWidth+ texelX] = (y2 < 0) ? static_cast<unsigned char>(0) : static_cast<unsigned char>(255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mBaseTexture = new osg::Texture2D;
|
||||
mBaseTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
mBaseTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
mBaseTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
mBaseTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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mBaseTexture->setImage(image);
|
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mBaseTexture->setResizeNonPowerOfTwoHint(false);
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||||
|
||||
mAlphaTexture = new osg::Texture2D;
|
||||
mAlphaTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
mAlphaTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
mAlphaTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
mAlphaTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||||
mAlphaTexture->setImage(alphaImage);
|
||||
mAlphaTexture->setResizeNonPowerOfTwoHint(false);
|
||||
|
||||
mOverlayImage = new osg::Image;
|
||||
mOverlayImage->allocateImage(mWidth, mHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);
|
||||
assert(mOverlayImage->isDataContiguous());
|
||||
|
||||
memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
|
||||
|
||||
mOverlayTexture = new osg::Texture2D;
|
||||
mOverlayTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
mOverlayTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
mOverlayTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
mOverlayTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||||
mOverlayTexture->setResizeNonPowerOfTwoHint(false);
|
||||
mOverlayTexture->setInternalFormat(GL_RGBA);
|
||||
mOverlayTexture->setTextureSize(mWidth, mHeight);
|
||||
}
|
||||
|
||||
int mWidth, mHeight;
|
||||
int mMinX, mMinY, mMaxX, mMaxY;
|
||||
int mCellSize;
|
||||
const MWWorld::Store<ESM::Land>& mLandStore;
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> mBaseTexture;
|
||||
osg::ref_ptr<osg::Texture2D> mAlphaTexture;
|
||||
|
||||
osg::ref_ptr<osg::Image> mOverlayImage;
|
||||
osg::ref_ptr<osg::Texture2D> mOverlayTexture;
|
||||
};
|
||||
|
||||
GlobalMap::GlobalMap(osg::Group* root, SceneUtil::WorkQueue* workQueue)
|
||||
: mRoot(root)
|
||||
, mWorkQueue(workQueue)
|
||||
, mWidth(0)
|
||||
, mHeight(0)
|
||||
, mMinX(0), mMaxX(0)
|
||||
|
@ -114,7 +240,7 @@ namespace MWRender
|
|||
removeCamera(*it);
|
||||
}
|
||||
|
||||
void GlobalMap::render (Loading::Listener* loadingListener)
|
||||
void GlobalMap::render ()
|
||||
{
|
||||
const MWWorld::ESMStore &esmStore =
|
||||
MWBase::Environment::get().getWorld()->getStore();
|
||||
|
@ -136,112 +262,8 @@ namespace MWRender
|
|||
mWidth = mCellSize*(mMaxX-mMinX+1);
|
||||
mHeight = mCellSize*(mMaxY-mMinY+1);
|
||||
|
||||
loadingListener->loadingOn();
|
||||
loadingListener->setLabel("Creating map");
|
||||
loadingListener->setProgressRange((mMaxX-mMinX+1) * (mMaxY-mMinY+1));
|
||||
loadingListener->setProgress(0);
|
||||
|
||||
osg::ref_ptr<osg::Image> image = new osg::Image;
|
||||
image->allocateImage(mWidth, mHeight, 1, GL_RGB, GL_UNSIGNED_BYTE);
|
||||
unsigned char* data = image->data();
|
||||
|
||||
osg::ref_ptr<osg::Image> alphaImage = new osg::Image;
|
||||
alphaImage->allocateImage(mWidth, mHeight, 1, GL_ALPHA, GL_UNSIGNED_BYTE);
|
||||
unsigned char* alphaData = alphaImage->data();
|
||||
|
||||
for (int x = mMinX; x <= mMaxX; ++x)
|
||||
{
|
||||
for (int y = mMinY; y <= mMaxY; ++y)
|
||||
{
|
||||
ESM::Land* land = esmStore.get<ESM::Land>().search (x,y);
|
||||
|
||||
if (land)
|
||||
{
|
||||
int mask = ESM::Land::DATA_WNAM;
|
||||
if (!land->isDataLoaded(mask))
|
||||
land->loadData(mask);
|
||||
}
|
||||
|
||||
const ESM::Land::LandData *landData =
|
||||
land ? land->getLandData (ESM::Land::DATA_WNAM) : 0;
|
||||
|
||||
for (int cellY=0; cellY<mCellSize; ++cellY)
|
||||
{
|
||||
for (int cellX=0; cellX<mCellSize; ++cellX)
|
||||
{
|
||||
int vertexX = static_cast<int>(float(cellX)/float(mCellSize) * 9);
|
||||
int vertexY = static_cast<int>(float(cellY) / float(mCellSize) * 9);
|
||||
|
||||
int texelX = (x-mMinX) * mCellSize + cellX;
|
||||
int texelY = (y-mMinY) * mCellSize + cellY;
|
||||
|
||||
unsigned char r,g,b;
|
||||
|
||||
float y2 = 0;
|
||||
if (landData)
|
||||
y2 = (landData->mWnam[vertexY * 9 + vertexX] << 4) / 2048.f;
|
||||
else
|
||||
y2 = (SCHAR_MIN << 4) / 2048.f;
|
||||
if (y2 < 0)
|
||||
{
|
||||
r = static_cast<unsigned char>(14 * y2 + 38);
|
||||
g = static_cast<unsigned char>(20 * y2 + 56);
|
||||
b = static_cast<unsigned char>(18 * y2 + 51);
|
||||
}
|
||||
else if (y2 < 0.3f)
|
||||
{
|
||||
if (y2 < 0.1f)
|
||||
y2 *= 8.f;
|
||||
else
|
||||
{
|
||||
y2 -= 0.1f;
|
||||
y2 += 0.8f;
|
||||
}
|
||||
r = static_cast<unsigned char>(66 - 32 * y2);
|
||||
g = static_cast<unsigned char>(48 - 23 * y2);
|
||||
b = static_cast<unsigned char>(33 - 16 * y2);
|
||||
}
|
||||
else
|
||||
{
|
||||
y2 -= 0.3f;
|
||||
y2 *= 1.428f;
|
||||
r = static_cast<unsigned char>(34 - 29 * y2);
|
||||
g = static_cast<unsigned char>(25 - 20 * y2);
|
||||
b = static_cast<unsigned char>(17 - 12 * y2);
|
||||
}
|
||||
|
||||
data[texelY * mWidth * 3 + texelX * 3] = r;
|
||||
data[texelY * mWidth * 3 + texelX * 3+1] = g;
|
||||
data[texelY * mWidth * 3 + texelX * 3+2] = b;
|
||||
|
||||
alphaData[texelY * mWidth+ texelX] = (y2 < 0) ? static_cast<unsigned char>(0) : static_cast<unsigned char>(255);
|
||||
}
|
||||
}
|
||||
loadingListener->increaseProgress();
|
||||
if (land)
|
||||
land->unloadData();
|
||||
}
|
||||
}
|
||||
|
||||
mBaseTexture = new osg::Texture2D;
|
||||
mBaseTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
mBaseTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
mBaseTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
mBaseTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||||
mBaseTexture->setImage(image);
|
||||
mBaseTexture->setResizeNonPowerOfTwoHint(false);
|
||||
|
||||
mAlphaTexture = new osg::Texture2D;
|
||||
mAlphaTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
mAlphaTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
mAlphaTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
mAlphaTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||||
mAlphaTexture->setImage(alphaImage);
|
||||
mAlphaTexture->setResizeNonPowerOfTwoHint(false);
|
||||
|
||||
clear();
|
||||
|
||||
loadingListener->loadingOff();
|
||||
mWorkItem = new CreateMapWorkItem(mWidth, mHeight, mMinX, mMinY, mMaxX, mMaxY, mCellSize, esmStore.get<ESM::Land>());
|
||||
mWorkQueue->addWorkItem(mWorkItem);
|
||||
}
|
||||
|
||||
void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY)
|
||||
|
@ -346,6 +368,8 @@ namespace MWRender
|
|||
|
||||
void GlobalMap::exploreCell(int cellX, int cellY, osg::ref_ptr<osg::Texture2D> localMapTexture)
|
||||
{
|
||||
ensureLoaded();
|
||||
|
||||
if (!localMapTexture)
|
||||
return;
|
||||
|
||||
|
@ -360,25 +384,9 @@ namespace MWRender
|
|||
|
||||
void GlobalMap::clear()
|
||||
{
|
||||
if (!mOverlayImage)
|
||||
{
|
||||
mOverlayImage = new osg::Image;
|
||||
mOverlayImage->allocateImage(mWidth, mHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);
|
||||
assert(mOverlayImage->isDataContiguous());
|
||||
}
|
||||
memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
|
||||
ensureLoaded();
|
||||
|
||||
if (!mOverlayTexture)
|
||||
{
|
||||
mOverlayTexture = new osg::Texture2D;
|
||||
mOverlayTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
mOverlayTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
mOverlayTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
mOverlayTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||||
mOverlayTexture->setResizeNonPowerOfTwoHint(false);
|
||||
mOverlayTexture->setInternalFormat(GL_RGBA);
|
||||
mOverlayTexture->setTextureSize(mWidth, mHeight);
|
||||
}
|
||||
memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
|
||||
|
||||
mPendingImageDest.clear();
|
||||
|
||||
|
@ -389,6 +397,8 @@ namespace MWRender
|
|||
|
||||
void GlobalMap::write(ESM::GlobalMap& map)
|
||||
{
|
||||
ensureLoaded();
|
||||
|
||||
map.mBounds.mMinX = mMinX;
|
||||
map.mBounds.mMaxX = mMaxX;
|
||||
map.mBounds.mMinY = mMinY;
|
||||
|
@ -429,6 +439,8 @@ namespace MWRender
|
|||
|
||||
void GlobalMap::read(ESM::GlobalMap& map)
|
||||
{
|
||||
ensureLoaded();
|
||||
|
||||
const ESM::GlobalMap::Bounds& bounds = map.mBounds;
|
||||
|
||||
if (bounds.mMaxX-bounds.mMinX < 0)
|
||||
|
@ -525,14 +537,33 @@ namespace MWRender
|
|||
|
||||
osg::ref_ptr<osg::Texture2D> GlobalMap::getBaseTexture()
|
||||
{
|
||||
ensureLoaded();
|
||||
return mBaseTexture;
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> GlobalMap::getOverlayTexture()
|
||||
{
|
||||
ensureLoaded();
|
||||
return mOverlayTexture;
|
||||
}
|
||||
|
||||
void GlobalMap::ensureLoaded()
|
||||
{
|
||||
if (mWorkItem)
|
||||
{
|
||||
mWorkItem->waitTillDone();
|
||||
|
||||
mOverlayImage = mWorkItem->mOverlayImage;
|
||||
mBaseTexture = mWorkItem->mBaseTexture;
|
||||
mAlphaTexture = mWorkItem->mAlphaTexture;
|
||||
mOverlayTexture = mWorkItem->mOverlayTexture;
|
||||
|
||||
requestOverlayTextureUpdate(0, 0, mWidth, mHeight, osg::ref_ptr<osg::Texture2D>(), true, false);
|
||||
|
||||
mWorkItem = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void GlobalMap::markForRemoval(osg::Camera *camera)
|
||||
{
|
||||
CameraVector::iterator found = std::find(mActiveCameras.begin(), mActiveCameras.end(), camera);
|
||||
|
@ -561,6 +592,7 @@ namespace MWRender
|
|||
continue;
|
||||
}
|
||||
|
||||
ensureLoaded();
|
||||
mOverlayImage->copySubImage(imageDest.mX, imageDest.mY, 0, imageDest.mImage);
|
||||
|
||||
it = mPendingImageDest.erase(it);
|
||||
|
|
|
@ -14,26 +14,28 @@ namespace osg
|
|||
class Camera;
|
||||
}
|
||||
|
||||
namespace Loading
|
||||
{
|
||||
class Listener;
|
||||
}
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
struct GlobalMap;
|
||||
}
|
||||
|
||||
namespace SceneUtil
|
||||
{
|
||||
class WorkQueue;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
class CreateMapWorkItem;
|
||||
|
||||
class GlobalMap
|
||||
{
|
||||
public:
|
||||
GlobalMap(osg::Group* root);
|
||||
GlobalMap(osg::Group* root, SceneUtil::WorkQueue* workQueue);
|
||||
~GlobalMap();
|
||||
|
||||
void render(Loading::Listener* loadingListener);
|
||||
void render();
|
||||
|
||||
int getWidth() const { return mWidth; }
|
||||
int getHeight() const { return mHeight; }
|
||||
|
@ -69,6 +71,8 @@ namespace MWRender
|
|||
osg::ref_ptr<osg::Texture2D> getBaseTexture();
|
||||
osg::ref_ptr<osg::Texture2D> getOverlayTexture();
|
||||
|
||||
void ensureLoaded();
|
||||
|
||||
private:
|
||||
/**
|
||||
* Request rendering a 2d quad onto mOverlayTexture.
|
||||
|
@ -116,6 +120,9 @@ namespace MWRender
|
|||
// CPU copy of overlay
|
||||
osg::ref_ptr<osg::Image> mOverlayImage;
|
||||
|
||||
osg::ref_ptr<SceneUtil::WorkQueue> mWorkQueue;
|
||||
osg::ref_ptr<CreateMapWorkItem> mWorkItem;
|
||||
|
||||
int mWidth;
|
||||
int mHeight;
|
||||
|
||||
|
|
|
@ -164,11 +164,12 @@ namespace MWRender
|
|||
Resource::ResourceSystem* mResourceSystem;
|
||||
};
|
||||
|
||||
RenderingManager::RenderingManager(osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode, Resource::ResourceSystem* resourceSystem,
|
||||
RenderingManager::RenderingManager(osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
|
||||
const Fallback::Map* fallback, const std::string& resourcePath)
|
||||
: mViewer(viewer)
|
||||
, mRootNode(rootNode)
|
||||
, mResourceSystem(resourceSystem)
|
||||
, mWorkQueue(workQueue)
|
||||
, mUnrefQueue(new SceneUtil::UnrefQueue)
|
||||
, mFogDepth(0.f)
|
||||
, mUnderwaterColor(fallback->getFallbackColour("Water_UnderwaterColor"))
|
||||
|
@ -179,11 +180,6 @@ namespace MWRender
|
|||
, mFieldOfViewOverride(0.f)
|
||||
, mFieldOfViewOverridden(false)
|
||||
{
|
||||
int numThreads = Settings::Manager::getInt("preload num threads", "Cells");
|
||||
if (numThreads <= 0)
|
||||
throw std::runtime_error("Invalid setting: 'preload num threads' must be >0");
|
||||
mWorkQueue = new SceneUtil::WorkQueue(numThreads);
|
||||
|
||||
resourceSystem->getSceneManager()->setParticleSystemMask(MWRender::Mask_ParticleSystem);
|
||||
resourceSystem->getSceneManager()->setShaderPath(resourcePath + "/shaders");
|
||||
resourceSystem->getSceneManager()->setForceShaders(Settings::Manager::getBool("force shaders", "Shaders"));
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace MWRender
|
|||
class RenderingManager : public MWRender::RenderingInterface
|
||||
{
|
||||
public:
|
||||
RenderingManager(osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode, Resource::ResourceSystem* resourceSystem,
|
||||
RenderingManager(osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
|
||||
const Fallback::Map* fallback, const std::string& resourcePath);
|
||||
~RenderingManager();
|
||||
|
||||
|
|
|
@ -43,7 +43,8 @@ namespace MWRender
|
|||
{
|
||||
const MWWorld::ESMStore &esmStore =
|
||||
MWBase::Environment::get().getWorld()->getStore();
|
||||
ESM::Land* land = esmStore.get<ESM::Land>().search(cellX, cellY);
|
||||
|
||||
const ESM::Land* land = esmStore.get<ESM::Land>().search(cellX, cellY);
|
||||
if (!land)
|
||||
return NULL;
|
||||
|
||||
|
|
|
@ -231,7 +231,7 @@ namespace MWWorld
|
|||
|
||||
if ((*iter)->getCell()->isExterior())
|
||||
{
|
||||
ESM::Land* land =
|
||||
const ESM::Land* land =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Land>().search(
|
||||
(*iter)->getCell()->getGridX(),
|
||||
(*iter)->getCell()->getGridY()
|
||||
|
@ -270,7 +270,7 @@ namespace MWWorld
|
|||
// Load terrain physics first...
|
||||
if (cell->getCell()->isExterior())
|
||||
{
|
||||
ESM::Land* land =
|
||||
const ESM::Land* land =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Land>().search(
|
||||
cell->getCell()->getGridX(),
|
||||
cell->getCell()->getGridY()
|
||||
|
|
|
@ -38,6 +38,12 @@ namespace
|
|||
}
|
||||
return x->mX < y->mX;
|
||||
}
|
||||
bool operator()(const ESM::Land *x, const std::pair<int, int>& y) {
|
||||
if (x->mX == y.first) {
|
||||
return x->mY < y.second;
|
||||
}
|
||||
return x->mX < y.first;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -436,22 +442,21 @@ namespace MWWorld
|
|||
{
|
||||
return iterator(mStatic.end());
|
||||
}
|
||||
ESM::Land *Store<ESM::Land>::search(int x, int y) const
|
||||
const ESM::Land *Store<ESM::Land>::search(int x, int y) const
|
||||
{
|
||||
ESM::Land land;
|
||||
land.mX = x, land.mY = y;
|
||||
std::pair<int, int> comp(x,y);
|
||||
|
||||
std::vector<ESM::Land *>::const_iterator it =
|
||||
std::lower_bound(mStatic.begin(), mStatic.end(), &land, Compare());
|
||||
std::lower_bound(mStatic.begin(), mStatic.end(), comp, Compare());
|
||||
|
||||
if (it != mStatic.end() && (*it)->mX == x && (*it)->mY == y) {
|
||||
return const_cast<ESM::Land *>(*it);
|
||||
return *it;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
ESM::Land *Store<ESM::Land>::find(int x, int y) const
|
||||
const ESM::Land *Store<ESM::Land>::find(int x, int y) const
|
||||
{
|
||||
ESM::Land *ptr = search(x, y);
|
||||
const ESM::Land *ptr = search(x, y);
|
||||
if (ptr == 0) {
|
||||
std::ostringstream msg;
|
||||
msg << "Land at (" << x << ", " << y << ") not found";
|
||||
|
|
|
@ -242,8 +242,8 @@ namespace MWWorld
|
|||
|
||||
// Must be threadsafe! Called from terrain background loading threads.
|
||||
// Not a big deal here, since ESM::Land can never be modified or inserted/erased
|
||||
ESM::Land *search(int x, int y) const;
|
||||
ESM::Land *find(int x, int y) const;
|
||||
const ESM::Land *search(int x, int y) const;
|
||||
const ESM::Land *find(int x, int y) const;
|
||||
|
||||
RecordId load(ESM::ESMReader &esm);
|
||||
void setUp();
|
||||
|
|
|
@ -148,7 +148,7 @@ namespace MWWorld
|
|||
World::World (
|
||||
osgViewer::Viewer* viewer,
|
||||
osg::ref_ptr<osg::Group> rootNode,
|
||||
Resource::ResourceSystem* resourceSystem,
|
||||
Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
|
||||
const Files::Collections& fileCollections,
|
||||
const std::vector<std::string>& contentFiles,
|
||||
ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap,
|
||||
|
@ -162,7 +162,7 @@ namespace MWWorld
|
|||
mLevitationEnabled(true), mGoToJail(false), mDaysInPrison(0)
|
||||
{
|
||||
mPhysics = new MWPhysics::PhysicsSystem(resourceSystem, rootNode);
|
||||
mRendering = new MWRender::RenderingManager(viewer, rootNode, resourceSystem, &mFallback, resourcePath);
|
||||
mRendering = new MWRender::RenderingManager(viewer, rootNode, resourceSystem, workQueue, &mFallback, resourcePath);
|
||||
mProjectileManager.reset(new ProjectileManager(mRendering->getLightRoot(), resourceSystem, mRendering, mPhysics));
|
||||
|
||||
mRendering->preloadCommonAssets();
|
||||
|
|
|
@ -34,6 +34,11 @@ namespace Resource
|
|||
class ResourceSystem;
|
||||
}
|
||||
|
||||
namespace SceneUtil
|
||||
{
|
||||
class WorkQueue;
|
||||
}
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
struct Position;
|
||||
|
@ -180,7 +185,7 @@ namespace MWWorld
|
|||
World (
|
||||
osgViewer::Viewer* viewer,
|
||||
osg::ref_ptr<osg::Group> rootNode,
|
||||
Resource::ResourceSystem* resourceSystem,
|
||||
Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
|
||||
const Files::Collections& fileCollections,
|
||||
const std::vector<std::string>& contentFiles,
|
||||
ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap,
|
||||
|
|
|
@ -12,51 +12,6 @@ namespace ESM
|
|||
{
|
||||
unsigned int Land::sRecordId = REC_LAND;
|
||||
|
||||
void Land::LandData::save(ESMWriter &esm) const
|
||||
{
|
||||
if (mDataTypes & Land::DATA_VNML) {
|
||||
esm.writeHNT("VNML", mNormals, sizeof(mNormals));
|
||||
}
|
||||
if (mDataTypes & Land::DATA_VHGT) {
|
||||
VHGT offsets;
|
||||
offsets.mHeightOffset = mHeights[0] / HEIGHT_SCALE;
|
||||
offsets.mUnk1 = mUnk1;
|
||||
offsets.mUnk2 = mUnk2;
|
||||
|
||||
float prevY = mHeights[0];
|
||||
int number = 0; // avoid multiplication
|
||||
for (int i = 0; i < LAND_SIZE; ++i) {
|
||||
float diff = (mHeights[number] - prevY) / HEIGHT_SCALE;
|
||||
offsets.mHeightData[number] =
|
||||
(diff >= 0) ? (int8_t) (diff + 0.5) : (int8_t) (diff - 0.5);
|
||||
|
||||
float prevX = prevY = mHeights[number];
|
||||
++number;
|
||||
|
||||
for (int j = 1; j < LAND_SIZE; ++j) {
|
||||
diff = (mHeights[number] - prevX) / HEIGHT_SCALE;
|
||||
offsets.mHeightData[number] =
|
||||
(diff >= 0) ? (int8_t) (diff + 0.5) : (int8_t) (diff - 0.5);
|
||||
|
||||
prevX = mHeights[number];
|
||||
++number;
|
||||
}
|
||||
}
|
||||
esm.writeHNT("VHGT", offsets, sizeof(VHGT));
|
||||
}
|
||||
if (mDataTypes & Land::DATA_WNAM) {
|
||||
esm.writeHNT("WNAM", mWnam, 81);
|
||||
}
|
||||
if (mDataTypes & Land::DATA_VCLR) {
|
||||
esm.writeHNT("VCLR", mColours, 3*LAND_NUM_VERTS);
|
||||
}
|
||||
if (mDataTypes & Land::DATA_VTEX) {
|
||||
uint16_t vtex[LAND_NUM_TEXTURES];
|
||||
transposeTextureData(mTextures, vtex);
|
||||
esm.writeHNT("VTEX", vtex, sizeof(vtex));
|
||||
}
|
||||
}
|
||||
|
||||
Land::Land()
|
||||
: mFlags(0)
|
||||
, mX(0)
|
||||
|
@ -68,7 +23,7 @@ namespace ESM
|
|||
{
|
||||
}
|
||||
|
||||
void Land::LandData::transposeTextureData(const uint16_t *in, uint16_t *out)
|
||||
void transposeTextureData(const uint16_t *in, uint16_t *out)
|
||||
{
|
||||
int readPos = 0; //bit ugly, but it works
|
||||
for ( int y1 = 0; y1 < 4; y1++ )
|
||||
|
@ -121,6 +76,9 @@ namespace ESM
|
|||
|
||||
mContext = esm.getContext();
|
||||
|
||||
mDataLoaded = 0;
|
||||
mLandData = NULL;
|
||||
|
||||
// Skip the land data here. Load it when the cell is loaded.
|
||||
while (esm.hasMoreSubs())
|
||||
{
|
||||
|
@ -136,7 +94,7 @@ namespace ESM
|
|||
mDataTypes |= DATA_VHGT;
|
||||
break;
|
||||
case ESM::FourCC<'W','N','A','M'>::value:
|
||||
esm.skipHSub();
|
||||
esm.getHExact(mWnam, sizeof(mWnam));
|
||||
mDataTypes |= DATA_WNAM;
|
||||
break;
|
||||
case ESM::FourCC<'V','C','L','R'>::value:
|
||||
|
@ -152,9 +110,6 @@ namespace ESM
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
mDataLoaded = 0;
|
||||
mLandData = NULL;
|
||||
}
|
||||
|
||||
void Land::save(ESMWriter &esm, bool isDeleted) const
|
||||
|
@ -174,8 +129,54 @@ namespace ESM
|
|||
|
||||
if (mLandData)
|
||||
{
|
||||
mLandData->save(esm);
|
||||
if (mDataTypes & Land::DATA_VNML) {
|
||||
esm.writeHNT("VNML", mLandData->mNormals, sizeof(mLandData->mNormals));
|
||||
}
|
||||
if (mDataTypes & Land::DATA_VHGT) {
|
||||
VHGT offsets;
|
||||
offsets.mHeightOffset = mLandData->mHeights[0] / HEIGHT_SCALE;
|
||||
offsets.mUnk1 = mLandData->mUnk1;
|
||||
offsets.mUnk2 = mLandData->mUnk2;
|
||||
|
||||
float prevY = mLandData->mHeights[0];
|
||||
int number = 0; // avoid multiplication
|
||||
for (int i = 0; i < LAND_SIZE; ++i) {
|
||||
float diff = (mLandData->mHeights[number] - prevY) / HEIGHT_SCALE;
|
||||
offsets.mHeightData[number] =
|
||||
(diff >= 0) ? (int8_t) (diff + 0.5) : (int8_t) (diff - 0.5);
|
||||
|
||||
float prevX = prevY = mLandData->mHeights[number];
|
||||
++number;
|
||||
|
||||
for (int j = 1; j < LAND_SIZE; ++j) {
|
||||
diff = (mLandData->mHeights[number] - prevX) / HEIGHT_SCALE;
|
||||
offsets.mHeightData[number] =
|
||||
(diff >= 0) ? (int8_t) (diff + 0.5) : (int8_t) (diff - 0.5);
|
||||
|
||||
prevX = mLandData->mHeights[number];
|
||||
++number;
|
||||
}
|
||||
}
|
||||
esm.writeHNT("VHGT", offsets, sizeof(VHGT));
|
||||
}
|
||||
}
|
||||
|
||||
if (mDataTypes & Land::DATA_WNAM) {
|
||||
esm.writeHNT("WNAM", mWnam, 81);
|
||||
}
|
||||
|
||||
if (mLandData)
|
||||
{
|
||||
if (mDataTypes & Land::DATA_VCLR) {
|
||||
esm.writeHNT("VCLR", mLandData->mColours, 3*LAND_NUM_VERTS);
|
||||
}
|
||||
if (mDataTypes & Land::DATA_VTEX) {
|
||||
uint16_t vtex[LAND_NUM_TEXTURES];
|
||||
transposeTextureData(mLandData->mTextures, vtex);
|
||||
esm.writeHNT("VTEX", vtex, sizeof(vtex));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Land::loadData(int flags) const
|
||||
|
@ -191,7 +192,6 @@ namespace ESM
|
|||
// Create storage if nothing is loaded
|
||||
if (mLandData == NULL) {
|
||||
mLandData = new LandData;
|
||||
mLandData->mDataTypes = mDataTypes;
|
||||
}
|
||||
|
||||
ESM::ESMReader reader;
|
||||
|
@ -221,20 +221,20 @@ namespace ESM
|
|||
}
|
||||
}
|
||||
|
||||
if (reader.isNextSub("WNAM")) {
|
||||
condLoad(reader, flags, DATA_WNAM, mLandData->mWnam, 81);
|
||||
}
|
||||
if (reader.isNextSub("WNAM"))
|
||||
reader.skipHSub();
|
||||
|
||||
if (reader.isNextSub("VCLR"))
|
||||
condLoad(reader, flags, DATA_VCLR, mLandData->mColours, 3 * LAND_NUM_VERTS);
|
||||
if (reader.isNextSub("VTEX")) {
|
||||
uint16_t vtex[LAND_NUM_TEXTURES];
|
||||
if (condLoad(reader, flags, DATA_VTEX, vtex, sizeof(vtex))) {
|
||||
LandData::transposeTextureData(vtex, mLandData->mTextures);
|
||||
transposeTextureData(vtex, mLandData->mTextures);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Land::unloadData()
|
||||
void Land::unloadData() const
|
||||
{
|
||||
if (mDataLoaded)
|
||||
{
|
||||
|
|
|
@ -96,20 +96,14 @@ struct Land
|
|||
// 24-bit RGB color for each vertex
|
||||
unsigned char mColours[3 * LAND_NUM_VERTS];
|
||||
|
||||
// DataTypes available in this LandData, accessing data that is not available is an undefined operation
|
||||
int mDataTypes;
|
||||
|
||||
// low-LOD heightmap (used for rendering the global map)
|
||||
signed char mWnam[81];
|
||||
|
||||
// ???
|
||||
short mUnk1;
|
||||
uint8_t mUnk2;
|
||||
|
||||
void save(ESMWriter &esm) const;
|
||||
static void transposeTextureData(const uint16_t *in, uint16_t *out);
|
||||
};
|
||||
|
||||
// low-LOD heightmap (used for rendering the global map)
|
||||
signed char mWnam[81];
|
||||
|
||||
void load(ESMReader &esm, bool &isDeleted);
|
||||
void save(ESMWriter &esm, bool isDeleted = false) const;
|
||||
|
||||
|
@ -123,7 +117,7 @@ struct Land
|
|||
/**
|
||||
* Frees memory allocated for land data
|
||||
*/
|
||||
void unloadData();
|
||||
void unloadData() const;
|
||||
|
||||
/// Check if given data type is loaded
|
||||
/// @note We only check data types that *can* be loaded (present in mDataTypes)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Window_NoCaption" layer="Windows" position="0 0 588 444" name="_Main">
|
||||
<Widget type="Window" skin="MW_Window_NoCaption" layer="Windows" align="Center" position="0 0 588 444" name="_Main">
|
||||
<Property key="MinSize" value="425 360"/>
|
||||
|
||||
<!-- Name -->
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 527 378" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 527 378" align="Center" name="_Main">
|
||||
|
||||
<!-- Birthsign list -->
|
||||
<Widget type="ListBox" skin="MW_List" position="8 8 232 137" name="BirthsignList"/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 491 316" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 491 316" align="Center" name="_Main">
|
||||
|
||||
<!-- Class list -->
|
||||
<Widget type="ListBox" skin="MW_List" position="8 8 194 138" name="ClassList"/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 244 248" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 244 248" align="Center" name="_Main">
|
||||
|
||||
<!-- Edit box -->
|
||||
<Widget type="Widget" skin="MW_Box" position="8 8 220 192" align="Stretch" name="Client"/>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 498 198" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 498 198" align="Center" name="_Main">
|
||||
|
||||
<!-- Class name -->
|
||||
<Widget type="TextBox" skin="NormalText" position="8 8 52 23" name="LabelT" align="Left Top">
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 289 256" name="_Main">
|
||||
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 289 256" align="Center" name="_Main">
|
||||
<Property key="AutoResize" value="true"/>
|
||||
<Property key="Padding" value="12"/>
|
||||
<Property key="Spacing" value="8"/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 588 433" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 588 433" align="Center" name="_Main">
|
||||
|
||||
<!-- Appearance -->
|
||||
<Widget type="TextBox" skin="HeaderText" position="8 16 241 18" name="AppearanceT" align="Left Top">
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 541 428" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 541 428" align="Center" name="_Main">
|
||||
|
||||
<!-- Player Name, Race, Class and Birthsign -->
|
||||
<Widget type="Widget" skin="MW_Box" position="8 8 265 126">
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 217 234" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 217 234" align="Center" name="_Main">
|
||||
<Widget type="Widget" skin="" position="14 14 186 203" align="Stretch">
|
||||
|
||||
<!-- Label -->
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 477 270" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 477 270" align="Center" name="_Main">
|
||||
<Widget type="Widget" skin="" position="17 14 447 239" align="Stretch">
|
||||
|
||||
<!-- Label -->
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<MyGUI type="Layout">
|
||||
<!-- correct size is 247 144, adjust when skin is changed to a dialog -->
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 247 144" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 247 144" align="Center" name="_Main">
|
||||
<Widget type="Widget" skin="" position="14 14 216 113" align="Stretch">
|
||||
|
||||
<!-- Label -->
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 300 130" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 300 130" align="Center" name="_Main">
|
||||
<Property key="Visible" value="false"/>
|
||||
|
||||
<Widget type="EditBox" skin="MW_TextEditClient" position="16 8 268 130" name="Message" align="Center Top">
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<MyGUI type="Layout" version="3.2.0">
|
||||
<Widget type="Window" skin="MW_Dialog" position="0 0 600 128" layer="Windows" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" position="0 0 600 128" align="Center" layer="Windows" name="_Main">
|
||||
<Property key="Visible" value="false"/>
|
||||
<Widget type="TextBox" skin="SandText" position="4 4 592 24" align="Left Top HStretch" name="LabelText">
|
||||
<Property key="TextAlign" value="Center"/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 362 310" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 362 310" align="Center" name="_Main">
|
||||
|
||||
<Widget type="ImageBox" skin="ImageBox" position="8 12 16 16" name="EffectImage">
|
||||
</Widget>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 336 242" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 336 242" align="Center" name="_Main">
|
||||
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" position="13 13 200 16">
|
||||
<Property key="Caption" value="#{sEditNote}"/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 560 400" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 560 400" align="Center" name="_Main">
|
||||
|
||||
<Widget type="HBox" position="12 12 250 30">
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 545 265" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 545 265" align="Center" name="_Main">
|
||||
|
||||
<!-- Edit box -->
|
||||
<Widget type="Widget" skin="" position="14 14 516 70" name="TextBox" align="Top HCenter">
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="MessageBox" position="0 0 500 400" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="MessageBox" position="0 0 500 400" align="Center" name="_Main">
|
||||
<Widget type="EditBox" skin="MW_TextEditClient" position="10 10 490 20" align="Left Top Stretch" name="message">
|
||||
<Property key="FontName" value="Default"/>
|
||||
<Property key="TextAlign" value="Center"/>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" position="0 0 380 285" layer="Windows" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" position="0 0 380 285" layer="Windows" align="Center" name="_Main">
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="8 8 300 18" name="Label"/>
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Widget" skin="MW_Dialog" layer="LoadingScreen" position="0 0 300 48" name="_Main">
|
||||
<Widget type="Widget" skin="MW_Dialog" layer="LoadingScreen" position="0 0 300 48" align="Center" name="_Main">
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="20 8 260 18" align="Stretch" name="LoadingText">
|
||||
<Property key="TextAlign" value="Center"/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 0 0" name="_Main">
|
||||
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 0 0" align="Center" name="_Main">
|
||||
<Property key="Padding" value="12"/>
|
||||
<Property key="Spacing" value="8"/>
|
||||
<Property key="AutoResize" value="true"/>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" position="0 0 330 370" layer="Windows" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" position="0 0 330 370" layer="Windows" align="Center" name="_Main">
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="8 8 292 24">
|
||||
<Property key="Caption" value="#{sMagicSelectTitle}"/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 418 248" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 418 248" align="Center" name="_Main">
|
||||
<Property key="Visible" value="false"/>
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="8 18 418 24" align="Right Top">
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 220 192" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 220 192" align="Center" name="_Main">
|
||||
|
||||
<Widget type="TextBox" skin="NormalText" position="0 4 220 24">
|
||||
<Property key="Caption" value="#{sPersuasionMenuTitle}"/>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" position="0 0 370 230" layer="Windows" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" position="0 0 370 230" layer="Windows" align="Center" name="_Main">
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="8 8 354 18">
|
||||
<Property key="Caption" value="#{sQuickMenuTitle}"/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 329 253" name="_Main">
|
||||
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 329 253" align="Center" name="_Main">
|
||||
<Property key="Padding" value="12"/>
|
||||
<Property key="Spacing" value="8"/>
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 329 253" name="_Main">
|
||||
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 329 253" align="Center" name="_Main">
|
||||
<Property key="Padding" value="12"/>
|
||||
<Property key="Spacing" value="8"/>
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 600 400" name="_Main">
|
||||
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 600 400" align="Center" name="_Main">
|
||||
<Property key="Padding" value="12"/>
|
||||
<Property key="Spacing" value="8"/>
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 450 306" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 450 306" align="Center" name="_Main">
|
||||
<Property key="Visible" value="false"/>
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="8 10 450 18" align="Right Top">
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 560 394" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 560 394" align="Center" name="_Main">
|
||||
|
||||
<Widget type="HBox" position="12 12 250 30">
|
||||
<Widget type="AutoSizedTextBox" skin="NormalText">
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 320 97" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 320 97" align="Center" name="_Main">
|
||||
|
||||
<!-- Appearance -->
|
||||
<Widget type="TextBox" skin="ProgressText" position="6 6 300 18" name="LabelT" align="Left Top">
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 319 200" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 319 200" align="Center" name="_Main">
|
||||
|
||||
<Widget type="TextBox" skin="NormalText" position="0 5 319 24" name="Select" align="Right Top">
|
||||
<Property key="TextAlign" value="Center"/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 450 304" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 450 304" align="Center" name="_Main">
|
||||
<Property key="Visible" value="false"/>
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="8 10 24 24" name="Select" align="Right Top">
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 600 200" name="_Main">
|
||||
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 600 200" align="Center" name="_Main">
|
||||
<Property key="Padding" value="12"/>
|
||||
<Property key="Spacing" value="8"/>
|
||||
<Property key="AutoResize" value="true"/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 219 40" name="_Main">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 219 40" align="Center" name="_Main">
|
||||
|
||||
<Widget type="ProgressBar" skin="MW_Progress_Blue" position="5 6 199 20" name="ProgressBar">
|
||||
<Widget type="TextBox" skin="SandText" position="0 0 199 20" name="ProgressText">
|
||||
|
|
Loading…
Reference in a new issue