Load default markers definitions in editor

0.6.3
Andrei Kortunov 7 years ago
parent 17222eb821
commit 2f89080b36

@ -962,6 +962,29 @@ int CSMWorld::Data::startLoading (const boost::filesystem::path& path, bool base
return mReader->getRecordCount(); return mReader->getRecordCount();
} }
void CSMWorld::Data::loadFallbackEntries()
{
// Load default marker definitions, if game files do not have them for some reason
std::pair<std::string, std::string> markers[] = {
std::make_pair("divinemarker", "marker_divine.nif"),
std::make_pair("doormarker", "marker_arrow.nif"),
std::make_pair("northmarker", "marker_north.nif"),
std::make_pair("templemarker", "marker_temple.nif"),
std::make_pair("travelmarker", "marker_travel.nif")
};
for (const std::pair<std::string, std::string> marker : markers)
{
if (mReferenceables.searchId (marker.first)==-1)
{
CSMWorld::Record<ESM::Static> record;
record.mBase = ESM::Static(marker.first, marker.second);
record.mState = CSMWorld::RecordBase::State_BaseOnly;
mReferenceables.appendRecord (record, CSMWorld::UniversalId::Type_Static);
}
}
}
bool CSMWorld::Data::continueLoading (CSMDoc::Messages& messages) bool CSMWorld::Data::continueLoading (CSMDoc::Messages& messages)
{ {
if (!mReader) if (!mReader)
@ -983,6 +1006,9 @@ bool CSMWorld::Data::continueLoading (CSMDoc::Messages& messages)
mReader = 0; mReader = 0;
mDialogue = 0; mDialogue = 0;
loadFallbackEntries();
return true; return true;
} }

@ -144,6 +144,8 @@ namespace CSMWorld
static int count (RecordBase::State state, const CollectionBase& collection); static int count (RecordBase::State state, const CollectionBase& collection);
void loadFallbackEntries();
public: public:
Data (ToUTF8::FromType encoding, bool fsStrict, const Files::PathContainer& dataPaths, Data (ToUTF8::FromType encoding, bool fsStrict, const Files::PathContainer& dataPaths,

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