forked from teamnwah/openmw-tes3coop
added fog
This commit is contained in:
parent
cc4076d42a
commit
2fa9bac517
2 changed files with 9 additions and 1 deletions
|
@ -6,6 +6,7 @@ void main_vp
|
|||
, out float4 oPos : POSITION
|
||||
, out float3 oScreenCoords : TEXCOORD0
|
||||
, out float2 oUv : TEXCOORD1
|
||||
, out float oDepth : TEXCOORD2
|
||||
|
||||
, uniform float4x4 wvpMat
|
||||
)
|
||||
|
@ -13,6 +14,7 @@ void main_vp
|
|||
oPos = mul(wvpMat, iPos);
|
||||
|
||||
oUv = iUv * 10; // uv scale
|
||||
oDepth = oPos.z;
|
||||
|
||||
float4x4 scalemat = float4x4( 0.5, 0, 0, 0.5,
|
||||
0, -0.5, 0, 0.5,
|
||||
|
@ -28,11 +30,14 @@ void main_fp
|
|||
|
||||
, in float3 iScreenCoords : TEXCOORD0
|
||||
, in float2 iUv : TEXCOORD1
|
||||
, in float iDepth : TEXCOORD2
|
||||
, uniform float renderTargetFlipping
|
||||
|
||||
, uniform sampler2D reflectionMap : register(s0)
|
||||
, uniform sampler2D normalMap : register(s1)
|
||||
, uniform float time
|
||||
, uniform float4 fogParams
|
||||
, uniform float4 fogColour
|
||||
)
|
||||
{
|
||||
|
||||
|
@ -51,6 +56,7 @@ void main_fp
|
|||
|
||||
float4 reflection = tex2D(reflectionMap, screenCoords);
|
||||
|
||||
oColor.xyz = reflection.xyz;
|
||||
float fogValue = saturate((iDepth - fogParams.y) * fogParams.w);
|
||||
oColor.xyz = lerp(reflection.xyz, fogColour, fogValue);
|
||||
oColor.a = 0.45;
|
||||
}
|
||||
|
|
|
@ -52,6 +52,8 @@ material Water
|
|||
fragment_program_ref Water_FP
|
||||
{
|
||||
param_named_auto time time 0.1
|
||||
param_named_auto fogColour fog_colour
|
||||
param_named_auto fogParams fog_params
|
||||
}
|
||||
|
||||
texture_unit reflectionMap
|
||||
|
|
Loading…
Reference in a new issue