forked from teamnwah/openmw-tes3coop
ExtraSpell magic effect: a basic implementation
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2 changed files with 8 additions and 0 deletions
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@ -536,6 +536,13 @@ namespace MWMechanics
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appliedLastingEffects.push_back(effect);
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// Unequip all items, if a spell with the ExtraSpell effect was casted
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if (effectIt->mEffectID == ESM::MagicEffect::ExtraSpell && target.getClass().hasInventoryStore(target))
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{
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MWWorld::InventoryStore& store = target.getClass().getInventoryStore(target);
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store.unequipAll(target);
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}
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// Command spells should have their effect, including taking the target out of combat, each time the spell successfully affects the target
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if (((effectIt->mEffectID == ESM::MagicEffect::CommandHumanoid && target.getClass().isNpc())
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|| (effectIt->mEffectID == ESM::MagicEffect::CommandCreature && target.getTypeName() == typeid(ESM::Creature).name()))
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@ -380,6 +380,7 @@ static std::map<short,std::string> genNameMap()
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names[131] ="sEffectBoundGloves";
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names[128] ="sEffectBoundHelm";
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names[125] ="sEffectBoundLongbow";
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names[126] ="sEffectExtraSpell";
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names[121] ="sEffectBoundLongsword";
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names[122] ="sEffectBoundMace";
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names[130] ="sEffectBoundShield";
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