diff --git a/apps/openmw/mwgui/levelupdialog.cpp b/apps/openmw/mwgui/levelupdialog.cpp index 2f11a4d12..5a3fc2855 100644 --- a/apps/openmw/mwgui/levelupdialog.cpp +++ b/apps/openmw/mwgui/levelupdialog.cpp @@ -131,7 +131,22 @@ namespace MWGui const ESM::Class *cls = world->getStore().get().find(playerData->mClass); - mClassImage->setImageTexture ("textures\\levelup\\" + cls->mId + ".dds"); + // Vanilla uses thief.dds for custom classes. A player with a custom class + // doesn't have mId set, see mwworld/esmstore.hpp where it is initialised as + // "$dynamic0". This check should resolve bug #1260. + // Choosing Stealth specialization and Speed/Agility as attributes. + if(world->getStore().get().isDynamic(cls->mId)) + { + MWWorld::SharedIterator it = world->getStore().get().begin(); + for(; it != world->getStore().get().end(); it++) + { + if(it->mData.mIsPlayable && it->mData.mSpecialization == 2 && it->mData.mAttribute[0] == 4 && it->mData.mAttribute[1] == 3) + break; + } + mClassImage->setImageTexture ("textures\\levelup\\" + it->mId + ".dds"); + } + else + mClassImage->setImageTexture ("textures\\levelup\\" + cls->mId + ".dds"); int level = creatureStats.getLevel ()+1; mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + boost::lexical_cast(level));