(Fixes #3851)
@ -633,6 +633,12 @@ namespace MWDialogue
return;
}
if (actor.getClass().isNpc() && MWBase::Environment::get().getWorld()->isSwimming(actor))
{
// NPCs don't talk while submerged
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Dialogue *dial = store.get<ESM::Dialogue>().find(topic);