Use simulationTime instead of referenceTime

c++11
scrawl 10 years ago
parent ba3075dc11
commit 31adaf2495

@ -70,7 +70,7 @@ FrameTimeSource::FrameTimeSource()
float FrameTimeSource::getValue(osg::NodeVisitor *nv)
{
return nv->getFrameStamp()->getReferenceTime();
return nv->getFrameStamp()->getSimulationTime();
}
KeyframeController::KeyframeController()

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