forked from teamnwah/openmw-tes3coop
Prevent allocate memory if player doesn't exists
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1 changed files with 2 additions and 0 deletions
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@ -52,6 +52,8 @@ void Players::newPlayer(RakNet::RakNetGUID guid)
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Player *Players::getPlayer(RakNet::RakNetGUID guid)
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Player *Players::getPlayer(RakNet::RakNetGUID guid)
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{
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{
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if(players.count(guid) == 0)
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return nullptr;
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return players[guid];
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return players[guid];
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}
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}
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