[Server] Add getModFolder() script function and Config environment

new-script-api
David Cernat 7 years ago
parent b5ce3cebbc
commit 3284769fef

@ -75,6 +75,9 @@ LuaState::LuaState()
coreTable["PROTOCOL"] = TES3MP_PROTO_VERSION;
coreTable["loadedMods"] = coreTable.create();
configEnv = sol::environment(*lua, sol::create, lua->globals());
lua->set("Config", configEnv); // plain global environment for mod configuration
// errors in sol::functions catches only in debug build for better performance
#ifdef SOL_SAFE_FUNCTIONS
lua->set_function("ErrorHandler", [](sol::object error_msg) {
@ -236,6 +239,10 @@ sol::environment LuaState::openScript(std::string homePath, std::string modname)
return homePath + "/data/" + modname + '/';
});
lua->set_function("getModFolder", [homePath, modname]() -> const string{
return homePath + "/mods/" + modname + '/';
});
lua->script_file(homePath + "/mods/" + modname + "/main.lua", env);
sol::table modinfo = env["ModInfo"];

@ -40,6 +40,7 @@ private:
private:
std::shared_ptr<sol::state> lua;
sol::environment dataEnv;
sol::environment configEnv;
std::unique_ptr<CommandController> cmdCtrl;
std::unique_ptr<EventController> eventCtrl;
std::unique_ptr<TimerController> timerCtrl;

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