forked from teamnwah/openmw-tes3coop
Remove redundant RestBed gui mode
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parent
9ead331741
commit
32f9c8058a
5 changed files with 10 additions and 14 deletions
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@ -23,7 +23,6 @@ namespace MWGui
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GM_Dialogue, // NPC interaction
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GM_Barter,
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GM_Rest,
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GM_RestBed,
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GM_SpellBuying,
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GM_Travel,
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GM_SpellCreation,
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@ -79,6 +79,11 @@ namespace MWGui
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mProgressBar.setVisible (false);
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}
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void WaitDialog::setPtr(const MWWorld::Ptr &ptr)
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{
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setCanRest(!ptr.isEmpty() || MWBase::Environment::get().getWorld ()->canRest () == 0);
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}
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bool WaitDialog::exit()
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{
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return (!mProgressBar.isVisible()); //Only exit if not currently waiting
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@ -100,8 +105,6 @@ namespace MWGui
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MWBase::Environment::get().getWindowManager()->popGuiMode ();
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}
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setCanRest(canRest == 0);
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onHourSliderChangedPosition(mHourSlider, 0);
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mHourSlider->setScrollPosition (0);
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@ -176,7 +179,7 @@ namespace MWGui
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void WaitDialog::onCancelButtonClicked(MyGUI::Widget* sender)
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{
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exit();
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Rest);
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}
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void WaitDialog::onHourSliderChangedPosition(MyGUI::ScrollBar* sender, size_t position)
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@ -264,7 +267,6 @@ namespace MWGui
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MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.2f);
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mProgressBar.setVisible (false);
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MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_Rest);
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MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_RestBed);
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mTimeAdvancer.stop();
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}
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@ -27,14 +27,14 @@ namespace MWGui
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public:
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WaitDialog();
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void setPtr(const MWWorld::Ptr &ptr);
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virtual void onOpen();
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virtual bool exit();
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void onFrame(float dt);
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void bedActivated() { setCanRest(true); }
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bool getSleeping() { return mTimeAdvancer.isRunning() && mSleeping; }
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void wakeUp();
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void autosave();
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@ -398,7 +398,6 @@ namespace MWGui
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mWaitDialog = new WaitDialog();
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mGuiModeStates[GM_Rest] = GuiModeState(mWaitDialog);
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mGuiModeStates[GM_RestBed] = GuiModeState(mWaitDialog);
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mSpellCreationDialog = new SpellCreationDialog();
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mGuiModeStates[GM_SpellCreation] = GuiModeState(mSpellCreationDialog);
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@ -662,10 +661,6 @@ namespace MWGui
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case GM_Review:
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mCharGen->spawnDialog(mode);
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break;
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case GM_RestBed:
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// FIXME: use GM_Rest and push the 'bed' argument in some other way
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mWaitDialog->bedActivated();
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break;
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default:
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break;
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}
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@ -1700,7 +1695,7 @@ namespace MWGui
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{
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return !MyGUI::InputManager::getInstance().isModalAny()
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// TODO: remove this, once we have properly serialized the state of open windows
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&& (!isGuiMode() || (mGuiModes.size() == 1 && (getMode() == GM_MainMenu || getMode() == GM_Rest || getMode() == GM_RestBed)));
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&& (!isGuiMode() || (mGuiModes.size() == 1 && (getMode() == GM_MainMenu || getMode() == GM_Rest)));
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}
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void WindowManager::playVideo(const std::string &name, bool allowSkipping)
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@ -57,7 +57,7 @@ namespace MWScript
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if (bed.isEmpty() || !MWBase::Environment::get().getMechanicsManager()->sleepInBed(MWMechanics::getPlayer(),
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bed))
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MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_RestBed);
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MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Rest, bed);
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}
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};
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