Drag terrain painting, code cleanup

0.6.3
Nelsson Huotari 7 years ago
parent a54a1b9940
commit 3327d6f7c4

@ -1,7 +1,3 @@
// To-do: Getting Texture Id and Texture Filenames to base class Terraintexturemode
// To-do: Better data handling options for mBrushTexture
// To-do: loading texture bitmaps from virtual file system (vfs) for texture overlay icon
#include "terraintexturemode.hpp"
#include "editmode.hpp"
@ -23,35 +19,25 @@
#include "../widget/modebutton.hpp"
#include "../widget/scenetoolbar.hpp"
#include "../../model/world/universalid.hpp"
#include "../../model/world/tablemimedata.hpp"
#include "../../model/world/idtable.hpp"
#include "pagedworldspacewidget.hpp"
#include "mask.hpp"
#include "object.hpp" // Something small needed regarding pointers from here ()
#include "worldspacewidget.hpp"
#include "../../model/doc/document.hpp"
#include "../../model/world/land.hpp"
#include "../../model/world/landtexture.hpp"
//#include "../../model/world/universalid.hpp"
//#include "../../model/world/tablemimedata.hpp"
//#include "../../model/world/idtable.hpp"
#include "../../model/world/columnbase.hpp"
#include "../../model/world/resourcetable.hpp"
#include "../../model/world/commandmacro.hpp"
#include "../../model/world/data.hpp"
#include "../../model/world/commands.hpp"
#include "../../model/world/data.hpp"
#include "../../model/world/idtable.hpp"
#include "../../model/world/land.hpp"
#include "../../model/world/landtexture.hpp"
#include "../../model/world/resourcetable.hpp"
#include "../../model/world/tablemimedata.hpp"
#include "../../model/world/universalid.hpp"
//#include <osg/ref_ptr>
//#include <osg/Image>
//#include <components/resource/imagemanager.hpp>
#include <components/esm/loadland.hpp>
//#include <extern/osgQt/GraphicsWindowQt>
//#include <components/fallback/fallback.hpp>
//#include <components/misc/stringops.hpp>
CSVRender::BrushSizeControls::BrushSizeControls(const QString &title, QWidget *parent)
@ -187,74 +173,7 @@ void CSVRender::TerrainTextureMode::deactivate(CSVWidget::SceneToolbar* toolbar)
void CSVRender::TerrainTextureMode::primaryEditPressed(const WorldspaceHitResult& hit) // Apply changes here
{
cellId = getWorldspaceWidget().getCellId (hit.worldPos);
std::string hash = "#";
std::string space = " ";
std::size_t hashlocation = cellId.find(hash);
std::size_t spacelocation = cellId.find(space);
std::string slicedX = cellId.substr (hashlocation+1, spacelocation-hashlocation);
std::string slicedY = cellId.substr (spacelocation+1);
CSMWorld::CellCoordinates mCoordinates(stoi(slicedX), stoi(slicedY));
CSMDoc::Document& document = getWorldspaceWidget().getDocument();
CSMWorld::IdTable& landTable = dynamic_cast<CSMWorld::IdTable&> (
*document.getData().getTableModel (CSMWorld::UniversalId::Type_Land));
CSMWorld::IdTable& ltexTable = dynamic_cast<CSMWorld::IdTable&> (
*document.getData().getTableModel (CSMWorld::UniversalId::Type_LandTextures));
int textureColumn = landTable.findColumnIndex(CSMWorld::Columns::ColumnId_LandTexturesIndex);
CSMWorld::LandTexturesColumn::DataType mPointer = landTable.data(landTable.getModelIndex(cellId, textureColumn)).value<CSMWorld::LandTexturesColumn::DataType>();
CSMWorld::LandTexturesColumn::DataType mNew(mPointer);
int xInCell ((hit.worldPos.x() - (stoi(slicedX)* cellSize)) * landTextureSize / cellSize);
int yInCell ((hit.worldPos.y() - (stoi(slicedY)* cellSize)) * landTextureSize / cellSize);
hashlocation = mBrushTexture.find(hash);
std::string mBrushTextureInt = mBrushTexture.substr (hashlocation+1);
int brushInt = stoi(mBrushTexture.substr (hashlocation+1))+1; // All indices are offset by +1
if (mBrushShape == 0) mNew[yInCell*landTextureSize+xInCell] = brushInt;
if (mBrushShape == 1)
{
for(int i=-mBrushSize/2;i<mBrushSize/2;i++)
{
for(int j=-mBrushSize/2;j<mBrushSize/2;j++)
{
if (xInCell+i >= 0 && yInCell+j >= 0 && xInCell+i <= 15 && yInCell+j <= 15)
mNew[(yInCell+j)*landTextureSize+(xInCell+i)] = brushInt;
}
}
}
float distance = 0;
if (mBrushShape == 2)
{
float rf = mBrushSize/2;
int r = (mBrushSize/2)+1;
for(int i = -r; i < r; i++)
{
for(int j = -r; j < r; j++)
{
distance = std::round(sqrt(pow((xInCell+i)-xInCell, 2) + pow((yInCell+j)-yInCell, 2)));
if (xInCell+i >= 0 && yInCell+j >= 0 && xInCell+i <= 15 && yInCell+j <= 15 && distance <= rf)
mNew[(yInCell+j)*landTextureSize+(xInCell+i)] = brushInt;
}
}
}
if (mBrushShape == 3)
{
// Not implemented
}
QVariant variant;
variant.setValue(mNew);
CSMWorld::CommandMacro macro (document.getUndoStack(), "Edit texture records");
QModelIndex index(landTable.getModelIndex (cellId, landTable.findColumnIndex (CSMWorld::Columns::ColumnId_LandTexturesIndex)));
CSMWorld::TouchLandCommand* ltexTouch = new CSMWorld::TouchLandCommand(landTable, ltexTable, cellId);
CSMWorld::ModifyCommand* ltexModify = new CSMWorld::ModifyCommand(landTable, index, variant);
macro.push (ltexTouch);
macro.push (ltexModify);
editTerrainTextureGrid(hit);
}
void CSVRender::TerrainTextureMode::primarySelectPressed(const WorldspaceHitResult& hit)
@ -270,6 +189,8 @@ void CSVRender::TerrainTextureMode::secondarySelectPressed(const WorldspaceHitRe
bool CSVRender::TerrainTextureMode::primaryEditStartDrag (const QPoint& pos)
{
WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
editTerrainTextureGrid(hit);
return false;
}
@ -321,6 +242,78 @@ void CSVRender::TerrainTextureMode::handleDropEvent (QDropEvent *event) {
}
}
void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitResult& hit)
{
mCellId = getWorldspaceWidget().getCellId (hit.worldPos);
std::string hash = "#";
std::string space = " ";
std::size_t hashlocation = mCellId.find(hash);
std::size_t spacelocation = mCellId.find(space);
std::string slicedX = mCellId.substr (hashlocation+1, spacelocation-hashlocation);
std::string slicedY = mCellId.substr (spacelocation+1);
CSMWorld::CellCoordinates mCoordinates(stoi(slicedX), stoi(slicedY));
CSMDoc::Document& document = getWorldspaceWidget().getDocument();
CSMWorld::IdTable& landTable = dynamic_cast<CSMWorld::IdTable&> (
*document.getData().getTableModel (CSMWorld::UniversalId::Type_Land));
CSMWorld::IdTable& ltexTable = dynamic_cast<CSMWorld::IdTable&> (
*document.getData().getTableModel (CSMWorld::UniversalId::Type_LandTextures));
int textureColumn = landTable.findColumnIndex(CSMWorld::Columns::ColumnId_LandTexturesIndex);
CSMWorld::LandTexturesColumn::DataType mPointer = landTable.data(landTable.getModelIndex(mCellId, textureColumn)).value<CSMWorld::LandTexturesColumn::DataType>();
CSMWorld::LandTexturesColumn::DataType mNew(mPointer);
int xInCell ((hit.worldPos.x() - (stoi(slicedX)* cellSize)) * landTextureSize / cellSize);
int yInCell ((hit.worldPos.y() - (stoi(slicedY)* cellSize)) * landTextureSize / cellSize);
hashlocation = mBrushTexture.find(hash);
std::string mBrushTextureInt = mBrushTexture.substr (hashlocation+1);
int brushInt = stoi(mBrushTexture.substr (hashlocation+1))+1; // All indices are offset by +1
if (mBrushShape == 0) mNew[yInCell*landTextureSize+xInCell] = brushInt;
if (mBrushShape == 1)
{
for(int i=-mBrushSize/2;i<mBrushSize/2;i++)
{
for(int j=-mBrushSize/2;j<mBrushSize/2;j++)
{
if (xInCell+i >= 0 && yInCell+j >= 0 && xInCell+i <= 15 && yInCell+j <= 15)
mNew[(yInCell+j)*landTextureSize+(xInCell+i)] = brushInt;
}
}
}
float distance = 0;
if (mBrushShape == 2)
{
float rf = mBrushSize/2;
int r = (mBrushSize/2)+1;
for(int i = -r; i < r; i++)
{
for(int j = -r; j < r; j++)
{
distance = std::round(sqrt(pow((xInCell+i)-xInCell, 2) + pow((yInCell+j)-yInCell, 2)));
if (xInCell+i >= 0 && yInCell+j >= 0 && xInCell+i <= 15 && yInCell+j <= 15 && distance <= rf)
mNew[(yInCell+j)*landTextureSize+(xInCell+i)] = brushInt;
}
}
}
if (mBrushShape == 3)
{
// Not implemented
}
QVariant changedLand;
changedLand.setValue(mNew);
CSMWorld::CommandMacro macro (document.getUndoStack(), "Edit texture records");
QModelIndex index(landTable.getModelIndex (mCellId, landTable.findColumnIndex (CSMWorld::Columns::ColumnId_LandTexturesIndex)));
CSMWorld::TouchLandCommand* ltexTouch = new CSMWorld::TouchLandCommand(landTable, ltexTable, mCellId);
CSMWorld::ModifyCommand* ltexModify = new CSMWorld::ModifyCommand(landTable, index, changedLand);
macro.push (ltexTouch);
macro.push (ltexModify);
}
void CSVRender::TerrainTextureMode::dragMoveEvent (QDragMoveEvent *event) {
}

@ -108,9 +108,11 @@ namespace CSVRender
virtual void dragWheel (int diff, double speedFactor);
virtual void dragMoveEvent (QDragMoveEvent *event);
void editTerrainTextureGrid (const WorldspaceHitResult& hit);
private:
TextureBrushWindow *textureBrushWindow;
std::string cellId;
std::string mCellId;
std::string mBrushTexture = "#0";
int mBrushSize = 0;
int mBrushShape = 0;

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