forked from teamnwah/openmw-tes3coop
Merge branch 'appveyor' of github.com:ace13/openmw into appveyor
This commit is contained in:
commit
338f0cf53d
7 changed files with 136 additions and 73 deletions
115
CI/before_script.msvc.sh
Normal file → Executable file
115
CI/before_script.msvc.sh
Normal file → Executable file
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@ -1,34 +1,86 @@
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#!/bin/bash
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while [ $# -gt 0 ]; do
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ARG=$1
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ARGSTR=$1
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shift
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case $ARG in
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-v )
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VERBOSE=true ;;
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if [ ${ARGSTR:0:1} != "-" ]; then
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echo "Unknown argument $ARGSTR"
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echo "Try '$0 -h'"
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exit 1
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fi
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-d )
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SKIP_DOWNLOAD=true ;;
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for (( i=1; i<${#ARGSTR}; i++ )); do
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ARG=${ARGSTR:$i:1}
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case $ARG in
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V )
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VERBOSE=true ;;
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-e )
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SKIP_EXTRACT=true ;;
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v )
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VS_VERSION=$1
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shift ;;
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-k )
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KEEP=true ;;
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d )
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SKIP_DOWNLOAD=true ;;
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-u )
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UNITY_BUILD=true ;;
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e )
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SKIP_EXTRACT=true ;;
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* )
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echo "Unknown arg $ARG."
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exit 1 ;;
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esac
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k )
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KEEP=true ;;
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u )
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UNITY_BUILD=true ;;
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p )
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PLATFORM=$1
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shift ;;
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c )
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CONFIGURATION=$1
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shift ;;
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h )
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cat <<EOF
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Usage: $0 [-cdehkpuvV]
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Options:
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-c <Release/Debug>
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Set the configuration, can also be set with environment variable CONFIGURATION.
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-d
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Skip checking the downloads.
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-e
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Skip extracting dependencies.
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-h
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Show this message.
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-k
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Keep the old build directory, default is to delete it.
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-p <Win32/Win64>
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Set the build platform, can also be set with environment variable PLATFORM.
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-u
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Configure for unity builds.
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-v <2013/2015>
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Choose the Visual Studio version to use.
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-V
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Run verbosely
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EOF
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exit 0
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;;
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* )
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echo "Unknown argument $ARG."
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echo "Try '$0 -h'"
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exit 1 ;;
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esac
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done
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done
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if [ -z $VERBOSE ]; then
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STRIP="> /dev/null 2>&1"
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fi
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if [ -z $VS_VERSION ]; then
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VS_VERSION="2013"
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fi
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if [ -z $APPVEYOR ]; then
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echo "Running prebuild outside of Appveyor."
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@ -40,7 +92,7 @@ else
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cd $APPVEYOR_BUILD_FOLDER
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VERSION="$(cat README.md | grep Version: | awk '{ print $3; }')-$(git rev-parse --short HEAD)"
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appveyor UpdateBuild -Version "$VERSION"
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appveyor UpdateBuild -Version "$VERSION" > /dev/null &
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fi
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run_cmd() {
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@ -140,14 +192,27 @@ if [ -z $CONFIGURATION ]; then
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CONFIGURATION="Debug"
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fi
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case $VS_VERSION in
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14|2015 )
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GENERATOR="Visual Studio 14 2015"
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XP_TOOLSET="v140_xp"
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;;
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# 12|2013|
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* )
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GENERATOR="Visual Studio 12 2013"
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XP_TOOLSET="v120_xp"
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;;
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esac
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case $PLATFORM in
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x64|x86_64|x86-64|win64|Win64 )
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ARCHNAME=x86-64
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ARCHSUFFIX=64
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BITS=64
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BASE_OPTS="-G\"Visual Studio 12 2013 Win64\""
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add_cmake_opts "-G\"Visual Studio 12 2013 Win64\""
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BASE_OPTS="-G\"$GENERATOR Win64\""
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add_cmake_opts "-G\"$GENERATOR Win64\""
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;;
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x32|x86|i686|i386|win32|Win32 )
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ARCHSUFFIX=86
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BITS=32
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BASE_OPTS="-G\"Visual Studio 12 2013\" -Tv120_xp"
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add_cmake_opts "-G\"Visual Studio 12 2013\"" -Tv120_xp
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BASE_OPTS="-G\"$GENERATOR\" -T$XP_TOOLSET"
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add_cmake_opts "-G\"$GENERATOR\"" -T$XP_TOOLSET
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;;
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* )
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@ -225,7 +290,7 @@ if [ -z $SKIP_DOWNLOAD ]; then
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# OpenAL
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download "OpenAL-Soft 1.16.0" \
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http://kcat.strangesoft.net/openal-soft-1.16.0-bin.zip \
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http://kcat.strangesoft.net/openal-binaries/openal-soft-1.16.0-bin.zip \
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OpenAL-Soft-1.16.0.zip
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# OSG
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@ -472,10 +537,8 @@ fi
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rm -rf Qt
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eval 7z x -y $DEPS/qt$BITS-4.8.6.7z $STRIP
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mv qt-4.8.6-* Qt
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(
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cd $QT_SDK
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eval qtbinpatcher.exe $STRIP
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)
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cd Qt
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eval ./qtbinpatcher.exe $STRIP
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fi
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cd $QT_SDK
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@ -116,8 +116,37 @@ if (WIN32)
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option(USE_DEBUG_CONSOLE "whether a debug console should be enabled for debug builds, if false debug output is redirected to Visual Studio output" ON)
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endif()
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# We probably support older versions than this.
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cmake_minimum_required(VERSION 2.6)
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if (NOT BUILD_LAUNCHER AND NOT BUILD_OPENCS AND NOT BUILD_WIZARD)
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set(USE_QT FALSE)
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else()
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set(USE_QT TRUE)
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endif()
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# Dependencies
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if (USE_QT)
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set(DESIRED_QT_VERSION 4 CACHE STRING "The QT version OpenMW should use (4 or 5)")
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set_property(CACHE DESIRED_QT_VERSION PROPERTY STRINGS 4 5)
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message(STATUS "Using Qt${DESIRED_QT_VERSION}")
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if (DESIRED_QT_VERSION MATCHES 4)
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find_package(Qt4 REQUIRED COMPONENTS QtCore QtGui QtNetwork QtOpenGL)
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else()
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find_package(Qt5Widgets REQUIRED)
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find_package(Qt5Core REQUIRED)
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find_package(Qt5Network REQUIRED)
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find_package(Qt5OpenGL REQUIRED)
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# Instruct CMake to run moc automatically when needed.
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#set(CMAKE_AUTOMOC ON)
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endif()
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endif()
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if (USE_QT AND DESIRED_QT_VERSION MATCHES 5)
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# 2.8.11+ is required to make Qt5 happy and allow linking QtMain on Windows.
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cmake_minimum_required(VERSION 2.8.11)
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else()
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# We probably support older versions than this.
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cmake_minimum_required(VERSION 2.6)
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endif()
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# Sound setup
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unset(FFMPEG_LIBRARIES CACHE)
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add_definitions(-DOPENGL_ES)
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endif(OPENGL_ES)
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if (NOT BUILD_LAUNCHER AND NOT BUILD_OPENCS AND NOT BUILD_WIZARD)
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set(USE_QT FALSE)
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else()
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set(USE_QT TRUE)
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endif()
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# Dependencies
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if (USE_QT)
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set(DESIRED_QT_VERSION 4 CACHE STRING "The QT version OpenMW should use (4 or 5)")
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set_property(CACHE DESIRED_QT_VERSION PROPERTY STRINGS 4 5)
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message(STATUS "Using Qt${DESIRED_QT_VERSION}")
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if (DESIRED_QT_VERSION MATCHES 4)
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find_package(Qt4 REQUIRED COMPONENTS QtCore QtGui QtNetwork QtOpenGL)
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else()
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find_package(Qt5Widgets REQUIRED)
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find_package(Qt5Core REQUIRED)
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find_package(Qt5Network REQUIRED)
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find_package(Qt5OpenGL REQUIRED)
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# Instruct CMake to run moc automatically when needed.
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#set(CMAKE_AUTOMOC ON)
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endif()
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endif()
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if (UNIX AND NOT APPLE)
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find_package (Threads)
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@ -1,7 +1,7 @@
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OpenMW
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======
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[![Build Status](https://img.shields.io/travis/OpenMW/openmw.svg)](https://travis-ci.org/OpenMW/openmw) [![Coverity Scan Build Status](https://scan.coverity.com/projects/3740/badge.svg)](https://scan.coverity.com/projects/3740)
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[![Build Status](https://img.shields.io/travis/OpenMW/openmw.svg)](https://travis-ci.org/OpenMW/openmw) [![Build status](https://ci.appveyor.com/api/projects/status/e6bqw8oouy8ufd46?svg=true)](https://ci.appveyor.com/project/ace13/openmw) [![Coverity Scan Build Status](https://scan.coverity.com/projects/3740/badge.svg)](https://scan.coverity.com/projects/3740)
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OpenMW is a recreation of the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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@ -99,9 +99,6 @@ if (DESIRED_QT_VERSION MATCHES 4)
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endif(WIN32)
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else()
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qt5_use_modules(openmw-launcher Widgets Core)
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if (WIN32)
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target_link_libraries(Qt5::WinMain)
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endif()
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endif()
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if (BUILD_WITH_CODE_COVERAGE)
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@ -215,9 +215,6 @@ if (DESIRED_QT_VERSION MATCHES 4)
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endif()
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else()
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qt5_use_modules(openmw-cs Widgets Core Network OpenGL)
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if (WIN32)
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target_link_libraries(Qt5::WinMain)
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endif()
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endif()
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if (WIN32)
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@ -129,9 +129,6 @@ if (DESIRED_QT_VERSION MATCHES 4)
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endif()
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else()
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qt5_use_modules(openmw-wizard Widgets Core)
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if (WIN32)
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target_link_libraries(Qt5::WinMain)
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endif()
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endif()
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if (OPENMW_USE_UNSHIELD)
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24
appveyor.yml
24
appveyor.yml
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@ -2,27 +2,24 @@ version: "{build}"
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branches:
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only:
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- master
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- /openmw-.*$/
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- appveyor
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platform:
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- Win32
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- x64
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# - x64
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configuration: Debug
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#environment:
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# matrix:
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# - STEP: misc
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# - STEP: components # misc builds this too
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# Build takes too long for these, ignore for now
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# - STEP: openmw
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# - STEP: opencs
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matrix:
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fast_finish: true
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# For the Qt, Boost, CMake, etc installs
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os: unstable
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# We want the git revision for versioning,
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# so shallow clones don't work.
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clone_depth: 1
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cache:
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@ -40,7 +37,7 @@ cache:
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clone_folder: C:\projects\openmw
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before_build:
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- cmd: sh %APPVEYOR_BUILD_FOLDER%\CI\before_script.msvc.sh -u
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- cmd: sh %APPVEYOR_BUILD_FOLDER%\CI\before_script.msvc.sh -u -p %PLATFORM%
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build_script:
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- cmd: if %PLATFORM%==Win32 set build=Build_32
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@ -48,3 +45,10 @@ build_script:
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- cmd: msbuild %build%\OpenMW.sln /t:Build /p:Configuration=%configuration% /m:2 /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
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test: off
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#notifications:
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# - provider: Email
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# to:
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# -
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# on_build_failure: true
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# on_build_status_changed: true
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|
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