search for particle system by class name

new-script-api
Miloslav Číž 7 years ago
parent b95c9ba483
commit 33a1459b11

@ -47,7 +47,7 @@
#include "vismask.hpp"
#include "renderbin.hpp"
#define PARTICLE_WIDTH 600.0
#define RAIN_WIDTH 600.0
namespace
{
@ -1344,17 +1344,19 @@ protected:
class WeatherParticleDrawCallback : public osg::Drawable::DrawCallback
{
public:
WeatherParticleDrawCallback(MWRender::RenderingManager *renderingManager) : osg::Drawable::DrawCallback()
WeatherParticleDrawCallback(MWRender::RenderingManager *renderingManager, float rangeX, float rangeY) : osg::Drawable::DrawCallback()
{
mRendering = renderingManager;
mRangeX = rangeX;
mRangeY = rangeY;
}
virtual void drawImplementation(osg::RenderInfo& renderInfo, const osg::Drawable *drawable) const
{
osg::Vec3 cameraPos = mRendering->getCameraPosition();
osg::Vec3 cameraOffset = osg::Vec3(
PARTICLE_WIDTH - fmod(cameraPos.x(), PARTICLE_WIDTH / 2),
PARTICLE_WIDTH - fmod(cameraPos.y(), PARTICLE_WIDTH / 2),
mRangeX - fmod(cameraPos.x(), mRangeX / 2),
mRangeY - fmod(cameraPos.y(), mRangeY / 2),
0);
osgParticle::ParticleSystem *ps = (osgParticle::ParticleSystem *) drawable;
@ -1362,7 +1364,7 @@ public:
for (int xOff = 0; xOff < 3; xOff++)
for (int yOff = 0; yOff < 3; yOff++)
{
osg::Vec3 offset = cameraOffset + osg::Vec3(-1 * xOff * PARTICLE_WIDTH, -1 * yOff * PARTICLE_WIDTH,0);
osg::Vec3 offset = cameraOffset + osg::Vec3(-1 * xOff * mRangeX, -1 * yOff * mRangeY,0);
for(int i = 0; i < ps->numParticles(); i++)
ps->getParticle(i)->setPosition(ps->getParticle(i)->getPosition() + offset);
@ -1376,6 +1378,7 @@ public:
protected:
MWRender::RenderingManager *mRendering;
float mRangeX, mRangeY;
};
void SkyManager::createRain()
@ -1386,7 +1389,7 @@ void SkyManager::createRain()
mRainNode = new osg::Group;
mRainParticleSystem = new osgParticle::ParticleSystem;
mRainParticleSystem->setDrawCallback(new WeatherParticleDrawCallback(mRendering));
mRainParticleSystem->setDrawCallback(new WeatherParticleDrawCallback(mRendering,RAIN_WIDTH,RAIN_WIDTH));
mRainParticleSystem->setParticleAlignment(osgParticle::ParticleSystem::FIXED);
mRainParticleSystem->setAlignVectorX(osg::Vec3f(0.1,0,0));
@ -1413,8 +1416,8 @@ void SkyManager::createRain()
emitter->setParticleSystem(mRainParticleSystem);
osg::ref_ptr<osgParticle::BoxPlacer> placer (new osgParticle::BoxPlacer);
placer->setXRange(-PARTICLE_WIDTH / 2, PARTICLE_WIDTH / 2); // Rain_Diameter
placer->setYRange(-PARTICLE_WIDTH / 2, PARTICLE_WIDTH / 2);
placer->setXRange(-RAIN_WIDTH / 2, RAIN_WIDTH / 2); // Rain_Diameter
placer->setYRange(-RAIN_WIDTH / 2, RAIN_WIDTH / 2);
placer->setZRange(300, 300);
emitter->setPlacer(placer);
@ -1493,8 +1496,6 @@ void SkyManager::update(float duration)
osg::Quat quat;
quat.makeRotate(osg::Vec3f(0,1,0), mStormDirection);
if (mParticleNode)
mParticleNode->setAttitude(quat);
mCloudNode->setAttitude(quat);
}
else
@ -1586,7 +1587,7 @@ void SkyManager::setWeather(const WeatherResult& weather)
{
if (!mParticleNode)
{
mParticleNode = new osg::PositionAttitudeTransform;
mParticleNode = new osg::Group;
mParticleNode->addCullCallback(mUnderwaterSwitch);
mParticleNode->setNodeMask(Mask_WeatherParticles);
mRootNode->addChild(mParticleNode);
@ -1603,11 +1604,29 @@ void SkyManager::setWeather(const WeatherResult& weather)
SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor;
mParticleEffect->accept(disableFreezeOnCullVisitor);
osgParticle::ParticleSystem *ps = (osgParticle::ParticleSystem *)
(mParticleEffect->asGroup()->getChild(1)->asGroup()->getChild(0)
->asGroup()->getChild(2));
SceneUtil::FindByClassVisitor findEmitterVisitor(std::string("Emitter"));
mParticleEffect->accept(findEmitterVisitor);
float rangeX = RAIN_WIDTH;
float rangeY = RAIN_WIDTH;
if (findEmitterVisitor.mFoundNode)
{
osgParticle::Placer *placer = ((NifOsg::Emitter *) findEmitterVisitor.mFoundNode)->getPlacer();
if (placer && strcmp(placer->className(),"BoxPlacer") == 0)
{
rangeX = ((osgParticle::BoxPlacer *) placer)->getXRange().maximum;
rangeY = ((osgParticle::BoxPlacer *) placer)->getYRange().maximum;
}
}
SceneUtil::FindByClassVisitor findPSVisitor(std::string("ParticleSystem"));
mParticleEffect->accept(findPSVisitor);
ps->setDrawCallback(new WeatherParticleDrawCallback(mRendering));
if (findPSVisitor.mFoundNode)
((osgParticle::ParticleSystem *) findPSVisitor.mFoundNode)->setDrawCallback(new WeatherParticleDrawCallback(mRendering,rangeX,rangeY));
}
}

@ -177,7 +177,7 @@ namespace MWRender
osg::ref_ptr<osg::Group> mRootNode;
osg::ref_ptr<osg::Group> mEarlyRenderBinRoot;
osg::ref_ptr<osg::PositionAttitudeTransform> mParticleNode;
osg::ref_ptr<osg::Group> mParticleNode;
osg::ref_ptr<osg::Node> mParticleEffect;
std::vector<osg::ref_ptr<AlphaFader> > mParticleFaders;
osg::ref_ptr<UnderwaterSwitchCallback> mUnderwaterSwitch;

@ -250,6 +250,11 @@ void Emitter::setPlacer(osgParticle::Placer *placer)
mPlacer = placer;
}
osgParticle::Placer *Emitter::getPlacer()
{
return mPlacer;
}
void Emitter::setCounter(osgParticle::Counter *counter)
{
mCounter = counter;

@ -225,6 +225,7 @@ namespace NifOsg
void setShooter(osgParticle::Shooter* shooter);
void setPlacer(osgParticle::Placer* placer);
osgParticle::Placer *getPlacer();
void setCounter(osgParticle::Counter* counter);
private:

@ -19,6 +19,14 @@ namespace SceneUtil
return false;
}
void FindByClassVisitor::apply(osg::Node &node)
{
if (Misc::StringUtils::ciEqual(node.className(), mNameToFind))
mFoundNode = &node;
else
traverse(node);
}
void FindByNameVisitor::apply(osg::Group &group)
{
if (!checkGroup(group))

@ -20,7 +20,6 @@ namespace SceneUtil
}
virtual void apply(osg::Group& group);
virtual void apply(osg::MatrixTransform& node);
virtual void apply(osg::Geometry& node);
@ -30,6 +29,22 @@ namespace SceneUtil
osg::Group* mFoundNode;
};
class FindByClassVisitor : public osg::NodeVisitor
{
public:
FindByClassVisitor(const std::string& nameToFind)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mNameToFind(nameToFind)
, mFoundNode(NULL)
{
}
virtual void apply(osg::Node &node);
std::string mNameToFind;
osg::Node* mFoundNode;
};
// Disable freezeOnCull for all visited particlesystems
class DisableFreezeOnCullVisitor : public osg::NodeVisitor
{

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