Merge pull request #1506 from akortunov/swimanimations

Use SwimTurnLeft/Right animations correctly
new-script-api
scrawl 7 years ago committed by GitHub
commit 33ceddc58b

@ -1874,7 +1874,7 @@ void CharacterController::update(float duration)
: (sneak ? CharState_SneakBack
: (isrunning ? CharState_RunBack : CharState_WalkBack)));
}
else if(rot.z() != 0.0f && !inwater && !sneak && !(mPtr == getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson()))
else if(rot.z() != 0.0f && !sneak && !(mPtr == getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson()))
{
if(rot.z() > 0.0f)
movestate = inwater ? CharState_SwimTurnRight : CharState_TurnRight;

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