forked from teamnwah/openmw-tes3coop
btScaledBvhTriangleMeshShapes
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ac6b455592
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6 changed files with 14 additions and 11 deletions
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@ -237,6 +237,7 @@ namespace MWWorld
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void PhysicsSystem::addObject (const std::string& handle, const std::string& mesh,
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const Ogre::Quaternion& rotation, float scale, const Ogre::Vector3& position)
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{
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handleToMesh[handle] = mesh;
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OEngine::Physic::RigidBody* body = mEngine->createRigidBody(mesh,handle,scale);
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mEngine->addRigidBody(body);
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btTransform tr;
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@ -72,6 +72,7 @@ namespace MWWorld
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OEngine::Physic::PhysicEngine* mEngine;
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bool mFreeFly;
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playerMove* playerphysics;
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std::map<std::string, std::string> handleToMesh;
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PhysicsSystem (const PhysicsSystem&);
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PhysicsSystem& operator= (const PhysicsSystem&);
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@ -324,24 +324,24 @@ namespace Physic
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RigidBody* PhysicEngine::createRigidBody(std::string mesh,std::string name,float scale)
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{
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char uniqueID[8];
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/*char uniqueID[8];
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sprintf( uniqueID, "%07.3f", scale );
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std::string sid = uniqueID;
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std::string outputstring = mesh + uniqueID + "\"|";
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std::string outputstring = mesh + uniqueID + "\"|";*/
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//std::cout << "The string" << outputstring << "\n";
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//get the shape from the .nif
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mShapeLoader->load(outputstring,"General");
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BulletShapeManager::getSingletonPtr()->load(outputstring,"General");
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BulletShapePtr shape = BulletShapeManager::getSingleton().getByName(outputstring,"General");
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shape->Shape->setLocalScaling(btVector3(scale,scale,scale));
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mShapeLoader->load(mesh,"General");
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BulletShapeManager::getSingletonPtr()->load(mesh,"General");
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BulletShapePtr shape = BulletShapeManager::getSingleton().getByName(mesh,"General");
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//shape->Shape->setLocalScaling();
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btScaledBvhTriangleMeshShape* scaled = new btScaledBvhTriangleMeshShape(dynamic_cast<btBvhTriangleMeshShape*> (shape->Shape), btVector3(scale,scale,scale));
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//create the motionState
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CMotionState* newMotionState = new CMotionState(this,name);
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//create the real body
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btRigidBody::btRigidBodyConstructionInfo CI = btRigidBody::btRigidBodyConstructionInfo(0,newMotionState,shape->Shape);
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btRigidBody::btRigidBodyConstructionInfo CI = btRigidBody::btRigidBodyConstructionInfo(0,newMotionState,scaled);
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RigidBody* body = new RigidBody(CI,name);
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body->collide = shape->collide;
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return body;
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@ -7,6 +7,7 @@
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#include <list>
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#include <map>
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#include "BulletShapeLoader.h"
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#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
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class btRigidBody;
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class btBroadphaseInterface;
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@ -1430,7 +1430,7 @@ static void PM_GroundTrace( void )
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// if the trace didn't hit anything, we are in free fall
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if ( trace.fraction == 1.0)
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{
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if(pm->ps.velocity.z > 50.0f && pm->ps.bSnap)
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if(pm->ps.velocity.z > 50.0f && pm->ps.bSnap && pm->ps.speed > 1000.0f)
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pm->ps.velocity.z = 50.0f;
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if(pm->ps.snappingImplemented){
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if(pm->ps.bSnap && pm->ps.counter <= 0)
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@ -42,7 +42,7 @@ static const Ogre::Vector3 halfExtents(14.64f * 2, 14.24f * 2, 33.25f * 2);
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#define ENTITYNUM_NONE (MAX_GENTITIES - 1)
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#define ENTITYNUM_WORLD (MAX_GENTITIES - 2)
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#define MIN_WALK_NORMAL .7f // can't walk on very steep slopes
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#define JUMP_VELOCITY (540)
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#define JUMP_VELOCITY (270)
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#define PS_PMOVEFRAMECOUNTBITS 6
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#define MINS_Z -24
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#define DEFAULT_VIEWHEIGHT 26
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@ -90,7 +90,7 @@ struct playerMove
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{
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struct playerStruct
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{
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playerStruct() : gravity(800.0f), speed(2000.0f), pmove_framecount(20), groundEntityNum(ENTITYNUM_NONE), commandTime(40), move_type(PM_NOCLIP), pm_time(0), snappingImplemented(true), bSnap(false), counter(-1)
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playerStruct() : gravity(800.0f), speed(480.0f), pmove_framecount(20), groundEntityNum(ENTITYNUM_NONE), commandTime(40), move_type(PM_NOCLIP), pm_time(0), snappingImplemented(true), bSnap(false), counter(-1)
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{
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origin = Ogre::Vector3(733.164f,900.0f, 839.432f);
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velocity = Ogre::Vector3(0.0f, 0.0f, 0.0f);
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