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@ -417,12 +417,14 @@ namespace SceneUtil
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// get the node bounds in view space
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// NB do not node->getBound() * modelView, that would apply the node's transformation twice
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osg::BoundingSphere nodeBound;
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osg::Group* group = node->asGroup();
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if (group)
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osg::Transform* transform = node->asTransform();
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if (transform)
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{
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for (unsigned int i=0; i<group->getNumChildren(); ++i)
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nodeBound.expandBy(group->getChild(i)->getBound());
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for (unsigned int i=0; i<transform->getNumChildren(); ++i)
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nodeBound.expandBy(transform->getChild(i)->getBound());
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}
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else
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nodeBound = node->getBound();
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osg::Matrixf mat = *cv->getModelViewMatrix();
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transformBoundingSphere(mat, nodeBound);
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