Fix shadowing warnings

coverity_scan^2
Allofich 8 years ago
parent f0d5cf7afb
commit 3420121c3f

@ -324,10 +324,10 @@ bool Launcher::MainDialog::setupGameSettings()
paths.append(localPath + QString("openmw.cfg"));
paths.append(userPath + QString("openmw.cfg"));
foreach (const QString &path, paths) {
qDebug() << "Loading config file:" << path.toUtf8().constData();
foreach (const QString &path2, paths) {
qDebug() << "Loading config file:" << path2.toUtf8().constData();
file.setFileName(path);
file.setFileName(path2);
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
cfgError(tr("Error opening OpenMW configuration file"),
@ -347,13 +347,13 @@ bool Launcher::MainDialog::setupGameSettings()
QStringList dataDirs;
// Check if the paths actually contain data files
foreach (const QString path, mGameSettings.getDataDirs()) {
QDir dir(path);
foreach (const QString path3, mGameSettings.getDataDirs()) {
QDir dir(path3);
QStringList filters;
filters << "*.esp" << "*.esm" << "*.omwgame" << "*.omwaddon";
if (!dir.entryList(filters).isEmpty())
dataDirs.append(path);
dataDirs.append(path3);
}
if (dataDirs.isEmpty())

@ -162,10 +162,10 @@ void Wizard::MainWizard::setupGameSettings()
paths.append(QLatin1String("openmw.cfg"));
paths.append(globalPath + QLatin1String("openmw.cfg"));
foreach (const QString &path, paths) {
qDebug() << "Loading config file:" << path.toUtf8().constData();
foreach (const QString &path2, paths) {
qDebug() << "Loading config file:" << path2.toUtf8().constData();
file.setFileName(path);
file.setFileName(path2);
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
QMessageBox msgBox;

@ -110,26 +110,26 @@ Qt::ItemFlags ContentSelectorModel::ContentModel::flags(const QModelIndex &index
bool gamefileChecked = (file->gameFiles().count() == 0);
foreach (const QString &fileName, file->gameFiles())
{
foreach (EsmFile *dependency, mFiles)
for (QListIterator<EsmFile *> dependencyIter(mFiles); dependencyIter.hasNext(); dependencyIter.next())
{
//compare filenames only. Multiple instances
//of the filename (with different paths) is not relevant here.
bool depFound = (dependency->fileName().compare(fileName, Qt::CaseInsensitive) == 0);
bool depFound = (dependencyIter.peekNext()->fileName().compare(fileName, Qt::CaseInsensitive) == 0);
if (!depFound)
continue;
if (!gamefileChecked)
{
if (isChecked (dependency->filePath()))
gamefileChecked = (dependency->isGameFile());
if (isChecked (dependencyIter.peekNext()->filePath()))
gamefileChecked = (dependencyIter.peekNext()->isGameFile());
}
// force it to iterate all files in cases where the current
// dependency is a game file to ensure that a later duplicate
// game file is / is not checked.
// (i.e., break only if it's not a gamefile or the game file has been checked previously)
if (gamefileChecked || !(dependency->isGameFile()))
if (gamefileChecked || !(dependencyIter.peekNext()->isGameFile()))
break;
}
}
@ -283,12 +283,11 @@ bool ContentSelectorModel::ContentModel::setData(const QModelIndex &index, const
else
return success;
foreach (EsmFile *file, mFiles)
foreach (EsmFile *file2, mFiles)
{
if (file->gameFiles().contains(fileName, Qt::CaseInsensitive))
if (file2->gameFiles().contains(fileName, Qt::CaseInsensitive))
{
QModelIndex idx = indexFromItem(file);
QModelIndex idx = indexFromItem(file2);
emit dataChanged(idx, idx);
}
}
@ -425,9 +424,9 @@ void ContentSelectorModel::ContentModel::addFiles(const QString &path)
filters << "*.esp" << "*.esm" << "*.omwgame" << "*.omwaddon";
dir.setNameFilters(filters);
foreach (const QString &path, dir.entryList())
foreach (const QString &path2, dir.entryList())
{
QFileInfo info(dir.absoluteFilePath(path));
QFileInfo info(dir.absoluteFilePath(path2));
if (item(info.absoluteFilePath()) != 0)
continue;
@ -437,12 +436,13 @@ void ContentSelectorModel::ContentModel::addFiles(const QString &path)
ToUTF8::Utf8Encoder encoder =
ToUTF8::calculateEncoding(mEncoding.toStdString());
fileReader.setEncoder(&encoder);
fileReader.open(std::string(dir.absoluteFilePath(path).toUtf8().constData()));
EsmFile *file = new EsmFile(path);
fileReader.open(std::string(dir.absoluteFilePath(path2).toUtf8().constData()));
foreach (const ESM::Header::MasterData &item, fileReader.getGameFiles())
file->addGameFile(QString::fromUtf8(item.name.c_str()));
EsmFile *file = new EsmFile(path2);
for (std::vector<ESM::Header::MasterData>::const_iterator itemIter = fileReader.getGameFiles().begin();
itemIter != fileReader.getGameFiles().end(); ++itemIter)
file->addGameFile(QString::fromUtf8(itemIter->name.c_str()));
file->setAuthor (QString::fromUtf8(fileReader.getAuthor().c_str()));
file->setDate (info.lastModified());

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