forked from teamnwah/openmw-tes3coop
		
	Fix shadowing warnings
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					 3 changed files with 25 additions and 25 deletions
				
			
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			@ -324,10 +324,10 @@ bool Launcher::MainDialog::setupGameSettings()
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    paths.append(localPath + QString("openmw.cfg"));
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    paths.append(userPath + QString("openmw.cfg"));
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    foreach (const QString &path, paths) {
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        qDebug() << "Loading config file:" << path.toUtf8().constData();
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    foreach (const QString &path2, paths) {
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        qDebug() << "Loading config file:" << path2.toUtf8().constData();
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        file.setFileName(path);
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        file.setFileName(path2);
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        if (file.exists()) {
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            if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
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                cfgError(tr("Error opening OpenMW configuration file"),
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			@ -347,13 +347,13 @@ bool Launcher::MainDialog::setupGameSettings()
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    QStringList dataDirs;
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    // Check if the paths actually contain data files
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    foreach (const QString path, mGameSettings.getDataDirs()) {
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        QDir dir(path);
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    foreach (const QString path3, mGameSettings.getDataDirs()) {
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        QDir dir(path3);
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        QStringList filters;
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        filters << "*.esp" << "*.esm" << "*.omwgame" << "*.omwaddon";
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        if (!dir.entryList(filters).isEmpty())
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            dataDirs.append(path);
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            dataDirs.append(path3);
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    }
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    if (dataDirs.isEmpty())
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			@ -162,10 +162,10 @@ void Wizard::MainWizard::setupGameSettings()
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    paths.append(QLatin1String("openmw.cfg"));
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    paths.append(globalPath + QLatin1String("openmw.cfg"));
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    foreach (const QString &path, paths) {
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        qDebug() << "Loading config file:" << path.toUtf8().constData();
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    foreach (const QString &path2, paths) {
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        qDebug() << "Loading config file:" << path2.toUtf8().constData();
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        file.setFileName(path);
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        file.setFileName(path2);
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        if (file.exists()) {
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            if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
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                QMessageBox msgBox;
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			@ -110,26 +110,26 @@ Qt::ItemFlags ContentSelectorModel::ContentModel::flags(const QModelIndex &index
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    bool gamefileChecked = (file->gameFiles().count() == 0);
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    foreach (const QString &fileName, file->gameFiles())
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    {
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        foreach (EsmFile *dependency, mFiles)
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        for (QListIterator<EsmFile *> dependencyIter(mFiles); dependencyIter.hasNext(); dependencyIter.next())
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        {
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            //compare filenames only.  Multiple instances
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            //of the filename (with different paths) is not relevant here.
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            bool depFound = (dependency->fileName().compare(fileName, Qt::CaseInsensitive) == 0);
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            bool depFound = (dependencyIter.peekNext()->fileName().compare(fileName, Qt::CaseInsensitive) == 0);
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            if (!depFound)
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                continue;
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            if (!gamefileChecked)
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            {
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                if (isChecked (dependency->filePath()))
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                    gamefileChecked = (dependency->isGameFile());
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                if (isChecked (dependencyIter.peekNext()->filePath()))
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                    gamefileChecked = (dependencyIter.peekNext()->isGameFile());
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            }
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            // force it to iterate all files in cases where the current
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            // dependency is a game file to ensure that a later duplicate
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            // game file is / is not checked.
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            // (i.e., break only if it's not a gamefile or the game file has been checked previously)
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            if (gamefileChecked || !(dependency->isGameFile()))
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            if (gamefileChecked || !(dependencyIter.peekNext()->isGameFile()))
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                break;
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        }
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    }
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			@ -283,12 +283,11 @@ bool ContentSelectorModel::ContentModel::setData(const QModelIndex &index, const
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            else
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                return success;
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            foreach (EsmFile *file, mFiles)
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            foreach (EsmFile *file2, mFiles)
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            {
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                if (file->gameFiles().contains(fileName, Qt::CaseInsensitive))
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                if (file2->gameFiles().contains(fileName, Qt::CaseInsensitive))
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                {
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                    QModelIndex idx = indexFromItem(file);
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                    QModelIndex idx = indexFromItem(file2);
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                    emit dataChanged(idx, idx);
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                }
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            }
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			@ -425,9 +424,9 @@ void ContentSelectorModel::ContentModel::addFiles(const QString &path)
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    filters << "*.esp" << "*.esm" << "*.omwgame" << "*.omwaddon";
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    dir.setNameFilters(filters);
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    foreach (const QString &path, dir.entryList())
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    foreach (const QString &path2, dir.entryList())
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    {
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        QFileInfo info(dir.absoluteFilePath(path));
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        QFileInfo info(dir.absoluteFilePath(path2));
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        if (item(info.absoluteFilePath()) != 0)
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            continue;
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			@ -437,12 +436,13 @@ void ContentSelectorModel::ContentModel::addFiles(const QString &path)
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            ToUTF8::Utf8Encoder encoder =
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            ToUTF8::calculateEncoding(mEncoding.toStdString());
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            fileReader.setEncoder(&encoder);
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            fileReader.open(std::string(dir.absoluteFilePath(path).toUtf8().constData()));
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            fileReader.open(std::string(dir.absoluteFilePath(path2).toUtf8().constData()));
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            EsmFile *file = new EsmFile(path);
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            EsmFile *file = new EsmFile(path2);
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            foreach (const ESM::Header::MasterData &item, fileReader.getGameFiles())
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                file->addGameFile(QString::fromUtf8(item.name.c_str()));
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            for (std::vector<ESM::Header::MasterData>::const_iterator itemIter = fileReader.getGameFiles().begin();
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                itemIter != fileReader.getGameFiles().end(); ++itemIter)
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                file->addGameFile(QString::fromUtf8(itemIter->name.c_str()));
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            file->setAuthor     (QString::fromUtf8(fileReader.getAuthor().c_str()));
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            file->setDate       (info.lastModified());
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