consolidated the debug profile flags into a single and added a global flag

deque
Marc Zinnschlag 11 years ago
parent 775e24d2c0
commit 3486da0fb0

@ -11,40 +11,19 @@ void ESM::DebugProfile::load (ESMReader& esm)
{
mDescription = esm.getHNString ("DESC");
mScript = esm.getHNString ("SCRP");
int default_ = 0;
esm.getHNOT (default_, "DEFA");
mDefault = default_!=0;
int bypass = 0;
esm.getHNOT (bypass, "BYNG");
mBypassNewGame = bypass!=0;
esm.getHNT (mFlags, "FLAG");
}
void ESM::DebugProfile::save (ESMWriter& esm) const
{
esm.writeHNCString ("DESC", mDescription);
esm.writeHNCString ("SCRP", mScript);
if (mDefault)
{
int default_ = 1;
esm.writeHNT ("DEFA", default_);
}
if (mBypassNewGame)
{
int bypass = 1;
esm.writeHNT ("BYNG", bypass);
}
esm.writeHNT ("FLAG", mFlags);
}
void ESM::DebugProfile::blank()
{
mDescription.clear();
mScript.clear();
mDefault = false;
mBypassNewGame = false;
mFlags = 0;
}

@ -12,15 +12,20 @@ namespace ESM
{
static unsigned int sRecordId;
enum Flags
{
Flag_Default = 1, // add to newly opened scene subviews
Flag_BypassNewGame = 2, // bypass regular game startup
Flag_Global = 4 // make available from main menu (i.e. not location specific)
};
std::string mId;
std::string mDescription;
std::string mScript;
bool mDefault;
bool mBypassNewGame;
unsigned int mFlags;
void load (ESMReader& esm);
void save (ESMWriter& esm) const;

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