[General] Add isPlayer boolean to targets in packets

sol2-server-rewrite
David Cernat 7 years ago
parent 0eed05610b
commit 34be9383e5

@ -86,13 +86,10 @@ Attack *MechanicsHelper::getDedicatedAttack(const MWWorld::Ptr& ptr)
MWWorld::Ptr MechanicsHelper::getPlayerPtr(const Target& target)
{
if (target.refId.empty())
{
if (target.guid == mwmp::Main::get().getLocalPlayer()->guid)
return MWBase::Environment::get().getWorld()->getPlayerPtr();
else if (PlayerList::getPlayer(target.guid) != nullptr)
return PlayerList::getPlayer(target.guid)->getPtr();
}
if (target.guid == mwmp::Main::get().getLocalPlayer()->guid)
return MWBase::Environment::get().getWorld()->getPlayerPtr();
else if (PlayerList::getPlayer(target.guid) != nullptr)
return PlayerList::getPlayer(target.guid)->getPtr();
return nullptr;
}
@ -101,18 +98,19 @@ void MechanicsHelper::assignAttackTarget(Attack* attack, const MWWorld::Ptr& tar
{
if (target == MWBase::Environment::get().getWorld()->getPlayerPtr())
{
attack->target.isPlayer = true;
attack->target.guid = mwmp::Main::get().getLocalPlayer()->guid;
attack->target.refId.clear();
}
else if (mwmp::PlayerList::isDedicatedPlayer(target))
{
attack->target.isPlayer = true;
attack->target.guid = mwmp::PlayerList::getPlayer(target)->guid;
attack->target.refId.clear();
}
else
{
MWWorld::CellRef *targetRef = &target.getCellRef();
attack->target.isPlayer = false;
attack->target.refId = targetRef->getRefId();
attack->target.refNumIndex = targetRef->getRefNum().mIndex;
attack->target.mpNum = targetRef->getMpNum();
@ -128,6 +126,8 @@ void MechanicsHelper::resetAttack(Attack* attack)
attack->applyProjectileEnchantment = false;
attack->target.guid = RakNet::RakNetGUID();
attack->target.refId.clear();
attack->target.refNumIndex = 0;
attack->target.mpNum = 0;
}
bool MechanicsHelper::getSpellSuccess(std::string spellId, const MWWorld::Ptr& caster)
@ -152,7 +152,7 @@ void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
MWWorld::Ptr victim;
if (attack.target.refId.empty())
if (attack.target.isPlayer)
{
if (attack.target.guid == mwmp::Main::get().getLocalPlayer()->guid)
victim = MWBase::Environment::get().getWorld()->getPlayerPtr();

@ -338,7 +338,7 @@ void WorldEvent::spawnObjects(MWWorld::CellStore* cellStore)
{
MWWorld::Ptr masterPtr;
if (worldObject.master.refId.empty())
if (worldObject.master.isPlayer)
masterPtr = MechanicsHelper::getPlayerPtr(worldObject.master);
else
masterPtr = cellStore->searchExact(worldObject.master.refNumIndex, worldObject.master.mpNum);
@ -828,18 +828,19 @@ void WorldEvent::addObjectSpawn(const MWWorld::Ptr& ptr, const MWWorld::Ptr& mas
if (master == MWBase::Environment::get().getWorld()->getPlayerPtr())
{
worldObject.master.isPlayer = true;
worldObject.master.guid = mwmp::Main::get().getLocalPlayer()->guid;
worldObject.master.refId.clear();
}
else if (mwmp::PlayerList::isDedicatedPlayer(master))
{
worldObject.master.isPlayer = true;
worldObject.master.guid = mwmp::PlayerList::getPlayer(master)->guid;
worldObject.master.refId.clear();
}
else
{
MWWorld::CellRef *masterRef = &master.getCellRef();
worldObject.master.isPlayer = false;
worldObject.master.refId = masterRef->getRefId();
worldObject.master.refNumIndex = masterRef->getRefNum().mIndex;
worldObject.master.mpNum = masterRef->getMpNum();

@ -22,6 +22,8 @@ namespace mwmp
struct Target
{
bool isPlayer;
std::string refId;
int refNumIndex;
int mpNum;

@ -11,9 +11,18 @@ PacketActorAttack::PacketActorAttack(RakNet::RakPeerInterface *peer) : ActorPack
void PacketActorAttack::Actor(BaseActor &actor, bool send)
{
RW(actor.attack.target.refNumIndex, send);
RW(actor.attack.target.mpNum, send);
RW(actor.attack.target.guid, send);
RW(actor.attack.target.isPlayer, send);
if (actor.attack.target.isPlayer)
{
RW(actor.attack.target.guid, send);
}
else
{
RW(actor.attack.target.refId, send, 1);
RW(actor.attack.target.refNumIndex, send);
RW(actor.attack.target.mpNum, send);
}
RW(actor.attack.spellId, send);
RW(actor.attack.type, send);

@ -16,10 +16,18 @@ void PacketPlayerAttack::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
RW(player->attack.target.refId, send, 1);
RW(player->attack.target.refNumIndex, send);
RW(player->attack.target.mpNum, send);
RW(player->attack.target.guid, send);
RW(player->attack.target.isPlayer, send);
if (player->attack.target.isPlayer)
{
RW(player->attack.target.guid, send);
}
else
{
RW(player->attack.target.refId, send, 1);
RW(player->attack.target.refNumIndex, send);
RW(player->attack.target.mpNum, send);
}
RW(player->attack.spellId, send, 1);
RW(player->attack.type, send);

@ -18,8 +18,17 @@ void PacketObjectSpawn::Object(WorldObject &worldObject, bool send)
if (worldObject.hasMaster)
{
RW(worldObject.master.refNumIndex, send);
RW(worldObject.master.mpNum, send);
RW(worldObject.master.guid, send);
RW(worldObject.master.isPlayer, send);
if (worldObject.master.isPlayer)
{
RW(worldObject.master.guid, send);
}
else
{
RW(worldObject.master.refId, send, 1);
RW(worldObject.master.refNumIndex, send);
RW(worldObject.master.mpNum, send);
}
}
}

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