[General] Add isPlayer boolean to targets in packets

sol2-server-rewrite
David Cernat 7 years ago
parent 0eed05610b
commit 34be9383e5

@ -86,13 +86,10 @@ Attack *MechanicsHelper::getDedicatedAttack(const MWWorld::Ptr& ptr)
MWWorld::Ptr MechanicsHelper::getPlayerPtr(const Target& target) MWWorld::Ptr MechanicsHelper::getPlayerPtr(const Target& target)
{ {
if (target.refId.empty()) if (target.guid == mwmp::Main::get().getLocalPlayer()->guid)
{ return MWBase::Environment::get().getWorld()->getPlayerPtr();
if (target.guid == mwmp::Main::get().getLocalPlayer()->guid) else if (PlayerList::getPlayer(target.guid) != nullptr)
return MWBase::Environment::get().getWorld()->getPlayerPtr(); return PlayerList::getPlayer(target.guid)->getPtr();
else if (PlayerList::getPlayer(target.guid) != nullptr)
return PlayerList::getPlayer(target.guid)->getPtr();
}
return nullptr; return nullptr;
} }
@ -101,18 +98,19 @@ void MechanicsHelper::assignAttackTarget(Attack* attack, const MWWorld::Ptr& tar
{ {
if (target == MWBase::Environment::get().getWorld()->getPlayerPtr()) if (target == MWBase::Environment::get().getWorld()->getPlayerPtr())
{ {
attack->target.isPlayer = true;
attack->target.guid = mwmp::Main::get().getLocalPlayer()->guid; attack->target.guid = mwmp::Main::get().getLocalPlayer()->guid;
attack->target.refId.clear();
} }
else if (mwmp::PlayerList::isDedicatedPlayer(target)) else if (mwmp::PlayerList::isDedicatedPlayer(target))
{ {
attack->target.isPlayer = true;
attack->target.guid = mwmp::PlayerList::getPlayer(target)->guid; attack->target.guid = mwmp::PlayerList::getPlayer(target)->guid;
attack->target.refId.clear();
} }
else else
{ {
MWWorld::CellRef *targetRef = &target.getCellRef(); MWWorld::CellRef *targetRef = &target.getCellRef();
attack->target.isPlayer = false;
attack->target.refId = targetRef->getRefId(); attack->target.refId = targetRef->getRefId();
attack->target.refNumIndex = targetRef->getRefNum().mIndex; attack->target.refNumIndex = targetRef->getRefNum().mIndex;
attack->target.mpNum = targetRef->getMpNum(); attack->target.mpNum = targetRef->getMpNum();
@ -128,6 +126,8 @@ void MechanicsHelper::resetAttack(Attack* attack)
attack->applyProjectileEnchantment = false; attack->applyProjectileEnchantment = false;
attack->target.guid = RakNet::RakNetGUID(); attack->target.guid = RakNet::RakNetGUID();
attack->target.refId.clear(); attack->target.refId.clear();
attack->target.refNumIndex = 0;
attack->target.mpNum = 0;
} }
bool MechanicsHelper::getSpellSuccess(std::string spellId, const MWWorld::Ptr& caster) bool MechanicsHelper::getSpellSuccess(std::string spellId, const MWWorld::Ptr& caster)
@ -152,7 +152,7 @@ void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
MWWorld::Ptr victim; MWWorld::Ptr victim;
if (attack.target.refId.empty()) if (attack.target.isPlayer)
{ {
if (attack.target.guid == mwmp::Main::get().getLocalPlayer()->guid) if (attack.target.guid == mwmp::Main::get().getLocalPlayer()->guid)
victim = MWBase::Environment::get().getWorld()->getPlayerPtr(); victim = MWBase::Environment::get().getWorld()->getPlayerPtr();

@ -338,7 +338,7 @@ void WorldEvent::spawnObjects(MWWorld::CellStore* cellStore)
{ {
MWWorld::Ptr masterPtr; MWWorld::Ptr masterPtr;
if (worldObject.master.refId.empty()) if (worldObject.master.isPlayer)
masterPtr = MechanicsHelper::getPlayerPtr(worldObject.master); masterPtr = MechanicsHelper::getPlayerPtr(worldObject.master);
else else
masterPtr = cellStore->searchExact(worldObject.master.refNumIndex, worldObject.master.mpNum); masterPtr = cellStore->searchExact(worldObject.master.refNumIndex, worldObject.master.mpNum);
@ -828,18 +828,19 @@ void WorldEvent::addObjectSpawn(const MWWorld::Ptr& ptr, const MWWorld::Ptr& mas
if (master == MWBase::Environment::get().getWorld()->getPlayerPtr()) if (master == MWBase::Environment::get().getWorld()->getPlayerPtr())
{ {
worldObject.master.isPlayer = true;
worldObject.master.guid = mwmp::Main::get().getLocalPlayer()->guid; worldObject.master.guid = mwmp::Main::get().getLocalPlayer()->guid;
worldObject.master.refId.clear();
} }
else if (mwmp::PlayerList::isDedicatedPlayer(master)) else if (mwmp::PlayerList::isDedicatedPlayer(master))
{ {
worldObject.master.isPlayer = true;
worldObject.master.guid = mwmp::PlayerList::getPlayer(master)->guid; worldObject.master.guid = mwmp::PlayerList::getPlayer(master)->guid;
worldObject.master.refId.clear();
} }
else else
{ {
MWWorld::CellRef *masterRef = &master.getCellRef(); MWWorld::CellRef *masterRef = &master.getCellRef();
worldObject.master.isPlayer = false;
worldObject.master.refId = masterRef->getRefId(); worldObject.master.refId = masterRef->getRefId();
worldObject.master.refNumIndex = masterRef->getRefNum().mIndex; worldObject.master.refNumIndex = masterRef->getRefNum().mIndex;
worldObject.master.mpNum = masterRef->getMpNum(); worldObject.master.mpNum = masterRef->getMpNum();

@ -22,6 +22,8 @@ namespace mwmp
struct Target struct Target
{ {
bool isPlayer;
std::string refId; std::string refId;
int refNumIndex; int refNumIndex;
int mpNum; int mpNum;

@ -11,9 +11,18 @@ PacketActorAttack::PacketActorAttack(RakNet::RakPeerInterface *peer) : ActorPack
void PacketActorAttack::Actor(BaseActor &actor, bool send) void PacketActorAttack::Actor(BaseActor &actor, bool send)
{ {
RW(actor.attack.target.refNumIndex, send); RW(actor.attack.target.isPlayer, send);
RW(actor.attack.target.mpNum, send);
RW(actor.attack.target.guid, send); if (actor.attack.target.isPlayer)
{
RW(actor.attack.target.guid, send);
}
else
{
RW(actor.attack.target.refId, send, 1);
RW(actor.attack.target.refNumIndex, send);
RW(actor.attack.target.mpNum, send);
}
RW(actor.attack.spellId, send); RW(actor.attack.spellId, send);
RW(actor.attack.type, send); RW(actor.attack.type, send);

@ -16,10 +16,18 @@ void PacketPlayerAttack::Packet(RakNet::BitStream *bs, bool send)
{ {
PlayerPacket::Packet(bs, send); PlayerPacket::Packet(bs, send);
RW(player->attack.target.refId, send, 1); RW(player->attack.target.isPlayer, send);
RW(player->attack.target.refNumIndex, send);
RW(player->attack.target.mpNum, send); if (player->attack.target.isPlayer)
RW(player->attack.target.guid, send); {
RW(player->attack.target.guid, send);
}
else
{
RW(player->attack.target.refId, send, 1);
RW(player->attack.target.refNumIndex, send);
RW(player->attack.target.mpNum, send);
}
RW(player->attack.spellId, send, 1); RW(player->attack.spellId, send, 1);
RW(player->attack.type, send); RW(player->attack.type, send);

@ -18,8 +18,17 @@ void PacketObjectSpawn::Object(WorldObject &worldObject, bool send)
if (worldObject.hasMaster) if (worldObject.hasMaster)
{ {
RW(worldObject.master.refNumIndex, send); RW(worldObject.master.isPlayer, send);
RW(worldObject.master.mpNum, send);
RW(worldObject.master.guid, send); if (worldObject.master.isPlayer)
{
RW(worldObject.master.guid, send);
}
else
{
RW(worldObject.master.refId, send, 1);
RW(worldObject.master.refNumIndex, send);
RW(worldObject.master.mpNum, send);
}
} }
} }

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