Consider <p> tag when discarding post-EOL tag text (regression #4473)

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Capostrophic 2018-06-23 14:21:21 +03:00 committed by Capostrophic
parent 64cc3b3a6a
commit 35b0546737

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@ -31,13 +31,16 @@ namespace MWGui
boost::algorithm::replace_all(mText, "\r", ""); boost::algorithm::replace_all(mText, "\r", "");
// vanilla game does not show any text after last <BR> tag. // vanilla game does not show any text after the last EOL tag.
const std::string lowerText = Misc::StringUtils::lowerCase(mText); const std::string lowerText = Misc::StringUtils::lowerCase(mText);
int index = lowerText.rfind("<br>"); int brIndex = lowerText.rfind("<br>");
if (index == -1) int pIndex = lowerText.rfind("<p>");
if (brIndex == pIndex)
mText = ""; mText = "";
else if (brIndex > pIndex)
mText = mText.substr(0, brIndex+4);
else else
mText = mText.substr(0, index+4); mText = mText.substr(0, pIndex+3);
registerTag("br", Event_BrTag); registerTag("br", Event_BrTag);
registerTag("p", Event_PTag); registerTag("p", Event_PTag);