Adjust NPC response to pickpocket attempts (Fixes #2219)

moveref
scrawl 10 years ago
parent 4aed5158cc
commit 35d2bfabca

@ -1053,7 +1053,7 @@ namespace MWMechanics
if (type == OT_Trespassing || type == OT_SleepingInOwnedBed)
fight = esmStore.get<ESM::GameSetting>().find("iFightTrespass")->getInt();
else if (type == OT_Pickpocket)
fight = esmStore.get<ESM::GameSetting>().find("iFightPickpocket")->getInt();
fight = esmStore.get<ESM::GameSetting>().find("iFightPickpocket")->getInt() * 4; // *4 according to research wiki
else if (type == OT_Assault) // Note: iFightAttack is for the victim, iFightAttacking for witnesses?
fight = esmStore.get<ESM::GameSetting>().find("iFightAttack")->getInt();
else if (type == OT_Murder)

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