actorid
Glorf 12 years ago
parent 90b38cbfbe
commit 3669d0a998

@ -1453,7 +1453,7 @@ namespace MWWorld
Ogre::Vector3 playerPos(refdata.getPosition().pos);
const OEngine::Physic::PhysicActor *physactor = mPhysEngine->getCharacter(refdata.getHandle());
if(!physactor->getOnGround() || isUnderwater(currentCell, playerPos))
if((!physactor->getOnGround()&&physactor->getCollisionMode()) || isUnderwater(currentCell, playerPos))
return 2;
if((currentCell->mCell->mData.mFlags&ESM::Cell::NoSleep))
return 1;

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