a few changes2

This commit is contained in:
Jason Hooks 2012-02-26 21:43:04 -05:00
parent 8d7a5f469b
commit 36e9322830

View file

@ -276,7 +276,7 @@ namespace MWRender{
rotmult = bonePtr->getOrientation();
scale = bonePtr->getScale().x;
boneSequenceIter++;
std::cout << "Entering\n";
for(; boneSequenceIter != boneSequence.end(); boneSequenceIter++)
{
if(creaturemodel->getSkeleton()->hasBone(*boneSequenceIter)){