forked from teamnwah/openmw-tes3coop
Revert "Use a child scene node for the accumulation root"
This reverts commit d6f923f274
.
We don't need it for any of the NIFs we're currently handling. As long as
there's no NIF files that would break it, we should require a stationary root
if an animation wants to accumulate. If we must, a better idea may be to inject
an extra bone into the skeleton instance and make that the accumulation root.
This commit is contained in:
parent
c6a9ea5007
commit
376dfed15b
2 changed files with 4 additions and 3 deletions
|
@ -48,7 +48,7 @@ Animation::~Animation()
|
||||||
|
|
||||||
void Animation::createEntityList(Ogre::SceneNode *node, const std::string &model)
|
void Animation::createEntityList(Ogre::SceneNode *node, const std::string &model)
|
||||||
{
|
{
|
||||||
mInsert = node->createChildSceneNode();
|
mInsert = node;
|
||||||
assert(mInsert);
|
assert(mInsert);
|
||||||
|
|
||||||
mEntityList = NifOgre::Loader::createEntities(mInsert, model);
|
mEntityList = NifOgre::Loader::createEntities(mInsert, model);
|
||||||
|
@ -76,7 +76,8 @@ void Animation::createEntityList(Ogre::SceneNode *node, const std::string &model
|
||||||
if(data.isEmpty() || !Ogre::any_cast<bool>(data))
|
if(data.isEmpty() || !Ogre::any_cast<bool>(data))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
mAccumRoot = mInsert;
|
mAccumRoot = skelinst->getRootBone();
|
||||||
|
mAccumRoot->setManuallyControlled(true);
|
||||||
mNonAccumRoot = skelinst->getBone(bone->getHandle());
|
mNonAccumRoot = skelinst->getBone(bone->getHandle());
|
||||||
|
|
||||||
mStartPosition = mNonAccumRoot->getInitialPosition();
|
mStartPosition = mNonAccumRoot->getInitialPosition();
|
||||||
|
|
|
@ -22,7 +22,7 @@ protected:
|
||||||
Ogre::SceneNode* mInsert;
|
Ogre::SceneNode* mInsert;
|
||||||
NifOgre::EntityList mEntityList;
|
NifOgre::EntityList mEntityList;
|
||||||
std::map<std::string,NifOgre::TextKeyMap> mTextKeys;
|
std::map<std::string,NifOgre::TextKeyMap> mTextKeys;
|
||||||
Ogre::Node *mAccumRoot;
|
Ogre::Bone *mAccumRoot;
|
||||||
Ogre::Bone *mNonAccumRoot;
|
Ogre::Bone *mNonAccumRoot;
|
||||||
Ogre::Vector3 mAccumulate;
|
Ogre::Vector3 mAccumulate;
|
||||||
Ogre::Vector3 mStartPosition;
|
Ogre::Vector3 mStartPosition;
|
||||||
|
|
Loading…
Reference in a new issue