Use SoundGen fallback for type Land only (Fixes #2228)

moveref
scrawl 10 years ago
parent de9d347018
commit 377b79d5ba

@ -678,7 +678,6 @@ namespace MWClass
if(type >= 0)
{
std::vector<const ESM::SoundGenerator*> sounds;
std::vector<const ESM::SoundGenerator*> fallbacksounds;
MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>();
@ -689,16 +688,15 @@ namespace MWClass
{
if (type == sound->mType && !sound->mCreature.empty() && (Misc::StringUtils::ciEqual(ourId, sound->mCreature)))
sounds.push_back(&*sound);
if (type == sound->mType && sound->mCreature.empty())
fallbacksounds.push_back(&*sound);
++sound;
}
if(!sounds.empty())
return sounds[(int)(rand()/(RAND_MAX+1.0)*sounds.size())]->mSound;
if (!fallbacksounds.empty())
return fallbacksounds[(int)(rand()/(RAND_MAX+1.0)*fallbacksounds.size())]->mSound;
}
if (type == ESM::SoundGenerator::Land)
return "Body Fall Large";
return "";
}

Loading…
Cancel
Save