Removed quicksave/quickload message boxes, now that the same text is shown in the progress bar

actorid
scrawl 11 years ago
parent 7a0aeeaa38
commit 3780503275

@ -253,8 +253,6 @@ void MWState::StateManager::quickSave (std::string name)
slot = &*it;
}
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage4}");
saveGame(name, slot);
}
@ -368,10 +366,7 @@ void MWState::StateManager::quickLoad()
{
if (Character* mCurrentCharacter = getCurrentCharacter (false))
if (const MWState::Slot* slot = &*mCurrentCharacter->begin()) //Get newest save
{
//MWBase::Environment::get().getWindowManager()->messageBox("#{sLoadingMessage14}"); //it overlaps
loadGame (mCurrentCharacter, slot);
}
}
void MWState::StateManager::deleteGame(const MWState::Character *character, const MWState::Slot *slot)

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