forked from teamnwah/openmw-tes3coop
added missing type columns to body part table
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parent
d96ed38d49
commit
37a2b48fa2
6 changed files with 76 additions and 3 deletions
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@ -90,6 +90,8 @@ namespace CSMWorld
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Display_DialogueType,
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Display_QuestStatusType,
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Display_EnchantmentType,
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Display_BodyPartType,
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Display_MeshType,
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Display_Gender
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};
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@ -1817,6 +1817,59 @@ namespace CSMWorld
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}
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};
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template<typename ESXRecordT>
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struct BodyPartTypeColumn : public Column<ESXRecordT>
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{
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BodyPartTypeColumn()
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: Column<ESXRecordT> (Columns::ColumnId_BodyPartType, ColumnBase::Display_BodyPartType)
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{}
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virtual QVariant get (const Record<ESXRecordT>& record) const
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{
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return static_cast<int> (record.get().mData.mPart);
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}
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virtual void set (Record<ESXRecordT>& record, const QVariant& data)
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{
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ESXRecordT record2 = record.get();
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record2.mData.mPart = data.toInt();
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record.setModified (record2);
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}
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virtual bool isEditable() const
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{
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return true;
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}
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};
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template<typename ESXRecordT>
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struct MeshTypeColumn : public Column<ESXRecordT>
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{
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MeshTypeColumn()
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: Column<ESXRecordT> (Columns::ColumnId_MeshType, ColumnBase::Display_MeshType)
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{}
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virtual QVariant get (const Record<ESXRecordT>& record) const
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{
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return static_cast<int> (record.get().mData.mType);
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}
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virtual void set (Record<ESXRecordT>& record, const QVariant& data)
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{
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ESXRecordT record2 = record.get();
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record2.mData.mType = data.toInt();
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record.setModified (record2);
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}
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virtual bool isEditable() const
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{
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return true;
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}
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};
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}
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#endif
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@ -179,6 +179,8 @@ namespace CSMWorld
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{ ColumnId_StealthState, "Stealth" },
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{ ColumnId_EnchantmentType, "Enchantment Type" },
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{ ColumnId_Vampire, "Vampire" },
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{ ColumnId_BodyPartType, "Bodypart Type" },
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{ ColumnId_MeshType, "Mesh Type" },
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{ ColumnId_UseValue1, "Use value 1" },
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{ ColumnId_UseValue2, "Use value 2" },
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@ -309,6 +311,17 @@ namespace
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"Cast Once", "When Strikes", "When Used", "Constant Effect", 0
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};
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static const char *sBodyPartTypes[] =
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{
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"Head", "Hair", "Neck", "Chest", "Groin", "Hand", "Wrist", "Forearm", "Upper Arm",
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"Foot", "Ankle", "Knee", "Upper Leg", "Clavicle", "Tail", 0
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};
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static const char *sMeshTypes[] =
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{
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"Skin", "Clothing", "Armour", 0
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};
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const char **getEnumNames (CSMWorld::Columns::ColumnId column)
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{
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switch (column)
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@ -327,6 +340,8 @@ namespace
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case CSMWorld::Columns::ColumnId_QuestStatusType: return sQuestStatusTypes;
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case CSMWorld::Columns::ColumnId_Gender: return sGenderEnums;
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case CSMWorld::Columns::ColumnId_EnchantmentType: return sEnchantmentTypes;
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case CSMWorld::Columns::ColumnId_BodyPartType: return sBodyPartTypes;
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case CSMWorld::Columns::ColumnId_MeshType: return sMeshTypes;
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default: return 0;
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}
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@ -172,6 +172,8 @@ namespace CSMWorld
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ColumnId_StealthState = 159,
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ColumnId_EnchantmentType = 160,
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ColumnId_Vampire = 161,
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ColumnId_BodyPartType = 162,
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ColumnId_MeshType = 163,
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// Allocated to a separate value range, so we don't get a collision should we ever need
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// to extend the number of use values.
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@ -209,15 +209,14 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding)
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mBodyParts.addColumn (new StringIdColumn<ESM::BodyPart>);
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mBodyParts.addColumn (new RecordStateColumn<ESM::BodyPart>);
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mBodyParts.addColumn (new FixedRecordTypeColumn<ESM::BodyPart> (UniversalId::Type_BodyPart));
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mBodyParts.addColumn (new BodyPartTypeColumn<ESM::BodyPart>);
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mBodyParts.addColumn (new VampireColumn<ESM::BodyPart>);
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mBodyParts.addColumn (new FlagColumn<ESM::BodyPart> (Columns::ColumnId_Female, ESM::BodyPart::BPF_Female));
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mBodyParts.addColumn (new FlagColumn<ESM::BodyPart> (Columns::ColumnId_Playable, ESM::BodyPart::BPF_NotPlayable, true));
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mBodyParts.addColumn (new MeshTypeColumn<ESM::BodyPart>);
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mBodyParts.addColumn (new ModelColumn<ESM::BodyPart>);
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mBodyParts.addColumn (new RaceColumn<ESM::BodyPart>);
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mRefs.addColumn (new StringIdColumn<CellRef> (true));
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mRefs.addColumn (new RecordStateColumn<CellRef>);
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mRefs.addColumn (new FixedRecordTypeColumn<CellRef> (UniversalId::Type_Reference));
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@ -79,6 +79,8 @@ CSVDoc::ViewManager::ViewManager (CSMDoc::DocumentManager& documentManager)
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{ CSMWorld::ColumnBase::Display_DialogueType, CSMWorld::Columns::ColumnId_DialogueType, false },
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{ CSMWorld::ColumnBase::Display_QuestStatusType, CSMWorld::Columns::ColumnId_QuestStatusType, false },
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{ CSMWorld::ColumnBase::Display_EnchantmentType, CSMWorld::Columns::ColumnId_EnchantmentType, false },
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{ CSMWorld::ColumnBase::Display_BodyPartType, CSMWorld::Columns::ColumnId_BodyPartType, false },
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{ CSMWorld::ColumnBase::Display_MeshType, CSMWorld::Columns::ColumnId_MeshType, false },
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{ CSMWorld::ColumnBase::Display_Gender, CSMWorld::Columns::ColumnId_Gender, true }
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};
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