Fixes #1206: effect texture override was not accounted for

actorid
scrawl 11 years ago
parent cd0c283795
commit 3880247017

@ -1073,7 +1073,7 @@ float RenderingManager::getCameraDistance() const
void RenderingManager::spawnEffect(const std::string &model, const std::string &texture, const Vector3 &worldPosition, float scale)
{
mEffectManager->addEffect(model, "", worldPosition, scale);
mEffectManager->addEffect(model, texture, worldPosition, scale);
}
} // namespace

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