forked from teamnwah/openmw-tes3coop
Merge branch 'master' of https://github.com/zinnschlag/openmw into inputsystem
This commit is contained in:
commit
39f87bee0e
93 changed files with 887 additions and 638 deletions
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@ -25,7 +25,7 @@ add_openmw_dir (mwinput
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)
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add_openmw_dir (mwgui
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text_input widgets race class birth review window_manager console dialogue
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text_input widgets race class birth review windowmanagerimp console dialogue
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dialogue_history window_base stats_window messagebox journalwindow charactercreation
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map_window window_pinnable_base cursorreplace tooltips scrollwindow bookwindow list
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formatting inventorywindow container hud countdialog tradewindow settingswindow
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@ -66,7 +66,7 @@ add_openmw_dir (mwmechanics
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add_openmw_dir (mwbase
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environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager
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inputmanager
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inputmanager windowmanager
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)
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# Main executable
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@ -15,7 +15,7 @@
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#include "mwinput/inputmanagerimp.hpp"
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#include "mwgui/window_manager.hpp"
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#include "mwgui/windowmanagerimp.hpp"
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#include "mwgui/cursorreplace.hpp"
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#include "mwscript/scriptmanagerimp.hpp"
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@ -10,6 +10,7 @@
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#include "soundmanager.hpp"
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#include "mechanicsmanager.hpp"
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#include "inputmanager.hpp"
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#include "windowmanager.hpp"
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MWBase::Environment *MWBase::Environment::sThis = 0;
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@ -42,7 +43,7 @@ void MWBase::Environment::setScriptManager (ScriptManager *scriptManager)
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mScriptManager = scriptManager;
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}
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void MWBase::Environment::setWindowManager (MWGui::WindowManager *windowManager)
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void MWBase::Environment::setWindowManager (WindowManager *windowManager)
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{
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mWindowManager = windowManager;
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}
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@ -90,7 +91,7 @@ MWBase::ScriptManager *MWBase::Environment::getScriptManager() const
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return mScriptManager;
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}
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MWGui::WindowManager *MWBase::Environment::getWindowManager() const
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MWBase::WindowManager *MWBase::Environment::getWindowManager() const
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{
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assert (mWindowManager);
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return mWindowManager;
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@ -145,6 +146,10 @@ void MWBase::Environment::cleanup()
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delete mScriptManager;
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mScriptManager = 0;
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/// \todo Re-enable (currently throwing an exception)
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// delete mWindowManager;
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mWindowManager = 0;
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delete mWorld;
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mWorld = 0;
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}
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@ -1,11 +1,6 @@
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#ifndef GAME_BASE_INVIRONMENT_H
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#define GAME_BASE_INVIRONMENT_H
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namespace MWGui
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{
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class WindowManager;
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}
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namespace MWBase
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{
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class World;
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@ -15,6 +10,7 @@ namespace MWBase
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class SoundManager;
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class MechanicsManager;
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class InputManager;
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class WindowManager;
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/// \brief Central hub for mw-subsystems
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///
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@ -29,7 +25,7 @@ namespace MWBase
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World *mWorld;
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SoundManager *mSoundManager;
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ScriptManager *mScriptManager;
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MWGui::WindowManager *mWindowManager;
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WindowManager *mWindowManager;
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MechanicsManager *mMechanicsManager;
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DialogueManager *mDialogueManager;
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Journal *mJournal;
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@ -54,7 +50,7 @@ namespace MWBase
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void setScriptManager (MWBase::ScriptManager *scriptManager);
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void setWindowManager (MWGui::WindowManager *windowManager);
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void setWindowManager (WindowManager *windowManager);
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void setMechanicsManager (MechanicsManager *mechanicsManager);
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@ -73,7 +69,7 @@ namespace MWBase
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ScriptManager *getScriptManager() const;
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MWGui::WindowManager *getWindowManager() const;
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WindowManager *getWindowManager() const;
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MechanicsManager *getMechanicsManager() const;
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210
apps/openmw/mwbase/windowmanager.hpp
Normal file
210
apps/openmw/mwbase/windowmanager.hpp
Normal file
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@ -0,0 +1,210 @@
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#ifndef GAME_MWBASE_WINDOWMANAGER_H
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#define GAME_MWBASE_WINDOWMANAGER_H
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#include <string>
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#include <vector>
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#include <map>
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#include <components/settings/settings.hpp>
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#include "../mwmechanics/stat.hpp"
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#include "../mwgui/mode.hpp"
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namespace MyGUI
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{
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class Gui;
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class Widget;
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class UString;
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}
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namespace OEngine
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{
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namespace GUI
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{
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class Layout;
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}
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}
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namespace ESM
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{
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struct Class;
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}
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namespace MWWorld
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{
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class CellStore;
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class Ptr;
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}
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namespace MWGui
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{
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class Console;
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class SpellWindow;
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class TradeWindow;
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class ConfirmationDialog;
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class CountDialog;
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class ScrollWindow;
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class BookWindow;
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class InventoryWindow;
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class ContainerWindow;
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class DialogueWindow;
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}
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namespace MWBase
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{
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/// \brief Interface for widnow manager (implemented in MWGui)
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class WindowManager
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{
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WindowManager (const WindowManager&);
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///< not implemented
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WindowManager& operator= (const WindowManager&);
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///< not implemented
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public:
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typedef std::vector<int> SkillList;
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WindowManager() {}
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virtual ~WindowManager() {}
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/**
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* Should be called each frame to update windows/gui elements.
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* This could mean updating sizes of gui elements or opening
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* new dialogs.
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*/
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virtual void update() = 0;
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virtual void pushGuiMode (MWGui::GuiMode mode) = 0;
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virtual void popGuiMode() = 0;
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virtual void removeGuiMode (MWGui::GuiMode mode) = 0;
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///< can be anywhere in the stack
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virtual MWGui::GuiMode getMode() const = 0;
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virtual bool isGuiMode() const = 0;
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virtual void toggleVisible (MWGui::GuiWindow wnd) = 0;
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/// Disallow all inventory mode windows
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virtual void disallowAll() = 0;
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/// Allow one or more windows
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virtual void allow (MWGui::GuiWindow wnd) = 0;
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virtual bool isAllowed (MWGui::GuiWindow wnd) const = 0;
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/// \todo investigate, if we really need to expose every single lousy UI element to the outside world
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virtual MWGui::DialogueWindow* getDialogueWindow() = 0;
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virtual MWGui::ContainerWindow* getContainerWindow() = 0;
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virtual MWGui::InventoryWindow* getInventoryWindow() = 0;
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virtual MWGui::BookWindow* getBookWindow() = 0;
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virtual MWGui::ScrollWindow* getScrollWindow() = 0;
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virtual MWGui::CountDialog* getCountDialog() = 0;
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virtual MWGui::ConfirmationDialog* getConfirmationDialog() = 0;
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virtual MWGui::TradeWindow* getTradeWindow() = 0;
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virtual MWGui::SpellWindow* getSpellWindow() = 0;
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virtual MWGui::Console* getConsole() = 0;
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virtual MyGUI::Gui* getGui() const = 0;
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virtual void wmUpdateFps(float fps, unsigned int triangleCount, unsigned int batchCount) = 0;
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/// Set value for the given ID.
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virtual void setValue (const std::string& id, const MWMechanics::Stat<int>& value) = 0;
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virtual void setValue (int parSkill, const MWMechanics::Stat<float>& value) = 0;
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virtual void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value) = 0;
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virtual void setValue (const std::string& id, const std::string& value) = 0;
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virtual void setValue (const std::string& id, int value) = 0;
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virtual void setPlayerClass (const ESM::Class &class_) = 0;
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///< set current class of player
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virtual void configureSkills (const SkillList& major, const SkillList& minor) = 0;
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///< configure skill groups, each set contains the skill ID for that group.
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virtual void setReputation (int reputation) = 0;
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///< set the current reputation value
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virtual void setBounty (int bounty) = 0;
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///< set the current bounty value
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virtual void updateSkillArea() = 0;
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///< update display of skills, factions, birth sign, reputation and bounty
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virtual void changeCell(MWWorld::CellStore* cell) = 0;
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///< change the active cell
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virtual void setPlayerPos(const float x, const float y) = 0;
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///< set player position in map space
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virtual void setPlayerDir(const float x, const float y) = 0;
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///< set player view direction in map space
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virtual void setFocusObject(const MWWorld::Ptr& focus) = 0;
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virtual void setFocusObjectScreenCoords(float min_x, float min_y, float max_x, float max_y) = 0;
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virtual void setMouseVisible(bool visible) = 0;
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virtual void getMousePosition(int &x, int &y) = 0;
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virtual void getMousePosition(float &x, float &y) = 0;
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virtual void setDragDrop(bool dragDrop) = 0;
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virtual bool getWorldMouseOver() = 0;
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virtual void toggleFogOfWar() = 0;
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virtual void toggleFullHelp() = 0;
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///< show extra info in item tooltips (owner, script)
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virtual bool getFullHelp() const = 0;
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virtual void setInteriorMapTexture(const int x, const int y) = 0;
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///< set the index of the map texture that should be used (for interiors)
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/// sets the visibility of the hud health/magicka/stamina bars
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virtual void setHMSVisibility(bool visible) = 0;
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/// sets the visibility of the hud minimap
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virtual void setMinimapVisibility(bool visible) = 0;
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virtual void setWeaponVisibility(bool visible) = 0;
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virtual void setSpellVisibility(bool visible) = 0;
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virtual void setSelectedSpell(const std::string& spellId, int successChancePercent) = 0;
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virtual void setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent) = 0;
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virtual void setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent) = 0;
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virtual void unsetSelectedSpell() = 0;
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virtual void unsetSelectedWeapon() = 0;
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virtual void removeDialog(OEngine::GUI::Layout* dialog) = 0;
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///< Hides dialog and schedules dialog to be deleted.
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virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons) = 0;
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virtual int readPressedButton() = 0;
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///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
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virtual void onFrame (float frameDuration) = 0;
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/// \todo get rid of this stuff. Move it to the respective UI element classes, if needed.
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virtual std::map<int, MWMechanics::Stat<float> > getPlayerSkillValues() = 0;
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virtual std::map<int, MWMechanics::Stat<int> > getPlayerAttributeValues() = 0;
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virtual SkillList getPlayerMinorSkills() = 0;
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virtual SkillList getPlayerMajorSkills() = 0;
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|
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/**
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* Fetches a GMST string from the store, if there is no setting with the given
|
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* ID or it is not a string the default string is returned.
|
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*
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* @param id Identifier for the GMST setting, e.g. "aName"
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* @param default Default value if the GMST setting cannot be used.
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*/
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virtual const std::string &getGameSettingString(const std::string &id, const std::string &default_) = 0;
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virtual void processChangedSettings(const Settings::CategorySettingVector& changed) = 0;
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|
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virtual void executeInConsole (const std::string& path) = 0;
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};
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}
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#endif
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@ -4,6 +4,7 @@
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#include <components/esm/loadacti.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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|
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#include "../mwworld//cellstore.hpp"
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#include "../mwworld/ptr.hpp"
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|
@ -12,7 +13,6 @@
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "../mwgui/window_manager.hpp"
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#include "../mwgui/tooltips.hpp"
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namespace MWClass
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|
@ -34,7 +34,7 @@ namespace MWClass
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physics.insertObjectPhysics(ptr, model);
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}
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}
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|
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|
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std::string Activator::getModel(const MWWorld::Ptr &ptr) const
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{
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MWWorld::LiveCellRef<ESM::Activator> *ref =
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|
@ -104,4 +104,3 @@ namespace MWClass
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return MWWorld::Ptr(&cell.activators.insert(*ref), &cell);
|
||||
}
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||||
}
|
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|
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|
|
|
@ -6,6 +6,7 @@
|
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#include "../mwbase/environment.hpp"
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||||
#include "../mwbase/world.hpp"
|
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#include "../mwbase/soundmanager.hpp"
|
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#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
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#include "../mwworld/actiontake.hpp"
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|
@ -16,7 +17,6 @@
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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||||
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||||
#include "../mwgui/window_manager.hpp"
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#include "../mwgui/tooltips.hpp"
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|
||||
namespace MWClass
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|
|
|
@ -8,6 +8,7 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
@ -19,7 +20,6 @@
|
|||
#include "../mwrender/objects.hpp"
|
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#include "../mwrender/renderinginterface.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
|
||||
namespace MWClass
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actionread.hpp"
|
||||
|
@ -15,7 +16,6 @@
|
|||
#include "../mwrender/objects.hpp"
|
||||
#include "../mwrender/renderinginterface.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
|
||||
namespace MWClass
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
@ -15,7 +16,6 @@
|
|||
#include "../mwworld/physicssystem.hpp"
|
||||
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
#include "../mwrender/renderinginterface.hpp"
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/nullaction.hpp"
|
||||
|
@ -15,7 +16,6 @@
|
|||
#include "../mwworld/actionopen.hpp"
|
||||
#include "../mwworld/physicssystem.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontalk.hpp"
|
||||
|
@ -17,7 +18,6 @@
|
|||
|
||||
#include "../mwrender/renderinginterface.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
|
||||
namespace
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/player.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
@ -14,7 +15,6 @@
|
|||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwworld/physicssystem.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
|
|
@ -6,13 +6,13 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwworld/physicssystem.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
@ -15,7 +16,6 @@
|
|||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwworld/physicssystem.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
@ -14,7 +15,6 @@
|
|||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwworld/physicssystem.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
@ -15,7 +16,6 @@
|
|||
#include "../mwworld/physicssystem.hpp"
|
||||
#include "../mwworld/manualref.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
|
@ -26,7 +27,6 @@
|
|||
#include "../mwrender/actors.hpp"
|
||||
#include "../mwrender/renderinginterface.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
|
||||
namespace
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
@ -14,7 +15,6 @@
|
|||
#include "../mwworld/physicssystem.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
@ -14,7 +15,6 @@
|
|||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwworld/physicssystem.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
|
|
@ -6,13 +6,13 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwworld/physicssystem.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
@ -14,7 +15,6 @@
|
|||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwworld/physicssystem.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/scriptmanager.hpp"
|
||||
#include "../mwbase/journal.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/refdata.hpp"
|
||||
|
@ -20,22 +21,20 @@
|
|||
#include "../mwworld/containerstore.hpp"
|
||||
|
||||
#include "../mwgui/dialogue.hpp"
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "../mwscript/extensions.hpp"
|
||||
|
||||
#include <components/compiler/exception.hpp>
|
||||
#include <components/compiler/errorhandler.hpp>
|
||||
#include <components/compiler/scanner.hpp>
|
||||
#include <components/compiler/locals.hpp>
|
||||
#include <components/compiler/output.hpp>
|
||||
#include <components/compiler/scriptparser.hpp>
|
||||
#include <components/interpreter/interpreter.hpp>
|
||||
|
||||
#include "../mwscript/compilercontext.hpp"
|
||||
#include "../mwscript/interpretercontext.hpp"
|
||||
#include <components/compiler/scriptparser.hpp>
|
||||
#include "../mwscript/extensions.hpp"
|
||||
|
||||
#include "../mwclass/npc.hpp"
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
|
||||
#include "journalimp.hpp"
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/messagebox.hpp"
|
||||
|
||||
namespace MWDialogue
|
||||
|
|
|
@ -5,13 +5,12 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/player.hpp"
|
||||
#include "../mwworld/manualref.hpp"
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
|
||||
#include "window_manager.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
std::string getIconPath(MWWorld::Ptr ptr)
|
||||
|
@ -27,7 +26,7 @@ namespace
|
|||
|
||||
namespace MWGui
|
||||
{
|
||||
AlchemyWindow::AlchemyWindow(WindowManager& parWindowManager)
|
||||
AlchemyWindow::AlchemyWindow(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_alchemy_window.layout", parWindowManager)
|
||||
, ContainerBase(0)
|
||||
{
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace MWGui
|
|||
class AlchemyWindow : public WindowBase, public ContainerBase
|
||||
{
|
||||
public:
|
||||
AlchemyWindow(WindowManager& parWindowManager);
|
||||
AlchemyWindow(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
virtual void open();
|
||||
|
||||
|
|
|
@ -1,15 +1,20 @@
|
|||
#include "birth.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
||||
#include <boost/algorithm/string.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "widgets.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
||||
BirthDialog::BirthDialog(WindowManager& parWindowManager)
|
||||
BirthDialog::BirthDialog(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_birth.layout", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
|
@ -114,7 +119,7 @@ void BirthDialog::updateBirths()
|
|||
{
|
||||
mBirthList->removeAllItems();
|
||||
|
||||
const ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
|
||||
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator it = store.birthSigns.list.begin();
|
||||
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator end = store.birthSigns.list.end();
|
||||
|
@ -144,7 +149,7 @@ void BirthDialog::updateSpells()
|
|||
const int lineHeight = 18;
|
||||
MyGUI::IntCoord coord(0, 0, mSpellArea->getWidth(), 18);
|
||||
|
||||
const ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
const ESM::BirthSign *birth = store.birthSigns.find(mCurrentBirthId);
|
||||
|
||||
std::string texturePath = std::string("textures\\") + birth->texture;
|
||||
|
|
|
@ -10,14 +10,13 @@
|
|||
|
||||
namespace MWGui
|
||||
{
|
||||
/// \todo remove
|
||||
using namespace MyGUI;
|
||||
|
||||
class WindowManager;
|
||||
|
||||
class BirthDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
BirthDialog(WindowManager& parWindowManager);
|
||||
BirthDialog(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
enum Gender
|
||||
{
|
||||
|
|
|
@ -5,16 +5,16 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
#include "formatting.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
BookWindow::BookWindow (WindowManager& parWindowManager) :
|
||||
BookWindow::BookWindow (MWBase::WindowManager& parWindowManager) :
|
||||
WindowBase("openmw_book.layout", parWindowManager)
|
||||
{
|
||||
getWidget(mCloseButton, "CloseButton");
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace MWGui
|
|||
class BookWindow : public WindowBase
|
||||
{
|
||||
public:
|
||||
BookWindow(WindowManager& parWindowManager);
|
||||
BookWindow(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
void open(MWWorld::Ptr book);
|
||||
void setTakeButtonShow(bool show);
|
||||
|
@ -43,4 +43,3 @@ namespace MWGui
|
|||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -104,11 +104,19 @@ namespace
|
|||
{ESM::Class::Combat, ESM::Class::Magic, ESM::Class::Stealth}
|
||||
}
|
||||
} };
|
||||
|
||||
struct ClassPoint
|
||||
{
|
||||
const char *id;
|
||||
// Specialization points to match, in order: Stealth, Combat, Magic
|
||||
// Note: Order is taken from http://www.uesp.net/wiki/Morrowind:Class_Quiz
|
||||
unsigned int points[3];
|
||||
};
|
||||
}
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
CharacterCreation::CharacterCreation(WindowManager* _wm)
|
||||
CharacterCreation::CharacterCreation(MWBase::WindowManager* _wm)
|
||||
: mNameDialog(0)
|
||||
, mRaceDialog(0)
|
||||
, mClassChoiceDialog(0)
|
||||
|
@ -179,8 +187,8 @@ void CharacterCreation::spawnDialog(const char id)
|
|||
switch (id)
|
||||
{
|
||||
case GM_Name:
|
||||
if(mNameDialog)
|
||||
mWM->removeDialog(mNameDialog);
|
||||
mWM->removeDialog(mNameDialog);
|
||||
mNameDialog = 0;
|
||||
mNameDialog = new TextInputDialog(*mWM);
|
||||
mNameDialog->setTextLabel(mWM->getGameSettingString("sName", "Name"));
|
||||
mNameDialog->setTextInput(mPlayerName);
|
||||
|
@ -190,8 +198,8 @@ void CharacterCreation::spawnDialog(const char id)
|
|||
break;
|
||||
|
||||
case GM_Race:
|
||||
if (mRaceDialog)
|
||||
mWM->removeDialog(mRaceDialog);
|
||||
mWM->removeDialog(mRaceDialog);
|
||||
mRaceDialog = 0;
|
||||
mRaceDialog = new RaceDialog(*mWM);
|
||||
mRaceDialog->setNextButtonShow(mCreationStage >= CSE_RaceChosen);
|
||||
mRaceDialog->setRaceId(mPlayerRaceId);
|
||||
|
@ -201,16 +209,16 @@ void CharacterCreation::spawnDialog(const char id)
|
|||
break;
|
||||
|
||||
case GM_Class:
|
||||
if (mClassChoiceDialog)
|
||||
mWM->removeDialog(mClassChoiceDialog);
|
||||
mWM->removeDialog(mClassChoiceDialog);
|
||||
mClassChoiceDialog = 0;
|
||||
mClassChoiceDialog = new ClassChoiceDialog(*mWM);
|
||||
mClassChoiceDialog->eventButtonSelected += MyGUI::newDelegate(this, &CharacterCreation::onClassChoice);
|
||||
mClassChoiceDialog->open();
|
||||
break;
|
||||
|
||||
case GM_ClassPick:
|
||||
if (mPickClassDialog)
|
||||
mWM->removeDialog(mPickClassDialog);
|
||||
mWM->removeDialog(mPickClassDialog);
|
||||
mPickClassDialog = 0;
|
||||
mPickClassDialog = new PickClassDialog(*mWM);
|
||||
mPickClassDialog->setNextButtonShow(mCreationStage >= CSE_ClassChosen);
|
||||
mPickClassDialog->setClassId(mPlayerClass.name);
|
||||
|
@ -220,8 +228,8 @@ void CharacterCreation::spawnDialog(const char id)
|
|||
break;
|
||||
|
||||
case GM_Birth:
|
||||
if (mBirthSignDialog)
|
||||
mWM->removeDialog(mBirthSignDialog);
|
||||
mWM->removeDialog(mBirthSignDialog);
|
||||
mBirthSignDialog = 0;
|
||||
mBirthSignDialog = new BirthDialog(*mWM);
|
||||
mBirthSignDialog->setNextButtonShow(mCreationStage >= CSE_BirthSignChosen);
|
||||
mBirthSignDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogDone);
|
||||
|
@ -230,8 +238,8 @@ void CharacterCreation::spawnDialog(const char id)
|
|||
break;
|
||||
|
||||
case GM_ClassCreate:
|
||||
if (mCreateClassDialog)
|
||||
mWM->removeDialog(mCreateClassDialog);
|
||||
mWM->removeDialog(mCreateClassDialog);
|
||||
mCreateClassDialog = 0;
|
||||
mCreateClassDialog = new CreateClassDialog(*mWM);
|
||||
mCreateClassDialog->setNextButtonShow(mCreationStage >= CSE_ClassChosen);
|
||||
mCreateClassDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogDone);
|
||||
|
@ -247,8 +255,8 @@ void CharacterCreation::spawnDialog(const char id)
|
|||
showClassQuestionDialog();
|
||||
break;
|
||||
case GM_Review:
|
||||
if (mReviewDialog)
|
||||
mWM->removeDialog(mReviewDialog);
|
||||
mWM->removeDialog(mReviewDialog);
|
||||
mReviewDialog = 0;
|
||||
mReviewDialog = new ReviewDialog(*mWM);
|
||||
mReviewDialog->setPlayerName(mPlayerName);
|
||||
mReviewDialog->setRace(mPlayerRaceId);
|
||||
|
@ -260,20 +268,20 @@ void CharacterCreation::spawnDialog(const char id)
|
|||
mReviewDialog->setFatigue(mPlayerFatigue);
|
||||
|
||||
{
|
||||
std::map<ESM::Attribute::AttributeID, MWMechanics::Stat<int> > attributes = mWM->getPlayerAttributeValues();
|
||||
for (std::map<ESM::Attribute::AttributeID, MWMechanics::Stat<int> >::iterator it = attributes.begin();
|
||||
std::map<int, MWMechanics::Stat<int> > attributes = mWM->getPlayerAttributeValues();
|
||||
for (std::map<int, MWMechanics::Stat<int> >::iterator it = attributes.begin();
|
||||
it != attributes.end(); ++it)
|
||||
{
|
||||
mReviewDialog->setAttribute(it->first, it->second);
|
||||
mReviewDialog->setAttribute(static_cast<ESM::Attribute::AttributeID> (it->first), it->second);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<ESM::Skill::SkillEnum, MWMechanics::Stat<float> > skills = mWM->getPlayerSkillValues();
|
||||
for (std::map<ESM::Skill::SkillEnum, MWMechanics::Stat<float> >::iterator it = skills.begin();
|
||||
std::map<int, MWMechanics::Stat<float> > skills = mWM->getPlayerSkillValues();
|
||||
for (std::map<int, MWMechanics::Stat<float> >::iterator it = skills.begin();
|
||||
it != skills.end(); ++it)
|
||||
{
|
||||
mReviewDialog->setSkillValue(it->first, it->second);
|
||||
mReviewDialog->setSkillValue(static_cast<ESM::Skill::SkillEnum> (it->first), it->second);
|
||||
}
|
||||
mReviewDialog->configureSkills(mWM->getPlayerMajorSkills(), mWM->getPlayerMinorSkills());
|
||||
}
|
||||
|
@ -303,24 +311,24 @@ void CharacterCreation::setPlayerFatigue (const MWMechanics::DynamicStat<int>& v
|
|||
|
||||
void CharacterCreation::onReviewDialogDone(WindowBase* parWindow)
|
||||
{
|
||||
if (mReviewDialog)
|
||||
mWM->removeDialog(mReviewDialog);
|
||||
mWM->removeDialog(mReviewDialog);
|
||||
mReviewDialog = 0;
|
||||
|
||||
mWM->popGuiMode();
|
||||
}
|
||||
|
||||
void CharacterCreation::onReviewDialogBack()
|
||||
{
|
||||
if (mReviewDialog)
|
||||
mWM->removeDialog(mReviewDialog);
|
||||
mWM->removeDialog(mReviewDialog);
|
||||
mReviewDialog = 0;
|
||||
|
||||
mWM->pushGuiMode(GM_Birth);
|
||||
}
|
||||
|
||||
void CharacterCreation::onReviewActivateDialog(int parDialog)
|
||||
{
|
||||
if (mReviewDialog)
|
||||
mWM->removeDialog(mReviewDialog);
|
||||
mWM->removeDialog(mReviewDialog);
|
||||
mReviewDialog = 0;
|
||||
mCreationStage = CSE_ReviewNext;
|
||||
|
||||
mWM->popGuiMode();
|
||||
|
@ -355,6 +363,7 @@ void CharacterCreation::onPickClassDialogDone(WindowBase* parWindow)
|
|||
mWM->setPlayerClass(mPlayerClass);
|
||||
}
|
||||
mWM->removeDialog(mPickClassDialog);
|
||||
mPickClassDialog = 0;
|
||||
}
|
||||
|
||||
//TODO This bit gets repeated a few times; wrap it in a function
|
||||
|
@ -383,6 +392,7 @@ void CharacterCreation::onPickClassDialogBack()
|
|||
if (!classId.empty())
|
||||
MWBase::Environment::get().getMechanicsManager()->setPlayerClass(classId);
|
||||
mWM->removeDialog(mPickClassDialog);
|
||||
mPickClassDialog = 0;
|
||||
}
|
||||
|
||||
mWM->popGuiMode();
|
||||
|
@ -391,10 +401,8 @@ void CharacterCreation::onPickClassDialogBack()
|
|||
|
||||
void CharacterCreation::onClassChoice(int _index)
|
||||
{
|
||||
if (mClassChoiceDialog)
|
||||
{
|
||||
mWM->removeDialog(mClassChoiceDialog);
|
||||
}
|
||||
mWM->removeDialog(mClassChoiceDialog);
|
||||
mClassChoiceDialog = 0;
|
||||
|
||||
mWM->popGuiMode();
|
||||
|
||||
|
@ -424,6 +432,7 @@ void CharacterCreation::onNameDialogDone(WindowBase* parWindow)
|
|||
mWM->setValue("name", mPlayerName);
|
||||
MWBase::Environment::get().getMechanicsManager()->setPlayerName(mPlayerName);
|
||||
mWM->removeDialog(mNameDialog);
|
||||
mNameDialog = 0;
|
||||
}
|
||||
|
||||
if (mCreationStage == CSE_ReviewNext)
|
||||
|
@ -451,6 +460,7 @@ void CharacterCreation::onRaceDialogBack()
|
|||
if (!mPlayerRaceId.empty())
|
||||
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(mPlayerRaceId, mRaceDialog->getGender() == RaceDialog::GM_Male);
|
||||
mWM->removeDialog(mRaceDialog);
|
||||
mRaceDialog = 0;
|
||||
}
|
||||
|
||||
mWM->popGuiMode();
|
||||
|
@ -466,6 +476,7 @@ void CharacterCreation::onRaceDialogDone(WindowBase* parWindow)
|
|||
if (!mPlayerRaceId.empty())
|
||||
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(mPlayerRaceId, mRaceDialog->getGender() == RaceDialog::GM_Male);
|
||||
mWM->removeDialog(mRaceDialog);
|
||||
mRaceDialog = 0;
|
||||
}
|
||||
|
||||
if (mCreationStage == CSE_ReviewNext)
|
||||
|
@ -493,6 +504,7 @@ void CharacterCreation::onBirthSignDialogDone(WindowBase* parWindow)
|
|||
if (!mPlayerBirthSignId.empty())
|
||||
MWBase::Environment::get().getMechanicsManager()->setPlayerBirthsign(mPlayerBirthSignId);
|
||||
mWM->removeDialog(mBirthSignDialog);
|
||||
mBirthSignDialog = 0;
|
||||
}
|
||||
|
||||
if (mCreationStage >= CSE_BirthSignChosen)
|
||||
|
@ -513,6 +525,7 @@ void CharacterCreation::onBirthSignDialogBack()
|
|||
{
|
||||
MWBase::Environment::get().getMechanicsManager()->setPlayerBirthsign(mBirthSignDialog->getBirthId());
|
||||
mWM->removeDialog(mBirthSignDialog);
|
||||
mBirthSignDialog = 0;
|
||||
}
|
||||
|
||||
mWM->popGuiMode();
|
||||
|
@ -548,6 +561,7 @@ void CharacterCreation::onCreateClassDialogDone(WindowBase* parWindow)
|
|||
mWM->setPlayerClass(klass);
|
||||
|
||||
mWM->removeDialog(mCreateClassDialog);
|
||||
mCreateClassDialog = 0;
|
||||
}
|
||||
|
||||
if (mCreationStage == CSE_ReviewNext)
|
||||
|
@ -569,8 +583,8 @@ void CharacterCreation::onCreateClassDialogDone(WindowBase* parWindow)
|
|||
|
||||
void CharacterCreation::onCreateClassDialogBack()
|
||||
{
|
||||
if (mCreateClassDialog)
|
||||
mWM->removeDialog(mCreateClassDialog);
|
||||
mWM->removeDialog(mCreateClassDialog);
|
||||
mCreateClassDialog = 0;
|
||||
|
||||
mWM->popGuiMode();
|
||||
mWM->pushGuiMode(GM_Class);
|
||||
|
@ -580,8 +594,9 @@ void CharacterCreation::onClassQuestionChosen(int _index)
|
|||
{
|
||||
MWBase::Environment::get().getSoundManager()->stopSay();
|
||||
|
||||
if (mGenerateClassQuestionDialog)
|
||||
mWM->removeDialog(mGenerateClassQuestionDialog);
|
||||
mWM->removeDialog(mGenerateClassQuestionDialog);
|
||||
mGenerateClassQuestionDialog = 0;
|
||||
|
||||
if (_index < 0 || _index >= 3)
|
||||
{
|
||||
mWM->popGuiMode();
|
||||
|
@ -658,8 +673,9 @@ void CharacterCreation::showClassQuestionDialog()
|
|||
}
|
||||
}
|
||||
|
||||
if (mGenerateClassResultDialog)
|
||||
mWM->removeDialog(mGenerateClassResultDialog);
|
||||
mWM->removeDialog(mGenerateClassResultDialog);
|
||||
mGenerateClassResultDialog = 0;
|
||||
|
||||
mGenerateClassResultDialog = new GenerateClassResultDialog(*mWM);
|
||||
mGenerateClassResultDialog->setClassId(mGenerateClass);
|
||||
mGenerateClassResultDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onGenerateClassBack);
|
||||
|
@ -675,8 +691,9 @@ void CharacterCreation::showClassQuestionDialog()
|
|||
return;
|
||||
}
|
||||
|
||||
if (mGenerateClassQuestionDialog)
|
||||
mWM->removeDialog(mGenerateClassQuestionDialog);
|
||||
mWM->removeDialog(mGenerateClassQuestionDialog);
|
||||
mGenerateClassQuestionDialog = 0;
|
||||
|
||||
mGenerateClassQuestionDialog = new InfoBoxDialog(*mWM);
|
||||
|
||||
InfoBoxDialog::ButtonList buttons;
|
||||
|
@ -696,8 +713,9 @@ void CharacterCreation::onGenerateClassBack()
|
|||
if(mCreationStage < CSE_ClassChosen)
|
||||
mCreationStage = CSE_ClassChosen;
|
||||
|
||||
if (mGenerateClassResultDialog)
|
||||
mWM->removeDialog(mGenerateClassResultDialog);
|
||||
mWM->removeDialog(mGenerateClassResultDialog);
|
||||
mGenerateClassResultDialog = 0;
|
||||
|
||||
MWBase::Environment::get().getMechanicsManager()->setPlayerClass(mGenerateClass);
|
||||
|
||||
mWM->popGuiMode();
|
||||
|
@ -706,8 +724,9 @@ void CharacterCreation::onGenerateClassBack()
|
|||
|
||||
void CharacterCreation::onGenerateClassDone(WindowBase* parWindow)
|
||||
{
|
||||
if (mGenerateClassResultDialog)
|
||||
mWM->removeDialog(mGenerateClassResultDialog);
|
||||
mWM->removeDialog(mGenerateClassResultDialog);
|
||||
mGenerateClassResultDialog = 0;
|
||||
|
||||
MWBase::Environment::get().getMechanicsManager()->setPlayerClass(mGenerateClass);
|
||||
const ESM::Class *klass = MWBase::Environment::get().getWorld()->getStore().classes.find(mGenerateClass);
|
||||
mPlayerClass = *klass;
|
||||
|
|
|
@ -1,17 +1,15 @@
|
|||
#ifndef CHARACTER_CREATION_HPP
|
||||
#define CHARACTER_CREATION_HPP
|
||||
|
||||
#include "window_manager.hpp"
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
class WindowBase;
|
||||
|
||||
class TextInputDialog;
|
||||
|
@ -31,7 +29,7 @@ namespace MWGui
|
|||
public:
|
||||
typedef std::vector<int> SkillList;
|
||||
|
||||
CharacterCreation(WindowManager* _wm);
|
||||
CharacterCreation(MWBase::WindowManager* _wm);
|
||||
~CharacterCreation();
|
||||
|
||||
//Show a dialog
|
||||
|
@ -60,7 +58,7 @@ namespace MWGui
|
|||
BirthDialog* mBirthSignDialog;
|
||||
ReviewDialog* mReviewDialog;
|
||||
|
||||
WindowManager* mWM;
|
||||
MWBase::WindowManager* mWM;
|
||||
|
||||
//Player data
|
||||
std::string mPlayerName;
|
||||
|
|
|
@ -7,7 +7,10 @@
|
|||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include "window_manager.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "tooltips.hpp"
|
||||
|
||||
#undef min
|
||||
|
@ -17,7 +20,7 @@ using namespace MWGui;
|
|||
|
||||
/* GenerateClassResultDialog */
|
||||
|
||||
GenerateClassResultDialog::GenerateClassResultDialog(WindowManager& parWindowManager)
|
||||
GenerateClassResultDialog::GenerateClassResultDialog(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_generate_class_result.layout", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
|
@ -57,8 +60,7 @@ void GenerateClassResultDialog::setClassId(const std::string &classId)
|
|||
{
|
||||
mCurrentClassId = classId;
|
||||
mClassImage->setImageTexture(std::string("textures\\levelup\\") + mCurrentClassId + ".dds");
|
||||
const ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
mClassName->setCaption(store.classes.find(mCurrentClassId)->name);
|
||||
mClassName->setCaption(MWBase::Environment::get().getWorld()->getStore().classes.find(mCurrentClassId)->name);
|
||||
}
|
||||
|
||||
// widget controls
|
||||
|
@ -75,7 +77,7 @@ void GenerateClassResultDialog::onBackClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* PickClassDialog */
|
||||
|
||||
PickClassDialog::PickClassDialog(WindowManager& parWindowManager)
|
||||
PickClassDialog::PickClassDialog(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_class.layout", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
|
@ -193,7 +195,7 @@ void PickClassDialog::updateClasses()
|
|||
{
|
||||
mClassList->removeAllItems();
|
||||
|
||||
const ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
|
||||
ESMS::RecListT<ESM::Class>::MapType::const_iterator it = store.classes.list.begin();
|
||||
ESMS::RecListT<ESM::Class>::MapType::const_iterator end = store.classes.list.end();
|
||||
|
@ -217,7 +219,7 @@ void PickClassDialog::updateStats()
|
|||
{
|
||||
if (mCurrentClassId.empty())
|
||||
return;
|
||||
const ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
const ESM::Class *klass = store.classes.search(mCurrentClassId);
|
||||
if (!klass)
|
||||
return;
|
||||
|
@ -281,7 +283,7 @@ void InfoBoxDialog::layoutVertically(MyGUI::WidgetPtr widget, int margin)
|
|||
widget->setSize(width, pos);
|
||||
}
|
||||
|
||||
InfoBoxDialog::InfoBoxDialog(WindowManager& parWindowManager)
|
||||
InfoBoxDialog::InfoBoxDialog(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_infobox.layout", parWindowManager)
|
||||
, mCurrentButton(-1)
|
||||
{
|
||||
|
@ -365,7 +367,7 @@ void InfoBoxDialog::onButtonClicked(MyGUI::WidgetPtr _sender)
|
|||
|
||||
/* ClassChoiceDialog */
|
||||
|
||||
ClassChoiceDialog::ClassChoiceDialog(WindowManager& parWindowManager)
|
||||
ClassChoiceDialog::ClassChoiceDialog(MWBase::WindowManager& parWindowManager)
|
||||
: InfoBoxDialog(parWindowManager)
|
||||
{
|
||||
setText("");
|
||||
|
@ -379,7 +381,7 @@ ClassChoiceDialog::ClassChoiceDialog(WindowManager& parWindowManager)
|
|||
|
||||
/* CreateClassDialog */
|
||||
|
||||
CreateClassDialog::CreateClassDialog(WindowManager& parWindowManager)
|
||||
CreateClassDialog::CreateClassDialog(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_create_class.layout", parWindowManager)
|
||||
, mSpecDialog(nullptr)
|
||||
, mAttribDialog(nullptr)
|
||||
|
@ -556,26 +558,17 @@ void CreateClassDialog::open()
|
|||
|
||||
void CreateClassDialog::onDialogCancel()
|
||||
{
|
||||
if (mSpecDialog)
|
||||
{
|
||||
mWindowManager.removeDialog(mSpecDialog);
|
||||
mSpecDialog = 0;
|
||||
}
|
||||
if (mAttribDialog)
|
||||
{
|
||||
mWindowManager.removeDialog(mAttribDialog);
|
||||
mAttribDialog = 0;
|
||||
}
|
||||
if (mSkillDialog)
|
||||
{
|
||||
mWindowManager.removeDialog(mSkillDialog);
|
||||
mSkillDialog = 0;
|
||||
}
|
||||
if (mDescDialog)
|
||||
{
|
||||
mWindowManager.removeDialog(mDescDialog);
|
||||
mDescDialog = 0;
|
||||
}
|
||||
mWindowManager.removeDialog(mSpecDialog);
|
||||
mSpecDialog = 0;
|
||||
|
||||
mWindowManager.removeDialog(mAttribDialog);
|
||||
mAttribDialog = 0;
|
||||
|
||||
mWindowManager.removeDialog(mSkillDialog);
|
||||
mSkillDialog = 0;
|
||||
|
||||
mWindowManager.removeDialog(mDescDialog);
|
||||
mDescDialog = 0;
|
||||
}
|
||||
|
||||
void CreateClassDialog::onSpecializationClicked(MyGUI::WidgetPtr _sender)
|
||||
|
@ -701,7 +694,7 @@ void CreateClassDialog::onBackClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* SelectSpecializationDialog */
|
||||
|
||||
SelectSpecializationDialog::SelectSpecializationDialog(WindowManager& parWindowManager)
|
||||
SelectSpecializationDialog::SelectSpecializationDialog(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_select_specialization.layout", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
|
@ -766,7 +759,7 @@ void SelectSpecializationDialog::onCancelClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* SelectAttributeDialog */
|
||||
|
||||
SelectAttributeDialog::SelectAttributeDialog(WindowManager& parWindowManager)
|
||||
SelectAttributeDialog::SelectAttributeDialog(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_select_attribute.layout", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
|
@ -818,7 +811,7 @@ void SelectAttributeDialog::onCancelClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* SelectSkillDialog */
|
||||
|
||||
SelectSkillDialog::SelectSkillDialog(WindowManager& parWindowManager)
|
||||
SelectSkillDialog::SelectSkillDialog(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_select_skill.layout", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
|
@ -914,7 +907,7 @@ void SelectSkillDialog::onCancelClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* DescriptionDialog */
|
||||
|
||||
DescriptionDialog::DescriptionDialog(WindowManager& parWindowManager)
|
||||
DescriptionDialog::DescriptionDialog(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_class_description.layout", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
|
|
|
@ -12,14 +12,13 @@
|
|||
|
||||
namespace MWGui
|
||||
{
|
||||
/// \todo remove!
|
||||
using namespace MyGUI;
|
||||
|
||||
class WindowManager;
|
||||
|
||||
class InfoBoxDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
InfoBoxDialog(WindowManager& parWindowManager);
|
||||
InfoBoxDialog(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
typedef std::vector<std::string> ButtonList;
|
||||
|
||||
|
@ -64,13 +63,13 @@ namespace MWGui
|
|||
Class_Create = 2,
|
||||
Class_Back = 3
|
||||
};
|
||||
ClassChoiceDialog(WindowManager& parWindowManager);
|
||||
ClassChoiceDialog(MWBase::WindowManager& parWindowManager);
|
||||
};
|
||||
|
||||
class GenerateClassResultDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
GenerateClassResultDialog(WindowManager& parWindowManager);
|
||||
GenerateClassResultDialog(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
std::string getClassId() const;
|
||||
void setClassId(const std::string &classId);
|
||||
|
@ -99,7 +98,7 @@ namespace MWGui
|
|||
class PickClassDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
PickClassDialog(WindowManager& parWindowManager);
|
||||
PickClassDialog(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
const std::string &getClassId() const { return mCurrentClassId; }
|
||||
void setClassId(const std::string &classId);
|
||||
|
@ -138,7 +137,7 @@ namespace MWGui
|
|||
class SelectSpecializationDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
SelectSpecializationDialog(WindowManager& parWindowManager);
|
||||
SelectSpecializationDialog(MWBase::WindowManager& parWindowManager);
|
||||
~SelectSpecializationDialog();
|
||||
|
||||
ESM::Class::Specialization getSpecializationId() const { return mSpecializationId; }
|
||||
|
@ -169,7 +168,7 @@ namespace MWGui
|
|||
class SelectAttributeDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
SelectAttributeDialog(WindowManager& parWindowManager);
|
||||
SelectAttributeDialog(MWBase::WindowManager& parWindowManager);
|
||||
~SelectAttributeDialog();
|
||||
|
||||
ESM::Attribute::AttributeID getAttributeId() const { return mAttributeId; }
|
||||
|
@ -202,7 +201,7 @@ namespace MWGui
|
|||
class SelectSkillDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
SelectSkillDialog(WindowManager& parWindowManager);
|
||||
SelectSkillDialog(MWBase::WindowManager& parWindowManager);
|
||||
~SelectSkillDialog();
|
||||
|
||||
ESM::Skill::SkillEnum getSkillId() const { return mSkillId; }
|
||||
|
@ -238,7 +237,7 @@ namespace MWGui
|
|||
class DescriptionDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
DescriptionDialog(WindowManager& parWindowManager);
|
||||
DescriptionDialog(MWBase::WindowManager& parWindowManager);
|
||||
~DescriptionDialog();
|
||||
|
||||
std::string getTextInput() const { return mTextEdit ? mTextEdit->getOnlyText() : ""; }
|
||||
|
@ -254,7 +253,7 @@ namespace MWGui
|
|||
class CreateClassDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
CreateClassDialog(WindowManager& parWindowManager);
|
||||
CreateClassDialog(MWBase::WindowManager& parWindowManager);
|
||||
virtual ~CreateClassDialog();
|
||||
|
||||
std::string getName() const;
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
namespace MWGui
|
||||
{
|
||||
ConfirmationDialog::ConfirmationDialog(WindowManager& parWindowManager) :
|
||||
ConfirmationDialog::ConfirmationDialog(MWBase::WindowManager& parWindowManager) :
|
||||
WindowBase("openmw_confirmation_dialog.layout", parWindowManager)
|
||||
{
|
||||
getWidget(mMessage, "Message");
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace MWGui
|
|||
class ConfirmationDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
ConfirmationDialog(WindowManager& parWindowManager);
|
||||
ConfirmationDialog(MWBase::WindowManager& parWindowManager);
|
||||
void open(const std::string& message);
|
||||
|
||||
typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/manualref.hpp"
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
|
@ -19,7 +20,6 @@
|
|||
|
||||
#include "../mwclass/container.hpp"
|
||||
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "countdialog.hpp"
|
||||
#include "tradewindow.hpp"
|
||||
|
@ -591,7 +591,7 @@ MWWorld::ContainerStore& ContainerBase::getContainerStore()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
ContainerWindow::ContainerWindow(WindowManager& parWindowManager,DragAndDrop* dragAndDrop)
|
||||
ContainerWindow::ContainerWindow(MWBase::WindowManager& parWindowManager,DragAndDrop* dragAndDrop)
|
||||
: ContainerBase(dragAndDrop)
|
||||
, WindowBase("openmw_container_window.layout", parWindowManager)
|
||||
{
|
||||
|
|
|
@ -127,7 +127,7 @@ namespace MWGui
|
|||
class ContainerWindow : public ContainerBase, public WindowBase
|
||||
{
|
||||
public:
|
||||
ContainerWindow(WindowManager& parWindowManager,DragAndDrop* dragAndDrop);
|
||||
ContainerWindow(MWBase::WindowManager& parWindowManager,DragAndDrop* dragAndDrop);
|
||||
|
||||
virtual ~ContainerWindow();
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
namespace MWGui
|
||||
{
|
||||
CountDialog::CountDialog(WindowManager& parWindowManager) :
|
||||
CountDialog::CountDialog(MWBase::WindowManager& parWindowManager) :
|
||||
WindowBase("openmw_count_window.layout", parWindowManager)
|
||||
{
|
||||
getWidget(mSlider, "CountSlider");
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace MWGui
|
|||
class CountDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
CountDialog(WindowManager& parWindowManager);
|
||||
CountDialog(MWBase::WindowManager& parWindowManager);
|
||||
void open(const std::string& item, const std::string& message, const int maxCount);
|
||||
|
||||
typedef MyGUI::delegates::CMultiDelegate2<MyGUI::Widget*, int> EventHandle_WidgetInt;
|
||||
|
|
|
@ -11,9 +11,9 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/dialoguemanager.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "dialogue_history.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "list.hpp"
|
||||
#include "tradewindow.hpp"
|
||||
|
@ -42,7 +42,7 @@ std::string::size_type find_str_ci(const std::string& str, const std::string& su
|
|||
}
|
||||
|
||||
|
||||
DialogueWindow::DialogueWindow(WindowManager& parWindowManager)
|
||||
DialogueWindow::DialogueWindow(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_dialogue_window.layout", parWindowManager)
|
||||
, mEnabled(true)
|
||||
, mShowTrade(false)
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace MWGui
|
|||
class DialogueWindow: public WindowBase, public ReferenceInterface
|
||||
{
|
||||
public:
|
||||
DialogueWindow(WindowManager& parWindowManager);
|
||||
DialogueWindow(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
// Events
|
||||
typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "dialogue_history.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
||||
|
@ -71,4 +73,3 @@ void DialogueHistory::addDialogText(const UString& parText)
|
|||
addText(parText);
|
||||
addText("\n");
|
||||
}
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
@ -16,7 +17,6 @@
|
|||
#include "../mwgui/widgets.hpp"
|
||||
|
||||
#include "inventorywindow.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "container.hpp"
|
||||
#include "console.hpp"
|
||||
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
@ -18,7 +19,6 @@
|
|||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "bookwindow.hpp"
|
||||
#include "scrollwindow.hpp"
|
||||
|
@ -40,7 +40,7 @@ namespace
|
|||
namespace MWGui
|
||||
{
|
||||
|
||||
InventoryWindow::InventoryWindow(WindowManager& parWindowManager,DragAndDrop* dragAndDrop)
|
||||
InventoryWindow::InventoryWindow(MWBase::WindowManager& parWindowManager,DragAndDrop* dragAndDrop)
|
||||
: ContainerBase(dragAndDrop)
|
||||
, WindowPinnableBase("openmw_inventory_window.layout", parWindowManager)
|
||||
, mTrading(false)
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace MWGui
|
|||
class InventoryWindow : public ContainerBase, public WindowPinnableBase
|
||||
{
|
||||
public:
|
||||
InventoryWindow(WindowManager& parWindowManager,DragAndDrop* dragAndDrop);
|
||||
InventoryWindow(MWBase::WindowManager& parWindowManager,DragAndDrop* dragAndDrop);
|
||||
|
||||
virtual void open();
|
||||
|
||||
|
|
|
@ -4,11 +4,10 @@
|
|||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/journal.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwdialogue/journalentry.hpp"
|
||||
|
||||
#include "window_manager.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
struct book
|
||||
|
@ -82,7 +81,7 @@ book formatText(std::string text,book mBook,int maxLine, int lineSize)
|
|||
}
|
||||
|
||||
|
||||
MWGui::JournalWindow::JournalWindow (WindowManager& parWindowManager)
|
||||
MWGui::JournalWindow::JournalWindow (MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_journal.layout", parWindowManager)
|
||||
, mLastPos(0)
|
||||
, mVisible(false)
|
||||
|
|
|
@ -10,12 +10,10 @@
|
|||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
|
||||
class JournalWindow : public WindowBase
|
||||
{
|
||||
public:
|
||||
JournalWindow(WindowManager& parWindowManager);
|
||||
JournalWindow(MWBase::WindowManager& parWindowManager);
|
||||
void open();
|
||||
|
||||
virtual void setVisible(bool visible); // only used to play close sound
|
||||
|
|
|
@ -2,11 +2,9 @@
|
|||
|
||||
#include <OgreRoot.h>
|
||||
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "window_manager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "map_window.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
|
@ -154,7 +155,7 @@ void LocalMapBase::setPlayerDir(const float x, const float y)
|
|||
|
||||
// ------------------------------------------------------------------------------------------
|
||||
|
||||
MapWindow::MapWindow(WindowManager& parWindowManager) :
|
||||
MapWindow::MapWindow(MWBase::WindowManager& parWindowManager) :
|
||||
MWGui::WindowPinnableBase("openmw_map_window.layout", parWindowManager),
|
||||
mGlobal(false)
|
||||
{
|
||||
|
|
|
@ -45,11 +45,11 @@ namespace MWGui
|
|||
class MapWindow : public MWGui::WindowPinnableBase, public LocalMapBase
|
||||
{
|
||||
public:
|
||||
MapWindow(WindowManager& parWindowManager);
|
||||
MapWindow(MWBase::WindowManager& parWindowManager);
|
||||
virtual ~MapWindow(){}
|
||||
|
||||
void setCellName(const std::string& cellName);
|
||||
|
||||
|
||||
private:
|
||||
void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||
void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace MWGui;
|
||||
|
||||
MessageBoxManager::MessageBoxManager (WindowManager *windowManager)
|
||||
MessageBoxManager::MessageBoxManager (MWBase::WindowManager *windowManager)
|
||||
{
|
||||
mWindowManager = windowManager;
|
||||
// defines
|
||||
|
|
|
@ -5,13 +5,13 @@
|
|||
#include <MyGUI.h>
|
||||
|
||||
#include "window_base.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#undef MessageBox
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
class InteractiveMessageBox;
|
||||
class MessageBoxManager;
|
||||
class MessageBox;
|
||||
|
@ -25,27 +25,27 @@ namespace MWGui
|
|||
class MessageBoxManager
|
||||
{
|
||||
public:
|
||||
MessageBoxManager (WindowManager* windowManager);
|
||||
MessageBoxManager (MWBase::WindowManager* windowManager);
|
||||
void onFrame (float frameDuration);
|
||||
void createMessageBox (const std::string& message);
|
||||
bool createInteractiveMessageBox (const std::string& message, const std::vector<std::string>& buttons);
|
||||
bool isInteractiveMessageBox ();
|
||||
|
||||
|
||||
void removeMessageBox (float time, MessageBox *msgbox);
|
||||
bool removeMessageBox (MessageBox *msgbox);
|
||||
void setMessageBoxSpeed (int speed);
|
||||
|
||||
|
||||
int readPressedButton ();
|
||||
|
||||
WindowManager *mWindowManager;
|
||||
|
||||
|
||||
MWBase::WindowManager *mWindowManager;
|
||||
|
||||
private:
|
||||
std::vector<MessageBox*> mMessageBoxes;
|
||||
InteractiveMessageBox* mInterMessageBoxe;
|
||||
std::vector<MessageBoxManagerTimer> mTimers;
|
||||
float mMessageBoxSpeed;
|
||||
};
|
||||
|
||||
|
||||
class MessageBox : public OEngine::GUI::Layout
|
||||
{
|
||||
public:
|
||||
|
@ -53,9 +53,9 @@ namespace MWGui
|
|||
void setMessage (const std::string& message);
|
||||
int getHeight ();
|
||||
void update (int height);
|
||||
|
||||
|
||||
bool mMarkedToDelete;
|
||||
|
||||
|
||||
protected:
|
||||
MessageBoxManager& mMessageBoxManager;
|
||||
int mHeight;
|
||||
|
@ -65,16 +65,16 @@ namespace MWGui
|
|||
int mBottomPadding;
|
||||
int mNextBoxPadding;
|
||||
};
|
||||
|
||||
|
||||
class InteractiveMessageBox : public OEngine::GUI::Layout
|
||||
{
|
||||
public:
|
||||
InteractiveMessageBox (MessageBoxManager& parMessageBoxManager, const std::string& message, const std::vector<std::string>& buttons);
|
||||
void mousePressed (MyGUI::Widget* _widget);
|
||||
int readPressedButton ();
|
||||
|
||||
|
||||
bool mMarkedToDelete;
|
||||
|
||||
|
||||
private:
|
||||
MessageBoxManager& mMessageBoxManager;
|
||||
MyGUI::EditPtr mMessageWidget;
|
||||
|
|
|
@ -8,14 +8,17 @@
|
|||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include "window_manager.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "widgets.hpp"
|
||||
#include "tooltips.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
||||
RaceDialog::RaceDialog(WindowManager& parWindowManager)
|
||||
RaceDialog::RaceDialog(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_race.layout", parWindowManager)
|
||||
, mGenderIndex(0)
|
||||
, mFaceIndex(0)
|
||||
|
@ -209,7 +212,7 @@ void RaceDialog::updateRaces()
|
|||
{
|
||||
mRaceList->removeAllItems();
|
||||
|
||||
const ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
|
||||
ESMS::RecListT<ESM::Race>::MapType::const_iterator it = store.races.list.begin();
|
||||
ESMS::RecListT<ESM::Race>::MapType::const_iterator end = store.races.list.end();
|
||||
|
@ -243,7 +246,7 @@ void RaceDialog::updateSkills()
|
|||
const int lineHeight = 18;
|
||||
MyGUI::IntCoord coord1(0, 0, mSkillList->getWidth(), 18);
|
||||
|
||||
const ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
const ESM::Race *race = store.races.find(mCurrentRaceId);
|
||||
int count = sizeof(race->data.bonus)/sizeof(race->data.bonus[0]); // TODO: Find a portable macro for this ARRAYSIZE?
|
||||
for (int i = 0; i < count; ++i)
|
||||
|
@ -281,7 +284,7 @@ void RaceDialog::updateSpellPowers()
|
|||
const int lineHeight = 18;
|
||||
MyGUI::IntCoord coord(0, 0, mSpellPowerList->getWidth(), 18);
|
||||
|
||||
const ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
const ESM::Race *race = store.races.find(mCurrentRaceId);
|
||||
|
||||
std::vector<std::string>::const_iterator it = race->powers.list.begin();
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace MWGui
|
|||
class RaceDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
RaceDialog(WindowManager& parWindowManager);
|
||||
RaceDialog(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
enum Gender
|
||||
{
|
||||
|
|
|
@ -7,7 +7,10 @@
|
|||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include "window_manager.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "widgets.hpp"
|
||||
#include "tooltips.hpp"
|
||||
|
||||
|
@ -19,7 +22,7 @@ using namespace Widgets;
|
|||
|
||||
const int ReviewDialog::sLineHeight = 18;
|
||||
|
||||
ReviewDialog::ReviewDialog(WindowManager& parWindowManager)
|
||||
ReviewDialog::ReviewDialog(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_review.layout", parWindowManager)
|
||||
, mLastPos(0)
|
||||
{
|
||||
|
@ -138,7 +141,7 @@ void ReviewDialog::setPlayerName(const std::string &name)
|
|||
void ReviewDialog::setRace(const std::string &raceId)
|
||||
{
|
||||
mRaceId = raceId;
|
||||
const ESM::Race *race = mWindowManager.getStore().races.search(mRaceId);
|
||||
const ESM::Race *race = MWBase::Environment::get().getWorld()->getStore().races.search(mRaceId);
|
||||
if (race)
|
||||
{
|
||||
ToolTips::createRaceToolTip(mRaceWidget, race);
|
||||
|
@ -156,7 +159,7 @@ void ReviewDialog::setClass(const ESM::Class& class_)
|
|||
void ReviewDialog::setBirthSign(const std::string& signId)
|
||||
{
|
||||
mBirthSignId = signId;
|
||||
const ESM::BirthSign *sign = mWindowManager.getStore().birthSigns.search(mBirthSignId);
|
||||
const ESM::BirthSign *sign = MWBase::Environment::get().getWorld()->getStore().birthSigns.search(mBirthSignId);
|
||||
if (sign)
|
||||
{
|
||||
mBirthSignWidget->setCaption(sign->name);
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace MWGui
|
|||
};
|
||||
typedef std::vector<int> SkillList;
|
||||
|
||||
ReviewDialog(WindowManager& parWindowManager);
|
||||
ReviewDialog(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
void setPlayerName(const std::string &name);
|
||||
void setRace(const std::string &raceId);
|
||||
|
|
|
@ -3,16 +3,16 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
#include "formatting.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
ScrollWindow::ScrollWindow (WindowManager& parWindowManager) :
|
||||
ScrollWindow::ScrollWindow (MWBase::WindowManager& parWindowManager) :
|
||||
WindowBase("openmw_scroll.layout", parWindowManager)
|
||||
{
|
||||
getWidget(mTextView, "TextView");
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace MWGui
|
|||
class ScrollWindow : public WindowBase
|
||||
{
|
||||
public:
|
||||
ScrollWindow (WindowManager& parWindowManager);
|
||||
ScrollWindow (MWBase::WindowManager& parWindowManager);
|
||||
|
||||
void open (MWWorld::Ptr scroll);
|
||||
void setTakeButtonShow(bool show);
|
||||
|
|
|
@ -14,10 +14,10 @@
|
|||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/inputmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwrender/renderingmanager.hpp"
|
||||
|
||||
#include "window_manager.hpp"
|
||||
#include "confirmationdialog.hpp"
|
||||
|
||||
namespace
|
||||
|
@ -81,7 +81,7 @@ namespace
|
|||
|
||||
namespace MWGui
|
||||
{
|
||||
SettingsWindow::SettingsWindow(WindowManager& parWindowManager) :
|
||||
SettingsWindow::SettingsWindow(MWBase::WindowManager& parWindowManager) :
|
||||
WindowBase("openmw_settings_window.layout", parWindowManager)
|
||||
{
|
||||
getWidget(mOkButton, "OkButton");
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace MWGui
|
|||
class SettingsWindow : public WindowBase
|
||||
{
|
||||
public:
|
||||
SettingsWindow(WindowManager& parWindowManager);
|
||||
SettingsWindow(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
private:
|
||||
static int const sFovMin = 30;
|
||||
|
@ -77,4 +77,3 @@ namespace MWGui
|
|||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/player.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
@ -17,7 +18,6 @@
|
|||
#include "../mwmechanics/creaturestats.hpp"
|
||||
#include "../mwmechanics/spellsuccess.hpp"
|
||||
|
||||
#include "window_manager.hpp"
|
||||
#include "inventorywindow.hpp"
|
||||
#include "confirmationdialog.hpp"
|
||||
|
||||
|
@ -42,7 +42,7 @@ namespace
|
|||
|
||||
namespace MWGui
|
||||
{
|
||||
SpellWindow::SpellWindow(WindowManager& parWindowManager)
|
||||
SpellWindow::SpellWindow(MWBase::WindowManager& parWindowManager)
|
||||
: WindowPinnableBase("openmw_spell_window.layout", parWindowManager)
|
||||
, mHeight(0)
|
||||
, mWidth(0)
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace MWGui
|
|||
class SpellWindow : public WindowPinnableBase
|
||||
{
|
||||
public:
|
||||
SpellWindow(WindowManager& parWindowManager);
|
||||
SpellWindow(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
void updateSpells();
|
||||
|
||||
|
|
|
@ -9,20 +9,20 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/player.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
|
||||
#include "window_manager.hpp"
|
||||
#include "tooltips.hpp"
|
||||
|
||||
|
||||
using namespace MWGui;
|
||||
const int StatsWindow::sLineHeight = 18;
|
||||
|
||||
StatsWindow::StatsWindow (WindowManager& parWindowManager)
|
||||
StatsWindow::StatsWindow (MWBase::WindowManager& parWindowManager)
|
||||
: WindowPinnableBase("openmw_stats_window.layout", parWindowManager)
|
||||
, mSkillAreaWidget(NULL)
|
||||
, mSkillClientWidget(NULL)
|
||||
|
@ -57,7 +57,7 @@ StatsWindow::StatsWindow (WindowManager& parWindowManager)
|
|||
{ 0, 0 }
|
||||
};
|
||||
|
||||
const ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
for (int i=0; names[i][0]; ++i)
|
||||
{
|
||||
setText (names[i][0], store.gameSettings.find (names[i][1])->str);
|
||||
|
@ -383,12 +383,12 @@ void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId,
|
|||
float modified = stat.getModified();
|
||||
int progressPercent = (modified - float(static_cast<int>(modified))) * 100;
|
||||
|
||||
const ESM::Skill* skill = mWindowManager.getStore().skills.search(skillId);
|
||||
const ESM::Skill* skill = MWBase::Environment::get().getWorld()->getStore().skills.search(skillId);
|
||||
assert(skill);
|
||||
|
||||
std::string icon = "icons\\k\\" + ESM::Skill::sIconNames[skillId];
|
||||
|
||||
const ESM::Attribute* attr = mWindowManager.getStore().attributes.search(skill->data.attribute);
|
||||
const ESM::Attribute* attr = MWBase::Environment::get().getWorld()->getStore().attributes.search(skill->data.attribute);
|
||||
assert(attr);
|
||||
|
||||
std::string state = "normal";
|
||||
|
@ -443,7 +443,7 @@ void StatsWindow::updateSkillArea()
|
|||
if (!mMiscSkills.empty())
|
||||
addSkills(mMiscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
|
||||
|
||||
const ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
|
||||
// race tooltip
|
||||
const ESM::Race* playerRace = store.races.find (MWBase::Environment::get().getWorld()->getPlayer().getRace());
|
||||
|
@ -485,8 +485,8 @@ void StatsWindow::updateSkillArea()
|
|||
text += std::string("\n\n#DDC79E#{sNextRank} ") + faction->ranks[it->second+1];
|
||||
|
||||
ESM::RankData rankData = faction->data.rankData[it->second+1];
|
||||
const ESM::Attribute* attr1 = mWindowManager.getStore().attributes.search(faction->data.attribute1);
|
||||
const ESM::Attribute* attr2 = mWindowManager.getStore().attributes.search(faction->data.attribute2);
|
||||
const ESM::Attribute* attr1 = MWBase::Environment::get().getWorld()->getStore().attributes.search(faction->data.attribute1);
|
||||
const ESM::Attribute* attr2 = MWBase::Environment::get().getWorld()->getStore().attributes.search(faction->data.attribute2);
|
||||
assert(attr1 && attr2);
|
||||
|
||||
text += "\n#BF9959#{" + attr1->name + "}: " + boost::lexical_cast<std::string>(rankData.attribute1)
|
||||
|
@ -496,7 +496,7 @@ void StatsWindow::updateSkillArea()
|
|||
text += "\n#BF9959";
|
||||
for (int i=0; i<6; ++i)
|
||||
{
|
||||
const ESM::Skill* skill = mWindowManager.getStore().skills.search(faction->data.skillID[i]);
|
||||
const ESM::Skill* skill = MWBase::Environment::get().getWorld()->getStore().skills.search(faction->data.skillID[i]);
|
||||
assert(skill);
|
||||
text += "#{"+ESM::Skill::sSkillNameIds[faction->data.skillID[i]]+"}";
|
||||
if (i<5)
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace MWGui
|
|||
|
||||
typedef std::vector<int> SkillList;
|
||||
|
||||
StatsWindow(WindowManager& parWindowManager);
|
||||
StatsWindow(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
/// automatically updates all the data in the stats window, but only if it has changed.
|
||||
void onFrame();
|
||||
|
@ -82,4 +82,3 @@ namespace MWGui
|
|||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
#include "text_input.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
TextInputDialog::TextInputDialog(WindowManager& parWindowManager)
|
||||
TextInputDialog::TextInputDialog(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_text_input.layout", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace MWGui
|
|||
class TextInputDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
TextInputDialog(WindowManager& parWindowManager);
|
||||
TextInputDialog(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
std::string getTextInput() const { return mTextEdit ? mTextEdit->getOnlyText() : ""; }
|
||||
void setTextInput(const std::string &text) { if (mTextEdit) mTextEdit->setOnlyText(text); }
|
||||
|
|
|
@ -8,16 +8,16 @@
|
|||
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
using namespace MyGUI;
|
||||
|
||||
ToolTips::ToolTips(WindowManager* windowManager) :
|
||||
ToolTips::ToolTips(MWBase::WindowManager* windowManager) :
|
||||
Layout("openmw_tooltips.layout")
|
||||
, mGameMode(true)
|
||||
, mWindowManager(windowManager)
|
||||
|
|
|
@ -9,8 +9,6 @@
|
|||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
|
||||
// Info about tooltip that is supplied by the MWWorld::Class object
|
||||
struct ToolTipInfo
|
||||
{
|
||||
|
@ -29,7 +27,7 @@ namespace MWGui
|
|||
class ToolTips : public OEngine::GUI::Layout
|
||||
{
|
||||
public:
|
||||
ToolTips(WindowManager* windowManager);
|
||||
ToolTips(MWBase::WindowManager* windowManager);
|
||||
|
||||
void onFrame(float frameDuration);
|
||||
|
||||
|
@ -45,7 +43,7 @@ namespace MWGui
|
|||
|
||||
void setFocusObject(const MWWorld::Ptr& focus);
|
||||
void setFocusObjectScreenCoords(float min_x, float min_y, float max_x, float max_y);
|
||||
///< set the screen-space position of the tooltip for focused object
|
||||
///< set the screen-space position of the tooltip for focused object
|
||||
|
||||
static std::string getValueString(const int value, const std::string& prefix);
|
||||
///< @return "prefix: value" or "" if value is 0
|
||||
|
@ -71,7 +69,7 @@ namespace MWGui
|
|||
private:
|
||||
MyGUI::Widget* mDynamicToolTipBox;
|
||||
|
||||
WindowManager* mWindowManager;
|
||||
MWBase::WindowManager* mWindowManager;
|
||||
|
||||
MWWorld::Ptr mFocusObject;
|
||||
|
||||
|
|
|
@ -5,16 +5,16 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
#include "../mwworld/manualref.hpp"
|
||||
|
||||
#include "window_manager.hpp"
|
||||
#include "inventorywindow.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
TradeWindow::TradeWindow(WindowManager& parWindowManager) :
|
||||
TradeWindow::TradeWindow(MWBase::WindowManager& parWindowManager) :
|
||||
WindowBase("openmw_trade_window.layout", parWindowManager)
|
||||
, ContainerBase(NULL) // no drag&drop
|
||||
, mCurrentBalance(0)
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace MWGui
|
|||
class TradeWindow : public ContainerBase, public WindowBase
|
||||
{
|
||||
public:
|
||||
TradeWindow(WindowManager& parWindowManager);
|
||||
TradeWindow(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
void startTrade(MWWorld::Ptr actor);
|
||||
|
||||
|
|
|
@ -1,9 +1,13 @@
|
|||
#include "widgets.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
|
@ -190,7 +194,7 @@ void MWAttribute::initialiseOverride()
|
|||
|
||||
assignWidget(mAttributeNameWidget, "StatName");
|
||||
assignWidget(mAttributeValueWidget, "StatValue");
|
||||
|
||||
|
||||
MyGUI::ButtonPtr button;
|
||||
assignWidget(button, "StatNameButton");
|
||||
if (button)
|
||||
|
@ -224,7 +228,7 @@ void MWSpell::setSpellId(const std::string &spellId)
|
|||
|
||||
void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord, int flags)
|
||||
{
|
||||
const ESMS::ESMStore &store = mWindowManager->getStore();
|
||||
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
const ESM::Spell *spell = store.spells.search(mId);
|
||||
MYGUI_ASSERT(spell, "spell with id '" << mId << "' not found");
|
||||
|
||||
|
@ -255,7 +259,7 @@ void MWSpell::updateWidgets()
|
|||
{
|
||||
if (mSpellNameWidget && mWindowManager)
|
||||
{
|
||||
const ESMS::ESMStore &store = mWindowManager->getStore();
|
||||
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
const ESM::Spell *spell = store.spells.search(mId);
|
||||
if (spell)
|
||||
static_cast<MyGUI::TextBox*>(mSpellNameWidget)->setCaption(spell->name);
|
||||
|
@ -384,7 +388,7 @@ void MWSpellEffect::updateWidgets()
|
|||
if (!mWindowManager)
|
||||
return;
|
||||
|
||||
const ESMS::ESMStore &store = mWindowManager->getStore();
|
||||
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
const ESM::MagicEffect *magicEffect = store.magicEffects.search(mEffectParams.mEffectID);
|
||||
if (!magicEffect)
|
||||
return;
|
||||
|
|
|
@ -10,14 +10,19 @@
|
|||
#undef MYGUI_EXPORT
|
||||
#define MYGUI_EXPORT
|
||||
|
||||
namespace MWBase
|
||||
{
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
/*
|
||||
This file contains various custom widgets used in OpenMW.
|
||||
*/
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
/// \todo remove!
|
||||
using namespace MyGUI;
|
||||
class WindowManager;
|
||||
|
||||
namespace Widgets
|
||||
{
|
||||
|
@ -81,12 +86,12 @@ namespace MWGui
|
|||
|
||||
typedef MWMechanics::Stat<float> SkillValue;
|
||||
|
||||
void setWindowManager(WindowManager *m) { mManager = m; }
|
||||
void setWindowManager(MWBase::WindowManager *m) { mManager = m; } /// \todo remove
|
||||
void setSkillId(ESM::Skill::SkillEnum skillId);
|
||||
void setSkillNumber(int skillId);
|
||||
void setSkillValue(const SkillValue& value);
|
||||
|
||||
WindowManager *getWindowManager() const { return mManager; }
|
||||
MWBase::WindowManager *getWindowManager() const { return mManager; }
|
||||
ESM::Skill::SkillEnum getSkillId() const { return mSkillId; }
|
||||
const SkillValue& getSkillValue() const { return mValue; }
|
||||
|
||||
|
@ -109,7 +114,7 @@ namespace MWGui
|
|||
|
||||
void updateWidgets();
|
||||
|
||||
WindowManager *mManager;
|
||||
MWBase::WindowManager *mManager;
|
||||
ESM::Skill::SkillEnum mSkillId;
|
||||
SkillValue mValue;
|
||||
MyGUI::WidgetPtr mSkillNameWidget, mSkillValueWidget;
|
||||
|
@ -124,11 +129,11 @@ namespace MWGui
|
|||
|
||||
typedef MWMechanics::Stat<int> AttributeValue;
|
||||
|
||||
void setWindowManager(WindowManager *m) { mManager = m; }
|
||||
void setWindowManager(MWBase::WindowManager *m) { mManager = m; }
|
||||
void setAttributeId(int attributeId);
|
||||
void setAttributeValue(const AttributeValue& value);
|
||||
|
||||
WindowManager *getWindowManager() const { return mManager; }
|
||||
MWBase::WindowManager *getWindowManager() const { return mManager; }
|
||||
int getAttributeId() const { return mId; }
|
||||
const AttributeValue& getAttributeValue() const { return mValue; }
|
||||
|
||||
|
@ -151,7 +156,7 @@ namespace MWGui
|
|||
|
||||
void updateWidgets();
|
||||
|
||||
WindowManager *mManager;
|
||||
MWBase::WindowManager *mManager;
|
||||
int mId;
|
||||
AttributeValue mValue;
|
||||
MyGUI::WidgetPtr mAttributeNameWidget, mAttributeValueWidget;
|
||||
|
@ -170,7 +175,7 @@ namespace MWGui
|
|||
|
||||
typedef MWMechanics::Stat<int> SpellValue;
|
||||
|
||||
void setWindowManager(WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
|
||||
void setWindowManager(MWBase::WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
|
||||
void setSpellId(const std::string &id);
|
||||
|
||||
/**
|
||||
|
@ -192,7 +197,7 @@ namespace MWGui
|
|||
private:
|
||||
void updateWidgets();
|
||||
|
||||
WindowManager* mWindowManager;
|
||||
MWBase::WindowManager* mWindowManager;
|
||||
std::string mId;
|
||||
MyGUI::TextBox* mSpellNameWidget;
|
||||
};
|
||||
|
@ -212,7 +217,7 @@ namespace MWGui
|
|||
EF_Constant = 0x02 // constant effect means that duration will not be displayed
|
||||
};
|
||||
|
||||
void setWindowManager(WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
|
||||
void setWindowManager(MWBase::WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
|
||||
void setEffectList(const SpellEffectList& list);
|
||||
|
||||
static SpellEffectList effectListFromESM(const ESM::EffectList* effects);
|
||||
|
@ -234,7 +239,7 @@ namespace MWGui
|
|||
private:
|
||||
void updateWidgets();
|
||||
|
||||
WindowManager* mWindowManager;
|
||||
MWBase::WindowManager* mWindowManager;
|
||||
SpellEffectList mEffectList;
|
||||
};
|
||||
typedef MWEffectList* MWEffectListPtr;
|
||||
|
@ -247,7 +252,7 @@ namespace MWGui
|
|||
|
||||
typedef ESM::ENAMstruct SpellEffectValue;
|
||||
|
||||
void setWindowManager(WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
|
||||
void setWindowManager(MWBase::WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
|
||||
void setSpellEffect(const SpellEffectParams& params);
|
||||
|
||||
std::string effectIDToString(const short effectID);
|
||||
|
@ -262,12 +267,12 @@ namespace MWGui
|
|||
virtual ~MWSpellEffect();
|
||||
|
||||
virtual void initialiseOverride();
|
||||
|
||||
|
||||
private:
|
||||
|
||||
void updateWidgets();
|
||||
|
||||
WindowManager* mWindowManager;
|
||||
MWBase::WindowManager* mWindowManager;
|
||||
SpellEffectParams mEffectParams;
|
||||
MyGUI::ImageBox* mImageWidget;
|
||||
MyGUI::TextBox* mTextWidget;
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
#include "window_base.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
WindowBase::WindowBase(const std::string& parLayout, WindowManager& parWindowManager)
|
||||
WindowBase::WindowBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager)
|
||||
: Layout(parLayout)
|
||||
, mWindowManager(parWindowManager)
|
||||
{
|
||||
|
|
|
@ -3,6 +3,11 @@
|
|||
|
||||
#include <openengine/gui/layout.hpp>
|
||||
|
||||
namespace MWBase
|
||||
{
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
|
@ -10,7 +15,7 @@ namespace MWGui
|
|||
class WindowBase: public OEngine::GUI::Layout
|
||||
{
|
||||
public:
|
||||
WindowBase(const std::string& parLayout, WindowManager& parWindowManager);
|
||||
WindowBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager);
|
||||
|
||||
// Events
|
||||
typedef MyGUI::delegates::CMultiDelegate1<WindowBase*> EventHandle_WindowBase;
|
||||
|
@ -25,9 +30,9 @@ namespace MWGui
|
|||
EventHandle_WindowBase eventDone;
|
||||
|
||||
protected:
|
||||
WindowManager& mWindowManager;
|
||||
/// \todo remove
|
||||
MWBase::WindowManager& mWindowManager;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1,317 +0,0 @@
|
|||
#ifndef MWGUI_WINDOWMANAGER_H
|
||||
#define MWGUI_WINDOWMANAGER_H
|
||||
|
||||
/**
|
||||
This class owns and controls all the MW specific windows in the
|
||||
GUI. It can enable/disable Gui mode, and is responsible for sending
|
||||
and retrieving information from the Gui.
|
||||
|
||||
MyGUI should be initialized separately before creating instances of
|
||||
this class.
|
||||
**/
|
||||
|
||||
#include "MyGUI_UString.h"
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
#include <openengine/ogre/renderer.hpp>
|
||||
#include <openengine/gui/manager.hpp>
|
||||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
|
||||
#include "mode.hpp"
|
||||
|
||||
namespace MyGUI
|
||||
{
|
||||
class Gui;
|
||||
class Widget;
|
||||
}
|
||||
|
||||
namespace Compiler
|
||||
{
|
||||
class Extensions;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Ptr;
|
||||
class CellStore;
|
||||
}
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
class MechanicsManager;
|
||||
}
|
||||
|
||||
namespace OEngine
|
||||
{
|
||||
namespace GUI
|
||||
{
|
||||
class Layout;
|
||||
}
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowBase;
|
||||
class HUD;
|
||||
class MapWindow;
|
||||
class MainMenu;
|
||||
class StatsWindow;
|
||||
class InventoryWindow;
|
||||
class Console;
|
||||
class JournalWindow;
|
||||
class CharacterCreation;
|
||||
class ContainerWindow;
|
||||
class DragAndDrop;
|
||||
class InventoryWindow;
|
||||
class ToolTips;
|
||||
class ScrollWindow;
|
||||
class BookWindow;
|
||||
class TextInputDialog;
|
||||
class InfoBoxDialog;
|
||||
class DialogueWindow;
|
||||
class MessageBoxManager;
|
||||
class CountDialog;
|
||||
class TradeWindow;
|
||||
class SettingsWindow;
|
||||
class ConfirmationDialog;
|
||||
class AlchemyWindow;
|
||||
class SpellWindow;
|
||||
|
||||
struct ClassPoint
|
||||
{
|
||||
const char *id;
|
||||
// Specialization points to match, in order: Stealth, Combat, Magic
|
||||
// Note: Order is taken from http://www.uesp.net/wiki/Morrowind:Class_Quiz
|
||||
unsigned int points[3];
|
||||
};
|
||||
|
||||
class WindowManager
|
||||
{
|
||||
public:
|
||||
typedef std::pair<std::string, int> Faction;
|
||||
typedef std::vector<Faction> FactionList;
|
||||
typedef std::vector<int> SkillList;
|
||||
|
||||
WindowManager(const Compiler::Extensions& extensions, int fpsLevel, bool newGame, OEngine::Render::OgreRenderer *mOgre, const std::string& logpath, bool consoleOnlyScripts);
|
||||
virtual ~WindowManager();
|
||||
|
||||
/**
|
||||
* Should be called each frame to update windows/gui elements.
|
||||
* This could mean updating sizes of gui elements or opening
|
||||
* new dialogs.
|
||||
*/
|
||||
void update();
|
||||
|
||||
void pushGuiMode(GuiMode mode);
|
||||
void popGuiMode();
|
||||
void removeGuiMode(GuiMode mode); ///< can be anywhere in the stack
|
||||
|
||||
GuiMode getMode() const
|
||||
{
|
||||
if (mGuiModes.empty())
|
||||
throw std::runtime_error ("getMode() called, but there is no active mode");
|
||||
return mGuiModes.back();
|
||||
}
|
||||
|
||||
bool isGuiMode() const { return !mGuiModes.empty(); }
|
||||
|
||||
void toggleVisible(GuiWindow wnd)
|
||||
{
|
||||
mShown = (mShown & wnd) ? (GuiWindow) (mShown & ~wnd) : (GuiWindow) (mShown | wnd);
|
||||
updateVisible();
|
||||
}
|
||||
|
||||
// Disallow all inventory mode windows
|
||||
void disallowAll()
|
||||
{
|
||||
mAllowed = GW_None;
|
||||
updateVisible();
|
||||
}
|
||||
|
||||
// Allow one or more windows
|
||||
void allow(GuiWindow wnd)
|
||||
{
|
||||
mAllowed = (GuiWindow)(mAllowed | wnd);
|
||||
updateVisible();
|
||||
}
|
||||
|
||||
bool isAllowed(GuiWindow wnd) const
|
||||
{
|
||||
return mAllowed & wnd;
|
||||
}
|
||||
|
||||
MWGui::DialogueWindow* getDialogueWindow() {return mDialogueWindow;}
|
||||
MWGui::ContainerWindow* getContainerWindow() {return mContainerWindow;}
|
||||
MWGui::InventoryWindow* getInventoryWindow() {return mInventoryWindow;}
|
||||
MWGui::BookWindow* getBookWindow() {return mBookWindow;}
|
||||
MWGui::ScrollWindow* getScrollWindow() {return mScrollWindow;}
|
||||
MWGui::CountDialog* getCountDialog() {return mCountDialog;}
|
||||
MWGui::ConfirmationDialog* getConfirmationDialog() {return mConfirmationDialog;}
|
||||
MWGui::TradeWindow* getTradeWindow() {return mTradeWindow;}
|
||||
MWGui::SpellWindow* getSpellWindow() {return mSpellWindow;}
|
||||
MWGui::Console* getConsole() {return mConsole;}
|
||||
|
||||
MyGUI::Gui* getGui() const { return mGui; }
|
||||
|
||||
void wmUpdateFps(float fps, unsigned int triangleCount, unsigned int batchCount)
|
||||
{
|
||||
mFPS = fps;
|
||||
mTriangleCount = triangleCount;
|
||||
mBatchCount = batchCount;
|
||||
}
|
||||
|
||||
// MWMechanics::DynamicStat<int> getValue(const std::string& id);
|
||||
|
||||
///< Set value for the given ID.
|
||||
void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
|
||||
void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
void setValue (const std::string& id, const std::string& value);
|
||||
void setValue (const std::string& id, int value);
|
||||
|
||||
void setPlayerClass (const ESM::Class &class_); ///< set current class of player
|
||||
void configureSkills (const SkillList& major, const SkillList& minor); ///< configure skill groups, each set contains the skill ID for that group.
|
||||
void setReputation (int reputation); ///< set the current reputation value
|
||||
void setBounty (int bounty); ///< set the current bounty value
|
||||
void updateSkillArea(); ///< update display of skills, factions, birth sign, reputation and bounty
|
||||
|
||||
void changeCell(MWWorld::CellStore* cell); ///< change the active cell
|
||||
void setPlayerPos(const float x, const float y); ///< set player position in map space
|
||||
void setPlayerDir(const float x, const float y); ///< set player view direction in map space
|
||||
|
||||
void setFocusObject(const MWWorld::Ptr& focus);
|
||||
void setFocusObjectScreenCoords(float min_x, float min_y, float max_x, float max_y);
|
||||
|
||||
void setMouseVisible(bool visible);
|
||||
void getMousePosition(int &x, int &y);
|
||||
void getMousePosition(float &x, float &y);
|
||||
void setDragDrop(bool dragDrop);
|
||||
bool getWorldMouseOver();
|
||||
|
||||
void toggleFogOfWar();
|
||||
void toggleFullHelp(); ///< show extra info in item tooltips (owner, script)
|
||||
bool getFullHelp() const;
|
||||
|
||||
void setInteriorMapTexture(const int x, const int y);
|
||||
///< set the index of the map texture that should be used (for interiors)
|
||||
|
||||
// sets the visibility of the hud health/magicka/stamina bars
|
||||
void setHMSVisibility(bool visible);
|
||||
// sets the visibility of the hud minimap
|
||||
void setMinimapVisibility(bool visible);
|
||||
void setWeaponVisibility(bool visible);
|
||||
void setSpellVisibility(bool visible);
|
||||
|
||||
void setSelectedSpell(const std::string& spellId, int successChancePercent);
|
||||
void setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent);
|
||||
void setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent);
|
||||
void unsetSelectedSpell();
|
||||
void unsetSelectedWeapon();
|
||||
|
||||
template<typename T>
|
||||
void removeDialog(T*& dialog); ///< Casts to OEngine::GUI::Layout and calls removeDialog, then resets pointer to nullptr.
|
||||
void removeDialog(OEngine::GUI::Layout* dialog); ///< Hides dialog and schedules dialog to be deleted.
|
||||
|
||||
void messageBox (const std::string& message, const std::vector<std::string>& buttons);
|
||||
int readPressedButton (); ///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
|
||||
|
||||
void onFrame (float frameDuration);
|
||||
|
||||
std::map<ESM::Skill::SkillEnum, MWMechanics::Stat<float> > getPlayerSkillValues() { return mPlayerSkillValues; }
|
||||
std::map<ESM::Attribute::AttributeID, MWMechanics::Stat<int> > getPlayerAttributeValues() { return mPlayerAttributes; }
|
||||
SkillList getPlayerMinorSkills() { return mPlayerMinorSkills; }
|
||||
SkillList getPlayerMajorSkills() { return mPlayerMajorSkills; }
|
||||
|
||||
/**
|
||||
* Fetches a GMST string from the store, if there is no setting with the given
|
||||
* ID or it is not a string the default string is returned.
|
||||
*
|
||||
* @param id Identifier for the GMST setting, e.g. "aName"
|
||||
* @param default Default value if the GMST setting cannot be used.
|
||||
*/
|
||||
const std::string &getGameSettingString(const std::string &id, const std::string &default_);
|
||||
|
||||
const ESMS::ESMStore& getStore() const;
|
||||
|
||||
void processChangedSettings(const Settings::CategorySettingVector& changed);
|
||||
|
||||
void executeInConsole (const std::string& path);
|
||||
|
||||
private:
|
||||
OEngine::GUI::MyGUIManager *mGuiManager;
|
||||
HUD *mHud;
|
||||
MapWindow *mMap;
|
||||
MainMenu *mMenu;
|
||||
ToolTips *mToolTips;
|
||||
StatsWindow *mStatsWindow;
|
||||
MessageBoxManager *mMessageBoxManager;
|
||||
Console *mConsole;
|
||||
JournalWindow* mJournal;
|
||||
DialogueWindow *mDialogueWindow;
|
||||
ContainerWindow *mContainerWindow;
|
||||
DragAndDrop* mDragAndDrop;
|
||||
InventoryWindow *mInventoryWindow;
|
||||
ScrollWindow* mScrollWindow;
|
||||
BookWindow* mBookWindow;
|
||||
CountDialog* mCountDialog;
|
||||
TradeWindow* mTradeWindow;
|
||||
SettingsWindow* mSettingsWindow;
|
||||
ConfirmationDialog* mConfirmationDialog;
|
||||
AlchemyWindow* mAlchemyWindow;
|
||||
SpellWindow* mSpellWindow;
|
||||
|
||||
CharacterCreation* mCharGen;
|
||||
|
||||
// Various stats about player as needed by window manager
|
||||
ESM::Class mPlayerClass;
|
||||
std::string mPlayerName;
|
||||
std::string mPlayerRaceId;
|
||||
std::map<ESM::Attribute::AttributeID, MWMechanics::Stat<int> > mPlayerAttributes;
|
||||
SkillList mPlayerMajorSkills, mPlayerMinorSkills;
|
||||
std::map<ESM::Skill::SkillEnum, MWMechanics::Stat<float> > mPlayerSkillValues;
|
||||
MWMechanics::DynamicStat<int> mPlayerHealth, mPlayerMagicka, mPlayerFatigue;
|
||||
|
||||
|
||||
MyGUI::Gui *mGui; // Gui
|
||||
std::vector<GuiMode> mGuiModes;
|
||||
|
||||
std::vector<OEngine::GUI::Layout*> mGarbageDialogs;
|
||||
void cleanupGarbage();
|
||||
|
||||
GuiWindow mShown; // Currently shown windows in inventory mode
|
||||
|
||||
/* Currently ALLOWED windows in inventory mode. This is used at
|
||||
the start of the game, when windows are enabled one by one
|
||||
through script commands. You can manipulate this through using
|
||||
allow() and disableAll().
|
||||
*/
|
||||
GuiWindow mAllowed;
|
||||
|
||||
void updateVisible(); // Update visibility of all windows based on mode, shown and allowed settings
|
||||
|
||||
int mShowFPSLevel;
|
||||
float mFPS;
|
||||
unsigned int mTriangleCount;
|
||||
unsigned int mBatchCount;
|
||||
|
||||
void onDialogueWindowBye();
|
||||
|
||||
/**
|
||||
* Called when MyGUI tries to retrieve a tag. This usually corresponds to a GMST string,
|
||||
* so this method will retrieve the GMST with the name \a _tag and place the result in \a _result
|
||||
*/
|
||||
void onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result);
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
void WindowManager::removeDialog(T*& dialog)
|
||||
{
|
||||
OEngine::GUI::Layout *d = static_cast<OEngine::GUI::Layout*>(dialog);
|
||||
removeDialog(d);
|
||||
dialog = 0;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,9 +1,10 @@
|
|||
#include "window_pinnable_base.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, WindowManager& parWindowManager)
|
||||
WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase(parLayout, parWindowManager), mPinned(false), mVisible(false)
|
||||
{
|
||||
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
|
||||
|
@ -30,4 +31,3 @@ void WindowPinnableBase::onWindowButtonPressed(MyGUI::Window* sender, const std:
|
|||
|
||||
eventDone(this);
|
||||
}
|
||||
|
||||
|
|
|
@ -10,13 +10,13 @@ namespace MWGui
|
|||
class WindowPinnableBase: public WindowBase
|
||||
{
|
||||
public:
|
||||
WindowPinnableBase(const std::string& parLayout, WindowManager& parWindowManager);
|
||||
WindowPinnableBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager);
|
||||
void setVisible(bool b);
|
||||
bool pinned() { return mPinned; }
|
||||
|
||||
private:
|
||||
void onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName);
|
||||
|
||||
|
||||
protected:
|
||||
virtual void onPinToggled() = 0;
|
||||
|
||||
|
@ -26,4 +26,3 @@ namespace MWGui
|
|||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1,4 +1,25 @@
|
|||
#include "window_manager.hpp"
|
||||
#include "windowmanagerimp.hpp"
|
||||
|
||||
#include <cassert>
|
||||
#include <iterator>
|
||||
|
||||
#include "MyGUI_UString.h"
|
||||
|
||||
#include <openengine/ogre/renderer.hpp>
|
||||
#include <openengine/gui/manager.hpp>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/inputmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
|
||||
#include "console.hpp"
|
||||
#include "journalwindow.hpp"
|
||||
#include "charactercreation.hpp"
|
||||
#include "text_input.hpp"
|
||||
#include "review.hpp"
|
||||
#include "dialogue.hpp"
|
||||
|
@ -21,22 +42,6 @@
|
|||
#include "alchemywindow.hpp"
|
||||
#include "spellwindow.hpp"
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/inputmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
|
||||
#include "console.hpp"
|
||||
#include "journalwindow.hpp"
|
||||
#include "charactercreation.hpp"
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include <cassert>
|
||||
#include <iterator>
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
WindowManager::WindowManager(
|
||||
|
@ -338,10 +343,12 @@ void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int
|
|||
}
|
||||
|
||||
|
||||
void WindowManager::setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value)
|
||||
void WindowManager::setValue (int parSkill, const MWMechanics::Stat<float>& value)
|
||||
{
|
||||
mStatsWindow->setValue(parSkill, value);
|
||||
mCharGen->setValue(parSkill, value);
|
||||
/// \todo Don't use the skill enum as a parameter type (we will have to drop it anyway, once we
|
||||
/// allow custom skills.
|
||||
mStatsWindow->setValue(static_cast<ESM::Skill::SkillEnum> (parSkill), value);
|
||||
mCharGen->setValue(static_cast<ESM::Skill::SkillEnum> (parSkill), value);
|
||||
mPlayerSkillValues[parSkill] = value;
|
||||
}
|
||||
|
||||
|
@ -424,7 +431,6 @@ void WindowManager::updateSkillArea()
|
|||
|
||||
void WindowManager::removeDialog(OEngine::GUI::Layout*dialog)
|
||||
{
|
||||
assert(dialog);
|
||||
if (!dialog)
|
||||
return;
|
||||
dialog->setVisible(false);
|
||||
|
@ -491,11 +497,6 @@ void WindowManager::onFrame (float frameDuration)
|
|||
mConsole->checkReferenceAvailable();
|
||||
}
|
||||
|
||||
const ESMS::ESMStore& WindowManager::getStore() const
|
||||
{
|
||||
return MWBase::Environment::get().getWorld()->getStore();
|
||||
}
|
||||
|
||||
void WindowManager::changeCell(MWWorld::Ptr::CellStore* cell)
|
||||
{
|
||||
if (!(cell->cell->data.flags & ESM::Cell::Interior))
|
||||
|
@ -745,3 +746,79 @@ void WindowManager::executeInConsole (const std::string& path)
|
|||
{
|
||||
mConsole->executeFile (path);
|
||||
}
|
||||
|
||||
void WindowManager::wmUpdateFps(float fps, unsigned int triangleCount, unsigned int batchCount)
|
||||
{
|
||||
mFPS = fps;
|
||||
mTriangleCount = triangleCount;
|
||||
mBatchCount = batchCount;
|
||||
}
|
||||
|
||||
MyGUI::Gui* WindowManager::getGui() const { return mGui; }
|
||||
|
||||
MWGui::DialogueWindow* WindowManager::getDialogueWindow() { return mDialogueWindow; }
|
||||
MWGui::ContainerWindow* WindowManager::getContainerWindow() { return mContainerWindow; }
|
||||
MWGui::InventoryWindow* WindowManager::getInventoryWindow() { return mInventoryWindow; }
|
||||
MWGui::BookWindow* WindowManager::getBookWindow() { return mBookWindow; }
|
||||
MWGui::ScrollWindow* WindowManager::getScrollWindow() { return mScrollWindow; }
|
||||
MWGui::CountDialog* WindowManager::getCountDialog() { return mCountDialog; }
|
||||
MWGui::ConfirmationDialog* WindowManager::getConfirmationDialog() { return mConfirmationDialog; }
|
||||
MWGui::TradeWindow* WindowManager::getTradeWindow() { return mTradeWindow; }
|
||||
MWGui::SpellWindow* WindowManager::getSpellWindow() { return mSpellWindow; }
|
||||
MWGui::Console* WindowManager::getConsole() { return mConsole; }
|
||||
|
||||
bool WindowManager::isAllowed (GuiWindow wnd) const
|
||||
{
|
||||
return mAllowed & wnd;
|
||||
}
|
||||
|
||||
void WindowManager::allow (GuiWindow wnd)
|
||||
{
|
||||
mAllowed = (GuiWindow)(mAllowed | wnd);
|
||||
updateVisible();
|
||||
}
|
||||
|
||||
void WindowManager::disallowAll()
|
||||
{
|
||||
mAllowed = GW_None;
|
||||
updateVisible();
|
||||
}
|
||||
|
||||
void WindowManager::toggleVisible (GuiWindow wnd)
|
||||
{
|
||||
mShown = (mShown & wnd) ? (GuiWindow) (mShown & ~wnd) : (GuiWindow) (mShown | wnd);
|
||||
updateVisible();
|
||||
}
|
||||
|
||||
bool WindowManager::isGuiMode() const
|
||||
{
|
||||
return !mGuiModes.empty();
|
||||
}
|
||||
|
||||
MWGui::GuiMode WindowManager::getMode() const
|
||||
{
|
||||
if (mGuiModes.empty())
|
||||
throw std::runtime_error ("getMode() called, but there is no active mode");
|
||||
|
||||
return mGuiModes.back();
|
||||
}
|
||||
|
||||
std::map<int, MWMechanics::Stat<float> > WindowManager::getPlayerSkillValues()
|
||||
{
|
||||
return mPlayerSkillValues;
|
||||
}
|
||||
|
||||
std::map<int, MWMechanics::Stat<int> > WindowManager::getPlayerAttributeValues()
|
||||
{
|
||||
return mPlayerAttributes;
|
||||
}
|
||||
|
||||
WindowManager::SkillList WindowManager::getPlayerMinorSkills()
|
||||
{
|
||||
return mPlayerMinorSkills;
|
||||
}
|
||||
|
||||
WindowManager::SkillList WindowManager::getPlayerMajorSkills()
|
||||
{
|
||||
return mPlayerMajorSkills;
|
||||
}
|
254
apps/openmw/mwgui/windowmanagerimp.hpp
Normal file
254
apps/openmw/mwgui/windowmanagerimp.hpp
Normal file
|
@ -0,0 +1,254 @@
|
|||
#ifndef MWGUI_WINDOWMANAGERIMP_H
|
||||
#define MWGUI_WINDOWMANAGERIMP_H
|
||||
|
||||
/**
|
||||
This class owns and controls all the MW specific windows in the
|
||||
GUI. It can enable/disable Gui mode, and is responsible for sending
|
||||
and retrieving information from the Gui.
|
||||
|
||||
MyGUI should be initialized separately before creating instances of
|
||||
this class.
|
||||
**/
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include <components/esm/loadclas.hpp>
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
namespace MyGUI
|
||||
{
|
||||
class Gui;
|
||||
class Widget;
|
||||
class UString;
|
||||
}
|
||||
|
||||
namespace Compiler
|
||||
{
|
||||
class Extensions;
|
||||
}
|
||||
|
||||
namespace OEngine
|
||||
{
|
||||
namespace GUI
|
||||
{
|
||||
class Layout;
|
||||
class MyGUIManager;
|
||||
}
|
||||
|
||||
namespace Render
|
||||
{
|
||||
class OgreRenderer;
|
||||
}
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowBase;
|
||||
class HUD;
|
||||
class MapWindow;
|
||||
class MainMenu;
|
||||
class StatsWindow;
|
||||
class InventoryWindow;
|
||||
class JournalWindow;
|
||||
class CharacterCreation;
|
||||
class DragAndDrop;
|
||||
class ToolTips;
|
||||
class TextInputDialog;
|
||||
class InfoBoxDialog;
|
||||
class MessageBoxManager;
|
||||
class SettingsWindow;
|
||||
class AlchemyWindow;
|
||||
|
||||
class WindowManager : public MWBase::WindowManager
|
||||
{
|
||||
public:
|
||||
typedef std::pair<std::string, int> Faction;
|
||||
typedef std::vector<Faction> FactionList;
|
||||
|
||||
WindowManager(const Compiler::Extensions& extensions, int fpsLevel, bool newGame, OEngine::Render::OgreRenderer *mOgre, const std::string& logpath, bool consoleOnlyScripts);
|
||||
virtual ~WindowManager();
|
||||
|
||||
/**
|
||||
* Should be called each frame to update windows/gui elements.
|
||||
* This could mean updating sizes of gui elements or opening
|
||||
* new dialogs.
|
||||
*/
|
||||
virtual void update();
|
||||
|
||||
virtual void pushGuiMode(GuiMode mode);
|
||||
virtual void popGuiMode();
|
||||
virtual void removeGuiMode(GuiMode mode); ///< can be anywhere in the stack
|
||||
|
||||
virtual GuiMode getMode() const;
|
||||
|
||||
virtual bool isGuiMode() const;
|
||||
|
||||
virtual void toggleVisible(GuiWindow wnd);
|
||||
|
||||
// Disallow all inventory mode windows
|
||||
virtual void disallowAll();
|
||||
|
||||
// Allow one or more windows
|
||||
virtual void allow(GuiWindow wnd);
|
||||
|
||||
virtual bool isAllowed(GuiWindow wnd) const;
|
||||
|
||||
/// \todo investigate, if we really need to expose every single lousy UI element to the outside world
|
||||
virtual MWGui::DialogueWindow* getDialogueWindow();
|
||||
virtual MWGui::ContainerWindow* getContainerWindow();
|
||||
virtual MWGui::InventoryWindow* getInventoryWindow();
|
||||
virtual MWGui::BookWindow* getBookWindow();
|
||||
virtual MWGui::ScrollWindow* getScrollWindow();
|
||||
virtual MWGui::CountDialog* getCountDialog();
|
||||
virtual MWGui::ConfirmationDialog* getConfirmationDialog();
|
||||
virtual MWGui::TradeWindow* getTradeWindow();
|
||||
virtual MWGui::SpellWindow* getSpellWindow();
|
||||
virtual MWGui::Console* getConsole();
|
||||
|
||||
virtual MyGUI::Gui* getGui() const;
|
||||
|
||||
virtual void wmUpdateFps(float fps, unsigned int triangleCount, unsigned int batchCount);
|
||||
|
||||
///< Set value for the given ID.
|
||||
virtual void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
|
||||
virtual void setValue (int parSkill, const MWMechanics::Stat<float>& value);
|
||||
virtual void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
virtual void setValue (const std::string& id, const std::string& value);
|
||||
virtual void setValue (const std::string& id, int value);
|
||||
|
||||
virtual void setPlayerClass (const ESM::Class &class_); ///< set current class of player
|
||||
virtual void configureSkills (const SkillList& major, const SkillList& minor); ///< configure skill groups, each set contains the skill ID for that group.
|
||||
virtual void setReputation (int reputation); ///< set the current reputation value
|
||||
virtual void setBounty (int bounty); ///< set the current bounty value
|
||||
virtual void updateSkillArea(); ///< update display of skills, factions, birth sign, reputation and bounty
|
||||
|
||||
virtual void changeCell(MWWorld::CellStore* cell); ///< change the active cell
|
||||
virtual void setPlayerPos(const float x, const float y); ///< set player position in map space
|
||||
virtual void setPlayerDir(const float x, const float y); ///< set player view direction in map space
|
||||
|
||||
virtual void setFocusObject(const MWWorld::Ptr& focus);
|
||||
virtual void setFocusObjectScreenCoords(float min_x, float min_y, float max_x, float max_y);
|
||||
|
||||
virtual void setMouseVisible(bool visible);
|
||||
virtual void getMousePosition(int &x, int &y);
|
||||
virtual void getMousePosition(float &x, float &y);
|
||||
virtual void setDragDrop(bool dragDrop);
|
||||
virtual bool getWorldMouseOver();
|
||||
|
||||
virtual void toggleFogOfWar();
|
||||
virtual void toggleFullHelp(); ///< show extra info in item tooltips (owner, script)
|
||||
virtual bool getFullHelp() const;
|
||||
|
||||
virtual void setInteriorMapTexture(const int x, const int y);
|
||||
///< set the index of the map texture that should be used (for interiors)
|
||||
|
||||
// sets the visibility of the hud health/magicka/stamina bars
|
||||
virtual void setHMSVisibility(bool visible);
|
||||
// sets the visibility of the hud minimap
|
||||
virtual void setMinimapVisibility(bool visible);
|
||||
virtual void setWeaponVisibility(bool visible);
|
||||
virtual void setSpellVisibility(bool visible);
|
||||
|
||||
virtual void setSelectedSpell(const std::string& spellId, int successChancePercent);
|
||||
virtual void setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent);
|
||||
virtual void setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent);
|
||||
virtual void unsetSelectedSpell();
|
||||
virtual void unsetSelectedWeapon();
|
||||
|
||||
virtual void removeDialog(OEngine::GUI::Layout* dialog); ///< Hides dialog and schedules dialog to be deleted.
|
||||
|
||||
virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons);
|
||||
virtual int readPressedButton (); ///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
|
||||
|
||||
virtual void onFrame (float frameDuration);
|
||||
|
||||
/// \todo get rid of this stuff. Move it to the respective UI element classes, if needed.
|
||||
virtual std::map<int, MWMechanics::Stat<float> > getPlayerSkillValues();
|
||||
virtual std::map<int, MWMechanics::Stat<int> > getPlayerAttributeValues();
|
||||
virtual SkillList getPlayerMinorSkills();
|
||||
virtual SkillList getPlayerMajorSkills();
|
||||
|
||||
/**
|
||||
* Fetches a GMST string from the store, if there is no setting with the given
|
||||
* ID or it is not a string the default string is returned.
|
||||
*
|
||||
* @param id Identifier for the GMST setting, e.g. "aName"
|
||||
* @param default Default value if the GMST setting cannot be used.
|
||||
*/
|
||||
virtual const std::string &getGameSettingString(const std::string &id, const std::string &default_);
|
||||
|
||||
virtual void processChangedSettings(const Settings::CategorySettingVector& changed);
|
||||
|
||||
virtual void executeInConsole (const std::string& path);
|
||||
|
||||
private:
|
||||
OEngine::GUI::MyGUIManager *mGuiManager;
|
||||
HUD *mHud;
|
||||
MapWindow *mMap;
|
||||
MainMenu *mMenu;
|
||||
ToolTips *mToolTips;
|
||||
StatsWindow *mStatsWindow;
|
||||
MessageBoxManager *mMessageBoxManager;
|
||||
Console *mConsole;
|
||||
JournalWindow* mJournal;
|
||||
DialogueWindow *mDialogueWindow;
|
||||
ContainerWindow *mContainerWindow;
|
||||
DragAndDrop* mDragAndDrop;
|
||||
InventoryWindow *mInventoryWindow;
|
||||
ScrollWindow* mScrollWindow;
|
||||
BookWindow* mBookWindow;
|
||||
CountDialog* mCountDialog;
|
||||
TradeWindow* mTradeWindow;
|
||||
SettingsWindow* mSettingsWindow;
|
||||
ConfirmationDialog* mConfirmationDialog;
|
||||
AlchemyWindow* mAlchemyWindow;
|
||||
SpellWindow* mSpellWindow;
|
||||
|
||||
CharacterCreation* mCharGen;
|
||||
|
||||
/// \todo get rid of this stuff. Move it to the respective UI element classes, if needed.
|
||||
// Various stats about player as needed by window manager
|
||||
ESM::Class mPlayerClass;
|
||||
std::string mPlayerName;
|
||||
std::string mPlayerRaceId;
|
||||
std::map<int, MWMechanics::Stat<int> > mPlayerAttributes;
|
||||
SkillList mPlayerMajorSkills, mPlayerMinorSkills;
|
||||
std::map<int, MWMechanics::Stat<float> > mPlayerSkillValues;
|
||||
MWMechanics::DynamicStat<int> mPlayerHealth, mPlayerMagicka, mPlayerFatigue;
|
||||
|
||||
|
||||
MyGUI::Gui *mGui; // Gui
|
||||
std::vector<GuiMode> mGuiModes;
|
||||
|
||||
std::vector<OEngine::GUI::Layout*> mGarbageDialogs;
|
||||
void cleanupGarbage();
|
||||
|
||||
GuiWindow mShown; // Currently shown windows in inventory mode
|
||||
|
||||
/* Currently ALLOWED windows in inventory mode. This is used at
|
||||
the start of the game, when windows are enabled one by one
|
||||
through script commands. You can manipulate this through using
|
||||
allow() and disableAll().
|
||||
*/
|
||||
GuiWindow mAllowed;
|
||||
|
||||
void updateVisible(); // Update visibility of all windows based on mode, shown and allowed settings
|
||||
|
||||
int mShowFPSLevel;
|
||||
float mFPS;
|
||||
unsigned int mTriangleCount;
|
||||
unsigned int mBatchCount;
|
||||
|
||||
void onDialogueWindowBye();
|
||||
|
||||
/**
|
||||
* Called when MyGUI tries to retrieve a tag. This usually corresponds to a GMST string,
|
||||
* so this method will retrieve the GMST with the name \a _tag and place the result in \a _result
|
||||
*/
|
||||
void onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
#include <openengine/ogre/renderer.hpp>
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include <mangle/input/servers/ois_driver.hpp>
|
||||
#include <mangle/input/filters/eventlist.hpp>
|
||||
|
@ -83,7 +83,7 @@ namespace MWInput
|
|||
MouseLookEventPtr mouse;
|
||||
OEngine::GUI::EventInjectorPtr guiEvents;
|
||||
MWWorld::Player &player;
|
||||
MWGui::WindowManager &windows;
|
||||
MWBase::WindowManager &windows;
|
||||
OMW::Engine& mEngine;
|
||||
|
||||
bool mDragDrop;
|
||||
|
@ -230,7 +230,7 @@ private:
|
|||
public:
|
||||
InputImpl(OEngine::Render::OgreRenderer &_ogre,
|
||||
MWWorld::Player &_player,
|
||||
MWGui::WindowManager &_windows,
|
||||
MWBase::WindowManager &_windows,
|
||||
bool debug,
|
||||
OMW::Engine& engine)
|
||||
: ogre(_ogre),
|
||||
|
@ -457,7 +457,7 @@ private:
|
|||
/***CONSTRUCTOR***/
|
||||
MWInputManager::MWInputManager(OEngine::Render::OgreRenderer &ogre,
|
||||
MWWorld::Player &player,
|
||||
MWGui::WindowManager &windows,
|
||||
MWBase::WindowManager &windows,
|
||||
bool debug,
|
||||
OMW::Engine& engine)
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@ namespace MWWorld
|
|||
class Player;
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
namespace MWBase
|
||||
{
|
||||
class WindowManager;
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ namespace MWInput
|
|||
public:
|
||||
MWInputManager(OEngine::Render::OgreRenderer &_ogre,
|
||||
MWWorld::Player&_player,
|
||||
MWGui::WindowManager &_windows,
|
||||
MWBase::WindowManager &_windows,
|
||||
bool debug,
|
||||
OMW::Engine& engine);
|
||||
virtual ~MWInputManager();
|
||||
|
|
|
@ -5,12 +5,11 @@
|
|||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
void MechanicsManager::buildPlayer()
|
||||
|
@ -265,8 +264,8 @@ namespace MWMechanics
|
|||
MWBase::Environment::get().getWorld()->getPlayer().getClass().name);
|
||||
mUpdatePlayer = false;
|
||||
|
||||
MWGui::WindowManager::SkillList majorSkills (5);
|
||||
MWGui::WindowManager::SkillList minorSkills (5);
|
||||
MWBase::WindowManager::SkillList majorSkills (5);
|
||||
MWBase::WindowManager::SkillList minorSkills (5);
|
||||
|
||||
for (int i=0; i<5; ++i)
|
||||
{
|
||||
|
|
|
@ -4,10 +4,11 @@
|
|||
#include <OgreMaterialManager.h>
|
||||
#include <OgreHardwarePixelBuffer.h>
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "renderconst.hpp"
|
||||
#include "renderingmanager.hpp"
|
||||
|
|
|
@ -18,17 +18,17 @@
|
|||
#include <extern/shiny/Platforms/Ogre/OgrePlatform.hpp>
|
||||
|
||||
#include <components/esm/loadstat.hpp>
|
||||
#include <components/esm_store/store.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/inputmanager.hpp" // FIXME
|
||||
#include "../mwbase/windowmanager.hpp" // FIXME
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp" // FIXME
|
||||
|
||||
#include "shadows.hpp"
|
||||
#include "localmap.hpp"
|
||||
#include "water.hpp"
|
||||
|
@ -776,6 +776,7 @@ void RenderingManager::windowResized(Ogre::RenderWindow* rw)
|
|||
|
||||
void RenderingManager::windowClosed(Ogre::RenderWindow* rw)
|
||||
{
|
||||
Ogre::Root::getSingleton ().queueEndRendering ();
|
||||
}
|
||||
|
||||
bool RenderingManager::waterShaderSupported()
|
||||
|
|
|
@ -8,8 +8,7 @@
|
|||
#include <components/interpreter/opcodes.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "interpretercontext.hpp"
|
||||
|
||||
|
|
|
@ -5,16 +5,16 @@
|
|||
#include <stdexcept>
|
||||
|
||||
#include <components/interpreter/types.hpp>
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/scriptmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
|
||||
#include "locals.hpp"
|
||||
#include "globalscripts.hpp"
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "actionalchemy.hpp"
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
|
|
|
@ -1,9 +1,8 @@
|
|||
#include "actionopen.hpp"
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwclass/container.hpp"
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/container.hpp"
|
||||
|
||||
#include "class.hpp"
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
#include "actionread.hpp"
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwgui/bookwindow.hpp"
|
||||
#include "../mwgui/scrollwindow.hpp"
|
||||
|
||||
|
|
|
@ -3,8 +3,7 @@
|
|||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "class.hpp"
|
||||
#include "containerstore.hpp"
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
#include "scene.hpp"
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp" /// FIXME
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "player.hpp"
|
||||
#include "localscripts.hpp"
|
||||
|
|
|
@ -6,12 +6,11 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwrender/sky.hpp"
|
||||
#include "../mwrender/player.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
|
||||
#include "player.hpp"
|
||||
#include "manualref.hpp"
|
||||
#include "cellfunctors.hpp"
|
||||
|
|
Loading…
Reference in a new issue