forked from teamnwah/openmw-tes3coop
Merge pull request #319 from OpenMW/master while resolving conflicts
# Conflicts: # apps/openmw/mwworld/worldimp.hpp
This commit is contained in:
commit
3a9e5e3a7b
15 changed files with 342 additions and 354 deletions
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@ -348,8 +348,9 @@ endif ()
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configure_resource_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.cfg
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configure_resource_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.cfg
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"${OpenMW_BINARY_DIR}" "openmw-cs.cfg")
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"${OpenMW_BINARY_DIR}" "openmw-cs.cfg")
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configure_resource_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters
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# Needs the copy version because the configure version assumes the end of the file has been reached when a null character is reached and there are no CMake expressions to evaluate.
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"${OpenMW_BINARY_DIR}" "resources/defaultfilters" COPYONLY)
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copy_resource_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters
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"${OpenMW_BINARY_DIR}" "resources/defaultfilters")
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configure_resource_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb.txt
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configure_resource_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb.txt
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"${OpenMW_BINARY_DIR}" "gamecontrollerdb.txt")
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"${OpenMW_BINARY_DIR}" "gamecontrollerdb.txt")
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@ -288,7 +288,7 @@ CSMDoc::Document::Document (const Files::ConfigurationManager& configuration,
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if (mContentFiles.empty())
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if (mContentFiles.empty())
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throw std::runtime_error ("Empty content file sequence");
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throw std::runtime_error ("Empty content file sequence");
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if (!boost::filesystem::exists (mProjectPath))
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if (mNew || !boost::filesystem::exists (mProjectPath))
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{
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{
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boost::filesystem::path customFiltersPath (configuration.getUserDataPath());
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boost::filesystem::path customFiltersPath (configuration.getUserDataPath());
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customFiltersPath /= "defaultfilters";
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customFiltersPath /= "defaultfilters";
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@ -38,9 +38,10 @@ CSMTools::MergeOperation::MergeOperation (CSMDoc::Document& document, ToUTF8::Fr
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appendStage (new MergeRefIdsStage (mState));
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appendStage (new MergeRefIdsStage (mState));
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appendStage (new MergeReferencesStage (mState));
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appendStage (new MergeReferencesStage (mState));
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appendStage (new MergeReferencesStage (mState));
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appendStage (new MergeReferencesStage (mState));
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appendStage (new ListLandTexturesMergeStage (mState));
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appendStage (new PopulateLandTexturesMergeStage (mState));
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appendStage (new MergeLandTexturesStage (mState));
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appendStage (new MergeLandStage (mState));
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appendStage (new MergeLandStage (mState));
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appendStage (new FixLandsAndLandTexturesMergeStage (mState));
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appendStage (new CleanupLandTexturesMergeStage (mState));
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appendStage (new FinishMergedDocumentStage (mState, encoding));
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appendStage (new FinishMergedDocumentStage (mState, encoding));
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}
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}
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@ -8,7 +8,9 @@
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#include "mergestate.hpp"
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#include "mergestate.hpp"
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#include "../doc/document.hpp"
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#include "../doc/document.hpp"
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#include "../world/commands.hpp"
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#include "../world/data.hpp"
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#include "../world/data.hpp"
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#include "../world/idtable.hpp"
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CSMTools::StartMergeStage::StartMergeStage (MergeState& state)
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CSMTools::StartMergeStage::StartMergeStage (MergeState& state)
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@ -109,102 +111,32 @@ void CSMTools::MergeReferencesStage::perform (int stage, CSMDoc::Messages& messa
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}
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}
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CSMTools::ListLandTexturesMergeStage::ListLandTexturesMergeStage (MergeState& state)
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CSMTools::PopulateLandTexturesMergeStage::PopulateLandTexturesMergeStage (MergeState& state)
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: mState (state)
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: mState (state)
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{}
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int CSMTools::ListLandTexturesMergeStage::setup()
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{
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{
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return mState.mSource.getData().getLand().getSize();
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}
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}
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void CSMTools::ListLandTexturesMergeStage::perform (int stage, CSMDoc::Messages& messages)
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int CSMTools::PopulateLandTexturesMergeStage::setup()
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{
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{
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const CSMWorld::Record<CSMWorld::Land>& record =
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mState.mSource.getData().getLand().getRecord (stage);
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if (!record.isDeleted())
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{
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const CSMWorld::Land& land = record.get();
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// make sure record is loaded
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land.loadData (ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML |
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ESM::Land::DATA_VCLR | ESM::Land::DATA_VTEX);
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if (const ESM::Land::LandData *data = land.getLandData (ESM::Land::DATA_VTEX))
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{
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// list texture indices
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std::pair<uint16_t, int> key;
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key.second = land.mPlugin;
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for (int i=0; i<ESM::Land::LAND_NUM_TEXTURES; ++i)
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{
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key.first = data->mTextures[i];
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mState.mTextureIndices[key] = -1;
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}
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}
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}
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}
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CSMTools::MergeLandTexturesStage::MergeLandTexturesStage (MergeState& state)
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: mState (state), mNext (mState.mTextureIndices.end())
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{}
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int CSMTools::MergeLandTexturesStage::setup()
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{
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// Should use the size of mState.mTextureIndices instead, but that is not available at this
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// point. Unless there are any errors in the land and land texture records this will not
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// make a difference.
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return mState.mSource.getData().getLandTextures().getSize();
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return mState.mSource.getData().getLandTextures().getSize();
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}
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}
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void CSMTools::MergeLandTexturesStage::perform (int stage, CSMDoc::Messages& messages)
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void CSMTools::PopulateLandTexturesMergeStage::perform (int stage, CSMDoc::Messages& messages)
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{
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{
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if (stage==0)
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const CSMWorld::Record<CSMWorld::LandTexture>& record =
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mNext = mState.mTextureIndices.begin();
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mState.mSource.getData().getLandTextures().getRecord (stage);
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bool found = false;
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if (!record.isDeleted())
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do
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{
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{
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if (mNext==mState.mTextureIndices.end())
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mState.mTarget->getData().getLandTextures().appendRecord(record);
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return;
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mNext->second = stage+1;
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std::ostringstream stream;
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stream << mNext->first.first-1 << "_" << mNext->first.second;
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int index = mState.mSource.getData().getLandTextures().searchId (stream.str());
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if (index!=-1)
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{
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CSMWorld::LandTexture texture =
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mState.mSource.getData().getLandTextures().getRecord (index).get();
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stream.clear();
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stream << mNext->second-1 << "_0";
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texture.mIndex = mNext->second-1;
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texture.mId = stream.str();
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|
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CSMWorld::Record<CSMWorld::LandTexture> newRecord (
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|
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CSMWorld::RecordBase::State_ModifiedOnly, 0, &texture);
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||||||
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mState.mTarget->getData().getLandTextures().appendRecord (newRecord);
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||||||
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found = true;
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}
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++mNext;
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|
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}
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}
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while (!found);
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||||||
}
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}
|
||||||
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|
||||||
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|
||||||
CSMTools::MergeLandStage::MergeLandStage (MergeState& state) : mState (state) {}
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CSMTools::MergeLandStage::MergeLandStage (MergeState& state)
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: mState (state)
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{
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||||||
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}
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||||||
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|
||||||
int CSMTools::MergeLandStage::setup()
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int CSMTools::MergeLandStage::setup()
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||||||
{
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{
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@ -218,40 +150,66 @@ void CSMTools::MergeLandStage::perform (int stage, CSMDoc::Messages& messages)
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||||||
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|
||||||
if (!record.isDeleted())
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if (!record.isDeleted())
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||||||
{
|
{
|
||||||
const CSMWorld::Land& land = record.get();
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mState.mTarget->getData().getLand().appendRecord (record);
|
||||||
|
}
|
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land.loadData (ESM::Land::DATA_VCLR | ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML |
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}
|
||||||
ESM::Land::DATA_VTEX);
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|
||||||
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||||||
CSMWorld::Land newLand (land);
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CSMTools::FixLandsAndLandTexturesMergeStage::FixLandsAndLandTexturesMergeStage (MergeState& state)
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||||||
|
: mState (state)
|
||||||
newLand.mPlugin = 0;
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{
|
||||||
|
}
|
||||||
if (land.mDataTypes & ESM::Land::DATA_VTEX)
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|
||||||
{
|
int CSMTools::FixLandsAndLandTexturesMergeStage::setup()
|
||||||
// adjust land texture references
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{
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if (ESM::Land::LandData *data = newLand.getLandData())
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// We will have no more than the source
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{
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return mState.mSource.getData().getLand().getSize();
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std::pair<uint16_t, int> key;
|
}
|
||||||
key.second = land.mPlugin;
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||||||
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void CSMTools::FixLandsAndLandTexturesMergeStage::perform (int stage, CSMDoc::Messages& messages)
|
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for (int i=0; i<ESM::Land::LAND_NUM_TEXTURES; ++i)
|
{
|
||||||
{
|
if (stage < mState.mTarget->getData().getLand().getSize())
|
||||||
key.first = data->mTextures[i];
|
{
|
||||||
std::map<std::pair<uint16_t, int>, int>::const_iterator iter =
|
CSMWorld::IdTable& landTable = dynamic_cast<CSMWorld::IdTable&>(
|
||||||
mState.mTextureIndices.find (key);
|
*mState.mTarget->getData().getTableModel(CSMWorld::UniversalId::Type_Lands));
|
||||||
|
|
||||||
if (iter!=mState.mTextureIndices.end())
|
CSMWorld::IdTable& ltexTable = dynamic_cast<CSMWorld::IdTable&>(
|
||||||
data->mTextures[i] = iter->second;
|
*mState.mTarget->getData().getTableModel(CSMWorld::UniversalId::Type_LandTextures));
|
||||||
else
|
|
||||||
data->mTextures[i] = 0;
|
std::string id = mState.mTarget->getData().getLand().getId(stage);
|
||||||
}
|
|
||||||
}
|
CSMWorld::TouchLandCommand cmd(landTable, ltexTable, id);
|
||||||
}
|
cmd.redo();
|
||||||
|
|
||||||
CSMWorld::Record<CSMWorld::Land> newRecord (
|
// Get rid of base data
|
||||||
CSMWorld::RecordBase::State_ModifiedOnly, 0, &newLand);
|
const CSMWorld::Record<CSMWorld::Land>& oldRecord =
|
||||||
|
mState.mTarget->getData().getLand().getRecord (stage);
|
||||||
mState.mTarget->getData().getLand().appendRecord (newRecord);
|
|
||||||
|
CSMWorld::Record<CSMWorld::Land> newRecord(CSMWorld::RecordBase::State_ModifiedOnly,
|
||||||
|
nullptr, &oldRecord.get());
|
||||||
|
|
||||||
|
mState.mTarget->getData().getLand().setRecord(stage, newRecord);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CSMTools::CleanupLandTexturesMergeStage::CleanupLandTexturesMergeStage (MergeState& state)
|
||||||
|
: mState (state)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
int CSMTools::CleanupLandTexturesMergeStage::setup()
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CSMTools::CleanupLandTexturesMergeStage::perform (int stage, CSMDoc::Messages& messages)
|
||||||
|
{
|
||||||
|
auto& landTextures = mState.mTarget->getData().getLandTextures();
|
||||||
|
for (int i = 0; i < landTextures.getSize(); )
|
||||||
|
{
|
||||||
|
if (!landTextures.getRecord(i).isModified())
|
||||||
|
landTextures.removeRows(i, 1);
|
||||||
|
else
|
||||||
|
++i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -116,29 +116,14 @@ namespace CSMTools
|
||||||
///< Messages resulting from this stage will be appended to \a messages.
|
///< Messages resulting from this stage will be appended to \a messages.
|
||||||
};
|
};
|
||||||
|
|
||||||
class ListLandTexturesMergeStage : public CSMDoc::Stage
|
/// Adds all land texture records that could potentially be referenced when merging
|
||||||
|
class PopulateLandTexturesMergeStage : public CSMDoc::Stage
|
||||||
{
|
{
|
||||||
MergeState& mState;
|
MergeState& mState;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
ListLandTexturesMergeStage (MergeState& state);
|
PopulateLandTexturesMergeStage (MergeState& state);
|
||||||
|
|
||||||
virtual int setup();
|
|
||||||
///< \return number of steps
|
|
||||||
|
|
||||||
virtual void perform (int stage, CSMDoc::Messages& messages);
|
|
||||||
///< Messages resulting from this stage will be appended to \a messages.
|
|
||||||
};
|
|
||||||
|
|
||||||
class MergeLandTexturesStage : public CSMDoc::Stage
|
|
||||||
{
|
|
||||||
MergeState& mState;
|
|
||||||
std::map<std::pair<uint16_t, int>, int>::iterator mNext;
|
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
MergeLandTexturesStage (MergeState& state);
|
|
||||||
|
|
||||||
virtual int setup();
|
virtual int setup();
|
||||||
///< \return number of steps
|
///< \return number of steps
|
||||||
|
@ -161,6 +146,40 @@ namespace CSMTools
|
||||||
virtual void perform (int stage, CSMDoc::Messages& messages);
|
virtual void perform (int stage, CSMDoc::Messages& messages);
|
||||||
///< Messages resulting from this stage will be appended to \a messages.
|
///< Messages resulting from this stage will be appended to \a messages.
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// During this stage, the complex process of combining LandTextures from
|
||||||
|
/// potentially multiple plugins is undertaken.
|
||||||
|
class FixLandsAndLandTexturesMergeStage : public CSMDoc::Stage
|
||||||
|
{
|
||||||
|
MergeState& mState;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
FixLandsAndLandTexturesMergeStage (MergeState& state);
|
||||||
|
|
||||||
|
virtual int setup();
|
||||||
|
///< \return number of steps
|
||||||
|
|
||||||
|
virtual void perform (int stage, CSMDoc::Messages& messages);
|
||||||
|
///< Messages resulting from this stage will be appended to \a messages.
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Removes base LandTexture records. This gets rid of the base records previously
|
||||||
|
/// needed in FixLandsAndLandTexturesMergeStage.
|
||||||
|
class CleanupLandTexturesMergeStage : public CSMDoc::Stage
|
||||||
|
{
|
||||||
|
MergeState& mState;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
CleanupLandTexturesMergeStage (MergeState& state);
|
||||||
|
|
||||||
|
virtual int setup();
|
||||||
|
///< \return number of steps
|
||||||
|
|
||||||
|
virtual void perform (int stage, CSMDoc::Messages& messages);
|
||||||
|
///< Messages resulting from this stage will be appended to \a messages.
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -108,7 +108,7 @@ namespace CSMWorld
|
||||||
throw std::runtime_error("invalid land map LOD data");
|
throw std::runtime_error("invalid land map LOD data");
|
||||||
|
|
||||||
Land copy = record.get();
|
Land copy = record.get();
|
||||||
copy.setDataLoaded(Land::DATA_WNAM);
|
copy.add(Land::DATA_WNAM);
|
||||||
|
|
||||||
for (int i = 0; i < values.size(); ++i)
|
for (int i = 0; i < values.size(); ++i)
|
||||||
{
|
{
|
||||||
|
@ -155,7 +155,7 @@ namespace CSMWorld
|
||||||
throw std::runtime_error("invalid land normals data");
|
throw std::runtime_error("invalid land normals data");
|
||||||
|
|
||||||
Land copy = record.get();
|
Land copy = record.get();
|
||||||
copy.setDataLoaded(Land::DATA_VNML);
|
copy.add(Land::DATA_VNML);
|
||||||
|
|
||||||
for (int i = 0; i < values.size(); ++i)
|
for (int i = 0; i < values.size(); ++i)
|
||||||
{
|
{
|
||||||
|
@ -202,7 +202,7 @@ namespace CSMWorld
|
||||||
throw std::runtime_error("invalid land heights data");
|
throw std::runtime_error("invalid land heights data");
|
||||||
|
|
||||||
Land copy = record.get();
|
Land copy = record.get();
|
||||||
copy.setDataLoaded(Land::DATA_VHGT);
|
copy.add(Land::DATA_VHGT);
|
||||||
|
|
||||||
for (int i = 0; i < values.size(); ++i)
|
for (int i = 0; i < values.size(); ++i)
|
||||||
{
|
{
|
||||||
|
@ -249,7 +249,7 @@ namespace CSMWorld
|
||||||
throw std::runtime_error("invalid land colours data");
|
throw std::runtime_error("invalid land colours data");
|
||||||
|
|
||||||
Land copy = record.get();
|
Land copy = record.get();
|
||||||
copy.setDataLoaded(Land::DATA_VCLR);
|
copy.add(Land::DATA_VCLR);
|
||||||
|
|
||||||
for (int i = 0; i < values.size(); ++i)
|
for (int i = 0; i < values.size(); ++i)
|
||||||
{
|
{
|
||||||
|
@ -296,7 +296,7 @@ namespace CSMWorld
|
||||||
throw std::runtime_error("invalid land textures data");
|
throw std::runtime_error("invalid land textures data");
|
||||||
|
|
||||||
Land copy = record.get();
|
Land copy = record.get();
|
||||||
copy.setDataLoaded(Land::DATA_VTEX);
|
copy.add(Land::DATA_VTEX);
|
||||||
|
|
||||||
for (int i = 0; i < values.size(); ++i)
|
for (int i = 0; i < values.size(); ++i)
|
||||||
{
|
{
|
||||||
|
|
|
@ -44,6 +44,15 @@ namespace CSMWorld
|
||||||
bool mChanged;
|
bool mChanged;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// \brief Adds LandTexture records and modifies texture indices as needed.
|
||||||
|
///
|
||||||
|
/// LandTexture records are different from other types of records, because
|
||||||
|
/// they only effect the current plugin. Thus, when modifying or copying
|
||||||
|
/// a Land record, all of the LandTexture records referenced need to be
|
||||||
|
/// added to the current plugin. Since these newly added LandTextures could
|
||||||
|
/// have indices that conflict with pre-existing LandTextures in the current
|
||||||
|
/// plugin, the indices might have to be changed, both for the newly added
|
||||||
|
/// LandRecord and within the Land record.
|
||||||
class ImportLandTexturesCommand : public QUndoCommand
|
class ImportLandTexturesCommand : public QUndoCommand
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -71,6 +80,9 @@ namespace CSMWorld
|
||||||
std::vector<std::string> mCreatedTextures;
|
std::vector<std::string> mCreatedTextures;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// \brief This command is used to fix LandTexture records and texture
|
||||||
|
/// indices after cloning a Land. See ImportLandTexturesCommand for
|
||||||
|
/// details.
|
||||||
class CopyLandTexturesCommand : public ImportLandTexturesCommand
|
class CopyLandTexturesCommand : public ImportLandTexturesCommand
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -90,6 +102,9 @@ namespace CSMWorld
|
||||||
std::string mDestId;
|
std::string mDestId;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// \brief This command brings a land record into the current plugin, adding
|
||||||
|
/// LandTexture records and modifying texture indices as needed.
|
||||||
|
/// \note See ImportLandTextures for more details.
|
||||||
class TouchLandCommand : public ImportLandTexturesCommand
|
class TouchLandCommand : public ImportLandTexturesCommand
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -336,7 +336,7 @@ CSMWorld::LandTextureIdTable::ImportResults CSMWorld::LandTextureIdTable::import
|
||||||
int oldRow = idCollection()->searchId(id);
|
int oldRow = idCollection()->searchId(id);
|
||||||
|
|
||||||
// If it does not exist or it is in the current plugin, it can be skipped.
|
// If it does not exist or it is in the current plugin, it can be skipped.
|
||||||
if (oldRow <= 0 || plugin == 0)
|
if (oldRow < 0 || plugin == 0)
|
||||||
{
|
{
|
||||||
results.recordMapping.push_back(std::make_pair(id, id));
|
results.recordMapping.push_back(std::make_pair(id, id));
|
||||||
continue;
|
continue;
|
||||||
|
|
|
@ -391,8 +391,8 @@ namespace MWGui
|
||||||
// No greetings found. The dialogue window should not be shown.
|
// No greetings found. The dialogue window should not be shown.
|
||||||
// If this is a companion, we must show the companion window directly (used by BM_bear_be_unique).
|
// If this is a companion, we must show the companion window directly (used by BM_bear_be_unique).
|
||||||
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);
|
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);
|
||||||
if (isCompanion())
|
if (isCompanion(actor))
|
||||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Companion, mPtr);
|
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Companion, actor);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -698,8 +698,13 @@ namespace MWGui
|
||||||
|
|
||||||
bool DialogueWindow::isCompanion()
|
bool DialogueWindow::isCompanion()
|
||||||
{
|
{
|
||||||
return !mPtr.getClass().getScript(mPtr).empty()
|
return isCompanion(mPtr);
|
||||||
&& mPtr.getRefData().getLocals().getIntVar(mPtr.getClass().getScript(mPtr), "companion");
|
}
|
||||||
|
|
||||||
|
bool DialogueWindow::isCompanion(const MWWorld::Ptr& actor)
|
||||||
|
{
|
||||||
|
return !actor.getClass().getScript(actor).empty()
|
||||||
|
&& actor.getRefData().getLocals().getIntVar(actor.getClass().getScript(actor), "companion");
|
||||||
}
|
}
|
||||||
|
|
||||||
void DialogueWindow::onPersuadeResult(const std::string &title, const std::string &text)
|
void DialogueWindow::onPersuadeResult(const std::string &title, const std::string &text)
|
||||||
|
|
|
@ -133,6 +133,7 @@ namespace MWGui
|
||||||
protected:
|
protected:
|
||||||
void updateTopics();
|
void updateTopics();
|
||||||
void updateTopicsPane();
|
void updateTopicsPane();
|
||||||
|
bool isCompanion(const MWWorld::Ptr& actor);
|
||||||
bool isCompanion();
|
bool isCompanion();
|
||||||
|
|
||||||
void onPersuadeResult(const std::string& title, const std::string& text);
|
void onPersuadeResult(const std::string& title, const std::string& text);
|
||||||
|
|
|
@ -354,17 +354,15 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& actor)
|
||||||
Ptr rightRing = *slots_.at(Slot_RightRing);
|
Ptr rightRing = *slots_.at(Slot_RightRing);
|
||||||
|
|
||||||
// we want to swap cheaper ring only if both are equipped
|
// we want to swap cheaper ring only if both are equipped
|
||||||
if (rightRing.getClass().getValue(rightRing) < old.getClass().getValue(old))
|
if (old.getClass().getValue (old) >= rightRing.getClass().getValue (rightRing))
|
||||||
{
|
|
||||||
continue;
|
continue;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (old.getTypeName() == typeid(ESM::Clothing).name())
|
if (old.getTypeName() == typeid(ESM::Clothing).name())
|
||||||
{
|
{
|
||||||
// check value
|
// check value
|
||||||
if (old.getClass().getValue (old) > test.getClass().getValue (test))
|
if (old.getClass().getValue (old) >= test.getClass().getValue (test))
|
||||||
// old clothing was more valuable
|
// old clothing was more valuable
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
|
@ -69,7 +69,7 @@ namespace MWWorld
|
||||||
|
|
||||||
/// \brief The game world and its visual representation
|
/// \brief The game world and its visual representation
|
||||||
|
|
||||||
class World : public MWBase::World
|
class World final: public MWBase::World
|
||||||
{
|
{
|
||||||
Resource::ResourceSystem* mResourceSystem;
|
Resource::ResourceSystem* mResourceSystem;
|
||||||
|
|
||||||
|
@ -137,7 +137,7 @@ namespace MWWorld
|
||||||
MWWorld::Ptr getFacedObject(float maxDistance, bool ignorePlayer=true);
|
MWWorld::Ptr getFacedObject(float maxDistance, bool ignorePlayer=true);
|
||||||
|
|
||||||
public: // FIXME
|
public: // FIXME
|
||||||
void removeContainerScripts(const Ptr& reference);
|
void removeContainerScripts(const Ptr& reference) override;
|
||||||
private:
|
private:
|
||||||
void addContainerScripts(const Ptr& reference, CellStore* cell);
|
void addContainerScripts(const Ptr& reference, CellStore* cell);
|
||||||
void PCDropped (const Ptr& item);
|
void PCDropped (const Ptr& item);
|
||||||
|
@ -191,210 +191,210 @@ namespace MWWorld
|
||||||
|
|
||||||
virtual ~World();
|
virtual ~World();
|
||||||
|
|
||||||
virtual void startNewGame (bool bypass);
|
void startNewGame (bool bypass) override;
|
||||||
///< \param bypass Bypass regular game start.
|
///< \param bypass Bypass regular game start.
|
||||||
|
|
||||||
virtual void clear();
|
void clear() override;
|
||||||
|
|
||||||
virtual int countSavedGameRecords() const;
|
int countSavedGameRecords() const override;
|
||||||
virtual int countSavedGameCells() const;
|
int countSavedGameCells() const override;
|
||||||
|
|
||||||
virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;
|
void write (ESM::ESMWriter& writer, Loading::Listener& progress) const override;
|
||||||
|
|
||||||
virtual void readRecord (ESM::ESMReader& reader, uint32_t type,
|
void readRecord (ESM::ESMReader& reader, uint32_t type,
|
||||||
const std::map<int, int>& contentFileMap);
|
const std::map<int, int>& contentFileMap) override;
|
||||||
|
|
||||||
virtual CellStore *getExterior (int x, int y);
|
CellStore *getExterior (int x, int y) override;
|
||||||
|
|
||||||
virtual CellStore *getInterior (const std::string& name);
|
CellStore *getInterior (const std::string& name) override;
|
||||||
|
|
||||||
virtual CellStore *getCell (const ESM::CellId& id);
|
CellStore *getCell (const ESM::CellId& id) override;
|
||||||
|
|
||||||
//switch to POV before showing player's death animation
|
//switch to POV before showing player's death animation
|
||||||
virtual void useDeathCamera();
|
void useDeathCamera() override;
|
||||||
|
|
||||||
virtual void setWaterHeight(const float height);
|
void setWaterHeight(const float height) override;
|
||||||
|
|
||||||
virtual bool toggleWater();
|
bool toggleWater() override;
|
||||||
virtual bool toggleWorld();
|
bool toggleWorld() override;
|
||||||
|
|
||||||
virtual void adjustSky();
|
void adjustSky() override;
|
||||||
|
|
||||||
virtual const Fallback::Map *getFallback() const;
|
const Fallback::Map *getFallback() const override;
|
||||||
|
|
||||||
virtual Player& getPlayer();
|
Player& getPlayer() override;
|
||||||
virtual MWWorld::Ptr getPlayerPtr();
|
MWWorld::Ptr getPlayerPtr() override;
|
||||||
|
|
||||||
virtual const MWWorld::ESMStore& getStore() const;
|
const MWWorld::ESMStore& getStore() const override;
|
||||||
|
|
||||||
virtual std::vector<ESM::ESMReader>& getEsmReader();
|
std::vector<ESM::ESMReader>& getEsmReader() override;
|
||||||
|
|
||||||
virtual LocalScripts& getLocalScripts();
|
LocalScripts& getLocalScripts() override;
|
||||||
|
|
||||||
virtual bool hasCellChanged() const;
|
bool hasCellChanged() const override;
|
||||||
///< Has the set of active cells changed, since the last frame?
|
///< Has the set of active cells changed, since the last frame?
|
||||||
|
|
||||||
virtual bool isCellExterior() const;
|
bool isCellExterior() const override;
|
||||||
|
|
||||||
virtual bool isCellQuasiExterior() const;
|
bool isCellQuasiExterior() const override;
|
||||||
|
|
||||||
virtual osg::Vec2f getNorthVector (const CellStore* cell);
|
osg::Vec2f getNorthVector (const CellStore* cell) override;
|
||||||
///< get north vector for given interior cell
|
///< get north vector for given interior cell
|
||||||
|
|
||||||
virtual void getDoorMarkers (MWWorld::CellStore* cell, std::vector<DoorMarker>& out);
|
void getDoorMarkers (MWWorld::CellStore* cell, std::vector<DoorMarker>& out) override;
|
||||||
///< get a list of teleport door markers for a given cell, to be displayed on the local map
|
///< get a list of teleport door markers for a given cell, to be displayed on the local map
|
||||||
|
|
||||||
virtual void setGlobalInt (const std::string& name, int value);
|
void setGlobalInt (const std::string& name, int value) override;
|
||||||
///< Set value independently from real type.
|
///< Set value independently from real type.
|
||||||
|
|
||||||
virtual void setGlobalFloat (const std::string& name, float value);
|
void setGlobalFloat (const std::string& name, float value) override;
|
||||||
///< Set value independently from real type.
|
///< Set value independently from real type.
|
||||||
|
|
||||||
virtual int getGlobalInt (const std::string& name) const;
|
int getGlobalInt (const std::string& name) const override;
|
||||||
///< Get value independently from real type.
|
///< Get value independently from real type.
|
||||||
|
|
||||||
virtual float getGlobalFloat (const std::string& name) const;
|
float getGlobalFloat (const std::string& name) const override;
|
||||||
///< Get value independently from real type.
|
///< Get value independently from real type.
|
||||||
|
|
||||||
virtual char getGlobalVariableType (const std::string& name) const;
|
char getGlobalVariableType (const std::string& name) const override;
|
||||||
///< Return ' ', if there is no global variable with this name.
|
///< Return ' ', if there is no global variable with this name.
|
||||||
|
|
||||||
virtual std::string getCellName (const MWWorld::CellStore *cell = 0) const;
|
std::string getCellName (const MWWorld::CellStore *cell = 0) const override;
|
||||||
///< Return name of the cell.
|
///< Return name of the cell.
|
||||||
///
|
///
|
||||||
/// \note If cell==0, the cell the player is currently in will be used instead to
|
/// \note If cell==0, the cell the player is currently in will be used instead to
|
||||||
/// generate a name.
|
/// generate a name.
|
||||||
|
|
||||||
virtual void removeRefScript (MWWorld::RefData *ref);
|
void removeRefScript (MWWorld::RefData *ref) override;
|
||||||
//< Remove the script attached to ref from mLocalScripts
|
//< Remove the script attached to ref from mLocalScripts
|
||||||
|
|
||||||
virtual Ptr getPtr (const std::string& name, bool activeOnly);
|
Ptr getPtr (const std::string& name, bool activeOnly) override;
|
||||||
///< Return a pointer to a liveCellRef with the given name.
|
///< Return a pointer to a liveCellRef with the given name.
|
||||||
/// \param activeOnly do non search inactive cells.
|
/// \param activeOnly do non search inactive cells.
|
||||||
|
|
||||||
virtual Ptr searchPtr (const std::string& name, bool activeOnly);
|
Ptr searchPtr (const std::string& name, bool activeOnly) override;
|
||||||
///< Return a pointer to a liveCellRef with the given name.
|
///< Return a pointer to a liveCellRef with the given name.
|
||||||
/// \param activeOnly do non search inactive cells.
|
/// \param activeOnly do non search inactive cells.
|
||||||
|
|
||||||
virtual Ptr searchPtrViaActorId (int actorId);
|
Ptr searchPtrViaActorId (int actorId) override;
|
||||||
///< Search is limited to the active cells.
|
///< Search is limited to the active cells.
|
||||||
|
|
||||||
virtual MWWorld::Ptr findContainer (const MWWorld::ConstPtr& ptr);
|
MWWorld::Ptr findContainer (const MWWorld::ConstPtr& ptr) override;
|
||||||
///< Return a pointer to a liveCellRef which contains \a ptr.
|
///< Return a pointer to a liveCellRef which contains \a ptr.
|
||||||
/// \note Search is limited to the active cells.
|
/// \note Search is limited to the active cells.
|
||||||
|
|
||||||
virtual void adjustPosition (const Ptr& ptr, bool force);
|
void adjustPosition (const Ptr& ptr, bool force) override;
|
||||||
///< Adjust position after load to be on ground. Must be called after model load.
|
///< Adjust position after load to be on ground. Must be called after model load.
|
||||||
/// @param force do this even if the ptr is flying
|
/// @param force do this even if the ptr is flying
|
||||||
|
|
||||||
virtual void fixPosition (const Ptr& actor);
|
void fixPosition (const Ptr& actor) override;
|
||||||
///< Attempt to fix position so that the Ptr is no longer inside collision geometry.
|
///< Attempt to fix position so that the Ptr is no longer inside collision geometry.
|
||||||
|
|
||||||
virtual void enable (const Ptr& ptr);
|
void enable (const Ptr& ptr) override;
|
||||||
|
|
||||||
virtual void disable (const Ptr& ptr);
|
void disable (const Ptr& ptr) override;
|
||||||
|
|
||||||
virtual void advanceTime (double hours, bool incremental = false);
|
void advanceTime (double hours, bool incremental = false) override;
|
||||||
///< Advance in-game time.
|
///< Advance in-game time.
|
||||||
|
|
||||||
virtual void setHour (double hour);
|
void setHour (double hour) override;
|
||||||
///< Set in-game time hour.
|
///< Set in-game time hour.
|
||||||
|
|
||||||
virtual void setMonth (int month);
|
void setMonth (int month) override;
|
||||||
///< Set in-game time month.
|
///< Set in-game time month.
|
||||||
|
|
||||||
virtual void setDay (int day);
|
void setDay (int day) override;
|
||||||
///< Set in-game time day.
|
///< Set in-game time day.
|
||||||
|
|
||||||
virtual int getDay() const;
|
int getDay() const override;
|
||||||
virtual int getMonth() const;
|
int getMonth() const override;
|
||||||
virtual int getYear() const;
|
int getYear() const override;
|
||||||
|
|
||||||
virtual std::string getMonthName (int month = -1) const;
|
std::string getMonthName (int month = -1) const override;
|
||||||
///< Return name of month (-1: current month)
|
///< Return name of month (-1: current month)
|
||||||
|
|
||||||
virtual TimeStamp getTimeStamp() const;
|
TimeStamp getTimeStamp() const override;
|
||||||
///< Return current in-game time stamp.
|
///< Return current in-game time stamp.
|
||||||
|
|
||||||
virtual bool toggleSky();
|
bool toggleSky() override;
|
||||||
///< \return Resulting mode
|
///< \return Resulting mode
|
||||||
|
|
||||||
virtual void changeWeather (const std::string& region, const unsigned int id);
|
void changeWeather (const std::string& region, const unsigned int id) override;
|
||||||
|
|
||||||
virtual int getCurrentWeather() const;
|
int getCurrentWeather() const override;
|
||||||
|
|
||||||
virtual int getMasserPhase() const;
|
int getMasserPhase() const override;
|
||||||
|
|
||||||
virtual int getSecundaPhase() const;
|
int getSecundaPhase() const override;
|
||||||
|
|
||||||
virtual void setMoonColour (bool red);
|
void setMoonColour (bool red) override;
|
||||||
|
|
||||||
virtual void modRegion(const std::string ®ionid, const std::vector<char> &chances);
|
void modRegion(const std::string ®ionid, const std::vector<char> &chances) override;
|
||||||
|
|
||||||
virtual float getTimeScaleFactor() const;
|
float getTimeScaleFactor() const override;
|
||||||
|
|
||||||
virtual void changeToInteriorCell (const std::string& cellName, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent = true);
|
void changeToInteriorCell (const std::string& cellName, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent = true) override;
|
||||||
///< Move to interior cell.
|
///< Move to interior cell.
|
||||||
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
|
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
|
||||||
|
|
||||||
virtual void changeToExteriorCell (const ESM::Position& position, bool adjustPlayerPos, bool changeEvent = true);
|
void changeToExteriorCell (const ESM::Position& position, bool adjustPlayerPos, bool changeEvent = true) override;
|
||||||
///< Move to exterior cell.
|
///< Move to exterior cell.
|
||||||
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
|
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
|
||||||
|
|
||||||
virtual void changeToCell (const ESM::CellId& cellId, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent=true);
|
void changeToCell (const ESM::CellId& cellId, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent=true) override;
|
||||||
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
|
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
|
||||||
|
|
||||||
virtual const ESM::Cell *getExterior (const std::string& cellName) const;
|
const ESM::Cell *getExterior (const std::string& cellName) const override;
|
||||||
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
|
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
|
||||||
|
|
||||||
virtual void markCellAsUnchanged();
|
void markCellAsUnchanged() override;
|
||||||
|
|
||||||
virtual MWWorld::Ptr getFacedObject();
|
MWWorld::Ptr getFacedObject() override;
|
||||||
///< Return pointer to the object the player is looking at, if it is within activation range
|
///< Return pointer to the object the player is looking at, if it is within activation range
|
||||||
|
|
||||||
virtual float getDistanceToFacedObject();
|
float getDistanceToFacedObject() override;
|
||||||
|
|
||||||
/// Returns a pointer to the object the provided object would hit (if within the
|
/// Returns a pointer to the object the provided object would hit (if within the
|
||||||
/// specified distance), and the point where the hit occurs. This will attempt to
|
/// specified distance), and the point where the hit occurs. This will attempt to
|
||||||
/// use the "Head" node as a basis.
|
/// use the "Head" node as a basis.
|
||||||
virtual std::pair<MWWorld::Ptr,osg::Vec3f> getHitContact(const MWWorld::ConstPtr &ptr, float distance, std::vector<MWWorld::Ptr> &targets);
|
std::pair<MWWorld::Ptr,osg::Vec3f> getHitContact(const MWWorld::ConstPtr &ptr, float distance, std::vector<MWWorld::Ptr> &targets) override;
|
||||||
|
|
||||||
/// @note No-op for items in containers. Use ContainerStore::removeItem instead.
|
/// @note No-op for items in containers. Use ContainerStore::removeItem instead.
|
||||||
virtual void deleteObject (const Ptr& ptr);
|
void deleteObject (const Ptr& ptr) override;
|
||||||
|
|
||||||
virtual void undeleteObject (const Ptr& ptr);
|
void undeleteObject (const Ptr& ptr) override;
|
||||||
|
|
||||||
virtual MWWorld::Ptr moveObject (const Ptr& ptr, float x, float y, float z);
|
MWWorld::Ptr moveObject (const Ptr& ptr, float x, float y, float z) override;
|
||||||
///< @return an updated Ptr in case the Ptr's cell changes
|
///< @return an updated Ptr in case the Ptr's cell changes
|
||||||
|
|
||||||
virtual MWWorld::Ptr moveObject (const Ptr& ptr, CellStore* newCell, float x, float y, float z, bool movePhysics=true);
|
MWWorld::Ptr moveObject (const Ptr& ptr, CellStore* newCell, float x, float y, float z, bool movePhysics=true) override;
|
||||||
///< @return an updated Ptr
|
///< @return an updated Ptr
|
||||||
|
|
||||||
virtual void scaleObject (const Ptr& ptr, float scale);
|
void scaleObject (const Ptr& ptr, float scale) override;
|
||||||
|
|
||||||
/// World rotates object, uses radians
|
/// World rotates object, uses radians
|
||||||
/// @note Rotations via this method use a different rotation order than the initial rotations in the CS. This
|
/// @note Rotations via this method use a different rotation order than the initial rotations in the CS. This
|
||||||
/// could be considered a bug, but is needed for MW compatibility.
|
/// could be considered a bug, but is needed for MW compatibility.
|
||||||
/// \param adjust indicates rotation should be set or adjusted
|
/// \param adjust indicates rotation should be set or adjusted
|
||||||
virtual void rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust = false);
|
void rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust = false) override;
|
||||||
|
|
||||||
virtual MWWorld::Ptr placeObject(const MWWorld::ConstPtr& ptr, MWWorld::CellStore* cell, ESM::Position pos);
|
MWWorld::Ptr placeObject(const MWWorld::ConstPtr& ptr, MWWorld::CellStore* cell, ESM::Position pos) override;
|
||||||
///< Place an object. Makes a copy of the Ptr.
|
///< Place an object. Makes a copy of the Ptr.
|
||||||
|
|
||||||
virtual MWWorld::Ptr safePlaceObject (const MWWorld::ConstPtr& ptr, const MWWorld::ConstPtr& referenceObject, MWWorld::CellStore* referenceCell, int direction, float distance);
|
MWWorld::Ptr safePlaceObject (const MWWorld::ConstPtr& ptr, const MWWorld::ConstPtr& referenceObject, MWWorld::CellStore* referenceCell, int direction, float distance) override;
|
||||||
///< Place an object in a safe place next to \a referenceObject. \a direction and \a distance specify the wanted placement
|
///< Place an object in a safe place next to \a referenceObject. \a direction and \a distance specify the wanted placement
|
||||||
/// relative to \a referenceObject (but the object may be placed somewhere else if the wanted location is obstructed).
|
/// relative to \a referenceObject (but the object may be placed somewhere else if the wanted location is obstructed).
|
||||||
|
|
||||||
virtual float getMaxActivationDistance();
|
float getMaxActivationDistance() override;
|
||||||
|
|
||||||
virtual void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false)
|
void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false)
|
||||||
const;
|
const override;
|
||||||
///< Convert cell numbers to position.
|
///< Convert cell numbers to position.
|
||||||
|
|
||||||
virtual void positionToIndex (float x, float y, int &cellX, int &cellY) const;
|
void positionToIndex (float x, float y, int &cellX, int &cellY) const override;
|
||||||
///< Convert position to cell numbers
|
///< Convert position to cell numbers
|
||||||
|
|
||||||
virtual void queueMovement(const Ptr &ptr, const osg::Vec3f &velocity);
|
void queueMovement(const Ptr &ptr, const osg::Vec3f &velocity) override;
|
||||||
///< Queues movement for \a ptr (in local space), to be applied in the next call to
|
///< Queues movement for \a ptr (in local space), to be applied in the next call to
|
||||||
/// doPhysics.
|
/// doPhysics.
|
||||||
|
|
||||||
|
@ -408,139 +408,139 @@ namespace MWWorld
|
||||||
End of tes3mp addition
|
End of tes3mp addition
|
||||||
*/
|
*/
|
||||||
|
|
||||||
virtual bool castRay (float x1, float y1, float z1, float x2, float y2, float z2);
|
bool castRay (float x1, float y1, float z1, float x2, float y2, float z2) override;
|
||||||
///< cast a Ray and return true if there is an object in the ray path.
|
///< cast a Ray and return true if there is an object in the ray path.
|
||||||
|
|
||||||
virtual bool toggleCollisionMode();
|
bool toggleCollisionMode() override;
|
||||||
///< Toggle collision mode for player. If disabled player object should ignore
|
///< Toggle collision mode for player. If disabled player object should ignore
|
||||||
/// collisions and gravity.
|
/// collisions and gravity.
|
||||||
///< \return Resulting mode
|
///< \return Resulting mode
|
||||||
|
|
||||||
virtual bool toggleRenderMode (MWRender::RenderMode mode);
|
bool toggleRenderMode (MWRender::RenderMode mode) override;
|
||||||
///< Toggle a render mode.
|
///< Toggle a render mode.
|
||||||
///< \return Resulting mode
|
///< \return Resulting mode
|
||||||
|
|
||||||
virtual const ESM::Potion *createRecord (const ESM::Potion& record);
|
const ESM::Potion *createRecord (const ESM::Potion& record) override;
|
||||||
///< Create a new record (of type potion) in the ESM store.
|
///< Create a new record (of type potion) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Spell *createRecord (const ESM::Spell& record);
|
const ESM::Spell *createRecord (const ESM::Spell& record) override;
|
||||||
///< Create a new record (of type spell) in the ESM store.
|
///< Create a new record (of type spell) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Class *createRecord (const ESM::Class& record);
|
const ESM::Class *createRecord (const ESM::Class& record) override;
|
||||||
///< Create a new record (of type class) in the ESM store.
|
///< Create a new record (of type class) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Cell *createRecord (const ESM::Cell& record);
|
const ESM::Cell *createRecord (const ESM::Cell& record) override;
|
||||||
///< Create a new record (of type cell) in the ESM store.
|
///< Create a new record (of type cell) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::NPC *createRecord(const ESM::NPC &record);
|
const ESM::NPC *createRecord(const ESM::NPC &record) override;
|
||||||
///< Create a new record (of type npc) in the ESM store.
|
///< Create a new record (of type npc) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Creature *createRecord(const ESM::Creature &record);
|
const ESM::Creature *createRecord(const ESM::Creature &record) override;
|
||||||
///< Create a new record (of type creature) in the ESM store.
|
///< Create a new record (of type creature) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Armor *createRecord (const ESM::Armor& record);
|
const ESM::Armor *createRecord (const ESM::Armor& record) override;
|
||||||
///< Create a new record (of type armor) in the ESM store.
|
///< Create a new record (of type armor) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Weapon *createRecord (const ESM::Weapon& record);
|
const ESM::Weapon *createRecord (const ESM::Weapon& record) override;
|
||||||
///< Create a new record (of type weapon) in the ESM store.
|
///< Create a new record (of type weapon) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Clothing *createRecord (const ESM::Clothing& record);
|
const ESM::Clothing *createRecord (const ESM::Clothing& record) override;
|
||||||
///< Create a new record (of type clothing) in the ESM store.
|
///< Create a new record (of type clothing) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Enchantment *createRecord (const ESM::Enchantment& record);
|
const ESM::Enchantment *createRecord (const ESM::Enchantment& record) override;
|
||||||
///< Create a new record (of type enchantment) in the ESM store.
|
///< Create a new record (of type enchantment) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Book *createRecord (const ESM::Book& record);
|
const ESM::Book *createRecord (const ESM::Book& record) override;
|
||||||
///< Create a new record (of type book) in the ESM store.
|
///< Create a new record (of type book) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::CreatureLevList *createOverrideRecord (const ESM::CreatureLevList& record);
|
const ESM::CreatureLevList *createOverrideRecord (const ESM::CreatureLevList& record) override;
|
||||||
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
|
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::ItemLevList *createOverrideRecord (const ESM::ItemLevList& record);
|
const ESM::ItemLevList *createOverrideRecord (const ESM::ItemLevList& record) override;
|
||||||
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
|
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual void update (float duration, bool paused);
|
void update (float duration, bool paused) override;
|
||||||
|
|
||||||
virtual void updateWindowManager ();
|
void updateWindowManager () override;
|
||||||
|
|
||||||
virtual MWWorld::Ptr placeObject (const MWWorld::ConstPtr& object, float cursorX, float cursorY, int amount);
|
MWWorld::Ptr placeObject (const MWWorld::ConstPtr& object, float cursorX, float cursorY, int amount) override;
|
||||||
///< copy and place an object into the gameworld at the specified cursor position
|
///< copy and place an object into the gameworld at the specified cursor position
|
||||||
/// @param object
|
/// @param object
|
||||||
/// @param cursor X (relative 0-1)
|
/// @param cursor X (relative 0-1)
|
||||||
/// @param cursor Y (relative 0-1)
|
/// @param cursor Y (relative 0-1)
|
||||||
/// @param number of objects to place
|
/// @param number of objects to place
|
||||||
|
|
||||||
virtual MWWorld::Ptr dropObjectOnGround (const MWWorld::Ptr& actor, const MWWorld::ConstPtr& object, int amount);
|
MWWorld::Ptr dropObjectOnGround (const MWWorld::Ptr& actor, const MWWorld::ConstPtr& object, int amount) override;
|
||||||
///< copy and place an object into the gameworld at the given actor's position
|
///< copy and place an object into the gameworld at the given actor's position
|
||||||
/// @param actor giving the dropped object position
|
/// @param actor giving the dropped object position
|
||||||
/// @param object
|
/// @param object
|
||||||
/// @param number of objects to place
|
/// @param number of objects to place
|
||||||
|
|
||||||
virtual bool canPlaceObject(float cursorX, float cursorY);
|
bool canPlaceObject(float cursorX, float cursorY) override;
|
||||||
///< @return true if it is possible to place on object at specified cursor location
|
///< @return true if it is possible to place on object at specified cursor location
|
||||||
|
|
||||||
virtual void processChangedSettings(const Settings::CategorySettingVector& settings);
|
void processChangedSettings(const Settings::CategorySettingVector& settings) override;
|
||||||
|
|
||||||
virtual bool isFlying(const MWWorld::Ptr &ptr) const;
|
bool isFlying(const MWWorld::Ptr &ptr) const override;
|
||||||
virtual bool isSlowFalling(const MWWorld::Ptr &ptr) const;
|
bool isSlowFalling(const MWWorld::Ptr &ptr) const override;
|
||||||
///Is the head of the creature underwater?
|
///Is the head of the creature underwater?
|
||||||
virtual bool isSubmerged(const MWWorld::ConstPtr &object) const;
|
bool isSubmerged(const MWWorld::ConstPtr &object) const override;
|
||||||
virtual bool isSwimming(const MWWorld::ConstPtr &object) const;
|
bool isSwimming(const MWWorld::ConstPtr &object) const override;
|
||||||
virtual bool isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const;
|
bool isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const override;
|
||||||
virtual bool isUnderwater(const MWWorld::ConstPtr &object, const float heightRatio) const;
|
bool isUnderwater(const MWWorld::ConstPtr &object, const float heightRatio) const override;
|
||||||
virtual bool isWading(const MWWorld::ConstPtr &object) const;
|
bool isWading(const MWWorld::ConstPtr &object) const override;
|
||||||
virtual bool isWaterWalkingCastableOnTarget(const MWWorld::ConstPtr &target) const;
|
bool isWaterWalkingCastableOnTarget(const MWWorld::ConstPtr &target) const override;
|
||||||
virtual bool isOnGround(const MWWorld::Ptr &ptr) const;
|
bool isOnGround(const MWWorld::Ptr &ptr) const override;
|
||||||
|
|
||||||
virtual osg::Matrixf getActorHeadTransform(const MWWorld::ConstPtr& actor) const;
|
osg::Matrixf getActorHeadTransform(const MWWorld::ConstPtr& actor) const override;
|
||||||
|
|
||||||
virtual void togglePOV();
|
void togglePOV() override;
|
||||||
|
|
||||||
virtual bool isFirstPerson() const;
|
bool isFirstPerson() const override;
|
||||||
|
|
||||||
virtual void togglePreviewMode(bool enable);
|
void togglePreviewMode(bool enable) override;
|
||||||
|
|
||||||
virtual bool toggleVanityMode(bool enable);
|
bool toggleVanityMode(bool enable) override;
|
||||||
|
|
||||||
virtual void allowVanityMode(bool allow);
|
void allowVanityMode(bool allow) override;
|
||||||
|
|
||||||
virtual void togglePlayerLooking(bool enable);
|
void togglePlayerLooking(bool enable) override;
|
||||||
|
|
||||||
virtual void changeVanityModeScale(float factor);
|
void changeVanityModeScale(float factor) override;
|
||||||
|
|
||||||
virtual bool vanityRotateCamera(float * rot);
|
bool vanityRotateCamera(float * rot) override;
|
||||||
virtual void setCameraDistance(float dist, bool adjust = false, bool override = true);
|
void setCameraDistance(float dist, bool adjust = false, bool override = true) override;
|
||||||
|
|
||||||
virtual void setupPlayer();
|
void setupPlayer() override;
|
||||||
virtual void renderPlayer();
|
void renderPlayer() override;
|
||||||
|
|
||||||
/// open or close a non-teleport door (depending on current state)
|
/// open or close a non-teleport door (depending on current state)
|
||||||
virtual void activateDoor(const MWWorld::Ptr& door);
|
void activateDoor(const MWWorld::Ptr& door) override;
|
||||||
|
|
||||||
/// update movement state of a non-teleport door as specified
|
/// update movement state of a non-teleport door as specified
|
||||||
/// @param state see MWClass::setDoorState
|
/// @param state see MWClass::setDoorState
|
||||||
/// @note throws an exception when invoked on a teleport door
|
/// @note throws an exception when invoked on a teleport door
|
||||||
virtual void activateDoor(const MWWorld::Ptr& door, int state);
|
void activateDoor(const MWWorld::Ptr& door, int state) override;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Start of tes3mp addition
|
Start of tes3mp addition
|
||||||
|
|
||||||
Useful self-contained method for saving door states
|
Useful self-contained method for saving door states
|
||||||
*/
|
*/
|
||||||
virtual void saveDoorState(const MWWorld::Ptr& door, int state);
|
void saveDoorState(const MWWorld::Ptr& door, int state) override;
|
||||||
/*
|
/*
|
||||||
End of tes3mp addition
|
End of tes3mp addition
|
||||||
*/
|
*/
|
||||||
|
@ -550,37 +550,37 @@ namespace MWWorld
|
||||||
|
|
||||||
Make it possible to check whether a cell is active
|
Make it possible to check whether a cell is active
|
||||||
*/
|
*/
|
||||||
virtual bool isCellActive(MWWorld::CellStore* cell);
|
bool isCellActive(MWWorld::CellStore* cell) override;
|
||||||
/*
|
/*
|
||||||
End of tes3mp addition
|
End of tes3mp addition
|
||||||
*/
|
*/
|
||||||
|
|
||||||
virtual bool getPlayerStandingOn (const MWWorld::ConstPtr& object); ///< @return true if the player is standing on \a object
|
bool getPlayerStandingOn (const MWWorld::ConstPtr& object) override; ///< @return true if the player is standing on \a object
|
||||||
virtual bool getActorStandingOn (const MWWorld::ConstPtr& object); ///< @return true if any actor is standing on \a object
|
bool getActorStandingOn (const MWWorld::ConstPtr& object) override; ///< @return true if any actor is standing on \a object
|
||||||
virtual bool getPlayerCollidingWith(const MWWorld::ConstPtr& object); ///< @return true if the player is colliding with \a object
|
bool getPlayerCollidingWith(const MWWorld::ConstPtr& object) override; ///< @return true if the player is colliding with \a object
|
||||||
virtual bool getActorCollidingWith (const MWWorld::ConstPtr& object); ///< @return true if any actor is colliding with \a object
|
bool getActorCollidingWith (const MWWorld::ConstPtr& object) override; ///< @return true if any actor is colliding with \a object
|
||||||
virtual void hurtStandingActors (const MWWorld::ConstPtr& object, float dmgPerSecond);
|
void hurtStandingActors (const MWWorld::ConstPtr& object, float dmgPerSecond) override;
|
||||||
///< Apply a health difference to any actors standing on \a object.
|
///< Apply a health difference to any actors standing on \a object.
|
||||||
/// To hurt actors, healthPerSecond should be a positive value. For a negative value, actors will be healed.
|
/// To hurt actors, healthPerSecond should be a positive value. For a negative value, actors will be healed.
|
||||||
virtual void hurtCollidingActors (const MWWorld::ConstPtr& object, float dmgPerSecond);
|
void hurtCollidingActors (const MWWorld::ConstPtr& object, float dmgPerSecond) override;
|
||||||
///< Apply a health difference to any actors colliding with \a object.
|
///< Apply a health difference to any actors colliding with \a object.
|
||||||
/// To hurt actors, healthPerSecond should be a positive value. For a negative value, actors will be healed.
|
/// To hurt actors, healthPerSecond should be a positive value. For a negative value, actors will be healed.
|
||||||
|
|
||||||
virtual float getWindSpeed();
|
float getWindSpeed() override;
|
||||||
|
|
||||||
virtual void getContainersOwnedBy (const MWWorld::ConstPtr& npc, std::vector<MWWorld::Ptr>& out);
|
void getContainersOwnedBy (const MWWorld::ConstPtr& npc, std::vector<MWWorld::Ptr>& out) override;
|
||||||
///< get all containers in active cells owned by this Npc
|
///< get all containers in active cells owned by this Npc
|
||||||
virtual void getItemsOwnedBy (const MWWorld::ConstPtr& npc, std::vector<MWWorld::Ptr>& out);
|
void getItemsOwnedBy (const MWWorld::ConstPtr& npc, std::vector<MWWorld::Ptr>& out) override;
|
||||||
///< get all items in active cells owned by this Npc
|
///< get all items in active cells owned by this Npc
|
||||||
|
|
||||||
virtual bool getLOS(const MWWorld::ConstPtr& actor,const MWWorld::ConstPtr& targetActor);
|
bool getLOS(const MWWorld::ConstPtr& actor,const MWWorld::ConstPtr& targetActor) override;
|
||||||
///< get Line of Sight (morrowind stupid implementation)
|
///< get Line of Sight (morrowind stupid implementation)
|
||||||
|
|
||||||
virtual float getDistToNearestRayHit(const osg::Vec3f& from, const osg::Vec3f& dir, float maxDist, bool includeWater = false);
|
float getDistToNearestRayHit(const osg::Vec3f& from, const osg::Vec3f& dir, float maxDist, bool includeWater = false) override;
|
||||||
|
|
||||||
virtual void enableActorCollision(const MWWorld::Ptr& actor, bool enable);
|
void enableActorCollision(const MWWorld::Ptr& actor, bool enable) override;
|
||||||
|
|
||||||
virtual int canRest();
|
int canRest() override;
|
||||||
///< check if the player is allowed to rest \n
|
///< check if the player is allowed to rest \n
|
||||||
/// 0 - yes \n
|
/// 0 - yes \n
|
||||||
/// 1 - only waiting \n
|
/// 1 - only waiting \n
|
||||||
|
@ -588,132 +588,132 @@ namespace MWWorld
|
||||||
/// 3 - enemies are nearby (not implemented)
|
/// 3 - enemies are nearby (not implemented)
|
||||||
|
|
||||||
/// \todo Probably shouldn't be here
|
/// \todo Probably shouldn't be here
|
||||||
virtual MWRender::Animation* getAnimation(const MWWorld::Ptr &ptr);
|
MWRender::Animation* getAnimation(const MWWorld::Ptr &ptr) override;
|
||||||
virtual const MWRender::Animation* getAnimation(const MWWorld::ConstPtr &ptr) const;
|
const MWRender::Animation* getAnimation(const MWWorld::ConstPtr &ptr) const override;
|
||||||
virtual void reattachPlayerCamera();
|
void reattachPlayerCamera() override;
|
||||||
|
|
||||||
/// \todo this does not belong here
|
/// \todo this does not belong here
|
||||||
virtual void screenshot (osg::Image* image, int w, int h);
|
void screenshot (osg::Image* image, int w, int h) override;
|
||||||
|
|
||||||
/// Find center of exterior cell above land surface
|
/// Find center of exterior cell above land surface
|
||||||
/// \return false if exterior with given name not exists, true otherwise
|
/// \return false if exterior with given name not exists, true otherwise
|
||||||
virtual bool findExteriorPosition(const std::string &name, ESM::Position &pos);
|
bool findExteriorPosition(const std::string &name, ESM::Position &pos) override;
|
||||||
|
|
||||||
/// Find position in interior cell near door entrance
|
/// Find position in interior cell near door entrance
|
||||||
/// \return false if interior with given name not exists, true otherwise
|
/// \return false if interior with given name not exists, true otherwise
|
||||||
virtual bool findInteriorPosition(const std::string &name, ESM::Position &pos);
|
bool findInteriorPosition(const std::string &name, ESM::Position &pos) override;
|
||||||
|
|
||||||
/// Enables or disables use of teleport spell effects (recall, intervention, etc).
|
/// Enables or disables use of teleport spell effects (recall, intervention, etc).
|
||||||
virtual void enableTeleporting(bool enable);
|
void enableTeleporting(bool enable) override;
|
||||||
|
|
||||||
/// Returns true if teleport spell effects are allowed.
|
/// Returns true if teleport spell effects are allowed.
|
||||||
virtual bool isTeleportingEnabled() const;
|
bool isTeleportingEnabled() const override;
|
||||||
|
|
||||||
/// Enables or disables use of levitation spell effect.
|
/// Enables or disables use of levitation spell effect.
|
||||||
virtual void enableLevitation(bool enable);
|
void enableLevitation(bool enable) override;
|
||||||
|
|
||||||
/// Returns true if levitation spell effect is allowed.
|
/// Returns true if levitation spell effect is allowed.
|
||||||
virtual bool isLevitationEnabled() const;
|
bool isLevitationEnabled() const override;
|
||||||
|
|
||||||
virtual bool getGodModeState();
|
bool getGodModeState() override;
|
||||||
|
|
||||||
virtual bool toggleGodMode();
|
bool toggleGodMode() override;
|
||||||
|
|
||||||
virtual bool toggleScripts();
|
bool toggleScripts() override;
|
||||||
virtual bool getScriptsEnabled() const;
|
bool getScriptsEnabled() const override;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief startSpellCast attempt to start casting a spell. Might fail immediately if conditions are not met.
|
* @brief startSpellCast attempt to start casting a spell. Might fail immediately if conditions are not met.
|
||||||
* @param actor
|
* @param actor
|
||||||
* @return true if the spell can be casted (i.e. the animation should start)
|
* @return true if the spell can be casted (i.e. the animation should start)
|
||||||
*/
|
*/
|
||||||
virtual bool startSpellCast (const MWWorld::Ptr& actor);
|
bool startSpellCast (const MWWorld::Ptr& actor) override;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Cast the actual spell, should be called mid-animation
|
* @brief Cast the actual spell, should be called mid-animation
|
||||||
* @param actor
|
* @param actor
|
||||||
*/
|
*/
|
||||||
virtual void castSpell (const MWWorld::Ptr& actor);
|
void castSpell (const MWWorld::Ptr& actor) override;
|
||||||
|
|
||||||
virtual void launchMagicBolt (const std::string& spellId, const MWWorld::Ptr& caster, const osg::Vec3f& fallbackDirection) override;
|
void launchMagicBolt (const std::string& spellId, const MWWorld::Ptr& caster, const osg::Vec3f& fallbackDirection) override;
|
||||||
virtual void launchProjectile (MWWorld::Ptr actor, MWWorld::ConstPtr projectile,
|
void launchProjectile (MWWorld::Ptr actor, MWWorld::ConstPtr projectile,
|
||||||
const osg::Vec3f& worldPos, const osg::Quat& orient, MWWorld::Ptr bow, float speed, float attackStrength);
|
const osg::Vec3f& worldPos, const osg::Quat& orient, MWWorld::Ptr bow, float speed, float attackStrength) override;
|
||||||
|
|
||||||
|
|
||||||
virtual const std::vector<std::string>& getContentFiles() const;
|
const std::vector<std::string>& getContentFiles() const override;
|
||||||
|
|
||||||
virtual void breakInvisibility (const MWWorld::Ptr& actor);
|
void breakInvisibility (const MWWorld::Ptr& actor) override;
|
||||||
// Are we in an exterior or pseudo-exterior cell and it's night?
|
// Are we in an exterior or pseudo-exterior cell and it's night?
|
||||||
virtual bool isDark() const;
|
bool isDark() const override;
|
||||||
|
|
||||||
virtual bool findInteriorPositionInWorldSpace(const MWWorld::CellStore* cell, osg::Vec3f& result);
|
bool findInteriorPositionInWorldSpace(const MWWorld::CellStore* cell, osg::Vec3f& result) override;
|
||||||
|
|
||||||
/// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker)
|
/// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker)
|
||||||
/// @note id must be lower case
|
/// @note id must be lower case
|
||||||
virtual void teleportToClosestMarker (const MWWorld::Ptr& ptr,
|
void teleportToClosestMarker (const MWWorld::Ptr& ptr,
|
||||||
const std::string& id);
|
const std::string& id) override;
|
||||||
|
|
||||||
/// List all references (filtered by \a type) detected by \a ptr. The range
|
/// List all references (filtered by \a type) detected by \a ptr. The range
|
||||||
/// is determined by the current magnitude of the "Detect X" magic effect belonging to \a type.
|
/// is determined by the current magnitude of the "Detect X" magic effect belonging to \a type.
|
||||||
/// @note This also works for references in containers.
|
/// @note This also works for references in containers.
|
||||||
virtual void listDetectedReferences (const MWWorld::Ptr& ptr, std::vector<MWWorld::Ptr>& out,
|
void listDetectedReferences (const MWWorld::Ptr& ptr, std::vector<MWWorld::Ptr>& out,
|
||||||
DetectionType type);
|
DetectionType type) override;
|
||||||
|
|
||||||
/// Update the value of some globals according to the world state, which may be used by dialogue entries.
|
/// Update the value of some globals according to the world state, which may be used by dialogue entries.
|
||||||
/// This should be called when initiating a dialogue.
|
/// This should be called when initiating a dialogue.
|
||||||
virtual void updateDialogueGlobals();
|
void updateDialogueGlobals() override;
|
||||||
|
|
||||||
/// Moves all stolen items from \a ptr to the closest evidence chest.
|
/// Moves all stolen items from \a ptr to the closest evidence chest.
|
||||||
virtual void confiscateStolenItems(const MWWorld::Ptr& ptr);
|
void confiscateStolenItems(const MWWorld::Ptr& ptr) override;
|
||||||
|
|
||||||
virtual void goToJail ();
|
void goToJail () override;
|
||||||
|
|
||||||
/// Spawn a random creature from a levelled list next to the player
|
/// Spawn a random creature from a levelled list next to the player
|
||||||
virtual void spawnRandomCreature(const std::string& creatureList);
|
void spawnRandomCreature(const std::string& creatureList) override;
|
||||||
|
|
||||||
/// Spawn a blood effect for \a ptr at \a worldPosition
|
/// Spawn a blood effect for \a ptr at \a worldPosition
|
||||||
virtual void spawnBloodEffect (const MWWorld::Ptr& ptr, const osg::Vec3f& worldPosition);
|
void spawnBloodEffect (const MWWorld::Ptr& ptr, const osg::Vec3f& worldPosition) override;
|
||||||
|
|
||||||
virtual void spawnEffect (const std::string& model, const std::string& textureOverride, const osg::Vec3f& worldPos);
|
void spawnEffect (const std::string& model, const std::string& textureOverride, const osg::Vec3f& worldPos) override;
|
||||||
|
|
||||||
virtual void explodeSpell(const osg::Vec3f& origin, const ESM::EffectList& effects, const MWWorld::Ptr& caster, const MWWorld::Ptr& ignore,
|
void explodeSpell(const osg::Vec3f& origin, const ESM::EffectList& effects, const MWWorld::Ptr& caster, const MWWorld::Ptr& ignore,
|
||||||
ESM::RangeType rangeType, const std::string& id, const std::string& sourceName,
|
ESM::RangeType rangeType, const std::string& id, const std::string& sourceName,
|
||||||
const bool fromProjectile=false);
|
const bool fromProjectile=false) override;
|
||||||
|
|
||||||
virtual void activate (const MWWorld::Ptr& object, const MWWorld::Ptr& actor);
|
void activate (const MWWorld::Ptr& object, const MWWorld::Ptr& actor) override;
|
||||||
|
|
||||||
/// @see MWWorld::WeatherManager::isInStorm
|
/// @see MWWorld::WeatherManager::isInStorm
|
||||||
virtual bool isInStorm() const;
|
bool isInStorm() const override;
|
||||||
|
|
||||||
/// @see MWWorld::WeatherManager::getStormDirection
|
/// @see MWWorld::WeatherManager::getStormDirection
|
||||||
virtual osg::Vec3f getStormDirection() const;
|
osg::Vec3f getStormDirection() const override;
|
||||||
|
|
||||||
/// Resets all actors in the current active cells to their original location within that cell.
|
/// Resets all actors in the current active cells to their original location within that cell.
|
||||||
virtual void resetActors();
|
void resetActors() override;
|
||||||
|
|
||||||
virtual bool isWalkingOnWater (const MWWorld::ConstPtr& actor) const;
|
bool isWalkingOnWater (const MWWorld::ConstPtr& actor) const override;
|
||||||
|
|
||||||
/// Return a vector aiming the actor's weapon towards a target.
|
/// Return a vector aiming the actor's weapon towards a target.
|
||||||
/// @note The length of the vector is the distance between actor and target.
|
/// @note The length of the vector is the distance between actor and target.
|
||||||
virtual osg::Vec3f aimToTarget(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target);
|
osg::Vec3f aimToTarget(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target) override;
|
||||||
|
|
||||||
/// Return the distance between actor's weapon and target's collision box.
|
/// Return the distance between actor's weapon and target's collision box.
|
||||||
virtual float getHitDistance(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target);
|
float getHitDistance(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target) override;
|
||||||
|
|
||||||
virtual bool isPlayerInJail() const;
|
bool isPlayerInJail() const override;
|
||||||
|
|
||||||
/// Return terrain height at \a worldPos position.
|
/// Return terrain height at \a worldPos position.
|
||||||
virtual float getTerrainHeightAt(const osg::Vec3f& worldPos) const;
|
float getTerrainHeightAt(const osg::Vec3f& worldPos) const override;
|
||||||
|
|
||||||
/// Return physical or rendering half extents of the given actor.
|
/// Return physical or rendering half extents of the given actor.
|
||||||
virtual osg::Vec3f getHalfExtents(const MWWorld::ConstPtr& actor, bool rendering=false) const;
|
osg::Vec3f getHalfExtents(const MWWorld::ConstPtr& actor, bool rendering=false) const override;
|
||||||
|
|
||||||
/// Export scene graph to a file and return the filename.
|
/// Export scene graph to a file and return the filename.
|
||||||
/// \param ptr object to export scene graph for (if empty, export entire scene graph)
|
/// \param ptr object to export scene graph for (if empty, export entire scene graph)
|
||||||
virtual std::string exportSceneGraph(const MWWorld::Ptr& ptr);
|
std::string exportSceneGraph(const MWWorld::Ptr& ptr) override;
|
||||||
|
|
||||||
/// Preload VFX associated with this effect list
|
/// Preload VFX associated with this effect list
|
||||||
virtual void preloadEffects(const ESM::EffectList* effectList);
|
void preloadEffects(const ESM::EffectList* effectList) override;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -63,7 +63,7 @@ void Config::GameSettings::validatePaths()
|
||||||
|
|
||||||
// Do the same for data-local
|
// Do the same for data-local
|
||||||
QString local = mSettings.value(QString("data-local"));
|
QString local = mSettings.value(QString("data-local"));
|
||||||
if (local.at(0) == QChar('\"'))
|
if (local.length() && local.at(0) == QChar('\"'))
|
||||||
{
|
{
|
||||||
local.remove(0, 1);
|
local.remove(0, 1);
|
||||||
local.chop(1);
|
local.chop(1);
|
||||||
|
|
|
@ -315,16 +315,7 @@ namespace ESM
|
||||||
|
|
||||||
bool Land::isDataLoaded(int flags) const
|
bool Land::isDataLoaded(int flags) const
|
||||||
{
|
{
|
||||||
return mLandData && (mLandData->mDataLoaded & flags) == (flags & mDataTypes);
|
return mLandData && (mLandData->mDataLoaded & flags) == flags;
|
||||||
}
|
|
||||||
|
|
||||||
void Land::setDataLoaded(int flags)
|
|
||||||
{
|
|
||||||
if (!mLandData)
|
|
||||||
mLandData = new LandData;
|
|
||||||
|
|
||||||
mDataTypes |= flags;
|
|
||||||
mLandData->mDataLoaded |= flags;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Land::Land (const Land& land)
|
Land::Land (const Land& land)
|
||||||
|
|
|
@ -132,7 +132,6 @@ struct Land
|
||||||
void unloadData() const;
|
void unloadData() const;
|
||||||
|
|
||||||
/// Check if given data type is loaded
|
/// Check if given data type is loaded
|
||||||
/// @note We only check data types that *can* be loaded (present in mDataTypes)
|
|
||||||
bool isDataLoaded(int flags) const;
|
bool isDataLoaded(int flags) const;
|
||||||
|
|
||||||
/// Sets the flags and creates a LandData if needed
|
/// Sets the flags and creates a LandData if needed
|
||||||
|
|
Loading…
Reference in a new issue