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@ -16,9 +16,10 @@
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namespace MWGui
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{
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const unsigned int LevelupDialog::sMaxCoins = 3;
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LevelupDialog::LevelupDialog()
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: WindowBase("openmw_levelup_dialog.layout")
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: WindowBase("openmw_levelup_dialog.layout"),
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mCoinCount(sMaxCoins)
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{
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getWidget(mOkButton, "OkButton");
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getWidget(mClassImage, "ClassImage");
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@ -46,12 +47,10 @@ namespace MWGui
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mAttributeMultipliers.push_back(t);
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}
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int curX = mMainWidget->getWidth()/2 - (16 + 2) * 1.5;
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for (int i=0; i<3; ++i)
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for (unsigned int i = 0; i < mCoinCount; ++i)
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{
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MyGUI::ImageBox* image = mMainWidget->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(curX,250,16,16), MyGUI::Align::Default);
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MyGUI::ImageBox* image = mCoinBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0,0,16,16), MyGUI::Align::Default);
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image->setImageTexture ("icons\\tx_goldicon.dds");
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curX += 24+2;
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mCoins.push_back(image);
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}
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@ -61,15 +60,15 @@ namespace MWGui
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void LevelupDialog::setAttributeValues()
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
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MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats (player);
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MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player);
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MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats (player);
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for (int i=0; i<8; ++i)
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for (int i = 0; i < 8; ++i)
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{
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int val = creatureStats.getAttribute (i).getBase ();
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int val = creatureStats.getAttribute(i).getBase();
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if (std::find(mSpentAttributes.begin(), mSpentAttributes.end(), i) != mSpentAttributes.end())
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{
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val += pcStats.getLevelupAttributeMultiplier (i);
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val += pcStats.getLevelupAttributeMultiplier(i);
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}
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if (val >= 100)
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@ -80,20 +79,21 @@ namespace MWGui
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}
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void LevelupDialog::resetCoins ()
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void LevelupDialog::resetCoins()
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{
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int curX = 0;
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for (int i=0; i<3; ++i)
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const int coinSpacing = 10;
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int curX = mCoinBox->getWidth()/2 - (coinSpacing*(mCoinCount - 1) + 16*mCoinCount)/2;
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for (unsigned int i=0; i<mCoinCount; ++i)
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{
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MyGUI::ImageBox* image = mCoins[i];
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image->detachFromWidget();
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image->attachToWidget(mCoinBox);
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image->setCoord(MyGUI::IntCoord(curX,0,16,16));
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curX += 24+2;
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curX += 16+coinSpacing;
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}
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}
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void LevelupDialog::assignCoins ()
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void LevelupDialog::assignCoins()
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{
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resetCoins();
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for (unsigned int i=0; i<mSpentAttributes.size(); ++i)
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@ -118,13 +118,8 @@ namespace MWGui
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats (player);
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MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats (player);
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mSpentAttributes.clear();
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resetCoins();
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setAttributeValues();
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MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player);
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MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player);
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const ESM::NPC *playerData = player.get<ESM::NPC>()->mBase;
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@ -144,70 +139,98 @@ namespace MWGui
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if(it->mData.mIsPlayable && it->mData.mSpecialization == 2 && it->mData.mAttribute[0] == 4 && it->mData.mAttribute[1] == 3)
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break;
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}
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mClassImage->setImageTexture ("textures\\levelup\\" + it->mId + ".dds");
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mClassImage->setImageTexture("textures\\levelup\\" + it->mId + ".dds");
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}
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else
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mClassImage->setImageTexture ("textures\\levelup\\" + cls->mId + ".dds");
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mClassImage->setImageTexture("textures\\levelup\\" + cls->mId + ".dds");
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int level = creatureStats.getLevel ()+1;
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mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + boost::lexical_cast<std::string>(level));
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std::string levelupdescription;
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if(level>20)
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if(level > 20)
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levelupdescription=world->getFallback()->getFallbackString("Level_Up_Default");
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else
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levelupdescription=world->getFallback()->getFallbackString("Level_Up_Level"+boost::lexical_cast<std::string>(level));
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mLevelDescription->setCaption (levelupdescription);
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for (int i=0; i<8; ++i)
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unsigned int availableAttributes = 0;
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for (int i = 0; i < 8; ++i)
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{
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MyGUI::TextBox* text = mAttributeMultipliers[i];
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int mult = pcStats.getLevelupAttributeMultiplier (i);
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text->setCaption(mult <= 1 ? "" : "x" + boost::lexical_cast<std::string>(mult));
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if (pcStats.getAttribute(i).getBase() < 100)
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{
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mAttributes[i]->setEnabled(true);
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availableAttributes++;
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int mult = pcStats.getLevelupAttributeMultiplier (i);
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text->setCaption(mult <= 1 ? "" : "x" + boost::lexical_cast<std::string>(mult));
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}
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else
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{
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mAttributes[i]->setEnabled(false);
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text->setCaption("");
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}
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}
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mCoinCount = std::min(sMaxCoins, availableAttributes);
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for (unsigned int i = 0; i < sMaxCoins; i++)
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{
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if (i < mCoinCount)
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mCoins[i]->attachToWidget(mCoinBox);
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else
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mCoins[i]->detachFromWidget();
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}
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mSpentAttributes.clear();
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resetCoins();
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setAttributeValues();
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center();
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}
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void LevelupDialog::onOkButtonClicked (MyGUI::Widget* sender)
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void LevelupDialog::onOkButtonClicked(MyGUI::Widget* sender)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats (player);
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if (mSpentAttributes.size() < 3)
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MWBase::Environment::get().getWindowManager ()->messageBox("#{sNotifyMessage36}");
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if (mSpentAttributes.size() < mCoinCount)
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MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage36}");
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else
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{
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// increase attributes
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for (int i=0; i<3; ++i)
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for (unsigned int i = 0; i < mCoinCount; ++i)
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{
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MWMechanics::AttributeValue attribute = pcStats.getAttribute(mSpentAttributes[i]);
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attribute.setBase (attribute.getBase () + pcStats.getLevelupAttributeMultiplier (mSpentAttributes[i]));
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attribute.setBase(attribute.getBase() + pcStats.getLevelupAttributeMultiplier(mSpentAttributes[i]));
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if (attribute.getBase() >= 100)
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attribute.setBase(100);
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pcStats.setAttribute(mSpentAttributes[i], attribute);
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}
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pcStats.levelUp ();
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pcStats.levelUp();
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MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_Levelup);
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Levelup);
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}
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}
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void LevelupDialog::onAttributeClicked (MyGUI::Widget *sender)
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void LevelupDialog::onAttributeClicked(MyGUI::Widget *sender)
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{
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int attribute = *sender->getUserData<int>();
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std::vector<int>::iterator found = std::find(mSpentAttributes.begin(), mSpentAttributes.end(), attribute);
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if (found != mSpentAttributes.end())
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mSpentAttributes.erase (found);
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mSpentAttributes.erase(found);
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else
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{
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if (mSpentAttributes.size() == 3)
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mSpentAttributes[2] = attribute;
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if (mSpentAttributes.size() == mCoinCount)
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mSpentAttributes[mCoinCount - 1] = attribute;
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else
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mSpentAttributes.push_back(attribute);
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}
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