diff --git a/apps/openmw/mwrender/water.cpp b/apps/openmw/mwrender/water.cpp
index 043f1f697..dbfee05df 100644
--- a/apps/openmw/mwrender/water.cpp
+++ b/apps/openmw/mwrender/water.cpp
@@ -272,7 +272,7 @@ public:
void setWaterLevel(float waterLevel)
{
- const float refractionScale = std::min(1.0f,std::max(0.01f, // 0.0 crashes the game
+ const float refractionScale = std::min(1.0f,std::max(0.0f,
Settings::Manager::getFloat("refraction scale", "Water")));
setViewMatrix(osg::Matrix::scale(1,1,refractionScale) *
diff --git a/docs/source/reference/modding/settings/water.rst b/docs/source/reference/modding/settings/water.rst
index ab87c77e5..aceecc630 100644
--- a/docs/source/reference/modding/settings/water.rst
+++ b/docs/source/reference/modding/settings/water.rst
@@ -104,4 +104,4 @@ This setting only applies if water shader is on and refractions are enabled. Not
setting if off, there will still be small refractions caused by the water waves, which however do not cause such significant
distortion.
-This setting can be edited with the 'Refraction scale' slider in the Water tab of the Video panel of the Options menu.
+TODO: setting via GUI? Interation with rttsize?
diff --git a/files/mygui/openmw_settings_window.layout b/files/mygui/openmw_settings_window.layout
index 6e377b284..8ff850cae 100644
--- a/files/mygui/openmw_settings_window.layout
+++ b/files/mygui/openmw_settings_window.layout
@@ -394,30 +394,8 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+