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@ -25,23 +25,31 @@ Dependencies:
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Dependencies needed to build OpenMW:
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OGRE 1.4.9 (3d engine)
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Audiere 1.9.4 (sound engine)
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OpenAL (3d sound system)
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libavcodec,
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libavformat (For MP3 playback)
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Mingw (C++ compiler)
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gdc 4.1.3 (mingw) (D compiler)
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The above versions are the ones I have tested recently, but other
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versions might work. OGRE, Audiere and OIS are complex libraries with
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versions might work. OGRE, OpenAL and OIS are complex libraries with
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their own set of dependencies. I recommend downloading prebuild SDKs
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instead of building them from source. You can find these here:
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instead of building them from source.
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libavcodec and libavformat are part of the FFmpeg package, which is
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part of the 'mplayer' project. Note that some of the codecs might be
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patented in your country.
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You can find the libraries here:
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OGRE: http://ogre3d.org (See "Getting Ogre" in README-win32.txt for details)
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Audiere: http://audiere.sourceforge.net/
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OIS: Comes with Ogre
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OIS: Comes with the Ogre SDK
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OpenAL: http://openal.org/
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Mingw http://sourceforge.net/projects/mingw/
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gdc http://sourceforge.net/projects/gdcwin/
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(Note that the "official" D compiler, DMD, will not work, because it
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is incompatible with most C++ compilers in Windows.)
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(Note that the "official" D compiler, DMD, will not currently work on
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Windows, because it is incompatible with most C++ compilers.)
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Setting everything up
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@ -61,7 +69,6 @@ The build script expects to find the Ogre and Audiere SDKs in the
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parent directory. An example directory structure is:
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c:\openmw\Ogre - Ogre SDK
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c:\openmw\Audiere - Audiere SDK
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c:\openmw\openmw - OpenMW source
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