forked from teamnwah/openmw-tes3coop
Merge remote branch 'werdanith/activationsounds2' into equipment
This commit is contained in:
commit
3c3fb8d706
37 changed files with 436 additions and 24 deletions
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@ -7,9 +7,12 @@
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwsound/soundmanager.hpp"
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namespace MWClass
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{
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void Apparatus::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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@ -53,6 +56,8 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, false, true);
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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}
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@ -71,4 +76,14 @@ namespace MWClass
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registerClass (typeid (ESM::Apparatus).name(), instance);
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}
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std::string Apparatus::getUpSoundId (const MWWorld::Ptr& ptr) const
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{
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return std::string("Item Apparatus Up");
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}
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std::string Apparatus::getDownSoundId (const MWWorld::Ptr& ptr) const
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{
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return std::string("Item Apparatus Down");
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}
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}
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@ -26,6 +26,12 @@ namespace MWClass
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///< Return name of the script attached to ptr
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static void registerSelf();
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virtual std::string getUpSoundId (const MWWorld::Ptr& ptr) const;
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///< Return the pick up sound Id
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virtual std::string getDownSoundId (const MWWorld::Ptr& ptr) const;
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///< Return the put down sound Id
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};
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}
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@ -9,12 +9,15 @@
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwsound/soundmanager.hpp"
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namespace MWClass
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{
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void Armor::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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@ -57,6 +60,8 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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}
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@ -161,4 +166,26 @@ namespace MWClass
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registerClass (typeid (ESM::Armor).name(), instance);
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}
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std::string Armor::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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{
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int es = getEuqipmentSkill(ptr, environment);
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if (es == ESM::Skill::LightArmor)
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return std::string("Item Armor Light Up");
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else if (es == ESM::Skill::MediumArmor)
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return std::string("Item Armor Medium Up");
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else
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return std::string("Item Armor Heavy Up");
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}
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std::string Armor::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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{
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int es = getEuqipmentSkill(ptr, environment);
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if (es == ESM::Skill::LightArmor)
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return std::string("Item Armor Light Down");
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else if (es == ESM::Skill::MediumArmor)
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return std::string("Item Armor Medium Down");
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else
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return std::string("Item Armor Heavy Down");
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}
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}
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|
|
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@ -41,6 +41,12 @@ namespace MWClass
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/// no such skill.
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static void registerSelf();
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virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
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///< Return the pick up sound Id
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virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
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///< Return the put down sound Id
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};
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}
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|
|
|
@ -7,9 +7,12 @@
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|
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwsound/soundmanager.hpp"
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namespace MWClass
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{
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void Book::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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|
@ -55,6 +58,8 @@ namespace MWClass
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{
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// TODO implement reading
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|
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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|
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return boost::shared_ptr<MWWorld::Action> (
|
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new MWWorld::ActionTake (ptr));
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}
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|
@ -73,4 +78,14 @@ namespace MWClass
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|
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registerClass (typeid (ESM::Book).name(), instance);
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}
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|
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std::string Book::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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{
|
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return std::string("Item Book Up");
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}
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|
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std::string Book::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
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{
|
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return std::string("Item Book Down");
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}
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}
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|
|
|
@ -26,6 +26,12 @@ namespace MWClass
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///< Return name of the script attached to ptr
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static void registerSelf();
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|
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virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
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///< Return the pick up sound Id
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|
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virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
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///< Return the put down sound Id
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};
|
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}
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|
|
@ -7,10 +7,13 @@
|
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwsound/soundmanager.hpp"
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namespace MWClass
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{
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void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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@ -54,6 +57,8 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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return boost::shared_ptr<MWWorld::Action> (
|
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new MWWorld::ActionTake (ptr));
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}
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@ -124,4 +129,28 @@ namespace MWClass
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registerClass (typeid (ESM::Clothing).name(), instance);
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}
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std::string Clothing::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
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ptr.get<ESM::Clothing>();
|
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|
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if (ref->base->data.type == 8)
|
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{
|
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return std::string("Item Ring Up");
|
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}
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return std::string("Item Clothes Up");
|
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}
|
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|
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std::string Clothing::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
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{
|
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ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
|
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ptr.get<ESM::Clothing>();
|
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|
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if (ref->base->data.type == 8)
|
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{
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return std::string("Item Ring Down");
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}
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return std::string("Item Clothes Down");
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}
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}
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|
|
|
@ -35,6 +35,12 @@ namespace MWClass
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/// no such skill.
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|
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static void registerSelf();
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|
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virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
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///< Return the pick up sound Id
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virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
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///< Return the put down sound Id
|
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};
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}
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|
|
|
@ -85,7 +85,7 @@ namespace MWClass
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{
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// TODO check for key
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std::cout << "Locked container" << std::endl;
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environment.mSoundManager->playSound(lockedSound, 1.0, 1.0);
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environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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}
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else
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@ -100,7 +100,7 @@ namespace MWClass
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{
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// Trap activation goes here
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std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
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environment.mSoundManager->playSound(trapActivationSound, 1.0, 1.0);
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environment.mSoundManager->playSound3D (ptr, trapActivationSound, 1.0, 1.0, false);
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ptr.getCellRef().trap = "";
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
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}
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|
|
|
@ -73,7 +73,7 @@ namespace MWClass
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// TODO check for key
|
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// TODO report failure to player (message, sound?). Look up behaviour of original MW.
|
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std::cout << "Locked!" << std::endl;
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environment.mSoundManager->playSound(lockedSound, 1.0, 1.0);
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environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
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}
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|
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|
@ -81,7 +81,7 @@ namespace MWClass
|
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{
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// Trap activation
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std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
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environment.mSoundManager->playSound(trapActivationSound, 1.0, 1.0);
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environment.mSoundManager->playSound3D(ptr, trapActivationSound, 1.0, 1.0, false);
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ptr.getCellRef().trap = "";
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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}
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|
@ -92,6 +92,7 @@ namespace MWClass
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if (environment.mWorld->getPlayer().getPlayer()==actor)
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{
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// the player is using the door
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// The reason this is not 3D is that it would get interrupted when you teleport
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environment.mSoundManager->playSound(openSound, 1.0, 1.0);
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return boost::shared_ptr<MWWorld::Action> (
|
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new MWWorld::ActionTeleportPlayer (ref->ref.destCell, ref->ref.doorDest));
|
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|
@ -109,7 +110,7 @@ namespace MWClass
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// TODO return action for rotating the door
|
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|
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// This is a little pointless, but helps with testing
|
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environment.mSoundManager->playSound(openSound, 1.0, 1.0);
|
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environment.mSoundManager->playSound3D (ptr, openSound, 1.0, 1.0, false);
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,9 +7,12 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
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#include "../mwworld/actiontake.hpp"
|
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#include "../mwworld/environment.hpp"
|
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|
||||
#include "../mwrender/objects.hpp"
|
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|
||||
#include "../mwsound/soundmanager.hpp"
|
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|
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namespace MWClass
|
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{
|
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void Ingredient::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
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|
@ -51,6 +54,8 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
|
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
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{
|
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
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|
||||
return boost::shared_ptr<MWWorld::Action> (
|
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new MWWorld::ActionTake (ptr));
|
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}
|
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|
@ -69,4 +74,14 @@ namespace MWClass
|
|||
|
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registerClass (typeid (ESM::Ingredient).name(), instance);
|
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}
|
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|
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std::string Ingredient::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
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{
|
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return std::string("Item Ingredient Up");
|
||||
}
|
||||
|
||||
std::string Ingredient::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
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return std::string("Item Ingredient Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,12 @@ namespace MWClass
|
|||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -83,6 +83,8 @@ namespace MWClass
|
|||
if (!(ref->base->data.flags & ESM::Light::Carry))
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -114,4 +116,14 @@ namespace MWClass
|
|||
|
||||
registerClass (typeid (ESM::Light).name(), instance);
|
||||
}
|
||||
|
||||
std::string Light::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Misc Up");
|
||||
}
|
||||
|
||||
std::string Light::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Misc Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,6 +35,12 @@ namespace MWClass
|
|||
/// stay stacked when equipped?
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -7,10 +7,13 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Lockpick::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -55,6 +58,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -82,4 +87,14 @@ namespace MWClass
|
|||
|
||||
registerClass (typeid (ESM::Tool).name(), instance);
|
||||
}
|
||||
|
||||
std::string Lockpick::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Lockpick Up");
|
||||
}
|
||||
|
||||
std::string Lockpick::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Lockpick Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,6 +30,12 @@ namespace MWClass
|
|||
/// stay stacked when equipped?
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -7,9 +7,12 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Miscellaneous::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -53,6 +56,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -71,4 +76,28 @@ namespace MWClass
|
|||
|
||||
registerClass (typeid (ESM::Miscellaneous).name(), instance);
|
||||
}
|
||||
|
||||
std::string Miscellaneous::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Miscellaneous>();
|
||||
|
||||
if (ref->base->name =="Gold")
|
||||
{
|
||||
return std::string("Item Gold Up");
|
||||
}
|
||||
return std::string("Item Misc Up");
|
||||
}
|
||||
|
||||
std::string Miscellaneous::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Miscellaneous>();
|
||||
|
||||
if (ref->base->name =="Gold")
|
||||
{
|
||||
return std::string("Item Gold Down");
|
||||
}
|
||||
return std::string("Item Misc Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,12 @@ namespace MWClass
|
|||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -7,9 +7,12 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Potion::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -53,6 +56,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -71,4 +76,14 @@ namespace MWClass
|
|||
|
||||
registerClass (typeid (ESM::Potion).name(), instance);
|
||||
}
|
||||
|
||||
std::string Potion::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Potion Up");
|
||||
}
|
||||
|
||||
std::string Potion::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Potion Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,12 @@ namespace MWClass
|
|||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -7,10 +7,13 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Probe::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -54,6 +57,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Probe::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -81,4 +86,14 @@ namespace MWClass
|
|||
|
||||
registerClass (typeid (ESM::Probe).name(), instance);
|
||||
}
|
||||
|
||||
std::string Probe::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Probe Up");
|
||||
}
|
||||
|
||||
std::string Probe::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Probe Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,6 +30,12 @@ namespace MWClass
|
|||
/// stay stacked when equipped?
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -7,9 +7,12 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Repair::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -53,6 +56,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -71,4 +76,14 @@ namespace MWClass
|
|||
|
||||
registerClass (typeid (ESM::Repair).name(), instance);
|
||||
}
|
||||
|
||||
std::string Repair::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Repair Up");
|
||||
}
|
||||
|
||||
std::string Repair::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Repair Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,12 @@ namespace MWClass
|
|||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -7,10 +7,13 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Weapon::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -54,6 +57,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -140,4 +145,96 @@ namespace MWClass
|
|||
|
||||
registerClass (typeid (ESM::Weapon).name(), instance);
|
||||
}
|
||||
|
||||
std::string Weapon::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Weapon>();
|
||||
|
||||
int type = ref->base->data.type;
|
||||
// Ammo
|
||||
if (type == 12 || type == 13)
|
||||
{
|
||||
return std::string("Item Ammo Up");
|
||||
}
|
||||
// Bow
|
||||
if (type == 9)
|
||||
{
|
||||
return std::string("Item Weapon Bow Up");
|
||||
}
|
||||
// Crossbow
|
||||
if (type == 10)
|
||||
{
|
||||
return std::string("Item Weapon Crossbow Up");
|
||||
}
|
||||
// Longblades, One hand and Two
|
||||
if (type == 1 || type == 2)
|
||||
{
|
||||
return std::string("Item Weapon Longblade Up");
|
||||
}
|
||||
// Shortblade and thrown weapons
|
||||
// thrown weapons may not be entirely correct
|
||||
if (type == 0 || type == 11)
|
||||
{
|
||||
return std::string("Item Weapon Shortblade Up");
|
||||
}
|
||||
// Spear
|
||||
if (type == 6)
|
||||
{
|
||||
return std::string("Item Weapon Spear Up");
|
||||
}
|
||||
// Blunts and Axes
|
||||
if (type == 3 || type == 4 || type == 5 || type == 7 || type == 8)
|
||||
{
|
||||
return std::string("Item Weapon Blunt Up");
|
||||
}
|
||||
|
||||
return std::string("Item Misc Up");
|
||||
}
|
||||
|
||||
std::string Weapon::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Weapon>();
|
||||
|
||||
int type = ref->base->data.type;
|
||||
// Ammo
|
||||
if (type == 12 || type == 13)
|
||||
{
|
||||
return std::string("Item Ammo Down");
|
||||
}
|
||||
// Bow
|
||||
if (type == 9)
|
||||
{
|
||||
return std::string("Item Weapon Bow Down");
|
||||
}
|
||||
// Crossbow
|
||||
if (type == 10)
|
||||
{
|
||||
return std::string("Item Weapon Crossbow Down");
|
||||
}
|
||||
// Longblades, One hand and Two
|
||||
if (type == 1 || type == 2)
|
||||
{
|
||||
return std::string("Item Weapon Longblade Down");
|
||||
}
|
||||
// Shortblade and thrown weapons
|
||||
// thrown weapons may not be entirely correct
|
||||
if (type == 0 || type == 11)
|
||||
{
|
||||
return std::string("Item Weapon Shortblade Down");
|
||||
}
|
||||
// Spear
|
||||
if (type == 6)
|
||||
{
|
||||
return std::string("Item Weapon Spear Down");
|
||||
}
|
||||
// Blunts and Axes
|
||||
if (type == 3 || type == 4 || type == 5 || type == 7 || type == 8)
|
||||
{
|
||||
return std::string("Item Weapon Blunt Down");
|
||||
}
|
||||
|
||||
return std::string("Item Misc Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,6 +41,12 @@ namespace MWClass
|
|||
/// no such skill.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -136,7 +136,7 @@ namespace MWSound
|
|||
max = std::max(min, max);
|
||||
}
|
||||
|
||||
return Files::FileListLocator(mSoundFiles, snd->sound, mFSStrict);
|
||||
return Files::FileListLocator(mSoundFiles, snd->sound, mFSStrict, true);
|
||||
}
|
||||
|
||||
// Add a sound to the list and play it
|
||||
|
@ -145,7 +145,7 @@ namespace MWSound
|
|||
const std::string &id,
|
||||
float volume, float pitch,
|
||||
float min, float max,
|
||||
bool loop)
|
||||
bool loop, bool untracked)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -157,7 +157,10 @@ namespace MWSound
|
|||
setPos(snd, ptr);
|
||||
snd->play();
|
||||
|
||||
sounds[ptr][id] = WSoundPtr(snd);
|
||||
if (!untracked)
|
||||
{
|
||||
sounds[ptr][id] = WSoundPtr(snd);
|
||||
}
|
||||
}
|
||||
catch(...)
|
||||
{
|
||||
|
@ -373,7 +376,7 @@ namespace MWSound
|
|||
void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename)
|
||||
{
|
||||
// The range values are not tested
|
||||
std::string filePath = Files::FileListLocator(mSoundFiles, filename, mFSStrict);
|
||||
std::string filePath = Files::FileListLocator(mSoundFiles, filename, mFSStrict, true);
|
||||
if(!filePath.empty())
|
||||
add(filePath, ptr, "_say_sound", 1, 1, 100, 20000, false);
|
||||
else
|
||||
|
@ -397,6 +400,7 @@ namespace MWSound
|
|||
snd->setVolume(volume);
|
||||
snd->setRange(min,max);
|
||||
snd->setPitch(pitch);
|
||||
snd->setRelative(true);
|
||||
snd->play();
|
||||
|
||||
if (loop)
|
||||
|
@ -412,13 +416,13 @@ namespace MWSound
|
|||
}
|
||||
|
||||
void SoundManager::playSound3D (MWWorld::Ptr ptr, const std::string& soundId,
|
||||
float volume, float pitch, bool loop)
|
||||
float volume, float pitch, bool loop, bool untracked)
|
||||
{
|
||||
// Look up the sound in the ESM data
|
||||
float min, max;
|
||||
const std::string &file = lookup(soundId, volume, min, max);
|
||||
if (file != "")
|
||||
add(file, ptr, soundId, volume, pitch, min, max, loop);
|
||||
add(file, ptr, soundId, volume, pitch, min, max, loop, untracked);
|
||||
}
|
||||
|
||||
void SoundManager::stopSound3D (MWWorld::Ptr ptr, const std::string& soundId)
|
||||
|
|
|
@ -87,7 +87,7 @@ namespace MWSound
|
|||
void add(const std::string &file,
|
||||
MWWorld::Ptr ptr, const std::string &id,
|
||||
float volume, float pitch, float min, float max,
|
||||
bool loop);
|
||||
bool loop, bool untracked=false);
|
||||
void clearAll(PtrMap::iterator& it);
|
||||
void remove(MWWorld::Ptr ptr, const std::string &id = "");
|
||||
bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const;
|
||||
|
@ -136,7 +136,7 @@ namespace MWSound
|
|||
///< Play a sound, independently of 3D-position
|
||||
|
||||
void playSound3D (MWWorld::Ptr reference, const std::string& soundId,
|
||||
float volume, float pitch, bool loop);
|
||||
float volume, float pitch, bool loop, bool untracked=false);
|
||||
///< Play a sound from an object
|
||||
|
||||
void stopSound3D (MWWorld::Ptr reference, const std::string& soundId = "");
|
||||
|
|
|
@ -156,4 +156,14 @@ namespace MWWorld
|
|||
{
|
||||
sClasses.insert (std::make_pair (key, instance));
|
||||
}
|
||||
|
||||
std::string Class::getUpSoundId (const Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
throw std::runtime_error ("class does not have an up sound");
|
||||
}
|
||||
|
||||
std::string Class::getDownSoundId (const Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
throw std::runtime_error ("class does not have an down sound");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -162,6 +162,14 @@ namespace MWWorld
|
|||
///< If there is no class for this pointer, an exception is thrown.
|
||||
|
||||
static void registerClass (const std::string& key, boost::shared_ptr<Class> instance);
|
||||
|
||||
virtual std::string getUpSoundId (const Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the up sound ID of \a ptr or throw an exception, if class does not support ID retrieval
|
||||
/// (default implementation: throw an exception)
|
||||
|
||||
virtual std::string getDownSoundId (const Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the down sound ID of \a ptr or throw an exception, if class does not support ID retrieval
|
||||
/// (default implementation: throw an exception)
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -94,7 +94,7 @@ namespace Files
|
|||
boost::filesystem::path result("");
|
||||
if (sectionName == "")
|
||||
{
|
||||
return FileListLocator(mPriorityList, boost::filesystem::path(item), strict);
|
||||
return FileListLocator(mPriorityList, boost::filesystem::path(item), strict, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -103,7 +103,7 @@ namespace Files
|
|||
std::cout << "Warning: There is no section named " << sectionName << "\n";
|
||||
return result;
|
||||
}
|
||||
result = FileListLocator(mMap[sectionName], boost::filesystem::path(item), strict);
|
||||
result = FileListLocator(mMap[sectionName], boost::filesystem::path(item), strict, false);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -42,13 +42,18 @@ bool isFile(const char *name)
|
|||
}
|
||||
|
||||
// Locates path in path container
|
||||
boost::filesystem::path FileListLocator (const Files::PathContainer& list, const boost::filesystem::path& toFind, bool strict)
|
||||
boost::filesystem::path FileListLocator (const Files::PathContainer& list, const boost::filesystem::path& toFind,
|
||||
bool strict, bool ignoreExtensions)
|
||||
{
|
||||
boost::filesystem::path result("");
|
||||
if (list.empty())
|
||||
return result;
|
||||
|
||||
std::string toFindStr = toFind.string();
|
||||
std::string toFindStr;
|
||||
if (ignoreExtensions)
|
||||
toFindStr = boost::filesystem::basename(toFind);
|
||||
else
|
||||
toFindStr = toFind.string();
|
||||
|
||||
std::string fullPath;
|
||||
|
||||
|
@ -94,9 +99,9 @@ bool isFile(const char *name)
|
|||
}
|
||||
|
||||
// Overloaded form of the locator that takes a string and returns a string
|
||||
std::string FileListLocator (const Files::PathContainer& list,const std::string& toFind, bool strict)
|
||||
std::string FileListLocator (const Files::PathContainer& list,const std::string& toFind, bool strict, bool ignoreExtensions)
|
||||
{
|
||||
return FileListLocator(list, boost::filesystem::path(toFind), strict).string();
|
||||
return FileListLocator(list, boost::filesystem::path(toFind), strict, ignoreExtensions).string();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -27,10 +27,11 @@ bool isFile(const char *name);
|
|||
/// that contains the searched path.
|
||||
/// If it's not found it returns and empty path
|
||||
/// Takes care of slashes, backslashes and it has a strict option.
|
||||
boost::filesystem::path FileListLocator (const Files::PathContainer& list, const boost::filesystem::path& toFind, bool strict);
|
||||
boost::filesystem::path FileListLocator (const Files::PathContainer& list, const boost::filesystem::path& toFind,
|
||||
bool strict, bool ignoreExtensions);
|
||||
|
||||
/// Overloaded form of the locator that takes a string and returns a string
|
||||
std::string FileListLocator (const Files::PathContainer& list,const std::string& toFind, bool strict);
|
||||
std::string FileListLocator (const Files::PathContainer& list,const std::string& toFind, bool strict, bool ignoreExtensions);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -52,9 +52,9 @@ namespace Sound {
|
|||
|
||||
Ogre::Vector3 nPos, nDir, nUp;
|
||||
|
||||
nPos = camera->getPosition();
|
||||
nDir = camera->getDirection();
|
||||
nUp = camera->getUp();
|
||||
nPos = camera->getRealPosition();
|
||||
nDir = camera->getRealDirection();
|
||||
nUp = camera->getRealUp();
|
||||
|
||||
// Don't bother the sound system needlessly
|
||||
if(nDir != dir || nPos != pos || nUp != up)
|
||||
|
|
|
@ -28,6 +28,7 @@ namespace Mangle
|
|||
void setRange(float a, float b=0, float c=0)
|
||||
{ client->setRange(a,b,c); }
|
||||
void setStreaming(bool b) { client->setStreaming(b); }
|
||||
void setRelative(bool b) { client->setRelative(b); }
|
||||
|
||||
// The clone() function is not implemented here, as you will
|
||||
// almost certainly want to override it yourself
|
||||
|
|
|
@ -62,6 +62,9 @@ class Sound
|
|||
/// Set loop mode
|
||||
virtual void setRepeat(bool) = 0;
|
||||
|
||||
/// If set to true the sound will not be affected by player movement
|
||||
virtual void setRelative(bool) = 0;
|
||||
|
||||
/// Set streaming mode.
|
||||
/** This may be used by implementations to optimize for very large
|
||||
files. If streaming mode is off (default), most implementations
|
||||
|
|
|
@ -197,6 +197,7 @@ class Mangle::Sound::OpenAL_Sound : public Sound
|
|||
void setPos(float x, float y, float z);
|
||||
void setPitch(float);
|
||||
void setRepeat(bool);
|
||||
void setRelative(bool);
|
||||
|
||||
void notifyOwnerDeath()
|
||||
{ ownerAlive = false; }
|
||||
|
@ -263,6 +264,7 @@ OpenAL_Factory::OpenAL_Factory(bool doSetup)
|
|||
|
||||
device = Device;
|
||||
context = Context;
|
||||
alDistanceModel(AL_LINEAR_DISTANCE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -363,6 +365,12 @@ void OpenAL_Sound::setRepeat(bool rep)
|
|||
alSourcei(inst, AL_LOOPING, rep?AL_TRUE:AL_FALSE);
|
||||
}
|
||||
|
||||
void OpenAL_Sound::setRelative(bool rel)
|
||||
{
|
||||
alSourcei(inst, AL_SOURCE_RELATIVE, rel?AL_TRUE:AL_FALSE);
|
||||
checkALError("setting relative");
|
||||
}
|
||||
|
||||
SoundPtr OpenAL_Sound::clone()
|
||||
{
|
||||
setupBuffer();
|
||||
|
|
Loading…
Reference in a new issue