Store last AI package in savegame

0.6.3
Andrei Kortunov 7 years ago
parent 3a0ee78d2b
commit 3d0631cfcc

@ -393,6 +393,8 @@ void AiSequence::writeState(ESM::AiSequence::AiSequence &sequence) const
{
(*iter)->writeState(sequence);
}
sequence.mLastAiPackage = mLastAiPackage;
}
void AiSequence::readState(const ESM::AiSequence::AiSequence &sequence)
@ -404,7 +406,7 @@ void AiSequence::readState(const ESM::AiSequence::AiSequence &sequence)
int count = 0;
for (std::vector<ESM::AiSequence::AiPackageContainer>::const_iterator it = sequence.mPackages.begin();
it != sequence.mPackages.end(); ++it)
{
{
if (isActualAiPackage(it->mType))
count++;
}
@ -463,6 +465,8 @@ void AiSequence::readState(const ESM::AiSequence::AiSequence &sequence)
mPackages.push_back(package.release());
}
mLastAiPackage = sequence.mLastAiPackage;
}
void AiSequence::fastForward(const MWWorld::Ptr& actor, AiState& state)

@ -156,6 +156,8 @@ namespace AiSequence
break;
}
}
esm.writeHNT ("LAST", mLastAiPackage);
}
void AiSequence::load(ESMReader &esm)
@ -223,6 +225,8 @@ namespace AiSequence
return;
}
}
esm.getHNOT (mLastAiPackage, "LAST");
}
}
}

@ -148,10 +148,14 @@ namespace ESM
struct AiSequence
{
AiSequence() {}
AiSequence()
{
mLastAiPackage = -1;
}
~AiSequence();
std::vector<AiPackageContainer> mPackages;
int mLastAiPackage;
void load (ESMReader &esm);
void save (ESMWriter &esm) const;

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