Merge branch 'master' into shaders

This commit is contained in:
scrawl 2012-03-16 20:46:18 +01:00
commit 3e4cf64a77
58 changed files with 873 additions and 198 deletions

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@ -255,14 +255,8 @@ if (APPLE)
"${APP_BUNDLE_DIR}/Contents/Resources/OpenMW.icns" COPYONLY)
# prepare plugins
if (${CMAKE_BUILD_TYPE} MATCHES "Release")
set(OPENMW_RELEASE_BUILD 1)
endif()
if (${CMAKE_BUILD_TYPE} MATCHES "RelWithDebugInfo")
set(OPENMW_RELEASE_BUILD 1)
endif()
if (${OPENMW_RELEASE_BUILD})
if (${CMAKE_BUILD_TYPE} MATCHES "Release" OR
${CMAKE_BUILD_TYPE} MATCHES "RelWithDebugInfo")
set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_REL})
else()
set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_DBG})
@ -278,8 +272,7 @@ endif (APPLE)
# Compiler settings
if (CMAKE_COMPILER_IS_GNUCC)
#add_definitions (-Wall -Werror)
add_definitions (-Wall)
add_definitions (-Wall -Wextra -Wno-unused-parameter -Wno-unused-but-set-parameter -Wno-reorder)
endif (CMAKE_COMPILER_IS_GNUCC)
if(DPKG_PROGRAM)
@ -418,6 +411,45 @@ if (WIN32)
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:CONSOLE")
set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_RELEASE "_CONSOLE")
set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:CONSOLE")
# Play a bit with the warning levels
set(WARNINGS "/Wall") # Since windows can only disable specific warnings, not enable them
set(WARNINGS_DISABLE
# Warnings that aren't enabled normally and don't need to be enabled
# They're unneeded and sometimes completely retarded warnings that /Wall enables
# Not going to bother commenting them as they tend to warn on every standard library files
4061 4263 4264 4266 4350 4514 4548 4571 4610 4619 4623 4625 4626 4628 4640 4668 4710 4711 4820 4826 4917 4946
# Warnings that are thrown on standard libraries and not OpenMW
4347 # Non-template function with same name and parameter count as template function
4365 # Variable signed/unsigned mismatch
4510 4512 # Unable to generate copy constructor/assignment operator as it's not public in the base
4706 # Assignment in conditional expression
4738 # Storing 32-bit float result in memory, possible loss of performance
4986 # Undocumented warning that occurs in the crtdbg.h file
4996 # Function was declared deprecated
# OpenMW specific warnings
4099 # Type mismatch, declared class or struct is defined with other type
4100 # Unreferenced formal parameter (-Wunused-parameter)
4127 # Conditional expression is constant
4242 # Storing value in a variable of a smaller type, possible loss of data
4244 # Storing value of one type in variable of another (size_t in int, for example)
4305 # Truncating value (double to float, for example)
4309 # Variable overflow, trying to store 128 in a signed char for example
4355 # Using 'this' in member initialization list
4701 # Potentially uninitialized local variable used
)
foreach(d ${WARNINGS_DISABLE})
set(WARNINGS "${WARNINGS} /wd${d}")
endforeach(d)
set_target_properties(components PROPERTIES COMPILE_FLAGS ${WARNINGS})
set_target_properties(omwlauncher PROPERTIES COMPILE_FLAGS ${WARNINGS})
set_target_properties(openmw PROPERTIES COMPILE_FLAGS ${WARNINGS})
endif(MSVC)
# Same for MinGW

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@ -1,80 +1,79 @@
NOTE: This README is for ardekantur's Mac branch of OpenMW. A README
for the main branch has yet to be written. If you want to submit one,
please send me a message!
#Getting OpenMW Working on OS X
OpenMW
======
## Initial setup
First of all, clone OpenMW repo.
From the [official website][]:
$ git clone github.com/zinnschlag/openmw
> OpenMW is an attempt to reimplement the popular role playing game
Morrowind. It aims to be a fully playable, open source
implementation of the game. You must own Morrowind to use OpenMW.
Or use your github url if you forked.
About dependencies: I prefer not to install them globally (i. e. in /usr/local/), so I'm installing them in directory in my home directory. If OpenMW sources is in $HOME/path/openmw, I'm using $HOME/path/libs/root as prefix for boost and other libs.
About This Project
------------------
It's useful to create env var for lib install prefix:
$ export OMW_LIB_PREFIX=$HOME/path/libs/root`
This specific repository is a branch of OpenMW intended to keep pace
with development of the project in order to provide a Mac build for
interested parties to contribute. This is not an official, sanctioned
branch of the OpenMW project. I will only be able to answer specific
questions about getting this project running on Mac OS X, **no other
platform**. I will not even be able to guarantee my changes maintain
backwards compatibility against builds in other operating systems. You
have been warned.
Most of libs can be installed from [Homebrew][homebrew]. Only mpg123 needs to be installed from source (due to lack of universal compilation support). I think that some of libs can be installed from MacPorts or Fink too.
As OpenMW currently only supports i386 architecture on OS X, denendencies also should support it. Set some env vars in current terminal:
Getting OpenMW Working
----------------------
1. Clone this repository.
2. Note about libs: I prefer not to install them globally (i. e. in /usr/local/), so I installing them in directory in my home directory. If OpenMW sources is in $HOME/path/openmw, I'm using $HOME/path/libs/root as prefix for boost and other libs.
It's useful to create env var for lib install prefix:
$ export OMW_LIB_PREFIX=$HOME/path/libs/root
3. First of all, set for current terminal some env vars:
$ export CFLAGS="-arch i386"
$ export CXXFLAGS="-arch i386"
$ export LDFLAGS="-arch i386"
All libs will build with correct architecture.
If you close your terminal, you should set env vars again before pcoceeding to next steps!
4. Download [boost][] (tested with 1.45) and install it with the following command:
If you close your terminal, you should set env vars again before pcoceeding to next steps!
## Boost
Download [boost][boost] and install it with the following command:
$ cd /path/to/boost/source
$ ./bootstrap.sh --prefix=$OMW_LIB_PREFIX
$ ./bjam --build-dir=build --layout=versioned \
--toolset=darwin architecture=x86 address-model=32 \
--link-shared,static --prefix=$OMW_LIB_PREFIX install
Alternatively you can install boost with homebrew:
$ brew install boost --universal
5. Download [Ogre][] SDK (tested with 1.7.2), unpack it and move
`lib/Release/Ogre.framework` into `Library/Frameworks`.
I think MacPorts also should support universal build for boost.
6. Download [OIS][] and use the XCode project provided in
`ois/Mac/XCode-2.2`. Be sure to set your build architecture to
`i386` and your SDK platform to either 10.5 or 10.6. Once it
builds, move `ois/Mac/XCode-2.2/build/Debug/OIS.framework` to
`/Library/Frameworks`.
## Ogre
Download [Ogre][] SDK (tested with 1.7.3), unpack it somewhere and move
`lib/Release/Ogre.framework` into `/Library/Frameworks`.
## OIS
Download patched [OIS][] and use the XCode project provided. Be sure to set your build architecture to
`i386`. Once it built, locate built OIS.framework with Xcode and move it to `/Library/Frameworks`.
## mpg123
Download [MPG 123][mpg123] and build it:
7. Download [mpg123][] and build it:
$ cd /path/to/mpg123/source
$ ./configure --prefix=$OMW_LIB_PREFIX --disable-debug \
--disable-dependency-tracking \
--with-optimization=4 \
--with-audio=coreaudio \
--with-default-audio=coreaudio \
--with-audio=dummy \
--with-default-audio=dummy \
--with-cpu=sse_alone \
$ make install
8. Download [libsndfile][] and build it:
## libsndfile
Download [libsndfile][] and build it:
$ cd /path/to/libsndfile/source
$ ./configure --prefix=$OMW_LIB_PREFIX \
--disable-dependency-tracking
$ make install
9. Download [Bullet][] and build it:
or install with homebrew:
$ brew install libsndfile --universal
## Bullet
Download [Bullet][] and build it:
$ cd /path/to/bullet/source
$ mkdir build
$ cd build
@ -87,12 +86,25 @@ Getting OpenMW Working
-G"Unix Makefiles" ../
$ make install
10. Generate the Makefile for OpenMW as follows and build OpenMW:
or install with homebrew:
$ brew install bullet --HEAD --universal
I prefer head because 2.79 has some issue which causes OpenMW to lag. Also you can edit formula and install 2.77, which is stable and haven't mentioned issue.
## Qt
Install [Qt][qt]. Qt SDK distributed by Nokia is not an option because it's 64 bit only, and OpenMW currently doesn't build for 64 bit on OS X. I'm installing it from Homebrew:
$ brew install qt --universal
## Run CMake
Generate the Makefile for OpenMW as follows and build OpenMW:
$ mkdir /path/to/openmw/build/dir
$ cd /path/to/open/build/dir
$ cmake \
-D CMAKE_OSX_ARCHITECTURES=i386 \
-D OGRESDK=/path/to/ogre/sdk \
-D OGRE_SDK=/path/to/ogre/sdk \
-D BOOST_INCLUDEDIR=$OMW_LIB_PREFIX/include/boost-1_45 \
-D BOOST_LIBRARYDIR=$OMW_LIB_PREFIX/lib \
-D SNDFILE_INCLUDE_DIR=$OMW_LIB_PREFIX/include \
@ -106,27 +118,43 @@ Getting OpenMW Working
-D BULLET_INCLUDE_DIR=$OMW_LIB_PREFIX/include/bullet/ \
-G "Unix Makefiles" /path/to/openmw/source/dir
$ make
You can use -G"Xcode" if you prefer Xcode, or -G"Eclipse CDT4 - Unix Makefiles"
if you prefer Eclipse. You also can specify -D CMAKE_BUILD_TYPE=Debug for debug
build.
You can use `-G"Xcode"` if you prefer Xcode, or -G"Eclipse CDT4 - Unix Makefiles"
if you prefer Eclipse. You also can specify `-D CMAKE_BUILD_TYPE=Debug` for debug
build. As for CMake 2.8.7 and Xcode 4.3, Xcode generator is broken. Sadly Eclipse CDT also cannot import generated project at least on my machine.
11. Copy your Morrowind `Data Files` directory into the OpenMW build dir
with the name `data` or create symlink:
$ ln -s /path/to/morrowind/data/files /path/to/openmw/build/dir/data
If all libs installed via homebrew (excluding mpg123), then command would be even simplier:
$ cmake \
-D CMAKE_OSX_ARCHITECTURES="i386" \
-D OGRE_SDK=/path/to/ogre/sdk \
-D MPG123_LIBRARY=$OMW_LIB_PREFIX/lib/libmpg123.a \
-D MPG123_INCLUDE_DIR=$OMW_LIB_PREFIX/include \
-G "Unix Makefiles" /path/to/openmw/source/dir
$ make
Note for users with recent Xcode versions: you must explicitly specify what set of compilers do you use! If not, gcc will be used for C and Clang for C++. Just add this two -D's to command: `-D CMAKE_C_COMPILER=/usr/bin/clang` and `-D CMAKE_CXX_COMPILER=/usr/bin/clang`
Note for Xcode 4.3 users: you should specify full path to used SDK, because current CMake (2.8.7) couldn't find SDKs inside Xcode app bundle:
-D CMAKE_OSX_SYSROOT="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk"
# Run
From your build directory run:
12. From your build directory run:
$ OpenMW.app/Contents/MacOS/openmw
or:
or:
$ open OpenMW.app
Enjoy!
Enjoy!
[homebrew]: https://github.com/mxcl/homebrew
[boost]: http://www.boost.org
[Ogre]: http://www.ogre3d.org
[Bullet]: http://bulletphysics.org
[OIS]: http://wgois.sf.net
[OIS]: https://github.com/corristo/ois-fork
[mpg123]: http://www.mpg123.de
[libsndfile]: http://www.mega-nerd.com/libsndfile
[official website]: http://openmw.com
[Will Thimbleby's Ogre Framework]: http://www.thimbleby.net/ogre/
[qt]: http://qt.nokia.com/

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@ -7,9 +7,12 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/environment.hpp"
#include "../mwrender/objects.hpp"
#include "../mwsound/soundmanager.hpp"
namespace MWClass
{
void Apparatus::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -53,6 +56,8 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, false, true);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
@ -71,4 +76,14 @@ namespace MWClass
registerClass (typeid (ESM::Apparatus).name(), instance);
}
std::string Apparatus::getUpSoundId (const MWWorld::Ptr& ptr) const
{
return std::string("Item Apparatus Up");
}
std::string Apparatus::getDownSoundId (const MWWorld::Ptr& ptr) const
{
return std::string("Item Apparatus Down");
}
}

View file

@ -26,6 +26,12 @@ namespace MWClass
///< Return name of the script attached to ptr
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr) const;
///< Return the pick up sound Id
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr) const;
///< Return the put down sound Id
};
}

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@ -9,12 +9,15 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
#include "../mwrender/objects.hpp"
#include "../mwsound/soundmanager.hpp"
namespace MWClass
{
void Armor::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -57,6 +60,8 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
@ -116,7 +121,7 @@ namespace MWClass
return std::make_pair (slots, false);
}
int Armor::getEuqipmentSkill (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
int Armor::getEquipmentSkill (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
@ -142,13 +147,13 @@ namespace MWClass
if (typeGmst.empty())
return -1;
float iWeight = environment.mWorld->getStore().gameSettings.find (typeGmst)->f;
float iWeight = environment.mWorld->getStore().gameSettings.find (typeGmst)->i;
if (iWeight * environment.mWorld->getStore().gameSettings.find ("fLightMaxMod")->f<=
if (iWeight * environment.mWorld->getStore().gameSettings.find ("fLightMaxMod")->f>=
ref->base->data.weight)
return ESM::Skill::LightArmor;
if (iWeight * environment.mWorld->getStore().gameSettings.find ("fMedMaxMod")->f<=
if (iWeight * environment.mWorld->getStore().gameSettings.find ("fMedMaxMod")->f>=
ref->base->data.weight)
return ESM::Skill::MediumArmor;
@ -161,4 +166,26 @@ namespace MWClass
registerClass (typeid (ESM::Armor).name(), instance);
}
std::string Armor::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
int es = getEquipmentSkill(ptr, environment);
if (es == ESM::Skill::LightArmor)
return std::string("Item Armor Light Up");
else if (es == ESM::Skill::MediumArmor)
return std::string("Item Armor Medium Up");
else
return std::string("Item Armor Heavy Up");
}
std::string Armor::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
int es = getEquipmentSkill(ptr, environment);
if (es == ESM::Skill::LightArmor)
return std::string("Item Armor Light Down");
else if (es == ESM::Skill::MediumArmor)
return std::string("Item Armor Medium Down");
else
return std::string("Item Armor Heavy Down");
}
}

View file

@ -35,12 +35,18 @@ namespace MWClass
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
virtual int getEuqipmentSkill (const MWWorld::Ptr& ptr,
virtual int getEquipmentSkill (const MWWorld::Ptr& ptr,
const MWWorld::Environment& environment) const;
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
/// no such skill.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the pick up sound Id
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the put down sound Id
};
}

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@ -7,9 +7,12 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/environment.hpp"
#include "../mwrender/objects.hpp"
#include "../mwsound/soundmanager.hpp"
namespace MWClass
{
void Book::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -55,6 +58,8 @@ namespace MWClass
{
// TODO implement reading
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
@ -73,4 +78,14 @@ namespace MWClass
registerClass (typeid (ESM::Book).name(), instance);
}
std::string Book::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Book Up");
}
std::string Book::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Book Down");
}
}

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@ -26,6 +26,12 @@ namespace MWClass
///< Return name of the script attached to ptr
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the pick up sound Id
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the put down sound Id
};
}

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@ -7,10 +7,13 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwrender/objects.hpp"
#include "../mwsound/soundmanager.hpp"
namespace MWClass
{
void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -54,6 +57,8 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
@ -106,7 +111,7 @@ namespace MWClass
return std::make_pair (slots, false);
}
int Clothing::getEuqipmentSkill (const MWWorld::Ptr& ptr,
int Clothing::getEquipmentSkill (const MWWorld::Ptr& ptr,
const MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
@ -124,4 +129,28 @@ namespace MWClass
registerClass (typeid (ESM::Clothing).name(), instance);
}
std::string Clothing::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
ptr.get<ESM::Clothing>();
if (ref->base->data.type == 8)
{
return std::string("Item Ring Up");
}
return std::string("Item Clothes Up");
}
std::string Clothing::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
ptr.get<ESM::Clothing>();
if (ref->base->data.type == 8)
{
return std::string("Item Ring Down");
}
return std::string("Item Clothes Down");
}
}

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@ -29,12 +29,18 @@ namespace MWClass
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
virtual int getEuqipmentSkill (const MWWorld::Ptr& ptr,
virtual int getEquipmentSkill (const MWWorld::Ptr& ptr,
const MWWorld::Environment& environment) const;
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
/// no such skill.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the pick up sound Id
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the put down sound Id
};
}

View file

@ -85,7 +85,7 @@ namespace MWClass
{
// TODO check for key
std::cout << "Locked container" << std::endl;
environment.mSoundManager->playSound(lockedSound, 1.0, 1.0);
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
else
@ -100,7 +100,7 @@ namespace MWClass
{
// Trap activation goes here
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
environment.mSoundManager->playSound(trapActivationSound, 1.0, 1.0);
environment.mSoundManager->playSound3D (ptr, trapActivationSound, 1.0, 1.0, false);
ptr.getCellRef().trap = "";
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}

View file

@ -73,7 +73,7 @@ namespace MWClass
// TODO check for key
// TODO report failure to player (message, sound?). Look up behaviour of original MW.
std::cout << "Locked!" << std::endl;
environment.mSoundManager->playSound(lockedSound, 1.0, 1.0);
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
@ -81,7 +81,7 @@ namespace MWClass
{
// Trap activation
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
environment.mSoundManager->playSound(trapActivationSound, 1.0, 1.0);
environment.mSoundManager->playSound3D(ptr, trapActivationSound, 1.0, 1.0, false);
ptr.getCellRef().trap = "";
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
@ -92,6 +92,7 @@ namespace MWClass
if (environment.mWorld->getPlayer().getPlayer()==actor)
{
// the player is using the door
// The reason this is not 3D is that it would get interrupted when you teleport
environment.mSoundManager->playSound(openSound, 1.0, 1.0);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTeleportPlayer (ref->ref.destCell, ref->ref.doorDest));
@ -109,7 +110,7 @@ namespace MWClass
// TODO return action for rotating the door
// This is a little pointless, but helps with testing
environment.mSoundManager->playSound(openSound, 1.0, 1.0);
environment.mSoundManager->playSound3D (ptr, openSound, 1.0, 1.0, false);
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
}

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@ -7,9 +7,12 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/environment.hpp"
#include "../mwrender/objects.hpp"
#include "../mwsound/soundmanager.hpp"
namespace MWClass
{
void Ingredient::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -51,6 +54,8 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
@ -69,4 +74,14 @@ namespace MWClass
registerClass (typeid (ESM::Ingredient).name(), instance);
}
std::string Ingredient::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Ingredient Up");
}
std::string Ingredient::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Ingredient Down");
}
}

View file

@ -26,6 +26,12 @@ namespace MWClass
///< Return name of the script attached to ptr
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the pick up sound Id
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the put down sound Id
};
}

View file

@ -83,6 +83,8 @@ namespace MWClass
if (!(ref->base->data.flags & ESM::Light::Carry))
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
@ -114,4 +116,14 @@ namespace MWClass
registerClass (typeid (ESM::Light).name(), instance);
}
std::string Light::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Misc Up");
}
std::string Light::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Misc Down");
}
}

View file

@ -35,6 +35,12 @@ namespace MWClass
/// stay stacked when equipped?
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the pick up sound Id
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the put down sound Id
};
}

View file

@ -7,10 +7,13 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwrender/objects.hpp"
#include "../mwsound/soundmanager.hpp"
namespace MWClass
{
void Lockpick::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -55,6 +58,8 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
@ -82,4 +87,14 @@ namespace MWClass
registerClass (typeid (ESM::Tool).name(), instance);
}
std::string Lockpick::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Lockpick Up");
}
std::string Lockpick::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Lockpick Down");
}
}

View file

@ -30,6 +30,12 @@ namespace MWClass
/// stay stacked when equipped?
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the pick up sound Id
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the put down sound Id
};
}

View file

@ -7,9 +7,12 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/environment.hpp"
#include "../mwrender/objects.hpp"
#include "../mwsound/soundmanager.hpp"
namespace MWClass
{
void Miscellaneous::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -53,6 +56,8 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
@ -71,4 +76,28 @@ namespace MWClass
registerClass (typeid (ESM::Miscellaneous).name(), instance);
}
std::string Miscellaneous::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
ptr.get<ESM::Miscellaneous>();
if (ref->base->name =="Gold")
{
return std::string("Item Gold Up");
}
return std::string("Item Misc Up");
}
std::string Miscellaneous::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
ptr.get<ESM::Miscellaneous>();
if (ref->base->name =="Gold")
{
return std::string("Item Gold Down");
}
return std::string("Item Misc Down");
}
}

View file

@ -26,6 +26,12 @@ namespace MWClass
///< Return name of the script attached to ptr
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the pick up sound Id
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the put down sound Id
};
}

View file

@ -7,9 +7,12 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/environment.hpp"
#include "../mwrender/objects.hpp"
#include "../mwsound/soundmanager.hpp"
namespace MWClass
{
void Potion::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -53,6 +56,8 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
@ -71,4 +76,14 @@ namespace MWClass
registerClass (typeid (ESM::Potion).name(), instance);
}
std::string Potion::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Potion Up");
}
std::string Potion::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Potion Down");
}
}

View file

@ -26,6 +26,12 @@ namespace MWClass
///< Return name of the script attached to ptr
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the pick up sound Id
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the put down sound Id
};
}

View file

@ -7,10 +7,13 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwrender/objects.hpp"
#include "../mwsound/soundmanager.hpp"
namespace MWClass
{
void Probe::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -54,6 +57,8 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Probe::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
@ -81,4 +86,14 @@ namespace MWClass
registerClass (typeid (ESM::Probe).name(), instance);
}
std::string Probe::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Probe Up");
}
std::string Probe::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Probe Down");
}
}

View file

@ -30,6 +30,12 @@ namespace MWClass
/// stay stacked when equipped?
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the pick up sound Id
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the put down sound Id
};
}

View file

@ -7,9 +7,12 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/environment.hpp"
#include "../mwrender/objects.hpp"
#include "../mwsound/soundmanager.hpp"
namespace MWClass
{
void Repair::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -53,6 +56,8 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
@ -71,4 +76,14 @@ namespace MWClass
registerClass (typeid (ESM::Repair).name(), instance);
}
std::string Repair::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Repair Up");
}
std::string Repair::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
return std::string("Item Repair Down");
}
}

View file

@ -26,6 +26,12 @@ namespace MWClass
///< Return name of the script attached to ptr
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the pick up sound Id
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the put down sound Id
};
}

View file

@ -7,10 +7,13 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwrender/objects.hpp"
#include "../mwsound/soundmanager.hpp"
namespace MWClass
{
void Weapon::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -54,6 +57,8 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
@ -103,7 +108,7 @@ namespace MWClass
return std::make_pair (slots, stack);
}
int Weapon::getEuqipmentSkill (const MWWorld::Ptr& ptr,
int Weapon::getEquipmentSkill (const MWWorld::Ptr& ptr,
const MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
@ -140,4 +145,96 @@ namespace MWClass
registerClass (typeid (ESM::Weapon).name(), instance);
}
std::string Weapon::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
ptr.get<ESM::Weapon>();
int type = ref->base->data.type;
// Ammo
if (type == 12 || type == 13)
{
return std::string("Item Ammo Up");
}
// Bow
if (type == 9)
{
return std::string("Item Weapon Bow Up");
}
// Crossbow
if (type == 10)
{
return std::string("Item Weapon Crossbow Up");
}
// Longblades, One hand and Two
if (type == 1 || type == 2)
{
return std::string("Item Weapon Longblade Up");
}
// Shortblade and thrown weapons
// thrown weapons may not be entirely correct
if (type == 0 || type == 11)
{
return std::string("Item Weapon Shortblade Up");
}
// Spear
if (type == 6)
{
return std::string("Item Weapon Spear Up");
}
// Blunts and Axes
if (type == 3 || type == 4 || type == 5 || type == 7 || type == 8)
{
return std::string("Item Weapon Blunt Up");
}
return std::string("Item Misc Up");
}
std::string Weapon::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
ptr.get<ESM::Weapon>();
int type = ref->base->data.type;
// Ammo
if (type == 12 || type == 13)
{
return std::string("Item Ammo Down");
}
// Bow
if (type == 9)
{
return std::string("Item Weapon Bow Down");
}
// Crossbow
if (type == 10)
{
return std::string("Item Weapon Crossbow Down");
}
// Longblades, One hand and Two
if (type == 1 || type == 2)
{
return std::string("Item Weapon Longblade Down");
}
// Shortblade and thrown weapons
// thrown weapons may not be entirely correct
if (type == 0 || type == 11)
{
return std::string("Item Weapon Shortblade Down");
}
// Spear
if (type == 6)
{
return std::string("Item Weapon Spear Down");
}
// Blunts and Axes
if (type == 3 || type == 4 || type == 5 || type == 7 || type == 8)
{
return std::string("Item Weapon Blunt Down");
}
return std::string("Item Misc Down");
}
}

View file

@ -35,12 +35,18 @@ namespace MWClass
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
virtual int getEuqipmentSkill (const MWWorld::Ptr& ptr,
virtual int getEquipmentSkill (const MWWorld::Ptr& ptr,
const MWWorld::Environment& environment) const;
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
/// no such skill.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the pick up sound Id
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the put down sound Id
};
}

View file

@ -50,7 +50,7 @@ namespace MWGui
return isGood();
}
catch (const Compiler::SourceException& error)
catch (const Compiler::SourceException&)
{
// error has already been reported via error handler
}
@ -342,7 +342,7 @@ namespace MWGui
if( ( matches.front().find(' ') != string::npos ) ) {
if( !has_front_quote )
output.append(string("\""));
return output.append(matches.front() + string("\" "));
return output.append(matches.front() + string("\" "));
}
else if( has_front_quote ) {
return output.append(matches.front() + string("\" "));
@ -361,7 +361,7 @@ namespace MWGui
/* Append the longest match to the end of the output string*/
output.append(matches.front().substr( 0, i));
return output;
}
}
}
}

View file

@ -111,7 +111,6 @@ namespace MWRender{
Nif::NiTriShapeCopy& copy = *allshapesiter;
std::vector<Ogre::Vector3>* allvertices = &copy.vertices;
std::vector<Ogre::Vector3>* allnormals = &copy.normals;
@ -182,7 +181,6 @@ namespace MWRender{
std::vector<Nif::NiSkinData::IndividualWeight> inds = iter->second;
int verIndex = iter->first;
Ogre::Vector3 currentVertex = (*allvertices)[verIndex];
Ogre::Vector3 currentNormal = (*allnormals)[verIndex];
Nif::NiSkinData::BoneInfoCopy* boneinfocopy = &(allshapesiter->boneinfo[inds[0].boneinfocopyindex]);
Ogre::Bone *bonePtr = 0;
@ -276,7 +274,7 @@ namespace MWRender{
rotmult = bonePtr->getOrientation();
scale = bonePtr->getScale().x;
boneSequenceIter++;
for(; boneSequenceIter != boneSequence.end(); boneSequenceIter++)
{
if(creaturemodel->getSkeleton()->hasBone(*boneSequenceIter)){
@ -390,7 +388,7 @@ namespace MWRender{
void Animation::handleAnimationTransforms(){
Ogre::SkeletonInstance* skel = base->getSkeleton();
@ -430,11 +428,11 @@ namespace MWRender{
const std::vector<Ogre::Quaternion> & quats = iter->getQuat();
const std::vector<float> & ttime = iter->gettTime();
const std::vector<float> & rtime = iter->getrTime();
int rindexJ = rindexI[slot];
timeIndex(time, rtime, rindexI[slot], rindexJ, x2);
int tindexJ = tindexI[slot];
@ -447,10 +445,10 @@ namespace MWRender{
Ogre::Quaternion r;
bool bTrans = translist1.size() > 0;
bool bQuats = quats.size() > 0;
if(skel->hasBone(iter->getBonename())){
Ogre::Bone* bone = skel->getBone(iter->getBonename());
if(bTrans){
@ -467,10 +465,10 @@ namespace MWRender{
}
slot++;
}

View file

@ -66,7 +66,7 @@ class Animation{
void stopScript();
~Animation();
virtual ~Animation();
};
}

View file

@ -16,7 +16,7 @@ namespace MWRender{
class CreatureAnimation: public Animation{
public:
~CreatureAnimation();
virtual ~CreatureAnimation();
CreatureAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
virtual void runAnimation(float timepassed);

View file

@ -20,7 +20,7 @@ class NpcAnimation: public Animation{
public:
NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
~NpcAnimation();
virtual ~NpcAnimation();
Ogre::Entity* insertBoundedPart(const std::string &mesh, std::string bonename);
void insertFreePart(const std::string &mesh, const std::string suffix, Ogre::SceneNode* insert);
virtual void runAnimation(float timepassed);

View file

@ -210,9 +210,14 @@ void RenderingManager::configureFog(ESMS::CellStore<MWWorld::RefData> &mCell)
void RenderingManager::configureFog(const float density, const Ogre::ColourValue& colour)
{
/// \todo make the viewing distance and fog start/end configurable
float low = 3000 / density;
float high = 6200 / density;
// right now we load 3x3 cells, so the maximum viewing distance we
// can allow (to prevent objects suddenly popping up) equals:
// 8192 * 0.69
// ^ cell size ^ minimum density value used (clear weather)
float low = 5652.48 / density / 2.f;
float high = 5652.48 / density;
mRendering.getScene()->setFog (FOG_LINEAR, colour, 0, low, high);
mRendering.getCamera()->setFarClipDistance ( high );

View file

@ -59,7 +59,8 @@ void BillboardObject::setPosition(const Vector3& pPosition)
Vector3 BillboardObject::getPosition() const
{
return mNode->getPosition();
Vector3 p = mNode->_getDerivedPosition() - mNode->getParentSceneNode()->_getDerivedPosition();
return Vector3(p.x, -p.z, p.y);
}
void BillboardObject::setColour(const ColourValue& pColour)
@ -161,14 +162,20 @@ Moon::Moon( const String& textureName,
" in float2 uv : TEXCOORD0, \n"
" out float4 oColor : COLOR, \n"
" uniform sampler2D texture : TEXUNIT0, \n"
" uniform float4 skyColour, \n"
" uniform float4 diffuse, \n"
" uniform float4 emissive \n"
") \n"
"{ \n"
" float4 tex = tex2D(texture, uv); \n"
" oColor = float4(emissive.xyz,1) * tex2D(texture, uv) * float4(1,1,1,diffuse.a); \n"
" float bump = pow((1-diffuse.a),4); \n"
" oColor.rgb += float3(bump, bump, bump)*0.5; \n"
" oColor = float4(emissive.xyz,1) * tex; \n"
// use a circle for the alpha (compute UV distance to center)
// looks a bit bad because its not filtered on the edges,
// but it's cheaper than a seperate alpha texture.
" float sqrUVdist = pow(uv.x-0.5,2) + pow(uv.y-0.5, 2); \n"
" oColor.a = diffuse.a * (sqrUVdist >= 0.24 ? 0 : 1); \n"
" oColor.rgb += (1-tex.a) * oColor.a * skyColour.rgb; \n"//fill dark side of moon with skycolour
" oColor.rgb += (1-diffuse.a) * skyColour.rgb; \n"//fade bump
"}";
fshader->setSource(outStream2.str());
fshader->load();
@ -186,15 +193,19 @@ void Moon::setType(const Moon::Type& type)
mType = type;
}
void Moon::setSkyColour(const Ogre::ColourValue& colour)
{
mMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("skyColour", colour);
}
/// \todo the moon phase rendering is not correct - the dark part of the moon does not occlude the stars
void Moon::setPhase(const Moon::Phase& phase)
{
// Colour texture
Ogre::String textureName = "textures\\tx_";
if (mType == Moon::Type_Secunda) textureName += "secunda_";
else textureName += "masser_";
if (phase == Moon::Phase_New) textureName += "new";
else if (phase == Moon::Phase_WaxingCrescent) textureName += "one_wax";
else if (phase == Moon::Phase_WaxingHalf) textureName += "half_wax";
@ -203,9 +214,9 @@ void Moon::setPhase(const Moon::Phase& phase)
else if (phase == Moon::Phase_WaningHalf) textureName += "half_wan";
else if (phase == Moon::Phase_WaningGibbous) textureName += "three_wan";
else if (phase == Moon::Phase_Full) textureName += "full";
textureName += ".dds";
mMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(textureName);
mPhase = phase;
@ -338,24 +349,11 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera) :
mAtmosphereNight = mRootNode->createChildSceneNode();
mAtmosphereNight->attachObject(night1_ent);
for (unsigned int i=0; i<night1_ent->getNumSubEntities(); ++i)
{
MaterialPtr mp = night1_ent->getSubEntity(i)->getMaterial();
mp->getTechnique(0)->getPass(0)->setSelfIllumination(1.0, 1.0, 1.0);
mp->getTechnique(0)->getPass(0)->setAmbient(0.0, 0.0, 0.0);
mp->getTechnique(0)->getPass(0)->setDiffuse(0.0, 0.0, 0.0, 1.0);
mp->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
mp->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
mp->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
mStarsMaterials[i] = mp;
}
// Stars vertex shader
HighLevelGpuProgramPtr vshader3 = mgr.createProgram("Stars_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
HighLevelGpuProgramPtr stars_vp = mgr.createProgram("Stars_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
"cg", GPT_VERTEX_PROGRAM);
vshader3->setParameter("profiles", "vs_2_x arbvp1");
vshader3->setParameter("entry_point", "main_vp");
stars_vp->setParameter("profiles", "vs_2_x arbvp1");
stars_vp->setParameter("entry_point", "main_vp");
StringUtil::StrStreamType outStream4;
outStream4 <<
"void main_vp( \n"
@ -371,10 +369,9 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera) :
" oFade = (position.z > 50) ? 1.f : 0.f; \n"
" oPosition = mul( worldViewProj, position ); \n"
"}";
vshader3->setSource(outStream4.str());
vshader3->load();
vshader3->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
night1_ent->getSubEntity(3)->getMaterial()->getTechnique(0)->getPass(0)->setVertexProgram(vshader3->getName());
stars_vp->setSource(outStream4.str());
stars_vp->load();
stars_vp->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
// Stars fragment shader
HighLevelGpuProgramPtr stars_fp = mgr.createProgram("Stars_FP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
@ -399,7 +396,20 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera) :
stars_fp->load();
stars_fp->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
stars_fp->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
night1_ent->getSubEntity(3)->getMaterial()->getTechnique(0)->getPass(0)->setFragmentProgram(stars_fp->getName());
for (unsigned int i=0; i<night1_ent->getNumSubEntities(); ++i)
{
MaterialPtr mp = night1_ent->getSubEntity(i)->getMaterial();
mp->getTechnique(0)->getPass(0)->setSelfIllumination(1.0, 1.0, 1.0);
mp->getTechnique(0)->getPass(0)->setAmbient(0.0, 0.0, 0.0);
mp->getTechnique(0)->getPass(0)->setDiffuse(0.0, 0.0, 0.0, 1.0);
mp->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
mp->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
mp->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
mp->getTechnique(0)->getPass(0)->setVertexProgram(stars_vp->getName());
mp->getTechnique(0)->getPass(0)->setFragmentProgram(stars_fp->getName());
mStarsMaterials[i] = mp;
}
// Atmosphere (day)
mesh = NifOgre::NIFLoader::load("meshes\\sky_atmosphere.nif");
@ -584,6 +594,9 @@ void SkyManager::update(float duration)
mSun->setVisible(mSunEnabled);
mMasser->setVisible(mMasserEnabled);
mSecunda->setVisible(mSecundaEnabled);
// rotate the whole sky by 360 degrees every 4 days
mRootNode->roll(Degree(mHourDiff*360/96.f));
}
void SkyManager::enable()
@ -648,6 +661,8 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
if (mSkyColour != weather.mSkyColor)
{
mAtmosphereMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(weather.mSkyColor);
mMasser->setSkyColour(weather.mSkyColor);
mSecunda->setSkyColour(weather.mSkyColor);
mSkyColour = weather.mSkyColor;
}
@ -761,6 +776,9 @@ void SkyManager::setSecundaFade(const float fade)
void SkyManager::setHour(double hour)
{
mHourDiff = mHour - hour;
if (mHourDiff > 0) mHourDiff -= 24;
mHour = hour;
}

View file

@ -34,6 +34,8 @@ namespace MWRender
Ogre::SceneNode* rootNode
);
BillboardObject();
virtual ~BillboardObject() {}
void setColour(const Ogre::ColourValue& pColour);
void setPosition(const Ogre::Vector3& pPosition);
@ -69,6 +71,8 @@ namespace MWRender
const Ogre::Vector3& position,
Ogre::SceneNode* rootNode
);
virtual ~Moon() {}
enum Phase
{
@ -90,6 +94,7 @@ namespace MWRender
void setPhase(const Phase& phase);
void setType(const Type& type);
void setSkyColour(const Ogre::ColourValue& colour);
Phase getPhase() const;
unsigned int getPhaseInt() const;
@ -162,7 +167,9 @@ namespace MWRender
float mHour;
int mDay;
int mMonth;
float mHourDiff;
BillboardObject* mSun;
BillboardObject* mSunGlare;
Moon* mMasser;

View file

@ -136,7 +136,7 @@ namespace MWSound
max = std::max(min, max);
}
return Files::FileListLocator(mSoundFiles, snd->sound, mFSStrict);
return Files::FileListLocator(mSoundFiles, snd->sound, mFSStrict, false);
}
// Add a sound to the list and play it
@ -145,7 +145,7 @@ namespace MWSound
const std::string &id,
float volume, float pitch,
float min, float max,
bool loop)
bool loop, bool untracked)
{
try
{
@ -157,7 +157,10 @@ namespace MWSound
setPos(snd, ptr);
snd->play();
sounds[ptr][id] = WSoundPtr(snd);
if (!untracked)
{
sounds[ptr][id] = WSoundPtr(snd);
}
}
catch(...)
{
@ -290,7 +293,7 @@ namespace MWSound
void SoundManager::streamMusic(const std::string& filename)
{
std::string filePath = mMusicLibrary.locate(filename, mFSStrict).string();
std::string filePath = mMusicLibrary.locate(filename, mFSStrict, true).string();
if(!filePath.empty())
{
streamMusicFull(filePath);
@ -373,7 +376,7 @@ namespace MWSound
void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename)
{
// The range values are not tested
std::string filePath = Files::FileListLocator(mSoundFiles, filename, mFSStrict);
std::string filePath = Files::FileListLocator(mSoundFiles, filename, mFSStrict, true);
if(!filePath.empty())
add(filePath, ptr, "_say_sound", 1, 1, 100, 20000, false);
else
@ -397,6 +400,7 @@ namespace MWSound
snd->setVolume(volume);
snd->setRange(min,max);
snd->setPitch(pitch);
snd->setRelative(true);
snd->play();
if (loop)
@ -412,13 +416,13 @@ namespace MWSound
}
void SoundManager::playSound3D (MWWorld::Ptr ptr, const std::string& soundId,
float volume, float pitch, bool loop)
float volume, float pitch, bool loop, bool untracked)
{
// Look up the sound in the ESM data
float min, max;
const std::string &file = lookup(soundId, volume, min, max);
if (file != "")
add(file, ptr, soundId, volume, pitch, min, max, loop);
add(file, ptr, soundId, volume, pitch, min, max, loop, untracked);
}
void SoundManager::stopSound3D (MWWorld::Ptr ptr, const std::string& soundId)

View file

@ -87,7 +87,7 @@ namespace MWSound
void add(const std::string &file,
MWWorld::Ptr ptr, const std::string &id,
float volume, float pitch, float min, float max,
bool loop);
bool loop, bool untracked=false);
void clearAll(PtrMap::iterator& it);
void remove(MWWorld::Ptr ptr, const std::string &id = "");
bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const;
@ -136,7 +136,7 @@ namespace MWSound
///< Play a sound, independently of 3D-position
void playSound3D (MWWorld::Ptr reference, const std::string& soundId,
float volume, float pitch, bool loop);
float volume, float pitch, bool loop, bool untracked=false);
///< Play a sound from an object
void stopSound3D (MWWorld::Ptr reference, const std::string& soundId = "");

View file

@ -132,7 +132,7 @@ namespace MWWorld
return std::make_pair (std::vector<int>(), false);
}
int Class::getEuqipmentSkill (const Ptr& ptr, const Environment& environment) const
int Class::getEquipmentSkill (const Ptr& ptr, const Environment& environment) const
{
return -1;
}
@ -156,4 +156,14 @@ namespace MWWorld
{
sClasses.insert (std::make_pair (key, instance));
}
std::string Class::getUpSoundId (const Ptr& ptr, const MWWorld::Environment& environment) const
{
throw std::runtime_error ("class does not have an up sound");
}
std::string Class::getDownSoundId (const Ptr& ptr, const MWWorld::Environment& environment) const
{
throw std::runtime_error ("class does not have an down sound");
}
}

View file

@ -149,7 +149,7 @@ namespace MWWorld
///
/// Default implementation: return (empty vector, false).
virtual int getEuqipmentSkill (const Ptr& ptr, const Environment& environment)
virtual int getEquipmentSkill (const Ptr& ptr, const Environment& environment)
const;
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
/// no such skill.
@ -162,6 +162,14 @@ namespace MWWorld
///< If there is no class for this pointer, an exception is thrown.
static void registerClass (const std::string& key, boost::shared_ptr<Class> instance);
virtual std::string getUpSoundId (const Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the up sound ID of \a ptr or throw an exception, if class does not support ID retrieval
/// (default implementation: throw an exception)
virtual std::string getDownSoundId (const Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the down sound ID of \a ptr or throw an exception, if class does not support ID retrieval
/// (default implementation: throw an exception)
};
}

View file

@ -488,7 +488,10 @@ WeatherResult WeatherManager::transition(float factor)
void WeatherManager::update(float duration)
{
mWeatherUpdateTime -= duration;
if (mEnvironment->mWorld->isCellExterior() || mEnvironment->mWorld->isCellQuasiExterior())
bool exterior = (mEnvironment->mWorld->isCellExterior() || mEnvironment->mWorld->isCellQuasiExterior());
if (exterior)
{
std::string regionstr = mEnvironment->mWorld->getPlayer().getPlayer().getCell()->cell->region;
boost::algorithm::to_lower(regionstr);
@ -663,7 +666,7 @@ void WeatherManager::update(float duration)
mRendering->getSkyManager()->secundaDisable();
}
if (mCurrentWeather == "thunderstorm" && mNextWeather == "")
if (mCurrentWeather == "thunderstorm" && mNextWeather == "" && exterior)
{
if (mThunderFlash > 0)
{
@ -725,6 +728,7 @@ void WeatherManager::update(float duration)
// play sounds
std::string ambientSnd = (mNextWeather == "" ? mWeatherSettings[mCurrentWeather].mAmbientLoopSoundID : "");
if (!exterior) ambientSnd = "";
if (ambientSnd != "")
{
if (std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), ambientSnd) == mSoundsPlaying.end())
@ -735,6 +739,7 @@ void WeatherManager::update(float duration)
}
std::string rainSnd = (mNextWeather == "" ? mWeatherSettings[mCurrentWeather].mRainLoopSoundID : "");
if (!exterior) rainSnd = "";
if (rainSnd != "")
{
if (std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), rainSnd) == mSoundsPlaying.end())

View file

@ -161,9 +161,9 @@ namespace MWWorld
{
mPhysics = new PhysicsSystem(renderer);
mPhysEngine = mPhysics->getEngine();
mRendering = new MWRender::RenderingManager(renderer, resDir, mPhysEngine, environment);
mWeatherManager = new MWWorld::WeatherManager(mRendering, &environment);
boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master));
@ -381,7 +381,7 @@ namespace MWWorld
mGlobalVariables->setFloat ("gamehour", hour);
mRendering->skySetHour (hour);
mWeatherManager->setHour (hour);
if (days>0)
@ -418,10 +418,10 @@ namespace MWWorld
mGlobalVariables->setInt ("month", month);
mRendering->skySetDate (day, month);
mWeatherManager->setDate (day, month);
}
void World::setMonth (int month)
@ -702,9 +702,9 @@ namespace MWWorld
void World::update (float duration)
{
mWorldScene->update (duration);
mWeatherManager->update (duration);
// cast a ray from player to sun to detect if the sun is visible
// this is temporary until we find a better place to put this code
// currently its here because we need to access the physics system
@ -713,7 +713,7 @@ namespace MWWorld
sun = Vector3(sun.x, -sun.z, sun.y);
mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun));
}
bool World::isCellExterior() const
{
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
@ -726,7 +726,7 @@ namespace MWWorld
}
return false;
}
bool World::isCellQuasiExterior() const
{
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
@ -739,17 +739,17 @@ namespace MWWorld
}
return false;
}
int World::getCurrentWeather() const
{
return mWeatherManager->getWeatherID();
}
void World::changeWeather(const std::string& region, const unsigned int id)
{
mWeatherManager->changeWeather(region, id);
}
OEngine::Render::Fader* World::getFader()
{
return mRendering->getFader();

View file

@ -95,8 +95,6 @@ namespace Compiler
return true;
}
return false;
}
bool ControlParser::parseWhileBody (int keyword, const TokenLoc& loc, Scanner& scanner)
@ -108,7 +106,7 @@ namespace Compiler
Codes expr;
mExprParser.append (expr);
Generator::jump (loop, -mCodeBlock.size()-expr.size());
Generator::jump (loop, -static_cast<int> (mCodeBlock.size()-expr.size()));
std::copy (expr.begin(), expr.end(), std::back_inserter (mCode));
@ -122,7 +120,7 @@ namespace Compiler
Codes loop2;
Generator::jump (loop2, -mCodeBlock.size()-expr.size()-skip.size());
Generator::jump (loop2, -static_cast<int> (mCodeBlock.size()-expr.size()-skip.size()));
if (loop.size()!=loop2.size())
throw std::logic_error (
@ -153,8 +151,6 @@ namespace Compiler
return true;
}
return false;
}
ControlParser::ControlParser (ErrorHandler& errorHandler, Context& context, Locals& locals,

View file

@ -3,32 +3,68 @@
namespace ESM
{
void PathGrid::load(ESMReader &esm)
void Pathgrid::load(ESMReader &esm)
{
esm.getHNT(data, "DATA", 12);
cell = esm.getHNString("NAME");
// Remember this file position
context = esm.getContext();
// keep track of total connections so we can reserve edge vector size
int edgeCount = 0;
// Check that the sizes match up. Size = 16 * s2 (path points?)
if (esm.isNextSub("PGRP"))
{
esm.skipHSub();
esm.getSubHeader();
int size = esm.getSubSize();
if (size != 16 * data.s2)
esm.fail("Path grid table size mismatch");
// Check that the sizes match up. Size = 16 * s2 (path points)
if (size != static_cast<int> (sizeof(Point) * data.s2))
esm.fail("Path point subrecord size mismatch");
else
{
int pointCount = data.s2;
points.reserve(pointCount);
for (int i = 0; i < pointCount; ++i)
{
Point p;
esm.getExact(&p, sizeof(Point));
points.push_back(p);
edgeCount += p.connectionNum;
}
}
}
// Size varies. Path grid chances? Connections? Multiples of 4
// suggest either int or two shorts, or perhaps a float. Study
// it later.
if (esm.isNextSub("PGRC"))
{
esm.skipHSub();
esm.getSubHeader();
int size = esm.getSubSize();
if (size % 4 != 0)
if (size % sizeof(int) != 0)
esm.fail("PGRC size not a multiple of 4");
else
{
int rawConnNum = size / sizeof(int);
std::vector<int> rawConnections;
rawConnections.reserve(rawConnNum);
for (int i = 0; i < rawConnNum; ++i)
{
int currentValue;
esm.getT(currentValue);
rawConnections.push_back(currentValue);
}
std::vector<int>::const_iterator rawIt = rawConnections.begin();
int pointIndex = 0;
edges.reserve(edgeCount);
for(PointList::const_iterator it = points.begin(); it != points.end(); it++, pointIndex++)
{
unsigned char connectionNum = (*it).connectionNum;
for (int i = 0; i < connectionNum; ++i) {
Edge edge;
edge.v0 = pointIndex;
edge.v1 = *rawIt;
rawIt++;
edges.push_back(edge);
}
}
}
}
}

View file

@ -9,20 +9,37 @@ namespace ESM
/*
* Path grid.
*/
struct PathGrid
struct Pathgrid
{
struct DATAstruct
{
int x, y; // Grid location, matches cell for exterior cells
short s1; // ?? Usually but not always a power of 2. Doesn't seem
// to have any relation to the size of PGRC.
short s2; // Number of path points? Size of PGRP block is always 16 * s2;
short s2; // Number of path points.
}; // 12 bytes
struct Point // path grid point
{
int x, y, z; // Location of point
unsigned char autogenerated; // autogenerated vs. user coloring flag?
unsigned char connectionNum; // number of connections for this point
short unknown;
}; // 16 bytes
struct Edge // path grid edge
{
int v0, v1; // index of points connected with this edge
}; // 8 bytes
std::string cell; // Cell name
DATAstruct data;
ESM_Context context; // Context so we can return here later and
// finish the job
typedef std::vector<Point> PointList;
PointList points;
typedef std::vector<Edge> EdgeList;
EdgeList edges;
void load(ESMReader &esm);
};

View file

@ -22,6 +22,8 @@ namespace ESMS
struct RecList
{
virtual ~RecList() {}
virtual void load(ESMReader &esm, const std::string &id) = 0;
virtual int getSize() = 0;
virtual void listIdentifier (std::vector<std::string>& identifier) const = 0;
@ -42,6 +44,8 @@ namespace ESMS
template <typename X>
struct RecListT : RecList
{
virtual ~RecListT() {}
typedef std::map<std::string,X> MapType;
MapType list;
@ -90,6 +94,8 @@ namespace ESMS
template <typename X>
struct RecListWithIDT : RecList
{
virtual ~RecListWithIDT() {}
typedef std::map<std::string,X> MapType;
MapType list;
@ -139,6 +145,8 @@ namespace ESMS
template <typename X>
struct RecIDListT : RecList
{
virtual ~RecIDListT() {}
typedef std::map<std::string,X> MapType;
MapType list;
@ -189,6 +197,8 @@ namespace ESMS
*/
struct LTexList : RecList
{
virtual ~LTexList() {}
// TODO: For multiple ESM/ESP files we need one list per file.
std::vector<LandTexture> ltex;
int count;
@ -223,6 +233,8 @@ namespace ESMS
*/
struct LandList : RecList
{
virtual ~LandList() {}
// Map containing all landscapes
typedef std::map<int, Land*> LandsCol;
typedef std::map<int, LandsCol> Lands;
@ -296,7 +308,7 @@ namespace ESMS
identifier.push_back (iter->first);
}
~CellList()
virtual ~CellList()
{
for (IntCells::iterator it = intCells.begin(); it!=intCells.end(); ++it)
delete it->second;
@ -390,9 +402,100 @@ namespace ESMS
}
};
struct PathgridList : RecList
{
int count;
// List of grids for interior cells. Indexed by cell name.
typedef std::map<std::string,ESM::Pathgrid*, ciLessBoost> IntGrids;
IntGrids intGrids;
// List of grids for exterior cells. Indexed as extCells[gridX][gridY].
typedef std::map<std::pair<int, int>, ESM::Pathgrid*> ExtGrids;
ExtGrids extGrids;
PathgridList() : count(0) {}
virtual ~PathgridList()
{
for (IntGrids::iterator it = intGrids.begin(); it!=intGrids.end(); ++it)
delete it->second;
for (ExtGrids::iterator it = extGrids.begin(); it!=extGrids.end(); ++it)
delete it->second;
}
int getSize() { return count; }
virtual void listIdentifier (std::vector<std::string>& identifier) const
{
// do nothing
}
void load(ESMReader &esm, const std::string &id)
{
count++;
ESM::Pathgrid *grid = new ESM::Pathgrid;
grid->load(esm);
if (grid->data.x == 0 && grid->data.y == 0)
{
intGrids[grid->cell] = grid;
}
else
{
extGrids[std::make_pair(grid->data.x, grid->data.y)] = grid;
}
}
Pathgrid *find(int cellX, int cellY, std::string cellName) const
{
Pathgrid *result = search(cellX, cellY, cellName);
if (!result)
{
throw std::runtime_error("no pathgrid found for cell " + cellName);
}
return result;
}
Pathgrid *search(int cellX, int cellY, std::string cellName) const
{
Pathgrid *result = NULL;
if (cellX == 0 && cellY == 0) // possibly interior
{
IntGrids::const_iterator it = intGrids.find(cellName);
if (it != intGrids.end())
result = it->second;
}
else
{
ExtGrids::const_iterator it = extGrids.find(std::make_pair(cellX, cellY));
if (it != extGrids.end())
result = it->second;
}
return result;
}
Pathgrid *search(const ESM::Cell &cell) const
{
int cellX, cellY;
if (cell.data.flags & ESM::Cell::Interior)
{
cellX = cellY = 0;
}
else
{
cellX = cell.data.gridX;
cellY = cell.data.gridY;
}
return search(cellX, cellY, cell.name);
}
};
template <typename X>
struct ScriptListT : RecList
{
virtual ~ScriptListT() {}
typedef std::map<std::string,X> MapType;
MapType list;
@ -444,6 +547,8 @@ namespace ESMS
template <typename X>
struct IndexListT
{
virtual ~IndexListT() {}
typedef std::map<int, X> MapType;
MapType list;

View file

@ -74,7 +74,8 @@ namespace ESMS
ScriptListT<Script> scripts;
IndexListT<MagicEffect> magicEffects;
IndexListT<Skill> skills;
//RecListT<PathGrid> pathgrids;
//RecListT<Pathgrid> pathgrids;
PathgridList pathgrids;
// Special entry which is hardcoded and not loaded from an ESM
IndexListT<Attribute> attributes;
@ -124,7 +125,7 @@ namespace ESMS
recLists[REC_MISC] = &miscItems;
recLists[REC_NPC_] = &npcs;
recLists[REC_NPCC] = &npcChange;
//recLists[REC_PGRD] = &pathgrids;
recLists[REC_PGRD] = &pathgrids;
recLists[REC_PROB] = &probes;
recLists[REC_RACE] = &races;
recLists[REC_REGN] = &regions;

View file

@ -89,12 +89,12 @@ namespace Files
}
// Searches the library for an item and returns a boost path to it
boost::filesystem::path FileLibrary::locate(std::string item, bool strict, std::string sectionName)
boost::filesystem::path FileLibrary::locate(std::string item, bool strict, bool ignoreExtensions, std::string sectionName)
{
boost::filesystem::path result("");
if (sectionName == "")
{
return FileListLocator(mPriorityList, boost::filesystem::path(item), strict);
return FileListLocator(mPriorityList, boost::filesystem::path(item), strict, ignoreExtensions);
}
else
{
@ -103,7 +103,7 @@ namespace Files
std::cout << "Warning: There is no section named " << sectionName << "\n";
return result;
}
result = FileListLocator(mMap[sectionName], boost::filesystem::path(item), strict);
result = FileListLocator(mMap[sectionName], boost::filesystem::path(item), strict, ignoreExtensions);
}
return result;
}

View file

@ -39,7 +39,7 @@ namespace Files
/// Optionally you can provide a specific section
/// The result is the first that comes up according to alphabetical
/// section naming
boost::filesystem::path locate(std::string item, bool strict, std::string sectionName="");
boost::filesystem::path locate(std::string item, bool strict, bool ignoreExtensions, std::string sectionName="");
/// Prints all the available sections, used for debugging
void printSections();

View file

@ -13,6 +13,14 @@ bool isFile(const char *name)
return boost::filesystem::exists(boost::filesystem::path(name));
}
// Returns true if the last part of the superset matches the subset
bool endingMatches(const std::string& superset, const std::string& subset)
{
if (subset.length() > superset.length())
return false;
return superset.substr(superset.length() - subset.length()) == subset;
}
// Makes a list of files from a directory
void FileLister( boost::filesystem::path currentPath, Files::PathContainer& list, bool recursive)
{
@ -42,13 +50,18 @@ bool isFile(const char *name)
}
// Locates path in path container
boost::filesystem::path FileListLocator (const Files::PathContainer& list, const boost::filesystem::path& toFind, bool strict)
boost::filesystem::path FileListLocator (const Files::PathContainer& list, const boost::filesystem::path& toFind,
bool strict, bool ignoreExtensions)
{
boost::filesystem::path result("");
if (list.empty())
return result;
std::string toFindStr = toFind.string();
std::string toFindStr;
if (ignoreExtensions)
toFindStr = boost::filesystem::basename(toFind);
else
toFindStr = toFind.string();
std::string fullPath;
@ -80,11 +93,15 @@ bool isFile(const char *name)
for (Files::PathContainer::const_iterator it = list.begin(); it != list.end(); ++it)
{
fullPath = it->string();
if (ignoreExtensions)
fullPath.erase(fullPath.length() -
boost::filesystem::path (it->extension()).string().length());
if (!strict)
{
boost::algorithm::to_lower(fullPath);
}
if(fullPath.find(toFindStr) != std::string::npos)
if(endingMatches(fullPath, toFindStr))
{
result = *it;
break;
@ -94,9 +111,9 @@ bool isFile(const char *name)
}
// Overloaded form of the locator that takes a string and returns a string
std::string FileListLocator (const Files::PathContainer& list,const std::string& toFind, bool strict)
std::string FileListLocator (const Files::PathContainer& list,const std::string& toFind, bool strict, bool ignoreExtensions)
{
return FileListLocator(list, boost::filesystem::path(toFind), strict).string();
return FileListLocator(list, boost::filesystem::path(toFind), strict, ignoreExtensions).string();
}
}

View file

@ -27,10 +27,11 @@ bool isFile(const char *name);
/// that contains the searched path.
/// If it's not found it returns and empty path
/// Takes care of slashes, backslashes and it has a strict option.
boost::filesystem::path FileListLocator (const Files::PathContainer& list, const boost::filesystem::path& toFind, bool strict);
boost::filesystem::path FileListLocator (const Files::PathContainer& list, const boost::filesystem::path& toFind,
bool strict, bool ignoreExtensions);
/// Overloaded form of the locator that takes a string and returns a string
std::string FileListLocator (const Files::PathContainer& list,const std::string& toFind, bool strict);
std::string FileListLocator (const Files::PathContainer& list,const std::string& toFind, bool strict, bool ignoreExtensions);
}

View file

@ -177,6 +177,8 @@ void NIFFile::parse()
records[i]->post(this);
}
/// \todo move to the write cpp file
void NiSkinInstance::post(NIFFile *nif)
{
int bnum = bones.length();

View file

@ -100,6 +100,8 @@ struct Record
/// Does post-processing, after the entire tree is loaded
virtual void post(NIFFile *nif) {}
virtual ~Record() {}
/*
Use these later if you want custom allocation of all NIF objects

View file

@ -52,9 +52,9 @@ namespace Sound {
Ogre::Vector3 nPos, nDir, nUp;
nPos = camera->getPosition();
nDir = camera->getDirection();
nUp = camera->getUp();
nPos = camera->getRealPosition();
nDir = camera->getRealDirection();
nUp = camera->getRealUp();
// Don't bother the sound system needlessly
if(nDir != dir || nPos != pos || nUp != up)

View file

@ -28,6 +28,7 @@ namespace Mangle
void setRange(float a, float b=0, float c=0)
{ client->setRange(a,b,c); }
void setStreaming(bool b) { client->setStreaming(b); }
void setRelative(bool b) { client->setRelative(b); }
// The clone() function is not implemented here, as you will
// almost certainly want to override it yourself

View file

@ -62,6 +62,9 @@ class Sound
/// Set loop mode
virtual void setRepeat(bool) = 0;
/// If set to true the sound will not be affected by player movement
virtual void setRelative(bool) = 0;
/// Set streaming mode.
/** This may be used by implementations to optimize for very large
files. If streaming mode is off (default), most implementations

View file

@ -197,6 +197,7 @@ class Mangle::Sound::OpenAL_Sound : public Sound
void setPos(float x, float y, float z);
void setPitch(float);
void setRepeat(bool);
void setRelative(bool);
void notifyOwnerDeath()
{ ownerAlive = false; }
@ -263,6 +264,7 @@ OpenAL_Factory::OpenAL_Factory(bool doSetup)
device = Device;
context = Context;
alDistanceModel(AL_LINEAR_DISTANCE);
}
}
@ -363,6 +365,12 @@ void OpenAL_Sound::setRepeat(bool rep)
alSourcei(inst, AL_LOOPING, rep?AL_TRUE:AL_FALSE);
}
void OpenAL_Sound::setRelative(bool rel)
{
alSourcei(inst, AL_SOURCE_RELATIVE, rel?AL_TRUE:AL_FALSE);
checkALError("setting relative");
}
SoundPtr OpenAL_Sound::clone()
{
setupBuffer();

View file

@ -25,8 +25,7 @@ There's an OpenMW package available in the AUR Repository:
http://aur.archlinux.org/packages.php?ID=21419
OS X:
TODO add description for OS X
Open DMG file, copy OpenMW folder anywhere, for example in /Applications
BUILD FROM SOURCE