forked from teamnwah/openmw-tes3coop
fixed a settings window bug
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parent
a70f93b024
commit
3ebc6fd590
2 changed files with 10 additions and 7 deletions
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@ -419,11 +419,14 @@ namespace MWGui
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else
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{
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// re-enable
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mWaterShaderButton->setEnabled(true);
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mReflectObjectsButton->setEnabled(true);
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mReflectActorsButton->setEnabled(true);
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mReflectTerrainButton->setEnabled(true);
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mShadowsEnabledButton->setEnabled(true);
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if (MWRender::RenderingManager::waterShaderSupported())
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{
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mWaterShaderButton->setEnabled(true);
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mReflectObjectsButton->setEnabled(true);
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mReflectActorsButton->setEnabled(true);
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mReflectTerrainButton->setEnabled(true);
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mShadowsEnabledButton->setEnabled(true);
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}
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Settings::Manager::setBool("shaders", "Objects", true);
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Settings::Manager::setString("shader mode", "General", val);
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@ -189,10 +189,10 @@
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</Widget>
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<Widget type="TextBox" skin="SandText" position="42 200 120 24" align="Left Top">
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<Widget type="TextBox" skin="SandText" position="42 135 300 24" align="Left Top">
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<Property key="Caption" value="Underwater effects (caustics, fog)"/>
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</Widget>
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<Widget type="Button" skin="MW_Button" position="4 200 34 24" align="Left Top" name="UnderwaterButton"/>
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<Widget type="Button" skin="MW_Button" position="4 135 34 24" align="Left Top" name="UnderwaterButton"/>
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</Widget>
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<Widget type="TabItem" skin="" position="4 28 344 272">
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