Put check for nif file name into separate function

fix/skillcap
elsid 6 years ago
parent 2599aba196
commit 3f21c49479
No known key found for this signature in database
GPG Key ID: B845CB9FEE18AB40

@ -34,6 +34,13 @@ btVector3 getbtVector(const osg::Vec3f &v)
return btVector3(v.x(), v.y(), v.z());
}
bool pathFileNameStartsWithX(const std::string& path)
{
const std::size_t slashpos = path.find_last_of("/\\");
const std::size_t letterPos = slashpos == std::string::npos ? 0 : slashpos + 1;
return letterPos < path.size() && (path[letterPos] == 'x' || path[letterPos] == 'X');
}
}
namespace NifBullet
@ -91,10 +98,7 @@ osg::ref_ptr<Resource::BulletShape> BulletNifLoader::load(const Nif::NIFFilePtr&
// files with the name convention xmodel.nif usually have keyframes stored in a separate file xmodel.kf (see Animation::addAnimSource).
// assume all nodes in the file will be animated
std::string filename = nif->getFilename();
const std::size_t slashpos = filename.find_last_of("/\\");
const std::size_t letterPos = slashpos == std::string::npos ? 0 : slashpos + 1;
const bool isAnimated = letterPos < filename.size() && (filename[letterPos] == 'x' || filename[letterPos] == 'X');
const bool isAnimated = pathFileNameStartsWithX(nif->getFilename());
handleNode(node, 0, autogenerated, isAnimated, autogenerated);

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