forked from teamnwah/openmw-tes3coop
Merge remote-tracking branch 'scrawl/alchemy'
This commit is contained in:
commit
3f6afb13f1
12 changed files with 735 additions and 375 deletions
|
@ -62,7 +62,7 @@ add_openmw_dir (mwclass
|
|||
|
||||
add_openmw_dir (mwmechanics
|
||||
mechanicsmanagerimp stat creaturestats magiceffects movement actors drawstate spells
|
||||
activespells npcstats aipackage aisequence
|
||||
activespells npcstats aipackage aisequence alchemy
|
||||
)
|
||||
|
||||
add_openmw_dir (mwbase
|
||||
|
|
|
@ -423,21 +423,10 @@ void OMW::Engine::activate()
|
|||
if (handle.empty())
|
||||
return;
|
||||
|
||||
// the faced handle is not updated immediately, so on a cell change it might
|
||||
// point to an object that doesn't exist anymore
|
||||
// therefore, we are catching the "Unknown Ogre handle" exception that occurs in this case
|
||||
MWWorld::Ptr ptr;
|
||||
try
|
||||
{
|
||||
ptr = MWBase::Environment::get().getWorld()->getPtrViaHandle (handle);
|
||||
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->searchPtrViaHandle (handle);
|
||||
|
||||
if (ptr.isEmpty())
|
||||
return;
|
||||
}
|
||||
catch (std::runtime_error&)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr);
|
||||
|
||||
|
|
|
@ -142,6 +142,9 @@ namespace MWBase
|
|||
virtual MWWorld::Ptr getPtrViaHandle (const std::string& handle) = 0;
|
||||
///< Return a pointer to a liveCellRef with the given Ogre handle.
|
||||
|
||||
virtual MWWorld::Ptr searchPtrViaHandle (const std::string& handle) = 0;
|
||||
///< Return a pointer to a liveCellRef with the given Ogre handle or Ptr() if not found
|
||||
|
||||
/// \todo enable reference in the OGRE scene
|
||||
virtual void enable (const MWWorld::Ptr& ptr) = 0;
|
||||
|
||||
|
|
|
@ -28,25 +28,25 @@ namespace MWGui
|
|||
{
|
||||
AlchemyWindow::AlchemyWindow(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_alchemy_window.layout", parWindowManager)
|
||||
, ContainerBase(0)
|
||||
, ContainerBase(0), mApparatus (4), mIngredients (4)
|
||||
{
|
||||
getWidget(mCreateButton, "CreateButton");
|
||||
getWidget(mCancelButton, "CancelButton");
|
||||
getWidget(mIngredient1, "Ingredient1");
|
||||
getWidget(mIngredient2, "Ingredient2");
|
||||
getWidget(mIngredient3, "Ingredient3");
|
||||
getWidget(mIngredient4, "Ingredient4");
|
||||
getWidget(mApparatus1, "Apparatus1");
|
||||
getWidget(mApparatus2, "Apparatus2");
|
||||
getWidget(mApparatus3, "Apparatus3");
|
||||
getWidget(mApparatus4, "Apparatus4");
|
||||
getWidget(mIngredients[0], "Ingredient1");
|
||||
getWidget(mIngredients[1], "Ingredient2");
|
||||
getWidget(mIngredients[2], "Ingredient3");
|
||||
getWidget(mIngredients[3], "Ingredient4");
|
||||
getWidget(mApparatus[0], "Apparatus1");
|
||||
getWidget(mApparatus[1], "Apparatus2");
|
||||
getWidget(mApparatus[2], "Apparatus3");
|
||||
getWidget(mApparatus[3], "Apparatus4");
|
||||
getWidget(mEffectsBox, "CreatedEffects");
|
||||
getWidget(mNameEdit, "NameEdit");
|
||||
|
||||
mIngredient1->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
|
||||
mIngredient2->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
|
||||
mIngredient3->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
|
||||
mIngredient4->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
|
||||
mIngredients[0]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
|
||||
mIngredients[1]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
|
||||
mIngredients[2]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
|
||||
mIngredients[3]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
|
||||
|
||||
mCreateButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCreateButtonClicked);
|
||||
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCancelButtonClicked);
|
||||
|
@ -62,157 +62,52 @@ namespace MWGui
|
|||
|
||||
void AlchemyWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
mAlchemy.clear();
|
||||
|
||||
mWindowManager.removeGuiMode(GM_Alchemy);
|
||||
mWindowManager.removeGuiMode(GM_Inventory);
|
||||
}
|
||||
|
||||
void AlchemyWindow::onCreateButtonClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
std::string name = mNameEdit->getCaption();
|
||||
boost::algorithm::trim(name);
|
||||
|
||||
MWMechanics::Alchemy::Result result = mAlchemy.create (mNameEdit->getCaption ());
|
||||
|
||||
if (result == MWMechanics::Alchemy::Result_NoName)
|
||||
{
|
||||
mWindowManager.messageBox("#{sNotifyMessage37}", std::vector<std::string>());
|
||||
return;
|
||||
}
|
||||
|
||||
// check if mortar & pestle is available (always needed)
|
||||
/// \todo check albemic, calcinator, retort (sometimes needed)
|
||||
if (!mApparatus1->isUserString("ToolTipType"))
|
||||
if (result == MWMechanics::Alchemy::Result_NoMortarAndPestle)
|
||||
{
|
||||
mWindowManager.messageBox("#{sNotifyMessage45}", std::vector<std::string>());
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure 2 or more ingredients were selected
|
||||
int numIngreds = 0;
|
||||
if (mIngredient1->isUserString("ToolTipType"))
|
||||
++numIngreds;
|
||||
if (mIngredient2->isUserString("ToolTipType"))
|
||||
++numIngreds;
|
||||
if (mIngredient3->isUserString("ToolTipType"))
|
||||
++numIngreds;
|
||||
if (mIngredient4->isUserString("ToolTipType"))
|
||||
++numIngreds;
|
||||
if (numIngreds < 2)
|
||||
if (result == MWMechanics::Alchemy::Result_LessThanTwoIngredients)
|
||||
{
|
||||
mWindowManager.messageBox("#{sNotifyMessage6a}", std::vector<std::string>());
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure a name was entered
|
||||
std::string name = mNameEdit->getCaption();
|
||||
boost::algorithm::trim(name);
|
||||
if (name == "")
|
||||
{
|
||||
mWindowManager.messageBox("#{sNotifyMessage37}", std::vector<std::string>());
|
||||
return;
|
||||
}
|
||||
|
||||
// if there are no created effects, the potion will always fail (but the ingredients won't be destroyed)
|
||||
if (mEffects.empty())
|
||||
if (result == MWMechanics::Alchemy::Result_NoEffects)
|
||||
{
|
||||
mWindowManager.messageBox("#{sNotifyMessage8}", std::vector<std::string>());
|
||||
MWBase::Environment::get().getSoundManager()->playSound("potion fail", 1.f, 1.f);
|
||||
return;
|
||||
}
|
||||
|
||||
if (rand() % 2 == 0) /// \todo
|
||||
if (result == MWMechanics::Alchemy::Result_Success)
|
||||
{
|
||||
ESM::Potion newPotion;
|
||||
newPotion.mName = mNameEdit->getCaption();
|
||||
ESM::EffectList effects;
|
||||
for (unsigned int i=0; i<4; ++i)
|
||||
{
|
||||
if (mEffects.size() >= i+1)
|
||||
{
|
||||
ESM::ENAMstruct effect;
|
||||
effect.mEffectID = mEffects[i].mEffectID;
|
||||
effect.mArea = 0;
|
||||
effect.mRange = ESM::RT_Self;
|
||||
effect.mSkill = mEffects[i].mSkill;
|
||||
effect.mAttribute = mEffects[i].mAttribute;
|
||||
effect.mMagnMin = 1; /// \todo
|
||||
effect.mMagnMax = 10; /// \todo
|
||||
effect.mDuration = 60; /// \todo
|
||||
effects.mList.push_back(effect);
|
||||
}
|
||||
}
|
||||
|
||||
// UESP Wiki / Morrowind:Alchemy
|
||||
// "The weight of a potion is an average of the weight of the ingredients, rounded down."
|
||||
// note by scrawl: not rounding down here, I can't imagine a created potion to
|
||||
// have 0 weight when using ingredients with 0.1 weight respectively
|
||||
float weight = 0;
|
||||
if (mIngredient1->isUserString("ToolTipType"))
|
||||
weight += mIngredient1->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->mData.mWeight;
|
||||
if (mIngredient2->isUserString("ToolTipType"))
|
||||
weight += mIngredient2->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->mData.mWeight;
|
||||
if (mIngredient3->isUserString("ToolTipType"))
|
||||
weight += mIngredient3->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->mData.mWeight;
|
||||
if (mIngredient4->isUserString("ToolTipType"))
|
||||
weight += mIngredient4->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->mData.mWeight;
|
||||
newPotion.mData.mWeight = weight / float(numIngreds);
|
||||
|
||||
newPotion.mData.mValue = 100; /// \todo
|
||||
newPotion.mEffects = effects;
|
||||
// pick a random mesh and icon
|
||||
std::vector<std::string> names;
|
||||
/// \todo is the mesh/icon dependent on alchemy skill?
|
||||
names.push_back("standard");
|
||||
names.push_back("bargain");
|
||||
names.push_back("cheap");
|
||||
names.push_back("fresh");
|
||||
names.push_back("exclusive");
|
||||
names.push_back("quality");
|
||||
int random = rand() % names.size();
|
||||
newPotion.mModel = "m\\misc_potion_" + names[random ] + "_01.nif";
|
||||
newPotion.mIcon = "m\\tx_potion_" + names[random ] + "_01.dds";
|
||||
|
||||
// check if a similiar potion record exists already
|
||||
bool found = false;
|
||||
std::string objectId;
|
||||
typedef std::map<std::string, ESM::Potion> PotionMap;
|
||||
PotionMap potions = MWBase::Environment::get().getWorld()->getStore().potions.list;
|
||||
for (PotionMap::const_iterator it = potions.begin(); it != potions.end(); ++it)
|
||||
{
|
||||
if (found) break;
|
||||
|
||||
if (it->second.mData.mValue == newPotion.mData.mValue
|
||||
&& it->second.mData.mWeight == newPotion.mData.mWeight
|
||||
&& it->second.mName == newPotion.mName
|
||||
&& it->second.mEffects.mList.size() == newPotion.mEffects.mList.size())
|
||||
{
|
||||
// check effects
|
||||
for (unsigned int i=0; i < it->second.mEffects.mList.size(); ++i)
|
||||
{
|
||||
const ESM::ENAMstruct& a = it->second.mEffects.mList[i];
|
||||
const ESM::ENAMstruct& b = newPotion.mEffects.mList[i];
|
||||
if (a.mEffectID == b.mEffectID
|
||||
&& a.mArea == b.mArea
|
||||
&& a.mRange == b.mRange
|
||||
&& a.mSkill == b.mSkill
|
||||
&& a.mAttribute == b.mAttribute
|
||||
&& a.mMagnMin == b.mMagnMin
|
||||
&& a.mMagnMax == b.mMagnMax
|
||||
&& a.mDuration == b.mDuration)
|
||||
{
|
||||
found = true;
|
||||
objectId = it->first;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
std::pair<std::string, const ESM::Potion*> result = MWBase::Environment::get().getWorld()->createRecord(newPotion);
|
||||
objectId = result.first;
|
||||
}
|
||||
|
||||
// create a reference and add it to player inventory
|
||||
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), objectId);
|
||||
MWWorld::ContainerStore& store = MWWorld::Class::get(mPtr).getContainerStore(mPtr);
|
||||
ref.getPtr().getRefData().setCount(1);
|
||||
store.add(ref.getPtr());
|
||||
|
||||
mWindowManager.messageBox("#{sPotionSuccess}", std::vector<std::string>());
|
||||
MWBase::Environment::get().getSoundManager()->playSound("potion success", 1.f, 1.f);
|
||||
}
|
||||
else
|
||||
else if (result == MWMechanics::Alchemy::Result_RandomFailure)
|
||||
{
|
||||
// potion failed
|
||||
mWindowManager.messageBox("#{sNotifyMessage8}", std::vector<std::string>());
|
||||
|
@ -220,91 +115,36 @@ namespace MWGui
|
|||
}
|
||||
|
||||
// reduce count of the ingredients
|
||||
if (mIngredient1->isUserString("ToolTipType"))
|
||||
for (int i=0; i<4; ++i)
|
||||
if (mIngredients[i]->isUserString("ToolTipType"))
|
||||
{
|
||||
MWWorld::Ptr ingred = *mIngredient1->getUserData<MWWorld::Ptr>();
|
||||
MWWorld::Ptr ingred = *mIngredients[i]->getUserData<MWWorld::Ptr>();
|
||||
ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
|
||||
if (ingred.getRefData().getCount() == 0)
|
||||
removeIngredient(mIngredient1);
|
||||
}
|
||||
if (mIngredient2->isUserString("ToolTipType"))
|
||||
{
|
||||
MWWorld::Ptr ingred = *mIngredient2->getUserData<MWWorld::Ptr>();
|
||||
ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
|
||||
if (ingred.getRefData().getCount() == 0)
|
||||
removeIngredient(mIngredient2);
|
||||
}
|
||||
if (mIngredient3->isUserString("ToolTipType"))
|
||||
{
|
||||
MWWorld::Ptr ingred = *mIngredient3->getUserData<MWWorld::Ptr>();
|
||||
ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
|
||||
if (ingred.getRefData().getCount() == 0)
|
||||
removeIngredient(mIngredient3);
|
||||
}
|
||||
if (mIngredient4->isUserString("ToolTipType"))
|
||||
{
|
||||
MWWorld::Ptr ingred = *mIngredient4->getUserData<MWWorld::Ptr>();
|
||||
ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
|
||||
if (ingred.getRefData().getCount() == 0)
|
||||
removeIngredient(mIngredient4);
|
||||
removeIngredient(mIngredients[i]);
|
||||
}
|
||||
|
||||
update();
|
||||
}
|
||||
|
||||
void AlchemyWindow::open()
|
||||
{
|
||||
openContainer(MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
|
||||
setFilter(ContainerBase::Filter_Ingredients);
|
||||
openContainer (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); // this sets mPtr
|
||||
setFilter (ContainerBase::Filter_Ingredients);
|
||||
|
||||
// pick the best available apparatus
|
||||
MWWorld::ContainerStore& store = MWWorld::Class::get(mPtr).getContainerStore(mPtr);
|
||||
mAlchemy.setAlchemist (mPtr);
|
||||
|
||||
MWWorld::Ptr bestAlbemic;
|
||||
MWWorld::Ptr bestMortarPestle;
|
||||
MWWorld::Ptr bestCalcinator;
|
||||
MWWorld::Ptr bestRetort;
|
||||
int index = 0;
|
||||
|
||||
for (MWWorld::ContainerStoreIterator it(store.begin(MWWorld::ContainerStore::Type_Apparatus));
|
||||
it != store.end(); ++it)
|
||||
for (MWMechanics::Alchemy::TToolsIterator iter (mAlchemy.beginTools());
|
||||
iter!=mAlchemy.endTools() && index<static_cast<int> (mApparatus.size()); ++iter, ++index)
|
||||
{
|
||||
MWWorld::LiveCellRef<ESM::Apparatus>* ref = it->get<ESM::Apparatus>();
|
||||
if (ref->base->mData.mType == ESM::Apparatus::Albemic
|
||||
&& (bestAlbemic.isEmpty() || ref->base->mData.mQuality > bestAlbemic.get<ESM::Apparatus>()->base->mData.mQuality))
|
||||
bestAlbemic = *it;
|
||||
else if (ref->base->mData.mType == ESM::Apparatus::MortarPestle
|
||||
&& (bestMortarPestle.isEmpty() || ref->base->mData.mQuality > bestMortarPestle.get<ESM::Apparatus>()->base->mData.mQuality))
|
||||
bestMortarPestle = *it;
|
||||
else if (ref->base->mData.mType == ESM::Apparatus::Calcinator
|
||||
&& (bestCalcinator.isEmpty() || ref->base->mData.mQuality > bestCalcinator.get<ESM::Apparatus>()->base->mData.mQuality))
|
||||
bestCalcinator = *it;
|
||||
else if (ref->base->mData.mType == ESM::Apparatus::Retort
|
||||
&& (bestRetort.isEmpty() || ref->base->mData.mQuality > bestRetort.get<ESM::Apparatus>()->base->mData.mQuality))
|
||||
bestRetort = *it;
|
||||
if (!iter->isEmpty())
|
||||
{
|
||||
mApparatus.at (index)->setUserString ("ToolTipType", "ItemPtr");
|
||||
mApparatus.at (index)->setUserData (*iter);
|
||||
mApparatus.at (index)->setImageTexture (getIconPath (*iter));
|
||||
}
|
||||
|
||||
if (!bestMortarPestle.isEmpty())
|
||||
{
|
||||
mApparatus1->setUserString("ToolTipType", "ItemPtr");
|
||||
mApparatus1->setUserData(bestMortarPestle);
|
||||
mApparatus1->setImageTexture(getIconPath(bestMortarPestle));
|
||||
}
|
||||
if (!bestAlbemic.isEmpty())
|
||||
{
|
||||
mApparatus2->setUserString("ToolTipType", "ItemPtr");
|
||||
mApparatus2->setUserData(bestAlbemic);
|
||||
mApparatus2->setImageTexture(getIconPath(bestAlbemic));
|
||||
}
|
||||
if (!bestCalcinator.isEmpty())
|
||||
{
|
||||
mApparatus3->setUserString("ToolTipType", "ItemPtr");
|
||||
mApparatus3->setUserData(bestCalcinator);
|
||||
mApparatus3->setImageTexture(getIconPath(bestCalcinator));
|
||||
}
|
||||
if (!bestRetort.isEmpty())
|
||||
{
|
||||
mApparatus4->setUserString("ToolTipType", "ItemPtr");
|
||||
mApparatus4->setUserData(bestRetort);
|
||||
mApparatus4->setImageTexture(getIconPath(bestRetort));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -323,45 +163,27 @@ namespace MWGui
|
|||
// (which could happen if two similiar ingredients don't stack because of script / owner)
|
||||
bool alreadyAdded = false;
|
||||
std::string name = MWWorld::Class::get(item).getName(item);
|
||||
if (mIngredient1->isUserString("ToolTipType"))
|
||||
for (int i=0; i<4; ++i)
|
||||
if (mIngredients[i]->isUserString("ToolTipType"))
|
||||
{
|
||||
MWWorld::Ptr item2 = *mIngredient1->getUserData<MWWorld::Ptr>();
|
||||
std::string name2 = MWWorld::Class::get(item2).getName(item2);
|
||||
if (name == name2)
|
||||
alreadyAdded = true;
|
||||
}
|
||||
if (mIngredient2->isUserString("ToolTipType"))
|
||||
{
|
||||
MWWorld::Ptr item2 = *mIngredient2->getUserData<MWWorld::Ptr>();
|
||||
std::string name2 = MWWorld::Class::get(item2).getName(item2);
|
||||
if (name == name2)
|
||||
alreadyAdded = true;
|
||||
}
|
||||
if (mIngredient3->isUserString("ToolTipType"))
|
||||
{
|
||||
MWWorld::Ptr item2 = *mIngredient3->getUserData<MWWorld::Ptr>();
|
||||
std::string name2 = MWWorld::Class::get(item2).getName(item2);
|
||||
if (name == name2)
|
||||
alreadyAdded = true;
|
||||
}
|
||||
if (mIngredient4->isUserString("ToolTipType"))
|
||||
{
|
||||
MWWorld::Ptr item2 = *mIngredient4->getUserData<MWWorld::Ptr>();
|
||||
MWWorld::Ptr item2 = *mIngredients[i]->getUserData<MWWorld::Ptr>();
|
||||
std::string name2 = MWWorld::Class::get(item2).getName(item2);
|
||||
if (name == name2)
|
||||
alreadyAdded = true;
|
||||
}
|
||||
|
||||
if (alreadyAdded)
|
||||
return;
|
||||
|
||||
if (!mIngredient1->isUserString("ToolTipType"))
|
||||
add = mIngredient1;
|
||||
if (add == NULL && !mIngredient2->isUserString("ToolTipType"))
|
||||
add = mIngredient2;
|
||||
if (add == NULL && !mIngredient3->isUserString("ToolTipType"))
|
||||
add = mIngredient3;
|
||||
if (add == NULL && !mIngredient4->isUserString("ToolTipType"))
|
||||
add = mIngredient4;
|
||||
for (int i=0; i<4; ++i)
|
||||
if (!mIngredients[i]->isUserString("ToolTipType"))
|
||||
{
|
||||
add = mIngredients[i];
|
||||
|
||||
mAlchemy.addIngredient(item);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (add != NULL)
|
||||
{
|
||||
|
@ -380,50 +202,22 @@ namespace MWGui
|
|||
{
|
||||
std::vector<MWWorld::Ptr> ignore;
|
||||
// don't show ingredients that are currently selected in the "available ingredients" box.
|
||||
if (mIngredient1->isUserString("ToolTipType"))
|
||||
ignore.push_back(*mIngredient1->getUserData<MWWorld::Ptr>());
|
||||
if (mIngredient2->isUserString("ToolTipType"))
|
||||
ignore.push_back(*mIngredient2->getUserData<MWWorld::Ptr>());
|
||||
if (mIngredient3->isUserString("ToolTipType"))
|
||||
ignore.push_back(*mIngredient3->getUserData<MWWorld::Ptr>());
|
||||
if (mIngredient4->isUserString("ToolTipType"))
|
||||
ignore.push_back(*mIngredient4->getUserData<MWWorld::Ptr>());
|
||||
for (int i=0; i<4; ++i)
|
||||
if (mIngredients[i]->isUserString("ToolTipType"))
|
||||
ignore.push_back(*mIngredients[i]->getUserData<MWWorld::Ptr>());
|
||||
|
||||
return ignore;
|
||||
}
|
||||
|
||||
void AlchemyWindow::update()
|
||||
{
|
||||
Widgets::SpellEffectList effects;
|
||||
|
||||
for (int i=0; i<4; ++i)
|
||||
{
|
||||
MyGUI::ImageBox* ingredient;
|
||||
if (i==0)
|
||||
ingredient = mIngredient1;
|
||||
else if (i==1)
|
||||
ingredient = mIngredient2;
|
||||
else if (i==2)
|
||||
ingredient = mIngredient3;
|
||||
else if (i==3)
|
||||
ingredient = mIngredient4;
|
||||
MyGUI::ImageBox* ingredient = mIngredients[i];
|
||||
|
||||
if (!ingredient->isUserString("ToolTipType"))
|
||||
continue;
|
||||
|
||||
// add the effects of this ingredient to list of effects
|
||||
MWWorld::LiveCellRef<ESM::Ingredient>* ref = ingredient->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>();
|
||||
for (int i=0; i<4; ++i)
|
||||
{
|
||||
if (ref->base->mData.mEffectID[i] < 0)
|
||||
continue;
|
||||
MWGui::Widgets::SpellEffectParams params;
|
||||
params.mEffectID = ref->base->mData.mEffectID[i];
|
||||
params.mAttribute = ref->base->mData.mAttributes[i];
|
||||
params.mSkill = ref->base->mData.mSkills[i];
|
||||
effects.push_back(params);
|
||||
}
|
||||
|
||||
// update ingredient count labels
|
||||
if (ingredient->getChildCount())
|
||||
MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
|
||||
|
@ -436,50 +230,14 @@ namespace MWGui
|
|||
text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount()));
|
||||
}
|
||||
|
||||
// now remove effects that are only present once
|
||||
Widgets::SpellEffectList::iterator it = effects.begin();
|
||||
while (it != effects.end())
|
||||
std::vector<ESM::ENAMstruct> effects;
|
||||
ESM::EffectList list;
|
||||
list.mList = effects;
|
||||
for (MWMechanics::Alchemy::TEffectsIterator it = mAlchemy.beginEffects (); it != mAlchemy.endEffects (); ++it)
|
||||
{
|
||||
Widgets::SpellEffectList::iterator next = it;
|
||||
++next;
|
||||
bool found = false;
|
||||
for (; next != effects.end(); ++next)
|
||||
{
|
||||
if (*next == *it)
|
||||
found = true;
|
||||
list.mList.push_back(*it);
|
||||
}
|
||||
|
||||
if (!found)
|
||||
it = effects.erase(it);
|
||||
else
|
||||
++it;
|
||||
}
|
||||
|
||||
// now remove duplicates, and don't allow more than 4 effects
|
||||
Widgets::SpellEffectList old = effects;
|
||||
effects.clear();
|
||||
int i=0;
|
||||
for (Widgets::SpellEffectList::iterator it = old.begin();
|
||||
it != old.end(); ++it)
|
||||
{
|
||||
bool found = false;
|
||||
for (Widgets::SpellEffectList::iterator it2 = effects.begin();
|
||||
it2 != effects.end(); ++it2)
|
||||
{
|
||||
// MW considers all "foritfy attribute" effects as the same effect. See the
|
||||
// "Can't create multi-state boost potions" discussion on http://www.uesp.net/wiki/Morrowind_talk:Alchemy
|
||||
// thus, we are only checking effectID here and not attribute or skill
|
||||
if (it2->mEffectID == it->mEffectID)
|
||||
found = true;
|
||||
}
|
||||
if (!found && i<4)
|
||||
{
|
||||
++i;
|
||||
effects.push_back(*it);
|
||||
}
|
||||
}
|
||||
mEffects = effects;
|
||||
|
||||
while (mEffectsBox->getChildCount())
|
||||
MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0));
|
||||
|
||||
|
@ -487,7 +245,9 @@ namespace MWGui
|
|||
Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>
|
||||
("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top);
|
||||
effectsWidget->setWindowManager(&mWindowManager);
|
||||
effectsWidget->setEffectList(effects);
|
||||
|
||||
Widgets::SpellEffectList _list = Widgets::MWEffectList::effectListFromESM(&list);
|
||||
effectsWidget->setEffectList(_list);
|
||||
|
||||
std::vector<MyGUI::WidgetPtr> effectItems;
|
||||
effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0);
|
||||
|
@ -500,5 +260,9 @@ namespace MWGui
|
|||
static_cast<MyGUI::ImageBox*>(ingredient)->setImageTexture("");
|
||||
if (ingredient->getChildCount())
|
||||
MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
|
||||
|
||||
for (int i=0; i<4; ++i)
|
||||
if (mIngredients[i] == ingredient)
|
||||
mAlchemy.removeIngredient (i);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,10 @@
|
|||
#ifndef MWGUI_ALCHEMY_H
|
||||
#define MWGUI_ALCHEMY_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "../mwmechanics/alchemy.hpp"
|
||||
|
||||
#include "window_base.hpp"
|
||||
#include "container.hpp"
|
||||
#include "widgets.hpp"
|
||||
|
@ -18,22 +22,10 @@ namespace MWGui
|
|||
MyGUI::Button* mCreateButton;
|
||||
MyGUI::Button* mCancelButton;
|
||||
|
||||
MyGUI::ImageBox* mIngredient1;
|
||||
MyGUI::ImageBox* mIngredient2;
|
||||
MyGUI::ImageBox* mIngredient3;
|
||||
MyGUI::ImageBox* mIngredient4;
|
||||
|
||||
MyGUI::ImageBox* mApparatus1;
|
||||
MyGUI::ImageBox* mApparatus2;
|
||||
MyGUI::ImageBox* mApparatus3;
|
||||
MyGUI::ImageBox* mApparatus4;
|
||||
|
||||
MyGUI::Widget* mEffectsBox;
|
||||
|
||||
MyGUI::EditBox* mNameEdit;
|
||||
|
||||
Widgets::SpellEffectList mEffects; // effects of created potion
|
||||
|
||||
void onCancelButtonClicked(MyGUI::Widget* _sender);
|
||||
void onCreateButtonClicked(MyGUI::Widget* _sender);
|
||||
void onIngredientSelected(MyGUI::Widget* _sender);
|
||||
|
@ -46,6 +38,13 @@ namespace MWGui
|
|||
virtual void onReferenceUnavailable() { ; }
|
||||
|
||||
void update();
|
||||
|
||||
private:
|
||||
|
||||
MWMechanics::Alchemy mAlchemy;
|
||||
|
||||
std::vector<MyGUI::ImageBox *> mApparatus;
|
||||
std::vector<MyGUI::ImageBox *> mIngredients;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -245,15 +245,7 @@ void HUD::onWorldClicked(MyGUI::Widget* _sender)
|
|||
return;
|
||||
|
||||
std::string handle = MWBase::Environment::get().getWorld()->getFacedHandle();
|
||||
MWWorld::Ptr object;
|
||||
try
|
||||
{
|
||||
object = MWBase::Environment::get().getWorld()->getPtrViaHandle(handle);
|
||||
}
|
||||
catch (std::exception& /* e */)
|
||||
{
|
||||
return;
|
||||
}
|
||||
MWWorld::Ptr object = MWBase::Environment::get().getWorld()->searchPtrViaHandle(handle);
|
||||
|
||||
if (mode == GM_Console)
|
||||
MWBase::Environment::get().getWindowManager()->getConsole()->setSelectedObject(object);
|
||||
|
|
|
@ -79,14 +79,10 @@ void ToolTips::onFrame(float frameDuration)
|
|||
|| (mWindowManager->getMode() == GM_Inventory)))
|
||||
{
|
||||
std::string handle = MWBase::Environment::get().getWorld()->getFacedHandle();
|
||||
try
|
||||
{
|
||||
mFocusObject = MWBase::Environment::get().getWorld()->getPtrViaHandle(handle);
|
||||
}
|
||||
catch (std::exception /* & e */)
|
||||
{
|
||||
|
||||
mFocusObject = MWBase::Environment::get().getWorld()->searchPtrViaHandle(handle);
|
||||
if (mFocusObject.isEmpty ())
|
||||
return;
|
||||
}
|
||||
|
||||
MyGUI::IntSize tooltipSize = getToolTipViaPtr(true);
|
||||
|
||||
|
|
490
apps/openmw/mwmechanics/alchemy.cpp
Normal file
490
apps/openmw/mwmechanics/alchemy.cpp
Normal file
|
@ -0,0 +1,490 @@
|
|||
|
||||
#include "alchemy.hpp"
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
|
||||
#include <algorithm>
|
||||
#include <stdexcept>
|
||||
|
||||
#include <components/esm/loadskil.hpp>
|
||||
#include <components/esm/loadappa.hpp>
|
||||
#include <components/esm/loadgmst.hpp>
|
||||
#include <components/esm/loadmgef.hpp>
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwworld/manualref.hpp"
|
||||
|
||||
#include "magiceffects.hpp"
|
||||
#include "creaturestats.hpp"
|
||||
#include "npcstats.hpp"
|
||||
|
||||
std::set<MWMechanics::EffectKey> MWMechanics::Alchemy::listEffects() const
|
||||
{
|
||||
std::set<EffectKey> effects;
|
||||
|
||||
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
|
||||
{
|
||||
if (!iter->isEmpty())
|
||||
{
|
||||
const MWWorld::LiveCellRef<ESM::Ingredient> *ingredient = iter->get<ESM::Ingredient>();
|
||||
|
||||
for (int i=0; i<4; ++i)
|
||||
if (ingredient->base->mData.mEffectID[i]!=-1)
|
||||
effects.insert (EffectKey (
|
||||
ingredient->base->mData.mEffectID[i], ingredient->base->mData.mSkills[i]!=-1 ?
|
||||
ingredient->base->mData.mSkills[i] : ingredient->base->mData.mAttributes[i]));
|
||||
}
|
||||
}
|
||||
|
||||
return effects;
|
||||
}
|
||||
|
||||
void MWMechanics::Alchemy::filterEffects (std::set<EffectKey>& effects) const
|
||||
{
|
||||
std::set<EffectKey>::iterator iter = effects.begin();
|
||||
|
||||
while (iter!=effects.end())
|
||||
{
|
||||
bool remove = false;
|
||||
|
||||
const EffectKey& key = *iter;
|
||||
|
||||
{ // dodge pointless g++ warning
|
||||
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
|
||||
{
|
||||
bool found = false;
|
||||
|
||||
if (iter->isEmpty())
|
||||
continue;
|
||||
|
||||
const MWWorld::LiveCellRef<ESM::Ingredient> *ingredient = iter->get<ESM::Ingredient>();
|
||||
|
||||
for (int i=0; i<4; ++i)
|
||||
if (key.mId==ingredient->base->mData.mEffectID[i] &&
|
||||
(key.mArg==ingredient->base->mData.mSkills[i] ||
|
||||
key.mArg==ingredient->base->mData.mAttributes[i]))
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
remove = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (remove)
|
||||
effects.erase (iter++);
|
||||
else
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
|
||||
void MWMechanics::Alchemy::applyTools (int flags, float& value) const
|
||||
{
|
||||
bool magnitude = !(flags & ESM::MagicEffect::NoMagnitude);
|
||||
bool duration = !(flags & ESM::MagicEffect::NoDuration);
|
||||
bool negative = flags & (ESM::MagicEffect::Negative | ESM::MagicEffect::Harmful);
|
||||
|
||||
int tool = negative ? ESM::Apparatus::Retort : ESM::Apparatus::Albemic;
|
||||
|
||||
int setup = 0;
|
||||
|
||||
if (!mTools[tool].isEmpty() && !mTools[ESM::Apparatus::Calcinator].isEmpty())
|
||||
setup = 1;
|
||||
else if (!mTools[tool].isEmpty())
|
||||
setup = 2;
|
||||
else if (!mTools[ESM::Apparatus::Calcinator].isEmpty())
|
||||
setup = 3;
|
||||
else
|
||||
return;
|
||||
|
||||
float toolQuality = setup==1 || setup==2 ? mTools[tool].get<ESM::Apparatus>()->base->mData.mQuality : 0;
|
||||
float calcinatorQuality = setup==1 || setup==3 ?
|
||||
mTools[ESM::Apparatus::Calcinator].get<ESM::Apparatus>()->base->mData.mQuality : 0;
|
||||
|
||||
float quality = 1;
|
||||
|
||||
switch (setup)
|
||||
{
|
||||
case 1:
|
||||
|
||||
quality = negative ? 2 * toolQuality + 3 * calcinatorQuality :
|
||||
(magnitude && duration ?
|
||||
2 * toolQuality + calcinatorQuality : 2/3.0 * (toolQuality + calcinatorQuality) + 0.5);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
|
||||
quality = negative ? 1+toolQuality : (magnitude && duration ? toolQuality : toolQuality + 0.5);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
|
||||
quality = magnitude && duration ? calcinatorQuality : calcinatorQuality + 0.5;
|
||||
break;
|
||||
}
|
||||
|
||||
if (setup==3 || !negative)
|
||||
{
|
||||
value += quality;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (quality==0)
|
||||
throw std::runtime_error ("invalid derived alchemy apparatus quality");
|
||||
|
||||
value /= quality;
|
||||
}
|
||||
}
|
||||
|
||||
void MWMechanics::Alchemy::updateEffects()
|
||||
{
|
||||
mEffects.clear();
|
||||
mValue = 0;
|
||||
|
||||
if (countIngredients()<2 || mAlchemist.isEmpty() || mTools[ESM::Apparatus::MortarPestle].isEmpty())
|
||||
return;
|
||||
|
||||
// find effects
|
||||
std::set<EffectKey> effects (listEffects());
|
||||
filterEffects (effects);
|
||||
|
||||
// general alchemy factor
|
||||
float x = getChance();
|
||||
|
||||
x *= mTools[ESM::Apparatus::MortarPestle].get<ESM::Apparatus>()->base->mData.mQuality;
|
||||
x *= MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fPotionStrengthMult")->getFloat();
|
||||
|
||||
// value
|
||||
mValue = static_cast<int> (
|
||||
x * MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("iAlchemyMod")->getFloat());
|
||||
|
||||
// build quantified effect list
|
||||
for (std::set<EffectKey>::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter)
|
||||
{
|
||||
const ESM::MagicEffect *magicEffect =
|
||||
MWBase::Environment::get().getWorld()->getStore().magicEffects.find (iter->mId);
|
||||
|
||||
if (magicEffect->mData.mBaseCost<=0)
|
||||
throw std::runtime_error ("invalid base cost for magic effect " + iter->mId);
|
||||
|
||||
float fPotionT1MagMul =
|
||||
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fPotionT1MagMult")->getFloat();
|
||||
|
||||
if (fPotionT1MagMul<=0)
|
||||
throw std::runtime_error ("invalid gmst: fPotionT1MagMul");
|
||||
|
||||
float fPotionT1DurMult =
|
||||
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fPotionT1DurMult")->getFloat();
|
||||
|
||||
if (fPotionT1DurMult<=0)
|
||||
throw std::runtime_error ("invalid gmst: fPotionT1DurMult");
|
||||
|
||||
float magnitude = magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude ?
|
||||
1 : (x / fPotionT1MagMul) / magicEffect->mData.mBaseCost;
|
||||
float duration = magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration ?
|
||||
1 : (x / fPotionT1DurMult) / magicEffect->mData.mBaseCost;
|
||||
|
||||
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
|
||||
applyTools (magicEffect->mData.mFlags, magnitude);
|
||||
|
||||
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
|
||||
applyTools (magicEffect->mData.mFlags, duration);
|
||||
|
||||
duration = static_cast<int> (duration+0.5);
|
||||
magnitude = static_cast<int> (magnitude+0.5);
|
||||
|
||||
if (magnitude>0 && duration>0)
|
||||
{
|
||||
ESM::ENAMstruct effect;
|
||||
effect.mEffectID = iter->mId;
|
||||
|
||||
effect.mSkill = effect.mAttribute = iter->mArg; // somewhat hack-ish, but should work
|
||||
|
||||
effect.mRange = 0;
|
||||
effect.mArea = 0;
|
||||
|
||||
effect.mDuration = duration;
|
||||
effect.mMagnMin = effect.mMagnMax = magnitude;
|
||||
|
||||
mEffects.push_back (effect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const ESM::Potion *MWMechanics::Alchemy::getRecord() const
|
||||
{
|
||||
for (ESMS::RecListWithIDT<ESM::Potion>::MapType::const_iterator iter (
|
||||
MWBase::Environment::get().getWorld()->getStore().potions.list.begin());
|
||||
iter!=MWBase::Environment::get().getWorld()->getStore().potions.list.end(); ++iter)
|
||||
{
|
||||
if (iter->second.mEffects.mList.size()!=mEffects.size())
|
||||
continue;
|
||||
|
||||
bool mismatch = false;
|
||||
|
||||
for (int i=0; i<static_cast<int> (iter->second.mEffects.mList.size()); ++iter)
|
||||
{
|
||||
const ESM::ENAMstruct& first = iter->second.mEffects.mList[i];
|
||||
const ESM::ENAMstruct& second = mEffects[i];
|
||||
|
||||
if (first.mEffectID!=second.mEffectID ||
|
||||
first.mArea!=second.mArea ||
|
||||
first.mRange!=second.mRange ||
|
||||
first.mSkill!=second.mSkill ||
|
||||
first.mAttribute!=second.mAttribute ||
|
||||
first.mMagnMin!=second.mMagnMin ||
|
||||
first.mMagnMax!=second.mMagnMax ||
|
||||
first.mDuration!=second.mDuration)
|
||||
{
|
||||
mismatch = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!mismatch)
|
||||
return &iter->second;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void MWMechanics::Alchemy::removeIngredients()
|
||||
{
|
||||
bool needsUpdate = false;
|
||||
|
||||
for (TIngredientsContainer::iterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
|
||||
if (!iter->isEmpty())
|
||||
{
|
||||
iter->getRefData().setCount (iter->getRefData().getCount()-1);
|
||||
if (iter->getRefData().getCount()<1)
|
||||
{
|
||||
needsUpdate = true;
|
||||
*iter = MWWorld::Ptr();
|
||||
}
|
||||
}
|
||||
|
||||
if (needsUpdate)
|
||||
updateEffects();
|
||||
}
|
||||
|
||||
void MWMechanics::Alchemy::addPotion (const std::string& name)
|
||||
{
|
||||
const ESM::Potion *record = getRecord();
|
||||
|
||||
if (!record)
|
||||
{
|
||||
ESM::Potion newRecord;
|
||||
|
||||
newRecord.mData.mWeight = 0;
|
||||
|
||||
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
|
||||
if (!iter->isEmpty())
|
||||
newRecord.mData.mWeight += iter->get<ESM::Ingredient>()->base->mData.mWeight;
|
||||
|
||||
newRecord.mData.mWeight /= countIngredients();
|
||||
|
||||
newRecord.mData.mValue = mValue;
|
||||
newRecord.mData.mAutoCalc = 0;
|
||||
|
||||
newRecord.mName = name;
|
||||
|
||||
int index = static_cast<int> (std::rand()/static_cast<double> (RAND_MAX)*6);
|
||||
assert (index>=0 && index<6);
|
||||
|
||||
static const char *name[] = { "standard", "bargain", "cheap", "fresh", "exclusive", "quality" };
|
||||
|
||||
newRecord.mModel = "m\\misc_potion_" + std::string (name[index]) + "_01.nif";
|
||||
newRecord.mIcon = "m\\tx_potion_" + std::string (name[index]) + "_01.dds";
|
||||
|
||||
newRecord.mEffects.mList = mEffects;
|
||||
|
||||
record = MWBase::Environment::get().getWorld()->createRecord (newRecord).second;
|
||||
}
|
||||
|
||||
MWWorld::ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), record->mId);
|
||||
MWWorld::Class::get (mAlchemist).getContainerStore (mAlchemist).add (ref.getPtr());
|
||||
}
|
||||
|
||||
void MWMechanics::Alchemy::increaseSkill()
|
||||
{
|
||||
MWWorld::Class::get (mAlchemist).skillUsageSucceeded (mAlchemist, ESM::Skill::Alchemy, 0);
|
||||
}
|
||||
|
||||
float MWMechanics::Alchemy::getChance() const
|
||||
{
|
||||
const CreatureStats& creatureStats = MWWorld::Class::get (mAlchemist).getCreatureStats (mAlchemist);
|
||||
const NpcStats& npcStats = MWWorld::Class::get (mAlchemist).getNpcStats (mAlchemist);
|
||||
|
||||
return
|
||||
(npcStats.getSkill (ESM::Skill::Alchemy).getModified() +
|
||||
0.1 * creatureStats.getAttribute (1).getModified()
|
||||
+ 0.1 * creatureStats.getAttribute (7).getModified());
|
||||
}
|
||||
|
||||
int MWMechanics::Alchemy::countIngredients() const
|
||||
{
|
||||
int ingredients = 0;
|
||||
|
||||
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
|
||||
if (!iter->isEmpty())
|
||||
++ingredients;
|
||||
|
||||
return ingredients;
|
||||
}
|
||||
|
||||
void MWMechanics::Alchemy::setAlchemist (const MWWorld::Ptr& npc)
|
||||
{
|
||||
mAlchemist = npc;
|
||||
|
||||
mIngredients.resize (4);
|
||||
|
||||
std::fill (mIngredients.begin(), mIngredients.end(), MWWorld::Ptr());
|
||||
|
||||
mTools.resize (4);
|
||||
|
||||
std::fill (mTools.begin(), mTools.end(), MWWorld::Ptr());
|
||||
|
||||
mEffects.clear();
|
||||
|
||||
MWWorld::ContainerStore& store = MWWorld::Class::get (npc).getContainerStore (npc);
|
||||
|
||||
for (MWWorld::ContainerStoreIterator iter (store.begin (MWWorld::ContainerStore::Type_Apparatus));
|
||||
iter!=store.end(); ++iter)
|
||||
{
|
||||
MWWorld::LiveCellRef<ESM::Apparatus>* ref = iter->get<ESM::Apparatus>();
|
||||
|
||||
int type = ref->base->mData.mType;
|
||||
|
||||
if (type<0 || type>=static_cast<int> (mTools.size()))
|
||||
throw std::runtime_error ("invalid apparatus type");
|
||||
|
||||
if (!mTools[type].isEmpty())
|
||||
if (ref->base->mData.mQuality<=mTools[type].get<ESM::Apparatus>()->base->mData.mQuality)
|
||||
continue;
|
||||
|
||||
mTools[type] = *iter;
|
||||
}
|
||||
}
|
||||
|
||||
MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::beginTools() const
|
||||
{
|
||||
return mTools.begin();
|
||||
}
|
||||
|
||||
MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::endTools() const
|
||||
{
|
||||
return mTools.end();
|
||||
}
|
||||
|
||||
MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::beginIngredients() const
|
||||
{
|
||||
return mIngredients.begin();
|
||||
}
|
||||
|
||||
MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::endIngredients() const
|
||||
{
|
||||
return mIngredients.end();
|
||||
}
|
||||
|
||||
void MWMechanics::Alchemy::clear()
|
||||
{
|
||||
mAlchemist = MWWorld::Ptr();
|
||||
mTools.clear();
|
||||
mIngredients.clear();
|
||||
mEffects.clear();
|
||||
}
|
||||
|
||||
int MWMechanics::Alchemy::addIngredient (const MWWorld::Ptr& ingredient)
|
||||
{
|
||||
// find a free slot
|
||||
int slot = -1;
|
||||
|
||||
for (int i=0; i<static_cast<int> (mIngredients.size()); ++i)
|
||||
if (mIngredients[i].isEmpty())
|
||||
{
|
||||
slot = i;
|
||||
break;
|
||||
}
|
||||
|
||||
if (slot==-1)
|
||||
return -1;
|
||||
|
||||
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
|
||||
if (!iter->isEmpty() && ingredient.get<ESM::Ingredient>()==iter->get<ESM::Ingredient>())
|
||||
return -1;
|
||||
|
||||
mIngredients[slot] = ingredient;
|
||||
|
||||
updateEffects();
|
||||
|
||||
return slot;
|
||||
}
|
||||
|
||||
void MWMechanics::Alchemy::removeIngredient (int index)
|
||||
{
|
||||
if (index>=0 && index<static_cast<int> (mIngredients.size()))
|
||||
{
|
||||
mIngredients[index] = MWWorld::Ptr();
|
||||
updateEffects();
|
||||
}
|
||||
}
|
||||
|
||||
MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::beginEffects() const
|
||||
{
|
||||
return mEffects.begin();
|
||||
}
|
||||
|
||||
MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::endEffects() const
|
||||
{
|
||||
return mEffects.end();
|
||||
}
|
||||
|
||||
std::string MWMechanics::Alchemy::getPotionName() const
|
||||
{
|
||||
if (const ESM::Potion *potion = getRecord())
|
||||
return potion->mName;
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& name)
|
||||
{
|
||||
if (mTools[ESM::Apparatus::MortarPestle].isEmpty())
|
||||
return Result_NoMortarAndPestle;
|
||||
|
||||
if (countIngredients()<2)
|
||||
return Result_LessThanTwoIngredients;
|
||||
|
||||
if (name.empty() && getPotionName().empty())
|
||||
return Result_NoName;
|
||||
|
||||
if (beginEffects()==endEffects())
|
||||
return Result_NoEffects;
|
||||
|
||||
if (getChance()<std::rand()/static_cast<double> (RAND_MAX)*100)
|
||||
{
|
||||
removeIngredients();
|
||||
return Result_RandomFailure;
|
||||
}
|
||||
|
||||
addPotion (name);
|
||||
|
||||
removeIngredients();
|
||||
|
||||
increaseSkill();
|
||||
|
||||
return Result_Success;
|
||||
}
|
121
apps/openmw/mwmechanics/alchemy.hpp
Normal file
121
apps/openmw/mwmechanics/alchemy.hpp
Normal file
|
@ -0,0 +1,121 @@
|
|||
#ifndef GAME_MWMECHANICS_ALCHEMY_H
|
||||
#define GAME_MWMECHANICS_ALCHEMY_H
|
||||
|
||||
#include <vector>
|
||||
#include <set>
|
||||
|
||||
#include <components/esm/effectlist.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
struct EffectKey;
|
||||
|
||||
/// \brief Potion creation via alchemy skill
|
||||
class Alchemy
|
||||
{
|
||||
public:
|
||||
|
||||
typedef std::vector<MWWorld::Ptr> TToolsContainer;
|
||||
typedef TToolsContainer::const_iterator TToolsIterator;
|
||||
|
||||
typedef std::vector<MWWorld::Ptr> TIngredientsContainer;
|
||||
typedef TIngredientsContainer::const_iterator TIngredientsIterator;
|
||||
|
||||
typedef std::vector<ESM::ENAMstruct> TEffectsContainer;
|
||||
typedef TEffectsContainer::const_iterator TEffectsIterator;
|
||||
|
||||
enum Result
|
||||
{
|
||||
Result_Success,
|
||||
|
||||
Result_NoMortarAndPestle,
|
||||
Result_LessThanTwoIngredients,
|
||||
Result_NoName,
|
||||
Result_NoEffects,
|
||||
Result_RandomFailure
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
MWWorld::Ptr mAlchemist;
|
||||
TToolsContainer mTools;
|
||||
TIngredientsContainer mIngredients;
|
||||
TEffectsContainer mEffects;
|
||||
int mValue;
|
||||
|
||||
std::set<EffectKey> listEffects() const;
|
||||
///< List all effects of all used ingredients.
|
||||
|
||||
void filterEffects (std::set<EffectKey>& effects) const;
|
||||
///< Filter out effects not shared by all ingredients.
|
||||
|
||||
void applyTools (int flags, float& value) const;
|
||||
|
||||
void updateEffects();
|
||||
|
||||
const ESM::Potion *getRecord() const;
|
||||
///< Return existing recrod for created potion (may return 0)
|
||||
|
||||
void removeIngredients();
|
||||
///< Remove selected ingredients from alchemist's inventory, cleanup selected ingredients and
|
||||
/// update effect list accordingly.
|
||||
|
||||
void addPotion (const std::string& name);
|
||||
///< Add a potion to the alchemist's inventory.
|
||||
|
||||
void increaseSkill();
|
||||
///< Increase alchemist's skill.
|
||||
|
||||
float getChance() const;
|
||||
///< Return chance of success.
|
||||
|
||||
int countIngredients() const;
|
||||
|
||||
public:
|
||||
|
||||
void setAlchemist (const MWWorld::Ptr& npc);
|
||||
///< Set alchemist and configure alchemy setup accordingly. \a npc may be empty to indicate that
|
||||
/// there is no alchemist (alchemy session has ended).
|
||||
|
||||
TToolsIterator beginTools() const;
|
||||
///< \attention Iterates over tool slots, not over tools. Some of the slots may be empty.
|
||||
|
||||
TToolsIterator endTools() const;
|
||||
|
||||
TIngredientsIterator beginIngredients() const;
|
||||
///< \attention Iterates over ingredient slots, not over ingredients. Some of the slots may be empty.
|
||||
|
||||
TIngredientsIterator endIngredients() const;
|
||||
|
||||
void clear();
|
||||
///< Remove alchemist, tools and ingredients.
|
||||
|
||||
int addIngredient (const MWWorld::Ptr& ingredient);
|
||||
///< Add ingredient into the next free slot.
|
||||
///
|
||||
/// \return Slot index or -1, if adding failed because of no free slot or the ingredient type being
|
||||
/// listed already.
|
||||
|
||||
void removeIngredient (int index);
|
||||
///< Remove ingredient from slot (calling this function on an empty slot is a no-op).
|
||||
|
||||
TEffectsIterator beginEffects() const;
|
||||
|
||||
TEffectsIterator endEffects() const;
|
||||
|
||||
std::string getPotionName() const;
|
||||
///< Return the name of the potion that would be created when calling create (if a record for such
|
||||
/// a potion already exists) or return an empty string.
|
||||
|
||||
Result create (const std::string& name);
|
||||
///< Try to create a potion from the ingredients, place it in the inventory of the alchemist and
|
||||
/// adjust the skills of the alchemist accordingly.
|
||||
/// \param name must not be an empty string, unless there is already a potion record (
|
||||
/// getPotionName() does not return an empty string).
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -326,6 +326,14 @@ namespace MWWorld
|
|||
}
|
||||
|
||||
Ptr World::getPtrViaHandle (const std::string& handle)
|
||||
{
|
||||
Ptr res = searchPtrViaHandle (handle);
|
||||
if (res.isEmpty ())
|
||||
throw std::runtime_error ("unknown Ogre handle: " + handle);
|
||||
return res;
|
||||
}
|
||||
|
||||
Ptr World::searchPtrViaHandle (const std::string& handle)
|
||||
{
|
||||
if (mPlayer->getPlayer().getRefData().getHandle()==handle)
|
||||
return mPlayer->getPlayer();
|
||||
|
@ -339,7 +347,7 @@ namespace MWWorld
|
|||
return ptr;
|
||||
}
|
||||
|
||||
throw std::runtime_error ("unknown Ogre handle: " + handle);
|
||||
return MWWorld::Ptr();
|
||||
}
|
||||
|
||||
void World::enable (const Ptr& reference)
|
||||
|
@ -850,12 +858,13 @@ namespace MWWorld
|
|||
mWeatherManager->update (duration);
|
||||
|
||||
// inform the GUI about focused object
|
||||
try
|
||||
{
|
||||
MWWorld::Ptr object = getPtrViaHandle(mFacedHandle);
|
||||
MWWorld::Ptr object = searchPtrViaHandle(mFacedHandle);
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->setFocusObject(object);
|
||||
|
||||
// retrieve object dimensions so we know where to place the floating label
|
||||
if (!object.isEmpty ())
|
||||
{
|
||||
Ogre::SceneNode* node = object.getRefData().getBaseNode();
|
||||
Ogre::AxisAlignedBox bounds;
|
||||
int i;
|
||||
|
@ -871,11 +880,6 @@ namespace MWWorld
|
|||
screenCoords[0], screenCoords[1], screenCoords[2], screenCoords[3]);
|
||||
}
|
||||
}
|
||||
catch (std::runtime_error&)
|
||||
{
|
||||
MWWorld::Ptr null;
|
||||
MWBase::Environment::get().getWindowManager()->setFocusObject(null);
|
||||
}
|
||||
|
||||
if (!mRendering->occlusionQuerySupported())
|
||||
{
|
||||
|
|
|
@ -163,6 +163,9 @@ namespace MWWorld
|
|||
virtual Ptr getPtrViaHandle (const std::string& handle);
|
||||
///< Return a pointer to a liveCellRef with the given Ogre handle.
|
||||
|
||||
virtual Ptr searchPtrViaHandle (const std::string& handle);
|
||||
///< Return a pointer to a liveCellRef with the given Ogre handle or Ptr() if not found
|
||||
|
||||
virtual void enable (const Ptr& ptr);
|
||||
|
||||
virtual void disable (const Ptr& ptr);
|
||||
|
|
|
@ -26,7 +26,6 @@ struct MagicEffect
|
|||
NonRecastable = 0x4000, // Does not land if parent spell is already affecting target. Shows "you cannot re-cast" message for self target.
|
||||
Unreflectable = 0x10000, // Cannot be reflected, the effect always lands normally.
|
||||
CasterLinked = 0x20000, // Must quench if caster is dead, or not an NPC/creature. Not allowed in containter/door trap spells.
|
||||
|
||||
SpellMaking = 0x0200,
|
||||
Enchanting = 0x0400,
|
||||
Negative = 0x0800 // A harmful effect. Will determine whether
|
||||
|
|
Loading…
Reference in a new issue