forked from teamnwah/openmw-tes3coop
Forgot to change initTerrainTextures
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1 changed files with 2 additions and 2 deletions
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@ -246,9 +246,9 @@ namespace MWRender
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//cells which may lead to inconsistent results when shading between cells
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int num = MWBase::Environment::get().getWorld()->getStore().get<ESM::LandTexture>().getSize(plugin);
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std::set<uint16_t> ltexIndexes;
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for ( int y = fromY - 1; y < fromY + size + 1; y++ )
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for ( int y = fromY; y < fromY + size + 1; y++ )
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{
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for ( int x = fromX - 1; x < fromX + size + 1; x++ )
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for ( int x = fromX - 1; x < fromX + size; x++ ) // NB we wrap X from the other side because Y is reversed
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{
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int idx = getLtexIndexAt(cellX, cellY, x, y);
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// This is a quick hack to prevent the program from trying to fetch textures
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